Night Cap: Does Account Expiration Inspire You?


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Tonight’s night cap asks the question: Are you intimidated by threats of account deletion? Owing to how rare it is to find a company that is actually willing to delete characters/accounts these days, you might occasionally find an email in your inbox stating “thank you for playing, but due to inactivity your account/characters will be deleted in 30 days.” Deleting inactive accounts is a smart move when it comes to cleaning databases, clearing up character names, and reducing data storage, but most companies are willing to forego those benefits in favor of a more consumer-friendly attitude, especially since threatening to delete a customer’s data in an MMO where progress is key is more likely to simply ensure that that customer never comes back.

So MMO Fallout asks: Have you ever received an account termination notice? Did this inspire you to sign back up or did you give up on the service completely? If the service is free to play, do you simply log in once to make them happy?

Top 5: Age of Wushu's Craziest Features


AgeofWushu

Even if you hate Age of Wushu as a game, there is little denying that Snail Games took the title to crazy town when coming up with some of the more inventive features.

5. Offline Living

I don’t know what my character does in RuneScape when I’m not around, and considering that all he does is look for a rich girlfriend when I am logged in, I think I’m better off ignorant. Have you ever wondered where your characters go when you log out? In Age of Wushu, your character is transformed into an NPC and continues living even when you aren’t controlling them.

Players have real jobs in Age of Wushu. While you are logged out, your character might be patrolling his school, acting as real guards toward players of other schools. For instance, if I logged out and my character worked as a guard, another player would encounter him while trying to sneak into the school. Players are compensated with experience and money for their actions while logged off, whether it be patrolling a school or acting as a street performer for random bits of change.

And offline living leads me into…

4. Kidnapping

Living is harsh in the world of Age of Wushu. In fact, so harsh that your offline avatar can be kidnapped and sold into indenture servitude! Players are able to kidnap offline player characters. The person uses a knockout powder, stuffs the player into a sack, and runs off with them. The kidnapper at this point is flagged, receives a movement debuff (you try running with a sack filled with a person), and can be attacked by literally any player that comes across them.

The kidnapped can’t be moved out of the region that they are in, but they can be sold to other shops as slaves. The effect this has on the kidnapped player is that they log in at the establishment they were sold to, and must either stay logged in for five hours or pay for their freedom with silver coins. They also lose their accumulated offline cultivation gained in their normal job.

Snail Games went a little further by even allowing players to pay for a kidnapped avatar’s freedom while that player is offline, earning chivalry points for doing so.

3. Jianghu/Affinity System

Generally the best you can expect out of a game that leans toward hardcore pvp is a simple flagging system, whether or not that character can be attacked by the person they’ve offended, everyone, or no one. Age of Wushu has taken this to a new level by introducing the Jianghu System. Jianghu is described as a whole social networking concept, and provides a deep link between the player and both their friends and enemies.

There are seven relationship types in the Jianghu System. There are two “friend” modes, friend and close friend, where players gain intimacy points with one another by taking part in activities including sending congratulations, teaming up on quests, and more. On the other hand, players can become enemies or blood enemies by killing one another and raising their hatred rating. Players can see others listed as enemies on their mini-map, and cannot join teams or send gifts to one another.

Then you have followers (think Twitter), acquaintances (people you pass by), and blacklists (/ignore). In order to end a blood hatred with another player, they must have dinner together as per Chinese tradition. You might think that last part was a joke, but it is indeed a feature.

The feature goes even deeper by setting up relationships with NPCs just by doing stuff around them. Simple things like playing music around an NPC might make them hate you if they are musicians and they see you as competition. Many NPCs frown upon players kidnapping or killing each other without justification and will view the kidnapper/murderer unfavorably. NPCs at spectator sports won’t like you if you stand in front of them and block their view, while others will get offended if you get on your horse and stand near them. A good-aligned NPC will frown upon you buying off of an evil-aligned player in his field of view.

For this, the affinity system is essentially the Jianghu system but for NPCs instead of players.

2. Crime and Punishment

Killing a player in Age of Wushu without cause (rival school, defense) adds 400 infamy to your meter and marks you as an enemy of that player. Players can place bounties on the heads of their killers, but only when those kills were unjustified. There are players with 0 infamy that can become constables, hunting down players that have outstanding bounties on their heads. Killing enough constables will lower your infamy.

