Alganon Server Mergers [Update: 3/13]


[Update 3/13]: The original thread was deleted, that initially confirmed a merge. Luckily, I have screenshots. Check them out after the break.

[Update 3/13]: Derek Smart has weighed in on the issue, and dropped the MMO Fallout bomb, and announced that there is “no server merge is in the works.”

“I have seen several reports in the forum and at least two media reports claiming that we are in the process of doing server merges.

That information is FALSE.”

Good to hear, although contradicting two separate GM’s (Padreic and Klazgon) confirming that the mergers were “on the schedule” and “will be coming soon,” and that the mergers were a “priority item,” and to expect more information “rolling out very soon that will give more details on the matter.”

The population is growing steadily and the game is growing at a steady clip. Thus is makes no sense to merge servers when in fact we will just end up opening other servers at some point in the future anyway. Especially given the advent of the third generation of Alganon.

So mark this one down to a miscommunication that resulted in false information being posted by staff, and that Padreic (who may or may not be locked in the Quest Online dungeon fighting Ograns to save his own soul) simply posted information before it was confirmed.

So, the final word is that there are currently NO immediate plans to do a server merge.

His bold and caps, not mine.

Continue reading “Alganon Server Mergers [Update: 3/13]”

Neverwinter Will Compete With D&D Online Directly


This article requires a bit of backstory, so if you are already in tune with the Atari Vs Turbine saga, feel free to skip ahead. To start, we must set the stage for the players in this ongoing drama. Wizards of the Coast owns the Dungeons and Dragons IP, and in turn license the video game creation to Atari, who in turn licensed the MMO rights to Turbine. Turbine creates Dungeons and Dragons Online, and pays royalties to Atari, who pay royalties to Wizards of the Coast. Atari owns Cryptic Studios, who were rumored to be creating a Neverwinter Nights MMO, in direct competition with Turbine.

Now this is where the story becomes shady. Turbine sued Atari, claiming that the company had plans to sabotage Dungeons and Dragons Online, in order to nullify the contract with Turbine, take over control of the MMO, and shut it down in preparation for release of a Neverwinter Nights MMO. Given Cryptic being Atari’s chief MMO studio, it was only a given that Bill Roper’s team would be leading the project in some secret underground base, likely in the middle of an active volcano. Although the lawsuit was settled and the terms kept secret, there was a distinct timing between the settlement and Cryptic announcing Neverwinter Online, specifically noting that the game was not an MMO. I theorized at the time that Atari agreed not to make any D&D MMOs as a result of the settlement.

[Backstory over]

I’m a little concerned over how quickly the public took this news and said “phew, at least Atari won’t be trying to destroy D&D Online,” and this raises the question: Is the fighting really over? Or is Atari still adamant in their attempts to shut down Turbine’s MMO, and set up a new title in an environment where they can benefit from more income? Consider this, if you will:

Dungeons and Dragons Online is an action-oriented cooperative combat role playing game where players meet up in a lobby, take quests, and raid dungeons in small groups. The game relies on class-based skills in order to accomplish feats such as disarming traps and finding secret passageways. Each class holds its own place in a team, and in solo will also require different means of play. The game is free to play and supported via VIP and cash shop revenue.

Neverwinter Online will be an action-oriented cooperative combat role playing game where players meet up in a lobby, take quests, and raid dungeons in small groups. The game relies on class-based skills in order to accomplish feats such as disarming traps and finding secret passageways. Each class holds its own place in a team, and in solo will also require different means of play. The game is free to play and supported via cash shop revenue and likely a VIP program. In addition, Neverwinter Online will also feature user-created dungeons and other yet-announced bits and pieces.

So when Cryptic stated that Neverwinter Online will not be an MMO, it’s important to remember that Dungeons and Dragons Online isn’t a true MMO either. The likelihood that the two titles will directly compete is high, simply because the mechanics in both games (at least as they are currently presented) are so similar.

