Classic Servers: Another Developer "Gets It."


noedits

Private servers are a very stingy subject in the gaming press. Many developers don’t like to acknowledge them and, honestly, there is at least one of my contacts who will never return my emails after this article just for the act of referencing their existence. MMO Fallout does not condone private servers, nor do we allow them to be advertised in our comments section. I like to think that private servers can be an important tool for developers to gauge their audience’s expectations, however. Private servers that exist simply to cheat, to bypass a subscription, or gain accelerated experience/items will always exist, and those don’t offer much of a lesson outside of that some gamers are unwilling to invest the time or money.

As more developers are realizing, however, there is a great opportunity in classic servers. Jagex has not only maintained the original RuneScape Classic, but launched a version of 2007 RuneScape that remains updated thanks solely to the majority vote of its community. Sony Online Entertainment has, for a long time now, dabbled in classic and progression servers for Everquest. Ragnarok Online launched a classic server back in 2012, and NCSoft recently announced a classic server for Lineage II, at least the Korean version.

There are a million legitimate reasons why a developer wouldn’t want to create their own classic servers. A classic server would need some form of monetization, where a cash shop would risk driving away the target audience and a subscription would put the server in competition with those same private servers that operate for free. The developer could, however, capitalize on this very issue. A dedicated developer could offer stability and quality where many classic servers are at risk of shutting down at moment’s notice, operate on inferior server infrastructure, and are partially hand-built by the operator due to the inaccessible nature of certain MMO mechanics (server side operations).

Other developers refuse to create a classic server on the grounds that doing so would compromise their “artistic vision,” a belief that MMOs change with time and that introducing a classic server would be counter to that vision, or an admission that they made the wrong choice somewhere down the line. Further developers cite an unwillingness to risk splitting the community in half.

Happily, it appears that more developers are recognizing the potential for classic servers or those with alternate rulesets.

Classic Servers: Another Developer “Gets It.”


noedits

Private servers are a very stingy subject in the gaming press. Many developers don’t like to acknowledge them and, honestly, there is at least one of my contacts who will never return my emails after this article just for the act of referencing their existence. MMO Fallout does not condone private servers, nor do we allow them to be advertised in our comments section. I like to think that private servers can be an important tool for developers to gauge their audience’s expectations, however. Private servers that exist simply to cheat, to bypass a subscription, or gain accelerated experience/items will always exist, and those don’t offer much of a lesson outside of that some gamers are unwilling to invest the time or money.

As more developers are realizing, however, there is a great opportunity in classic servers. Jagex has not only maintained the original RuneScape Classic, but launched a version of 2007 RuneScape that remains updated thanks solely to the majority vote of its community. Sony Online Entertainment has, for a long time now, dabbled in classic and progression servers for Everquest. Ragnarok Online launched a classic server back in 2012, and NCSoft recently announced a classic server for Lineage II, at least the Korean version.

There are a million legitimate reasons why a developer wouldn’t want to create their own classic servers. A classic server would need some form of monetization, where a cash shop would risk driving away the target audience and a subscription would put the server in competition with those same private servers that operate for free. The developer could, however, capitalize on this very issue. A dedicated developer could offer stability and quality where many classic servers are at risk of shutting down at moment’s notice, operate on inferior server infrastructure, and are partially hand-built by the operator due to the inaccessible nature of certain MMO mechanics (server side operations).

Other developers refuse to create a classic server on the grounds that doing so would compromise their “artistic vision,” a belief that MMOs change with time and that introducing a classic server would be counter to that vision, or an admission that they made the wrong choice somewhere down the line. Further developers cite an unwillingness to risk splitting the community in half.

Happily, it appears that more developers are recognizing the potential for classic servers or those with alternate rulesets.

MMOrning Shots: Try The Rye Or The Kaiser


youdie

Today’s MMOrning Shot comes to us from Panzer General Online, currently in open beta. Head over to the official website to sign up and play, or log in with your uPlay account and get started immediately.

Witness the awesome power of MMOrning Shots every Monday, Wednesday, and Friday.

MMOrning Shots: Spooky Scary Demon Girls


F.E.A.R._Online_Soul_King

Today’s MMOrning Shot comes to us from F.E.A.R Online, which should be entering its beta phase as I am typing this out. Check it out at http://fearonline.aeriagames.com/

Get spooked every Monday, Wednesday, and Friday with MMOrning Shots.

MMOrning Shots: Black Gold


fxgame 2014-05-18 08-33-08-46

Today’s MMOrning Shot comes to us from Black Gold Online, currently in closed beta. I am currently working on a Beta Perspective article for this title.

Check out MMOrning Shots every Monday, Wednesday, and Friday.

Star Vault Sees Q1 Bump In 2014


svq114

Star Vault has released their Q1 2014 finances and the results are actually looking good. Net sales broke one hundred thousand for the quarter, up heavily from the previous quarter’s report of eighty one thousand. Net profit remains in the red but increased severely over the previous two quarters, from one hundred fifty thousand in the red down to eighty three thousand. If Star Vault can keep this momentum going, the company will be in the black by the end of the third quarter.

