MMOrning Shots: Down The Hatch


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Today’s MMOrning Shot comes to us from Destiny, more specifically my own character in Destiny. We are six days out from Destiny’s launch and I am three days out from completing the story mode and hitting level 20. Some of you may be confused on how Destiny’s level cap is 20 yet the “real level cap” is 30. The way this works is that, after level 20, you begin finding equipment with a light value. The better the light value, the higher your post-20 level. This also means that it is possible to level down by removing light-bearing equipment.

Mount MMOrning Shots every Monday, Wednesday, and Friday.

MMOments: Destiny


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Have you heard of the black garden? The greatest threat to us all lies there. I wish I could tell you all about Destiny’s rich story and lore, I really do, but frankly there isn’t much that I can remember that isn’t tied to a basic storytelling trope. Basically the story is that a giant construct called The Traveler came to Earth where it ushered in a new era of technology and innovation, taking humanity to the stars. In space, naturally, we encountered aliens hell bent on killing us for no apparent reason other than that they are evil and we have god on our side. A traveler named The Traveler, bad guys called The Darkness, and the guardians of light are Guardians? I’m rather surprised that Bungie didn’t go full force and have you taking missions from Goody McGooderson, aided of course by his eventually-outed-as-evil assistant, Badguy McBackstabby.

It’s hard to remember much about Destiny with such groundbreaking writing like “the Vex are so evil that they despise other evil beings.” Most of this is narrated by a Peter Dinklage who sounds suspiciously like he found a copy of the Destiny script while bored at the doctor’s office and Bungie stealthily recorded him narrating it out loud. The rest is told through grimoire cards, but you’re going to have to go to Bungie.net in order to read what they are because there is no in-game lore book like in, well, every other RPG with some form of lore book. I mentioned my hope in the beta that this would be fully implemented on release, count that as a disappointment.

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It’s hard to not make comparisons to games like Borderlands, when the two are so similar. Destiny is a solid shooter and a fun time, and yet it will deserve every single one of the disappointed reviews that are currently making their way to press, and that is a shame because Destiny is a very fun game. When all is said and done, Bungie’s greatest sin in all of this will be that they gave too much hype to a generic game, like when McDonald’s would treat the return of the McRib as if it were a brand new discovery when it was the same sandwich we’d been having for years. We get it, Ronald, you put boneless rib on a sandwich and added some onion and a pickle. Twenty marketing campaigns later, and it’s the same sandwich.

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Make no mistake, Destiny is an impressive looking game both in the graphical department as well as taking relatively small environments and making them look gigantic. It is also a solid shooter with solid RPG mechanics and progression system with some loot on the side. As with games like Borderlands and Diablo before it, part of Destiny’s draw is the never-ending quest for more loot, higher levels, and progressively more powerful weapons and armor to shoot a lot of bad guys who have committed the crime of carrying your loot. The shooting, Destiny does well. Weapons feel like they have real weight and especially handcannons pack a punch that feels like it could knock the controller out of your hands.

Combat against the AI varies in nature, and as with Borderlands can eventually feel like a chore. Devoid of any intelligent AI, Bungie’s take on difficulty is to employ the same cheap tricks used in similar games, and use them in intolerable numbers and combinations that make me think Bungie missed a course on how combat is balanced in RPGs. You see, in standard mobs there is a balance between power, defense, and speed. You can have mobs that are invisible, mobs that have high health, and mobs that run incredibly fast in large numbers and deal heavy melee damage. Creating a creature that mobs in packs, has a lot of health and does heavy damage, and runs around invisible? Ridiculous. Snipers using invisibility is a pretty common trope in gaming, but snipers that remain invisible while they’re shooting you? That’s just sadistic.

Bosses carry the same poor AI, considering that they merely serve as walking tanks. They aren’t difficult as much as they are unfair, merely large hitboxes with a lot of health carrying a weapon with ridiculously high damage and splash radius, which makes them very easy to defeat if you can keep moving. I think I died by one boss so far, and it’s because his area had a constant stream of mid-tier creatures whose guns all had lock-on bullets. Oh yea, enemies have guns with bullets that change course and follow you through the air. Otherwise, I can guarantee that your death will almost always come when the game goes “screw it” and just throws so many mobs at you at once that there is no way to kill them fast enough and nowhere to use cover to regenerate.

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One problem Destiny faces is that Bungie’s take on sociability is, well, odd to say the least. On one hand, partying and getting into impromptu groups with random players and friends alike is seamless and enjoyable. I’ve taken on numerous boss dungeons where I suddenly found two other players by my side, and while none of them talked, everyone seemed to know what to do. Chat is handled through emoticons as well as through local voice chat if you can find anyone else with a headset plugged in.

