Everquest Next Is Voxel-Based And Dynamic


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The big reveal is here! Sony Online Entertainment has finally unveiled Everquest Next in all of its juicy glory. So what are the fine points that have been revealed so far? Let’s run it down:

  • Everquest Next will be voxel-based, but you wouldn’t know it by looking at the graphics. Everything in the world can be destroyed, although not necessarily by players.
  • Players choose a race and class, and as they progress they gain abilities from their own and other classes.
  • There are no levels.
  • Some skills and classes will only be available if you are chummy with certain factions.
  • Lower levels (which can be dug into) are procedurally generated.
  • Creatures can lie dormant in wait for players to spring them and begin new world-changing events.
  • Quests aren’t really quests in the traditional sense. More like tasks. For instance you may enter a battle between two sides and choose which to aid.
  • World-wide quests, called Rallying Calls, last several months, develop based on player action, and are permanent.
  • Storybricks is present in full force. NPCs and factions will remember your player character, either positively or negatively based on your actions.
  • NPCs are intelligent and will respond to their environments, going as far as moving their settlements to a safer place.
  • And much more to come.