Rhode Island Working To Keep 38 Studios Solvent


Let’s talk history. Back in 2010, Rhode Island lured 38 Studios from Massachusetts to their own state with the promise of a $75 million loan, under the promise that 450 jobs would be created. The loan was a product of controversy among Rhode Island politicians, especially as the loan would be hedged on a studio that had yet to put out a product.

Earlier this year, 38 Studios put out Kingdoms of Amalur: Reckoning, a single player RPG meant to fund the company’s ongoing production of an MMORPG set in the same universe. The game sold, although it received some harsh criticism for being generic, and while fun doesn’t try to reinvent the wheel or innovate the genre.

The Providence Journal states that Governor Chafee has met with 38 Studios to discuss keeping the company solvent. There are no further details to report at this time other than remarks that 38 Studios has been put on a “tight timeframe.”

(Source: Providence Journal)

Whining Vs Complaining, By Michael Pachter


In today’s video, Michael Pachter calls it like he sees it, he is MMO Fallout’s resident Whale Biologist after all. More importantly is the distinction between complainers and whiners. People who complain do so constructively and express their problems reasonably in a manner that they can be addressed. Complaining is good, it is how things get fixed and productivity continues. Whining is not constructive, does not lead to any issues being fixed, and ultimately leaves nobody satisfied.

So stop whining, and start complaining.

Star Trek Online's PvP Sucks, Could Be Removed, Says Cryptic


I don’t think I can be any clearer on this point. You the players don’t like it, we the developers don’t like it and all the data we pull from the servers backs up the statement as well. Now, we could start discussing why PVP is the way it is. There are lots of reasons, some you as players know and some you don’t. Discussing that particular topic wouldn’t move us forward, now is not the time to figure out who is to blame for what and why.

Can the player vs player element of Star Trek Online be saved? Literally. PvP has never been a major focus for Star Trek Online, in fact the section of the game is so unpopular that Cryptic is willing to remove it completely without impact to the overall player base. Cryptic’s Gozer is on the forums to discuss the bad news, noting that he is now the only resource standing between PvP and total death. In the weeks to come, he shall decide the fate if Star Trek Online’s PvP continues in a new form, or dies completely.

This situation is reminiscent of the Klingon faction support. Cryptic reported last year that they would not be supporting the Klingon faction due to low resources and low player interest, however the low player interest was due to the fact that the Klingon faction was released in a very unfinished state. So this seems to be another case of Cryptic releasing a portion of the game unfinished, only to cite low interest as a reason that they aren’t able to put resources into fixing it.

More on this as it appears.

(Source: Star Trek Online forums)

Star Trek Online’s PvP Sucks, Could Be Removed, Says Cryptic


I don’t think I can be any clearer on this point. You the players don’t like it, we the developers don’t like it and all the data we pull from the servers backs up the statement as well. Now, we could start discussing why PVP is the way it is. There are lots of reasons, some you as players know and some you don’t. Discussing that particular topic wouldn’t move us forward, now is not the time to figure out who is to blame for what and why.

Can the player vs player element of Star Trek Online be saved? Literally. PvP has never been a major focus for Star Trek Online, in fact the section of the game is so unpopular that Cryptic is willing to remove it completely without impact to the overall player base. Cryptic’s Gozer is on the forums to discuss the bad news, noting that he is now the only resource standing between PvP and total death. In the weeks to come, he shall decide the fate if Star Trek Online’s PvP continues in a new form, or dies completely.

This situation is reminiscent of the Klingon faction support. Cryptic reported last year that they would not be supporting the Klingon faction due to low resources and low player interest, however the low player interest was due to the fact that the Klingon faction was released in a very unfinished state. So this seems to be another case of Cryptic releasing a portion of the game unfinished, only to cite low interest as a reason that they aren’t able to put resources into fixing it.

More on this as it appears.

(Source: Star Trek Online forums)

Getting A Beta Perspective: The Secret World Templars


Entering into The Secret World takes you to a world your crazy uncle Tom always thought was a reality. The Illuminati is not only a real organization, but they continue to strive toward a New World Order by working behind the scenes and out of sight. In the secret world of The Secret World, the Illuminati also has to deal with equal super powers: The Dragon, an operation that molds its power through chaos and unpredictable action, and the Templars, an ancient organization dedicated to the destruction of evil wherever it rear its ugly head.

If you were to only play, say, the first ten minutes of The Secret World, you might leave the game feeling rather disappointed. Character creation lacks choice, and your character’s introduction to his new found powers goes down the path of a very long and boring cutscene filled with drawn out exposition by what is hopefully a placeholder voice actress. Luckily, this is the low point of the game and the cutscenes and voice actings only get much better from this point.

