Pride and accomplishment.
MultiVersus received an update this week, and if you were holding out on the developers over at Player First Games to hold off on the really dirty free to play tactics, you’re going to be sorely disappointed. Among the bug fixes and introduction of Rick Sanchez, the following little ditty got pushed through;
The XP required to go from level 3 – 15 on the character mastery track has been doubled. We were finding that players could get to level 15 of the mastery track too quickly. This is to help us make it a bit more of a journey.
What a load of nonsense, and shamelessly talking to the players like we’re all stupid. Foremost I guess it’s worth pointing out that the entire system for grinding mastery is a terrible feature to begin with. MultiVersus starts new players out at a slight statistical disadvantage and forces them to grind levels to get perks that can be used in multiplayer. It’s bad enough that the game starts players off at a disadvantage against veterans outside of the normal skill gap, but nerfing progression this badly just seems geared to intentionally disenfranchise them.
And if there’s something MultiVersus can’t risk doing it’s alienating new players. Since launch just a couple of months ago, MultiVersus has lost 92% of its peak base on Steam.
The motivation seems glaringly obvious, in that they are planning on selling character boosts once the game fully launches and the store is intact. Literally creating the problem that they will sell the solution for down the line. It happened with Marvel’s Avengers despite the claims to the contrary, and I have no reason to doubt that it will happen with MultiVersus.