All pretty standard stuff when you think about it. But unlike your average MMO where your character dies and loses some stuff and wakes up somewhere else, Age of Wushu has taken another step in punishing criminals: actual jail time. No, Snail Games isn’t going to come to your house and take you to real prison (they send your local police out to do it). When killed with an outstanding bounty, players go straight to jail without parole.

In prison, you’re pretty much stuck. Players with orange or red infamy levels can wait out their sentences or pay a hefty bribe to be let go early, or play a game of dice for a lower price to either be let out or lose a bit of infamy per roll. Players can attempt a breakout if they have a group of five friends who are willing to fight their way in to break them out, but it won’t be easy.

The highest level criminal is executed. If you aren’t able to break out (which is much, much more difficult than lower breakouts) and are too poor to pay the heavy fee to bribe the guard, your character is publicly executed. Once executed, the character is set to a very hefty 24 hour debuff.

So you think “whatever, I’ll just log out and get back on the next day when my character is executed.” Well you thought wrong. Punishments are dealt in game-time, and debuffs/jail time don’t mark down unless you are logged in. To give you a better understanding, I like to use this story by an AoW player who killed thirty people to show how rough the crime and punishment system is:

72 hours in jail. I killed 30 people and after that i died to 4 other players and went to jail. Now i need to serve 72 game time hours of jail. I literally didn’t believe it at first, but its true. SO: I play 4 hours a day, that means that i will be released out of prison in 18 real life days, IF i managed to be online all those 4 hours a day, after that i will be executed and i will have halved stats for 24 hour game time. So i’m back to normal in 26 days if i play 4 hours a day.

1. Castration

This one speaks for itself. In order to learn the Sunflower Manual move, male players must first be castrated. The side effect of this is that the character receives a 30% movement reduction for one day of game time, due to the excruciating pain of the process. There isn’t really much to say on this other than to admire the attention to detail.

Oh and luckily the process isn’t shown on screen.

Top 5: Age of Wushu’s Craziest Features


AgeofWushu

Even if you hate Age of Wushu as a game, there is little denying that Snail Games took the title to crazy town when coming up with some of the more inventive features.

5. Offline Living

I don’t know what my character does in RuneScape when I’m not around, and considering that all he does is look for a rich girlfriend when I am logged in, I think I’m better off ignorant. Have you ever wondered where your characters go when you log out? In Age of Wushu, your character is transformed into an NPC and continues living even when you aren’t controlling them.

Players have real jobs in Age of Wushu. While you are logged out, your character might be patrolling his school, acting as real guards toward players of other schools. For instance, if I logged out and my character worked as a guard, another player would encounter him while trying to sneak into the school. Players are compensated with experience and money for their actions while logged off, whether it be patrolling a school or acting as a street performer for random bits of change.

And offline living leads me into…

4. Kidnapping

Living is harsh in the world of Age of Wushu. In fact, so harsh that your offline avatar can be kidnapped and sold into indenture servitude! Players are able to kidnap offline player characters. The person uses a knockout powder, stuffs the player into a sack, and runs off with them. The kidnapper at this point is flagged, receives a movement debuff (you try running with a sack filled with a person), and can be attacked by literally any player that comes across them.

The kidnapped can’t be moved out of the region that they are in, but they can be sold to other shops as slaves. The effect this has on the kidnapped player is that they log in at the establishment they were sold to, and must either stay logged in for five hours or pay for their freedom with silver coins. They also lose their accumulated offline cultivation gained in their normal job.

Snail Games went a little further by even allowing players to pay for a kidnapped avatar’s freedom while that player is offline, earning chivalry points for doing so.

3. Jianghu/Affinity System

Generally the best you can expect out of a game that leans toward hardcore pvp is a simple flagging system, whether or not that character can be attacked by the person they’ve offended, everyone, or no one. Age of Wushu has taken this to a new level by introducing the Jianghu System. Jianghu is described as a whole social networking concept, and provides a deep link between the player and both their friends and enemies.

There are seven relationship types in the Jianghu System. There are two “friend” modes, friend and close friend, where players gain intimacy points with one another by taking part in activities including sending congratulations, teaming up on quests, and more. On the other hand, players can become enemies or blood enemies by killing one another and raising their hatred rating. Players can see others listed as enemies on their mini-map, and cannot join teams or send gifts to one another.