The world of The Secret World is dark, without a doubt. The locations you travel through are beautifully detailed and permeate with an overwhelming emotion of dread, hopelessness, and the imminent darkness that waits around every corner. The world is coming to an end, and you are one of a select few who are even aware of it. The town of Kingsmouth offers plenty of nods to your favorite fiction stories, from Lovecraft to a possible nod toward Left 4 Dead with the vehicles (jump on a vehicle and the alarm goes off, calling in zombies).

The tutorial is a high time to leave your ego at the door. You are not the hero that The Secret World deserves, and the game makes no qualms about telling you right up, “you are not the only one, and you are not the chosen one.” The tutorial gives you a chance to try out and select a desired weapon from the list. Your choices are between melee (sword, brass knuckles, sledgehammer), guns (pistol, shotgun, assault rifle), and magic (elemental, blood, and chaos). Personally, I chose the sledgehammer. They don’t call me Sledgehammer Omali for nothing. In fact, they don’t call me that at all.

Combat in The Secret World is familiar and fast, somewhere around the lines of Age of Conan without the directional attack/block mechanics. You have attacks that build energy and attacks that deplete energy. With my sledgehammer, special attacks were mainly focused toward hitting multiple targets. Magic and guns were not radically different to melee, albeit at a longer attack range.

Leveling can be an overwhelming experience, especially when you first lay eyes on the skill wheel presented to you. The Secret World offers the ability to create the character you want to play, and if you don’t know what character you want to play, this can come off as almost too much freedom. Luckily, you don’t have to worry about accidentally gimping your character by spreading his abilities out too far, later on you have the ability to build decks of skill combinations and change them on the fly.

I hesitate to talk about performance with The Secret World, although the beta worked just fine with a few hiccups here and there that likely had more to do with running capture software at the same time I was playing. From the limited area that I saw in the Templar beta, The Secret World is coming along great. The map of Kingsmouth is huge, with quests and collectibles scattered around to encourage exploring every nook and cranny of this dark future.

With some luck, I will be able to provide more beta coverage of the other factions in the near future. For now, I had a lot of fun playing The Secret World and can’t wait until the game launches later this year.

ROBLOX Part 3: A Gallery Of Creations


As the Roblox saga comes to an end (for now, anyway), I wanted to showcase several select creations from Roblox hand picked by myself and a few of the guys from Roblox Corp. It has been a fun few weeks, but the show must go on.

Click me to enlarge.

1. Roleplay City by ConceptDesign

Roleplay City was one of my picks because it shows the Roblox’s potential for my personal favorite activity: Roleplaying. With enough time, a player could create a sprawling play area that falls outside of the regular paintball/shooter/survival/obstacle course themes that many other Roblox servers follow.

Click on me to enlarge

2. Brimstone Garden by Blockrat

Brimstone Garden is a fantastically created building, both inside and out. Its very presence is all the more a reminder that there are plenty of amazing creations out there in Roblox that should be featured in this gallery, but are not due to the sheer number of creations and the inability of myself and my new friends at Roblox to go through them.

This creation was handpicked by the Roblox team as a shining example of their community’s work. I asked Blockrat to offer some thoughts about the creation and the Roblox Studio (world creator) itself.

It’s fast, simple to learn, and moreover very fun to use. Studio offers plenty of freedom, considering that the base structure in Roblox is blocks, you could literally build anything, really.

As for the Brimstone Garden itself, it was my very first attempt to actually build something. Until then, all of my places were games, designed for fun. I noticed that some people would build still snapshot-like places (formally known as showcases) and I decided to give it a swing. The Garden was under construction for over 6 months, but in time I actually spent on it, it took about 15 hours combined, so needless to say, I got quite sidetracked.

Roblox is great, and I’m glad I was able to build what I did and I plan to keep on using Roblox’s great building system, and hopefully even build something better than the Brimstone Garden sometime in the future.

Click me to enlarge

3. Hidden Valley by TheDarkFireDragon

This gem was also hand picked by the Roblox team. This oasis may be small, but it features a multitude of hidden areas. As with Blockrat, I asked TheDarkFireDragon about his experience creating Hidden Valley as well as his thoughts about the Roblox Studio.

I made that place last summer, and it took me about a month to build. I was trying to join the ROBLOX group EBR, which has some of the best “builders” on ROBLOX in it.

