Destiny 2 Has Too Much FOMO, Bungie Director Admits


Fear of missing out.

Destiny 2 has too much FOMO, director Luke Smith admits, and the team is looking on fixing that for the seasons ahead.

If you’ve been playing Destiny 2 since the new season structure, you are well aware of the temporary nature that Bungie has been delivering content in. Temporary season passes, temporary events, temporary rewards, everything encapsulated in a several month span where if you don’t participate, you’ll be missing out forever.

“This year’s version of Seasons has too much FOMO in them. We want to fix this, and next year’s Seasons will have less.”

To this end, the team is thinking long and hard about how content can be woven into the game in a way that those who drift in and out of the game can have something to come back to.

“We also think we could invest more of our development time on our questlines. Right now, things like Sundial consume team resources and then fade away. Imagine instead that Seasonal questlines like “Save a Legend” didn’t go away in the following Season, but instead existed until the next Expansion releases. That way, as players drift in an out of the game, there’s a bunch of content building up for them to play when they return.”
You can check out the entire director note here, and you’ll probably want a snack as it is a long read. Destiny 2’s latest season ends in just under two weeks.