The State of MMO Fallout


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The great part of having this small website is that I can easily reach out the my viewers and say “hey, this is what is happening.” MMO Fallout started out as a pet project nearly five years ago, and while it hasn’t grown massive in terms of viewership, we’ve managed to carve out a fine niche for ourselves. Five years ago I barely knew how to run a Counter Strike server. As much as it pains my wallet to say, I have learned more from this website than the past four years of college have taught me.

MMO Fallout has also given me a lot of confidence that I did not have before. I can’t describe how it felt three years ago when I introduced myself via email to a rather prominent developer and saw in the response “we know who you are, we are a big fan of your website.” Numerous big name companies consider MMO Fallout to be a legitimate member of the press, so much so that I have received emails for the past couple of years asking if any of my employees would be attending conventions and trade shows, to set up interviews. I have no employees.

I should point out right about here that this isn’t a farewell address and MMO Fallout isn’t going away as far as I am aware. I want to address a few things that have changed recently as well as those coming hopefully on the horizon.

  • The name change.

I did get a few people asking who Connor is, in which case shame on you for not reading the contact page. This all started on Twitter with me changing my username back to Connor, which I followed by doing the same here on the main website. This is all a continuation of making MMO Fallout look more professional, a trek which started with moving off of free hosting, setting up our own domain, a more professionally created design, and by revealing my real name and photograph. I feel it’s about time that MMO Fallout started shedding its last vestiges of amateur behavior.

Essentially, I want this website to be something that I could stick on a resume and say “I did this.”

  • Consistency and schedule

This one has been the most difficult. The biggest problem that I have had working on MMO Fallout is the fact that I am the only one here, meaning that if I don’t do something, it doesn’t get done. It also means that I am my own boss, meaning I have only myself to answer to if schedules aren’t being kept to. I have made several attempts to create regularly scheduled articles, however they either mostly fell through or the traffic that they gathered wasn’t worth the amount of work required. What can I say? I am a softy. As a full time student often involved in multiple production projects at the same time, and one who works, MMO Fallout often finds itself on the backburner.

That being said, I am essentially going back to the drawing board in terms of regularly scheduled content. MMOrning Shots has been well received and while it occasionally does not run, that is more due to the fact that most of the screenshots come from press packets and are reliant on a steady flow. I will also feature more reviews, previews, and MMOments if nothing more than to prove that the segment is for more than simply showing my disappointment toward Defiance’s DLC.

I am going to be doing a lot of experimentation to see what works, what doesn’t, and what is sustainable over a long period of time or even better served as monthly editions.

  • Not As Massive?

Not As Massive is one of the columns I started to keep myself from becoming a one trick pony and to prevent the day when I’d suddenly get fed up with writing about MMOs and up and leave. I use the MMO Fallout Tumblr account for the MMO Fallout Book Club where I occasionally review movies, and I still talk about new games every now and then here.

I can guarantee that you will never see talk about MOBAs here at MMO Fallout, unless I end up bringing in a new writer who has any interest in the genre. I don’t, and they are not MMOs in my opinion.

  • New Writers

This is something that has been on my mind for a long time. I would love to see MMO Fallout expand and become something bigger than I had ever imagined, but I don’t see that happening for the time being. I have no financial interest in bringing new people on board, in case I haven’t been clear that Google ad banner in the top right brings in about ten cents a month. I haven’t made enough to cover a single one of website’s $5 monthly fee yet.

If I could get people on board just to write news, that would be great, but that involves convincing people to do work for no monetary benefit in the hopes that their experience might be beneficial.

  • And more…

I couldn’t think of a way to end this article, so I will leave you on an obscure “and more to come.” Enjoy a photo of a kitty that stepped on a bee. He is just fine, by the way.

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Top 5: Worst Advertising Pitches


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How many times have you read an interview or developer diary and thought “oh boy, not this again?” Given the recent list of games being announced, I am willing to bet several times. If the video game genre is one thing, it is cyclic, and if you pay attention long enough you can almost predict how an MMO will perform based on what was said during development or post-launch. Certain buzzwords pop up and the people in PR are apparently deaf to the groans that they generate, because they keep finding their way into advertising. So to celebrate the industry’s pension for plagiarism, let’s look at the top 5 worst advertising pitches.

5. World Of Warcraft Killer

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I considered not even adding this to the list because the days of designating your game a “WoW killer” are pretty much over. It took several years of MMOs claiming to be the next World of Warcraft and all of them failing spectacularly in the market before the public relations people realized that the phrase is just about cursed. When an MMO says that they expect to beat World of Warcraft, or match its success, you can bet that there is nowhere else this game can go but into the trash.

