Demonstrably: Citywars Savage Is A Cute Little Demo

This week I played the demo for an upcoming MMO called Citywars Savage.

Citywars Savage is a quaint little upcoming MMORPG with a pretty cool premise. On the surface the game promises hack and slash combat coupled with crafting and resource management. Dig a little deeper and on the list of planned features you’ll find the ability to build and claim your own territory to battle against other players and their cities.

The demo itself took me roughly 45 minutes to play through, it takes you through a mostly linear pathway where you’ll learn how to make money, how to buy and equip better gear, and battle it out against the monsters dotting the small landscape. If Citywars showcases any idea well, it’s how good you can make a game look with some filters, lighting, and fog effects. It runs great, and ends with you killing the Death Knight.

Of course the big feature that’s being advertised with Citywars is the ability to hire and program your own NPCs. Looking at the store page, Citywars will have a graphical interface to streamline the process of coding your own NPCs to do stuff like gather resources and handle crafting while you’re out doing better things. I’ll be fully satisfied if I can program my NPCs to chatter while they are going about their business. It’ll be like having my own RuneScape bot farm.

I’m pretty sure I also encountered a dev while playing, as the game has voice chat and immediately zipped over to me and started chatting about how to access various interfaces. Now that’s customer service.

I can’t wait for more of Citywars to come out and I recommend checking out the short alpha that is available on Steam.

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