As usual, Henrik Nystrom made his quarterly address.

During the first quarter of 2014 marked by a continued positive trend in increased player activity in Mortal Online. Meanwhile, we have the beginning of 2014, working with a major focus for the planned release on STEAM, the world’s largest online distributor of PC games. Mortal Online will then be posted on a global playlist daily visited by between 4-6 million players worldwide. In February, the game engine Unreal Engine updated, resulting in a large number of improvements in place. Briefly, the above, including both graphical quality and performance improved, which facilitates the creation of a new continent in the game, so we can handle a larger number of players.

With the new continent will face in Mortal Online will be doubled and the new Territory Control will enable us to offer unique features. These features will be released in stages before release. In our industry it is known that all releases are unpredictable and I think it’s important to be clear that although we will encounter problems in the same way as the major players, but we’re doing what we can to be prepared. One of the major challenges in the industry is of course to bring in new players, but also to maintain the existing players by offering a consistently high quality. The competition is tough and you have to deliver. We will just as before to continue to be very honest with our player and also allow them to participate and judge when we have what it takes for a successful release on STEAM. 

As previously announced, of course, both the content and quality priority, which means that we update the plan we had from the beginning, to gain more time for testing and bug fixing before release. In this overall development plan to release the work has been divided into six blocks; Engine update (completed and is live), development of the Territory control, test and release of Territory Control continent’s development, test and release of the continents, and the testing and release of Steam API (Application Programming Interface). Each block has a lead time of about one month, while parts of the work of the various blocks is done in parallel. 

We have since the beginning of the year even able to announce a new functionality in the form of that Mortal Online has built-in support for Oculus Rift. Oculus Rift can be described as the next generation of virtual reality headsets and developed by the company Oculus VR. In March 2014 it was announced that Facebook, Inc. decided to buy the project for about two billion dollars. By playing Mortal Online with Oculus Rift given increased playing experience then, so to speak “comes into play.” Turn the head of the unit really does play the character in the game too. One sees also the depth and 3D by Oculus, which can provide some benefits in Mortal Online because you always play the game in first person view. When Oculus Rift released, we think players will be interested to try the dedicated first-person games such as Mortal Online, which is the first mmo game that is exclusively dedicated first person only, and therefore lends itself very well to play with Oculus rift. 

Henrik Nystrom 
CEO, Star Vault AB

Editor’s note: Figures are provided by the Aktietorget stock exchange. All figures are presented in US Dollars using conversions provided by Citibank NA and reflect trading values on the day of reporting. Henrik Nystrom’s statements are automatically translated by Google and may contain various spelling or grammatical errors. 

MMOrning Shots: Trainride To ROBLOX


RobloxScreenShot05192014_222856474

Today’s MMOrning Shot comes to us from ROBLOX, showcasing the creation of user Geico480. Alpine Valley, while still in heavy development, features a graphically impressive and functional train system. You would be excused for not believing that this screenshot is from ROBLOX.

Pull into MMOrning Shots station every Monday, Wednesday, and Friday. For now, check out a couple more screenshots from Alpine Valley.

intersn

RobloxScreenShot05192014_223246324

MMOrning Shots: There Will Be Blood


Screenshot004

Today’s MMOrning Shot comes to us from F.E.A.R Online which launches into beta next Monday, May 26th. Beta keys will be made available soon.

Splatter yourself with MMOrning Shots every Monday, Wednesday, and Friday.

MMOrning Shots: Here Comes The Sun


ED_Alpha4.0_CobraIncoming_small

Today’s MMOrning Shot comes to us from Elite: Dangerous, more specifically from the recent fourth alpha phase. Check it out, but not right now because beta access is incredibly expensive.

Don’t spend $150 for access to MMOrning Shots every Monday, Wednesday, and Friday.

[Rant] Monkey King Online Isn’t A Game


pigs

This is my recollection of playing Monkey King Online by R2 Games.

After logging into the game and creating my character, I got up and walked out of the room. I nuked a frozen breakfast burrito: a mixture of jalapeno, egg, and cheese. My microwave has this annoying bug where it will occasionally register the same button twice. Luckily I never forget this little problem and managed to avoid cooking the burrito for 14:45 instead of 1:45. It says 1:30 on the instructions but I have a low wattage microwave. Hold on, I have to press “complete quest” and equip some more armor. My character is around level 30 by the time the burrito finishes cooling down.

Anyway, back to the burrito. El Monterey is a great brand if you like breakfast burritos. They have a fantastic egg & bacon breakfast burrito, and are fairly priced compared to the competition. Had to press “complete quest” there, sorry. What was I saying? Oh yea, they also have egg, sausage, and cheese as well as just an egg and sausage burrito. I have a very large-chested and scantily clad combat NPC following me that is marked as my “mount.” That can’t mean what I think it does.