The WoW killer label is like an indicator of an early death, because there is no path for this game to head down where it will be declared anything other than a disappointment. Forget that the game is profitable on a couple hundred thousand subscribers, the developer has taken a stand of all or nothing in a contest that can not be won. These days you only see the Warcraft comparison in the community, as fewer games are willing to self-brand as the next champion.

4. Realistic

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What does realistic mean in a setting where you can never die? A world that throws out inconvenient aspects of daily living in favor of fun mechanics? Where you never have to eat or drink, sleep, go to the bathroom, hold a job, pay taxes, deal with physical and mental ailments, stub your foot, can’t climb up a wall or vault over a low fence? Where you can get stabbed a hundred times with a dagger or shot in the face twenty times and be fine because you were carrying a health potion? Where you can jump off of a cliff and survive because there is no fall damage.

In my view, realistic in media is always in the perspective of the universe that it represents, so a developer referring to their game as “realistic” is mostly meaningless unless you have an understanding of the world. More importantly, I can’t wrap my head around why you would want to make real-world comparisons in a universe where there are wizards, magic, and wizards selling magical male enhancement spells. I would even argue that the statement is counter-productive, because we purposely remove aspects of reality out of games for the fact that they’d make a game boring or because they don’t work in consequence free environment.

Just imagine an MMO where you break your leg and your character is permanently incapable of wearing heavy armor, running, carrying a backpack, walking without a limp. Or a game where you suddenly can not fight or run because your character had a genetic defect that only affects one in five hundred thousand and causes late onset asthma. Or a game where you quested in a swamp and found yourself out of the game for a week and a half because your character developed pneumonia and is bedridden.

Realistic isn’t fun.

3. Sandbox

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When I hear sandbox, I immediately think “featureless.” Many of you know, as a gamer, I love sandbox games. What I find with a majority of MMOs that apply the term sandbox is that often it turns out to be an excuse by the developer to say “do it yourself” with the hopes that nobody will take them to task. No friends/foe list? This is a sandbox game, write the names on a piece of paper. No quests? This is a sandbox, make them yourself. Don’t feel like building cities or programming merchant NPCs? Tell the community to build the house themselves and if they want to sell stuff, do it the old fashioned way: Spam on the streets. This is a sandbox MMO, not a carebear hand-holding themepark you casual twit.

Eve Online has shown that the sandbox genre can be insanely profitable, but far too many companies equate player freedom to the developers having no hand in the way the community operates. If you look at how immersed in player interaction and the movements of the world CCP is, you’ll understand why Eve Online succeeded where games like Mortal Online have failed. If you want to think of the term literally, Eve Online’s sandbox is filled with shovels and buckets, where so many other MMO games think they can throw their players in the empty box with barely any sand and assume that they’ll figure it out for themselves. Hell, CCP hires economists to keep track of market activity.

2. Mature

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If any of the list of games like Scarlet Blade were intended for the  “mature” audiences that the advertisements suggest, I wouldn’t see an army of alleged adults swarming and throwing tantrums like children every time someone brings up how creepy it is to pay real money in a video game for the option to take the clothing off of your MMO character, or the fact that these titles are mediocre-at-best and are really just waifu simulators with a fantasy game attached.

You don’t make a game more mature by adding big boobs, buttcheeks, and sexual innuendo. In fact, if communities like those based around Scarlet Blade are anything to go by, you’d find more maturity in a group of teenage boys ogling a Playboy than you would in these game’s chat channels. Filling the comments section calling everyone prude, a loser, questioning their sexuality, for the simple act of pointing out that the advertising gimmick is tasteless, doesn’t help your case, by the way. To make matters worse, many of these games don’t even have boobs in them! Those Evony clones are the worst offenders, with banner ads that are 90% cleavage yet not a trace of CG boobs to be found in the game. That’s false advertising and I won’t stand for it.

Here’s how you make a mature game: You make a game. Trust me, look into any video game and you will find a pocket of mature gamers who just want to hang out and have a good time, and yes I am including Scarlet Blade in that reference. You don’t make a mature community by writing “mature” on your advertising, much like how my Kia doesn’t become a Porsche just because I wrote “Porsche” on it in sharpie. Make the game and the players will come to you.