Despite my past differences with Cryptic, I honestly believe that Neverwinter Online could be a great success because the fundamentals play to Cryptic’s strengths. Unlike Champions Online and Star Trek Online, both of which attempted to take a massive world and cram it into a tiny container, Neverwinter Online is in all train of thought built to be a small-scale cooperative game. Of course, given Cryptic’s choice of D&D rulesets to follow, they won’t be gathering in all of the Dungeons and Dragons fans, but if they stay true to the formula and bring the social experience to an online format, Neverwinter Online could be a real contender.

So I call bogus to the idea that Neverwinter won’t directly compete with Dungeons and Dragons Online, and feel that with the right developers behind the wheel, Neverwinter could wind up scooping a good amount of Turbine’s revenue.

Did Somebody Say Official Forums? FFXI & FFXIV


Given Square Enix’s history of standard features either being implemented in an unnecessarily complicated manner, or simply not present at all, I can’t say I was surprised that Final Fantasy XIV launched without an official forum. Official forums in the ages of Final Fantasy XI (2002) were not common, although many of the MMOs from around FFXI’s days now carry discussion boards. That being said, when Square announced plans to focus more on talking to the community, and listening to the community, the introduction of official message boards became an inevitability.

I may be a day late on this, but the forums are open! Players of Final Fantasy XI and Final Fantasy XIV can log in with their Square ID, choose a forum username, and start posting. The forums feature sections for Japanese, English, French, and German languages. I’ve been playing around on the boards for a while, and perhaps the best area houses a list of everything that is currently in development for Final Fantasy XIV. Of course, the threads themselves don’t offer a space for discussion, rather players are expected to create discussion threads on other sections of the forums and tag them with the unique [dev post #] from the original thread. Baby steps, Square.

Either way, the forums might be a continuation of what I’ve referred to as Square’s Great Apology, but they are a welcome addition to both MMOs. At least now players will have somewhere to post that isn’t as troll-infested, ala the MMORPG.com FFXIV-sub-forums.

APB: Reloaded Cars Drive Like Cars!


You know, I’d forgotten how good All Points Bulletin looked, not to mention Realtime World’s plans to overhaul driving and shooting before the shooter went defunct last year. The latest video from K2 Networks showcases driving like you’ve never seen in the game: functional. Although the driving isn’t perfect, the system is leaps and bounds ahead of what RTW presented when the game went live last year. Back when the original APB was still being patched, the developers laid forward plans to overhaul driving and shooting, and it looks like K2 Networks has fully implemented both.

By the way: If you watch the video, pay attention to how many deceased civilians are laying strewn about the sidewalk, that weren’t hit by either the criminal or the cop. Also note the improvements to the ragdolls and AI. The less civilians that run in front of my cop car, the better.

More on APB: Reloaded as it appears.

Warhammer: All We Need Is Five Thousand Fans…


Mythic Edition!

The folks at Warhammer Online have a simple task for their fans. Get five thousand “likes” on Facebook, and the company will reduce the RvR Booster Double Pack down to $9.99 from its original $14.99 price. To my knowledge, there is no time limit on this promotion, although I have to express my doubts that Mythic will just sit around waiting for the Facebook page to someday hit five thousand likes.

This is very simple, like us and $ave. Help us get to 5,000 likes on Facebook, and we will drop the price of the RvR booster double pack from $14.99 to $9.99. Just click here http://www.facebook.com/pages/The-Official-Warhammer-Online-Age-of-Reckoning/320074732226 and like us. Don’t forget to tell your friends!

As it stands, the push behind this advertising jingle goes to question how many people are still playing Warhammer Online, and whether or not Mythic is running this promotion because they know the votes are going to be there, or because five thousand people hitting “like” on Facebook would be considered a challenge compared to how many play the game.

Still, five thousand likes seems a little low. By comparison, Crimecraft has 6,000 likes.

Darkfall Anniversary Sale: $9


Welcome Committee!

