PS5 copy received for this review.
People ask me, they say “Connor, you have played The Outer Worlds on PS4, Xbox, Switch, PC, plus the expansions. Are you sick of it yet?” And the answer is no, not really. Granted it’s been a few years since I played the prior releases, and I’ve been doing a ton of other stuff in the meantime. But the folks at Obsidian asked me if I want to do a new review of the game with the PS5 and Series X versions coming out, and I said sure why not. So they sent me a copy on PS5.
The Outer Worlds is a first person role playing adventure game we all know and some of us even love. I’m not going devote a huge amount of time to the mechanics of The Outer Worlds itself because I have literally reviewed this game four times already. The game is set in a hyper-capitalist world where people are little more than company property, corruption is rampant, and any food with meat in it is probably made out of human corpses. Assuming the company isn’t too cheap to source human bodies.
Falling in the realm of Fallout: New Vegas, you level up to put stats in various talents that let you do things like hack computers, lockpick doors, talk your way out of a sticky situation, repair your gun bettter and more. Every storyline in the game has multiple methods of completing, usually leading to you gaining and losing reputation with the various factions around the galaxy, and if you look hard enough there’s usually a center answer that results in both sides being moderately happy.
On my playthrough I devoted my character to a one-handed melee expert of sorts, allowing me to bash through enemies and regenerate slivers of health when dealing damage, creating a self-sustaining monster of sorts. I was told that the companions have had their AI made more smarterer in this edition, and they seem to be more useful than my previous encounters. They certainly seem to be surviving fights longer, although I can’t tell how much of that is through smarter AI and how much is me knowing the game well enough having played it five times.
It’s safe to say that the Spacer’s Choice Edition of The Outer Worlds is damn good looking, not just with higher resolution textures but with a color palette that coats each area with a new style and atmosphere. I like it. It makes every part of the game look vibrant and a little more unique. The worlds themselves feel more alive and detailed and the characters pop more.
But the game itself looks fantastic, with improved animations, scenery, and more. The performance is much improved, however I did notice some areas where the framerate suffered extensively when very large groups of enemies swarmed me mostly in the Byzantium toward the end of the campaign, but usually not for more than a couple seconds. The game did crash once during my playthrough of the campaign, randomly as I was walking out in the wilderness.
Look at those profile shots.
The biggest change gameplay-wise to The Outer Worlds is Obsidian raising the level cap. Previously the level cap on The Outer Worlds was 30, then 36 after the two expansions. Given that the game expects the player to specialize in one or two areas, any addition of skill points is going to open up new avenues for builds. The level cap has increased again giving more chances to plunk points into those lagging skills. What’s the new level cap? You’ll have to find out for yourself.
The Outer Worlds: Spacer’s Choice Edition will run you $60 new, or if you own a prior edition it will cost $10 to upgrade. The package contains both DLC packs. Is it worth going back? If you haven’t played The Outer Worlds yet, the new package is definitely is great time to jump in. If you played it already and it’s been a while, the $10 upgrade might be worth revisiting to try out a new build or character path. Or to collect the new set of achievements/trophies.