1. Free to Play Sucks

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I will admit, I revel in this far more than I should, and odds are so do you. How many times have we seen a developer slam free to play as incompatible with their game design, an inferior monetization model, with inferior communities and low prospects for success? Isn’t it all the more satisfying when the game goes free to play and those same people now have to pull a one eighty, with egg on face, and explain why they weren’t really serious and free to play isn’t the death stroke that they said it would be just a year prior?

I wouldn’t even call it taking joy in other’s failure, it is an appreciation for the fine art of tragic comedy, of seeing something with such bravado get struck with ten tons of reality. It is because you know that the more time that a company spends trashing their competition, the higher the likelihood that they simply have nothing good to say about their own product. Not only do they elevate themselves up and make their inevitable fall all the worse, they also stand to crush the community that rallied around their elitism who are the first to head for the door and toward the next up and coming product.

The gaming industry is all about big risks and big payoffs, but it is also one that tends to never forget mistakes, so why anyone would deliberately set themselves up for humiliation is beyond me. The old saying rings true in this case, if you have nothing nice to say, it’s better to just say nothing at all.

MMOrning Shots: The Elder Format


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Today’s MMOrning Shot comes to us from The Elder Scrolls Online, which I managed to take while the Aldmeri Dominion continues to get stomped in my home world. And despite that, the most frustrating part of this experience is knowing that Elder Scrolls Online saves its screenshots as bitmap files.

Check out MMOrning Shots every Monday, Wednesday, and Friday.

MMOrning Shots: Archlord II


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Today’s MMOrning Shot comes to us from Archlord II. Who is this man? What is he thinking? What does this have to do with Archlord II? I don’t claim to have all of the answers.

Check out MMOrning Shots every Monday, Wednesday, and Friday, and see the wonders of screenshots with no context.

MMOrning Shots: Eldevin


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Today’s MMOrning Shot comes to us from Eldevin, where the first expansion is hitting nonexistent store shelves on April 3rd. Five new areas, two hundred new quests, two dungeons, ten item sets, and more than fifty new recipes await those willing to pay the price. A price of nothing, the expansion is free.

Check out MMOrning Shots every Monday, Wednesday, and Friday.

MMOrning Shots: Shadowrun and Hide


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Today’s MMOrning Shot comes to us from Shadowrun Online, where players can dive in starting today (March 31st) into the early access program. Those of you who backed the game’s Kickstarter campaign and chose the early access perk should have your access key in your inbox.

Everyone else can check out MMOrning Shots every Monday, Wednesday, and Friday. Mostly.

MMOrning Shots: Birds of a Feather


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Today’s MMOrning Shot comes to us from The Elder Scrolls Online where I may have found my doppelganger, or at the very least a clone made entirely out of grains.

Check out MMOrning Shots every Monday, Wednesday, and Friday.

Arktech Revolution DLC Announced


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Trion Worlds has announced the fifth DLC pack for Defiance, Arktech Revolution, which seems to be aimed at improving quality of life features in the MMO shooter. Set for release this April, Arktech Revolution will see an increase to both the EGO rank cap and point cap, as well as the introduction of new perks to invest those extra points in. In addition to the increased level cap, players will also find that higher EGO rating makes a big difference on your abilities including damage, health, and shield functionality. To keep the game balanced, the population of NPCs are similarly seeing an overhaul with new abilities and designs. Events will scale dynamically based on the number of players present, with the promise that new players will not be left out.

Finally, some long awaited improvements to damage output and grenades. With DLC #5, weapon types will become more pronounced in their abilities, such as incendiary weapons being more effective against flesh or radiation being able to penetrate armor. There is also a new damage-mitigating buff called armor which does not recharge passively and must be recharged at an extraction point. And finally grenades, stims, and spikes will be receiving an overhaul to hopefully be less tedious to obtain. Enemies will now drop universal “charges” that refill specified items.

You can check out the entire announcement at the link below.

(Source: Defiance)

MMOrning Shots: Rainbow Bridge


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Today’s MMOrning Shot comes from Trove and shows off just the kind of crazy things that players will build given the tools. Let’s ride a bicycle made of dreams into friendship.

Check out MMOrning Shots every Monday, Wednesday, and Friday.

Final Fantasy XIV 16-Bit Boss Battle


What would Final Fantasy XIV look like if Square Enix never left 16-bit? Square Enix knows, and wants to show us in the following video which shows a team of warriors battling Titan, one of the bosses in FFXIV. Can the internet bring us a 16 bit demake of Final Fantasy XIV? I can always hope so.