Darkfall is one of those games that comes around and defies all authority by, yes, having one of the worst launches in recent history (with the game being unbuyable for a good while post-launch), but taking those startup issues, beating them over the head with a brick, and throwing the dead bodies into a lake. That was two years ago, and Darkfall continues to defy the predictions of trolls by pushing out regular content updates, including an upcoming reshaping of the world.

In celebration of the game’s second anniversary, Aventurine is putting Darkfall on sale for $9 USD and Euro, until April 1st. In addition, the three month subscription is now on sale for $24.95 (Three for the price of one and two thirds). Topping off this sale is the addition of 25,000 meditation points for those who resubscribe in March or create new accounts. The points may be lost if you have too many saved up, so Aventurine is recommending that players use up some of their existing points:

Note: Don’t claim the points if you don’t have room for them, for example, if you already have more than 75 thousand points in your account. If you do, then you should work some off to make room for your free points. Meditation points are non-refundable.

More on Darkfall as it appears. This sale runs through to the end of the month.

 

Vivox Voice Chat Coming To Cryptic Studios Titles


Cryptic Studios

Vivox is a company you may be familiar with, even if you don’t fully recognize the name. The company provides voice chat to a wide range of MMOs and services, from Sony Online Entertainment (Everquest/Star Wars Galaxies), Fallen Earth, Eve Online, and even All Points…moving on. Vivox also hosts for titles like IMVU, D&D Insider, NCsoft, and more.

The company has taken the MMO industry by storm, and if your MMO has voice chat (Combat Arms, Global Agenda, RoM, I could go on), the chat is likely provided via partnership with Vivox. So, unsurprisingly, in addition to Vivox’s continued Skynet-esque approach to inserting itself into every MMO on the market, Cryptic announced on the Champions Online and Star Trek Online websites that the two will be receiving voice chat.

Vivox, Inc., the number one integrated voice platform for the Social Web, and Cryptic Studios, a leading developer of massively-multiplayer online role playing games (MMORPG) and a subsidiary of Atari, Inc., today announced a platform agreement that will integrate Vivox Voice services into all Cryptic titles.

The announcement does note that the chat function is coming to “all Cryptic titles,” and given the reliance on teamwork in Neverwinter Online, it is safe to assume that Vivox will also be providing support for that game as well.

Mortal Online: Revolutionizing Mounts In MMOs!


Seeing Henrik Nystrom post on the Mortal Online always reminds me of watching a kid describing his favorite super hero, just because I can’t read Henrik’s description of an impending update and not think “and then Superman flies and, and everyone is like ‘whoa,’ and then he grabs a car with his super strength and he smashes the bad guy like POW, BAM, POW!”

Today’s post comes from the Mortal Online forums, where Henrik has an announcement about an upcoming mount update:

Revolutionize mounts in MMOs you say? Why, that would be even better than an update that was just like Mortal Online 2, or as one deleted post put it:

Technically, MasterCrafter (if that is your real username), you left out the part where Henrik blames Epic Games. Although, if the update is as revolutionary to Mortal Online as Henrik says it is, the mounts may have the power to keep the server running online for more than ten concurrent hours without crashing.

More on Mortal Online, and what is and is not the fault of Epic China, as it appears.

Age of Empires Online: Your Mom's Video Blog


Ya ever had a corn sandwich? The wounds from Ensemble Studios’ closure may still be fresh, but the guys over at Gas Powered Games want you to know that they are putting their full attention into Age of Empires Online. Hopefully this studio, known for their Dungeon Siege and Supreme Commander games, will be able to make the transition to MMORTS.

Age of Empires Online is currently in beta.

Age of Empires Online: Your Mom’s Video Blog


Ya ever had a corn sandwich? The wounds from Ensemble Studios’ closure may still be fresh, but the guys over at Gas Powered Games want you to know that they are putting their full attention into Age of Empires Online. Hopefully this studio, known for their Dungeon Siege and Supreme Commander games, will be able to make the transition to MMORTS.

Age of Empires Online is currently in beta.