Then you have followers (think Twitter), acquaintances (people you pass by), and blacklists (/ignore). In order to end a blood hatred with another player, they must have dinner together as per Chinese tradition. You might think that last part was a joke, but it is indeed a feature.

The feature goes even deeper by setting up relationships with NPCs just by doing stuff around them. Simple things like playing music around an NPC might make them hate you if they are musicians and they see you as competition. Many NPCs frown upon players kidnapping or killing each other without justification and will view the kidnapper/murderer unfavorably. NPCs at spectator sports won’t like you if you stand in front of them and block their view, while others will get offended if you get on your horse and stand near them. A good-aligned NPC will frown upon you buying off of an evil-aligned player in his field of view.

For this, the affinity system is essentially the Jianghu system but for NPCs instead of players.

2. Crime and Punishment

Killing a player in Age of Wushu without cause (rival school, defense) adds 400 infamy to your meter and marks you as an enemy of that player. Players can place bounties on the heads of their killers, but only when those kills were unjustified. There are players with 0 infamy that can become constables, hunting down players that have outstanding bounties on their heads. Killing enough constables will lower your infamy.

All pretty standard stuff when you think about it. But unlike your average MMO where your character dies and loses some stuff and wakes up somewhere else, Age of Wushu has taken another step in punishing criminals: actual jail time. No, Snail Games isn’t going to come to your house and take you to real prison (they send your local police out to do it). When killed with an outstanding bounty, players go straight to jail without parole.

In prison, you’re pretty much stuck. Players with orange or red infamy levels can wait out their sentences or pay a hefty bribe to be let go early, or play a game of dice for a lower price to either be let out or lose a bit of infamy per roll. Players can attempt a breakout if they have a group of five friends who are willing to fight their way in to break them out, but it won’t be easy.

The highest level criminal is executed. If you aren’t able to break out (which is much, much more difficult than lower breakouts) and are too poor to pay the heavy fee to bribe the guard, your character is publicly executed. Once executed, the character is set to a very hefty 24 hour debuff.

So you think “whatever, I’ll just log out and get back on the next day when my character is executed.” Well you thought wrong. Punishments are dealt in game-time, and debuffs/jail time don’t mark down unless you are logged in. To give you a better understanding, I like to use this story by an AoW player who killed thirty people to show how rough the crime and punishment system is:

72 hours in jail. I killed 30 people and after that i died to 4 other players and went to jail. Now i need to serve 72 game time hours of jail. I literally didn’t believe it at first, but its true. SO: I play 4 hours a day, that means that i will be released out of prison in 18 real life days, IF i managed to be online all those 4 hours a day, after that i will be executed and i will have halved stats for 24 hour game time. So i’m back to normal in 26 days if i play 4 hours a day.

1. Castration

This one speaks for itself. In order to learn the Sunflower Manual move, male players must first be castrated. The side effect of this is that the character receives a 30% movement reduction for one day of game time, due to the excruciating pain of the process. There isn’t really much to say on this other than to admire the attention to detail.

Oh and luckily the process isn’t shown on screen.

City of Steam Early Admission Begins May 10th


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It’s been a while since we managed to get our hands on City of Steam, and that is about to change come in just two weeks. The folks over at Mechanist Games have announced that City of Steam will be heading into early access open beta starting May 10th. The prelude to open beta will see the servers open continuously, however players will initially only have access to three classes (gunner, arcanist, warden) and four races (Heartlanders, Stoigmari, Avens, Ostenians) with the fourth class and seven other races unlocked over the course of the beta. The idea, of course, is for focused content testing.

There are no wipes planned for this prelude to open beta, so players can consider it something of a super-soft launch (softer than an overripe banana). Gamers who tried out City of Steam’s previous betas will be happy to know that there has been a number of updates since the last beta period, including a new skill/talent system, crafting system, new zones, more content, more cosmetics, improved dungeons, and the open world wilderness zones. Access to the beta is open to just about anyone. If you have a collaborator pack, participated in previous betas, or even are just subscribed to the newsletter, you’re guaranteed entry.

