A 90% Sale Couldn’t Save Atlas Rogues


Throw this one into the bin of who cares.

Atlas Rogues is the spiritual successor to Atlas Reactor, and by spiritual successor I mean Gamigo haphazardly tossed together some assets to create a disappointing version of a game that had already failed in the market. Atlas Reactor of course shut down in 2019 as it was no longer sustainable. In short, nobody played it and even less were giving it money.

The launch of Atlas Rogues in November 2020 met with energetic cries of “whatever.” SteamDB currently estimates ownership numbers at between four and twelve thousand based on reviews, while concurrent player numbers peaked at 231 on launch week and immediately plummeted to below 50 within ten days. What few people were buying the game weren’t bothering to stick around for the refund period.

Steam’s latest summer sale brought with it a 90% discount to Atlas Rogues, offering the game for a price of $1.99 USD. Did anyone bite? Sure. A statistically non-negligible number? No. Concurrent player numbers peaked at 26 and have since plummeted back down to their normal single digit rates.

Not that it ultimately matters because Gamigo has apparently abandoned Atlas Rogues to die. The last update for the game deployed in April, none of the Gamigo employees have been posting on the Steam forums in months, Gamigo doesn’t have the common professionalism to keep even its own community managers briefed on what they are doing.

The fact that Atlas Rogues died in the womb isn’t shocking, that Gamigo has neither the competency nor the business standards to speak openly with the community is par for the course, and the idea that they are wringing whatever small amount of money they can get from the game before shutting it down again is to be expected. This is Gamigo, the place where properties go to receive the lowest of low effort maintenance in order to boil whatever small amounts of profit can be gotten out of it at the expense of long term customer good will, until the resulting corpse is discarded and the process starts over again.

It’s a reminder that Gamigo doesn’t create things, they’re like a scrapping facility for MMOs. They have no interest in long term growth, and they don’t have the capability of producing long term growth or fostering a community by nurturing high quality products.