I’m about halfway done with my burrito as my character hits level 41. My coffee has been depleted. If you don’t mind spending money on great coffee, I highly suggest Tonx. Twelve bucks for a six ounce bag of beans sounds high, but it comes out to about 70 cents per cup and it is more than worth it since you get coffee from new places every other week. The cup I’m drinking is from the Sumatra and contains a hint of dark chocolate and graham cracker. Fantastic. They send you new shipments every two weeks, shipped and roasted the same day.

As for the burrito, it’s rather laughable that the package brags 260 calories and 9 grams of protein. Great, until you notice the 510mg of sodium and 65mg of cholesterol. That is, granted, what you expect with any egg-based meal. Is it so much to ask for a breakfast burrito that is made with egg whites? Scratch that, I already know the answer.

It’s like those Guzzlers you get from the store. Now I enjoy these far more than an adult should, but you can’t deny that the Guzzler has a lot less sugar than soda (10g per serving compared to 39g in a can of coke), and also contains real juice. The strawberry kiwi has 20% Niacin (Vitamin B3), Vitamin B6, Vitamin B12, Biotin, and Pantothenic Acid. Biotin can be used to help with neurological issues related to type 2 diabetes, making Guzzler quite a catch-22. They are cheap, though, at 3 for $2 at Tops.

pigs2

I’m in a guild now. I don’t remember ever joining one, but I am in a guild. Anyway, it’s time to take a shower. I mentioned the word shower to my friend and he said “shower? I barely know her.” I don’t get it. My character is level 50. I couldn’t decide between The Hobbit or Hunger Games sequel to watch on Amazon, so I went ahead and picked The Hobbit because it is more interesting. Two and a half hours, though.

I got about ten minutes into the film and then had to take a pause to change the air conditioning filter in the apartment. You are supposed to change the filter once every 90 days, and since it’s been slightly over a year since we last changed the filter, it was about time to fork up the $10 and buy a new one. You’d be amazed how dirty a small apartment’s filter can get after a year. Despite the multiple inch thick layer of dust and grime caked onto the filter, I felt a bit hungry and figured I’d go to Wendy’s. My character is still level 51 and questing.

Turns out Wendy’s does not make the Ciabatta Bacon Burger anymore, which is a disappointment. I loved that burger. There isn’t anything special going on at Wendy’s right now, so I settled on a #1: Dave’s Hot’n’Juicy. There is something about the square shape of the hamburger that just makes sense. After enjoying my burger, I figured I’d head home. Make sure the game was still going. I finished The Hobbit: Desolation of Smaug, which is a fantastic movie with a lot of suspense and action.

As for Monkey King Online, this game is mediocrity at its finest, to the point where I’d much rather talk about my breakfast burrito and AC filter than go into the finer details on just how bad it is. Mix a horrible user interface that is full to the saturation point with shiny buttons and a constant stream of rewards to keep your attention, and big numbers very early on for the kiddies. The game throws everything but the kitchen sink at you, a barrage of tasks that are exactly the same in all but name. Main quests, side quests, daily quests, Punish the Gods, Karma quests, guild quests, event quests, forbidden quests, safeguard quests, dharma quests, etc. Login rewards, play rewards, goddesses, conquests, multiplayer, challenges, server events, new server events, beta events, power up tasks, forced in under the idea that if you just overwhelm the player all at once, they won’t realize that there really is nothing going on.

pigs3

Monkey King Online falls into the lowest tier of MMOs in terms of quality. They are pumped out by the hundreds every year in China and Korea with a few making their way westward thanks to publishers like R2 Games. Isometric free to play games that are heavy on the cash shop and so self-aware of how mind numbingly boring, uncreative, and unintuitive they are, that the game revolves around mechanics that allow it to play itself. Your character will take quests, complete them, turn them in, and even buy his own flipping potions using the money picked up from mobs. I only had to lift a finger to equip new items and occasionally hit “complete quest” when the game wouldn’t turn it in automatically, and my character was raking in cash by the millions.

The whole genre is shovelware, developed by companies that make nothing but shovelware, and peddled by overseas publishers who only traffic in shovelware. Each successive game is a clone upon the last which improves absolutely nothing aside from devising more efficient ways to milk the “whales,” people with a lot of expendable cash and not a lot of good taste or sense in how to spend it. Thanks to the fact that this game cost roughly the video game equivalent of a dollar burger at Wendy’s to develop, it will coast on said whales.

Monkey King Online is mindless, it is boring, and with poorly animated characters that appear to be running on a giant green screen, it isn’t much to look at. It is unapologetic in its weight towards the cash shop, especially after level 50 when progress grinds to a halt, you run out of quests, and are forced to grind mobs to the tune of less than a hundredth of a percent of progress per kill. If you’re going to have your computer doing something while it’s idling, at least have it be something with higher odds of a productive outcome, like finding someone willing to make a second season of Firefly.

Otherwise I have no strong opinions on the matter.