(Source: City of Steam)

MMOrning Shots: Devils In Neverwinter


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Today’s MMOrning Shot comes to us via press release from Neverwinter, which many of you are aware has entered its head start access stage. The screenshot is part of Perfect World promoting the Devils in Neverwinter.

MMOrning Shots is a (somewhat) daily line of screenshots from various MMOs. Most are taken in-house or come to us in press releases, but if you would like your screenshot featured, send it over to contact[at]mmofallout[dot]com with the subject “MMorning Shots.”

The Secret World 50% Off On Origin


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Good news, gamers. You can now pick up The Secret World through EA’s Origin store for 50% off, or $14.99 USD. The purchase gives access to the full Secret World experience minus the DLC expansions and the items available in the cash shop. Otherwise, The Secret World is completely subscription free (ignore the outdated notice at the bottom of the origin page). The offer does not include all countries, so if you see the game at its standard price, you probably aren’t included in it.

You do not need to download Origin in order to play The Secret World. Simply log in or create a Funcom account and apply your key, then download the client from the Secret World website.

(Source: Origin)

Screenshots of RuneScape Interface Alpha


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Jagex has launched the RuneScape New Interface alpha, and I’ve decided to dump a few screenshots I took to show just how customizable the interface is. Players will be happy to know that interfaces like the inventory and prayer tabs no longer need to be connected, but they can be if you prefer it that way. Just about every interface can be ripped from its base, moved around, conjoined, and resized. There are more interfaces that aren’t yet available, but we will have screenshots of them when they are. Also remember that this is a work in progress and subject to changes before the official release.

Click on each image to expand it.

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RuneScape Now Translated Into Latin American Spanish


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I’ll try not to embarrass myself too much on this post. Buenas dias, RuneScape players! Jagex has announced that RuneScape has been fully translated into Latin American Spanish, and that players can check out all that RuneScape has to offer in their native language. This marks the fifth official language translation that Jagex has added into the game, following German, French, and Brazilian Portuguese. Players are reminded that they are on the live version of RuneScape and any quests already completed cannot be rerun under the new language server.

(Source: RuneScape)

Lord of the Rings Online: Helm's Deep Announced


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Hold on to your Hobbits, folks, because Turbine is going to take you to Hel(m’s deep) and back. Warner Bros. Interactive Entertainment has announced today that the fifth expansion to Lord of the Rings Online, titled “Helm’s Deep,” will be hitting the long running MMO in Autumn 2013. The content offered in the expansion fits its name, taking players to the battle for Helm’s Deep, continuing the epic storyline and raising the level cap to 95.

“With Helm’s Deep, we’re bringing the War of the Ring to players on a monumental scale,” said Kate Paiz, Executive Producer of The Lord of the Rings Online, Turbine. “Our team is thrilled to create another iconic moment in Middle-earth, and put players in the center of the action.”

Players will be able to take part in the Battle for Helm’s Deep starting at level 10, winning rewards for their contribution whether they win or lose. The expansion also opens up more locations in Westermnet of Rohan, as well as the capital city of Edoras, Dunharrow, and the fortress of Hornburg. Continue the epic storyline and level from 85 to 95.

Helm’s Deep launches this Autumn. More details as they appear.

Lord of the Rings Online: Helm’s Deep Announced


helms_deep_en

Hold on to your Hobbits, folks, because Turbine is going to take you to Hel(m’s deep) and back. Warner Bros. Interactive Entertainment has announced today that the fifth expansion to Lord of the Rings Online, titled “Helm’s Deep,” will be hitting the long running MMO in Autumn 2013. The content offered in the expansion fits its name, taking players to the battle for Helm’s Deep, continuing the epic storyline and raising the level cap to 95.

“With Helm’s Deep, we’re bringing the War of the Ring to players on a monumental scale,” said Kate Paiz, Executive Producer of The Lord of the Rings Online, Turbine. “Our team is thrilled to create another iconic moment in Middle-earth, and put players in the center of the action.”

Players will be able to take part in the Battle for Helm’s Deep starting at level 10, winning rewards for their contribution whether they win or lose. The expansion also opens up more locations in Westermnet of Rohan, as well as the capital city of Edoras, Dunharrow, and the fortress of Hornburg. Continue the epic storyline and level from 85 to 95.

Helm’s Deep launches this Autumn. More details as they appear.