The editor itself is pretty simple to use, you just insert parts and move/resize them as you please.
I also used a ROBLOX Studio plugin by the user Anaminus called CmdUtl; it makes merging, resizing, and rotating parts much easier. Being able to easily add plugins to the editor like this is awesome: They can add a lot of extra functionality to the game when you’re creating a place.

Another cool thing about ROBLOX is the scripting. You can use Lua, which is a very easy to learn coding language, to add practically anything you want to your game.

Click me to enlarge

4. Imagination By Anaminus

One of my personal favorites, even if I have all the artistic skill of a bull in a china shop. Imagination is a game where players set up their own easels and are able to paint simple 8-bit artwork like the one seen above. I tried to create a Mario, but you don’t want to see how it came out. I don’t know how to throw together Mario’s pants, but I don’t think they are colored sick green.

5. Jet Wars Advanced Battle by Carbon131

Take two battleships and place them opposite ends of the map, then allow players to set up anti-aircraft guns (and aircraft), and what do you get? An all out dogfight. Now, the fight became a little one sided thanks to a bug that caused the blue team’s aircraft to stop spawning, but otherwise shooting down fighter jets provided an enjoyable time.

6. Lost Thoughts Fortress by Jardicel

Another piece of exquisite building by another Roblox architect. Like many of the other people featured in this article, I attempted to contact Jardicel with no response, which is a shame as I was quite interested in how long Lost Thoughts Fortress took to create.

Pathfinder Online Meets Kickstarter Goal: 27 Days Remaining


You know with all this publicity that Pathfinder Online better launch and be the greatest thing since sliced black bread. Goblinworks still has 27 days left to their Kickstarter project for Pathfinder Online, and not only has the goal been met, it continues to be exceeded. One thousand people pledged over sixty thousand dollars so far, and the number continues to rise even as I write this article.

So, check it out. Pathfinder Online is a hybrid sandbox-themepark MMO based around the pen and paper game of the same name. By donating, you can gain access to some interesting rewards.

(Source: Pathfinder Kickstarter)

Summer 2012: Beta Test New RuneScape Combat System


Remember that major combat overhaul I’ve been talking about? Earlier this month, Jagex’s Mark Gerhard revealed that the update is coming late in the summer. In fact, the update is going to be such a significant change to RuneScape, the largest since RuneScape made a major engine update in 2004, that Jagex has seen fit to perform a public beta test at the end of June.

As this is such a significant evolution of the game, we’ll be running our first ever BETA test, starting in the week commencing with the 25th of June. We value your input, and we know you are the best people to tell us what works and what doesn’t.

This is rather interesting, as the last time Jagex held a public beta was when RuneScape transitioned to RuneScape 2 back in 2004.

Next week we’ll be sharing many more details and how to get access to the Beta test, so check back in with us and be ready to mark your calendars for the big day!

Check out the full news post at the link below.

(Source: RuneScape website)

Building My Own MMO: A Storybricks Alpha Look


I know I am not the only MMO gamer who has said to myself “I want to make my own MMO. With blackjack and hookers.” I don’t know about the latter two, but thanks to the power of Kickstarter I discovered a developer who not only shared my thoughts but wanted to make my dreams come true. In comes Storybricks, a toolset in development that will allow people to build their own living MMO worlds.

I was able to sit down with an alpha build of Storybricks. The game has a long way to go, but the foundation is present and it looks promising. Essentially, as a player you are able to set NPCs in the world and designate their behaviors, responses, desires and interactions. To try out some of the features, I created a small city populated by just a handful of NPCs. Upon entry, the player enters with a coin and is direct toward a guard by the omnipresent narrator. The guard informs the player that the king has been corrupted and the player must procure his ring so that a new king can be crowned. In order to receive this, the player must talk to a wealthy citizen who trades a coin for a scroll. The (enchanted) scroll is given to the king and the player steals his ring. In return, the guard gives the player an apple (yes, not the best reward).

Short? Yes, but evidence of the prospects in Storybricks as a product. This is all accomplished with a very easy to learn toolset that directs how the player interacts with NPCs and how they interact with each other. The wealthy player is given the desire for coin, and is willing to trade the scroll given to him in the editor. The corrupt king desires magical artifacts, and “trades” his ring when the player when given the scroll. Given more time fiddling with the editor, it might be possible to have the corrupt king removed from his position and replaced with a new “good” king NPC, with the old one jailed.

If you haven’t already, check out the Storybricks Kickstarter page. There is far more information here including how you can play in the early alpha test. And if you like the idea, make a pledge. For a mere $15, you can get access to the game when it launches and one year of premium service (perks not entirely grounded).

Check out the Storybricks website here. I have an interview with the Storybricks team that should come out this weekend.