On the other hand, the social aspect is essentially nonexistent outside of the off chance you manage to stumble upon one of the game’s exceedingly rare public events. The trade hub, the center for social contact, has little promise for social activity. Chat is nonexistent in both its vocal and keyboard form, there are no social mini-games, and trade doesn’t exist at all in Destiny so you can’t even go into town to sell off or give away your loot. Bungie’s official statement is that this is because they want every weapon to have a personal story behind it. This is a pretty heavy order, since it assumes that your combat moments will be memorable enough for players to actually remember how they got their weapons. I remember how I got each and every one of my weapons: I killed a bunch of unmemorable mobs until an orb popped out and then I picked that up.

PvP is a mess, and a real heavy step back considering we’re talking about the company that made Halo 2. The one thing Bungie did right was to consolidate stats in the Crucible, meaning you are no better than any other player just because you are a higher level or have better gear. Everyone is the same. Well, mostly. Maps are far too small and close-quartered, there is no segregation between competitive and noncompetitive players, you can’t vote on what map or mode you want to play next, there is no punishment for abandoning your team, no playlists, no private matches, and no matchmaking by pvp rank.

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If there is one thing to be said about Destiny, it’s the knowledge that Bungie’s alleged dedication to the title means that all of these problems could be a thing of the past when you’re reading our updated review months from now. For now, though, what we’ve seen at launch is an incredibly forgettable story wrapped around a game that is, for all purposes, incredibly barebones and at the retail price of $60-150 despite missing a number of features. The social aspects are weak, if not mostly nonexistent, considering that this is apparently an MMO. Unless you are hell bent on getting the game immediately, give it a few months to go down in price.

Destiny falls somewhere in the realm of decent, and assuredly there are plenty of people who will find joy in it. Hopefully Bungie will work hard over the next couple of months to fix some of the game’s more glaring issues.

MMOrning Shots: Destiny


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Today’s MMOrning Shot comes to us from Destiny, the latest title to be released on both Playstation and Xbox consoles. MMO Fallout is currently working on an MMOments article, which is being worked on as we speak and should be out in a day or so. Until then, enjoy this screenshot a guy at a place.

Be a guy at a place with MMOrning Shots every Monday, Wednesday, and Friday.

Destiny Most Pre-Ordered New IP


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While much of the world waits in anticipation for Destiny, Activision is already showing off their trophies. In a statement released today, Activision has declared Destiny as the most pre-ordered new IP in history. Exact numbers have not been detailed, but we know that the game has had a massive response with 4.6 million users taking part in the beta period over the console platforms.

We will surely know post-launch how many copies Destiny has sold.

(Source: Gamesindustry.biz)

World of Warcraft Down To 8.3 Million


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Sound the alarms, prepare for the apocalypse, and call up your mother to tell her you never liked her cooking anyway, because World of Warcraft has announced a drop in subscriptions and that can only mean one thing: An apocalyptic flooding of the internet by the usual group of self-involved, cynicism spewing gamers that always pop out whenever news like this hits. Activision Blizzard has revealed that World of Warcraft lost 1.3 million subscribers last quarter, hitting 8.3 million at the end of March.

“While we have had a solid start to the year, we now believe that the risks and uncertainties in the back half of 2013 are more challenging than our earlier view, especially in the holiday quarter. The shift in release dates of competing products, the disappointing launch of the Wii U™, uncertainties regarding next-generation hardware, and subscriber declines in our World of Warcraft business all raise concerns, as do continued challenges in the global economy. For these reasons, we remain cautious. However, our focused and disciplined approach to our business has served us well in the past, and through continued investment and
careful management of our costs, we expect to continue delivering shareholder value over the long term as we have for the last 20 years.”
-Bobby Kotick

Blizzard released Starcraft II: Heart of the Swarm, which ranked as the #1 PC game for the quarter. Black Ops II ranked #2 in overall dollars.

(Source: Activision Blizzard)

World of Warcraft Dropping More Weight: Another Million Subscribers Lost


World of Warcraft is a paradox in and of itself: While the subscription numbers continue to drop, Blizzard has been very quick to point out that the game just continues to become more profitable. The problem, according to Blizzard, is that players are becoming bored with grinding content in between expansion packs. To stem the flow of gamers, Blizzard has offered everything under the sun minus the kitchen sink to bring back their ex-customers. So far, Blizzard has offered full upgrades to Cataclysm, free level 80 characters, a copy of Diablo III for subscribing for a full year, and more. To take care of what they see as the source of the leak, Blizzard has committed to less downtime between expansions and more content.

The latest numbers from Activision show World of Warcraft standing at 9.1 million subscribers, a ten percent drop from last quarter. Warcraft’s new expansion, Mists of Pandaria, launches later this year and hopes to stop, if not reverse, the exodus of players.

Despite this bad news, World of Warcraft remains the top subscription MMO by a wide margin.

(Source: Gamasutra)

Activison Blizzard Up For Sale? For $13.2 Billion


Can someone loan me $13 billion? According to Bloomberg, executives from Vivendi SA will meet later this month to determine if the company will sell off its majority 61% share in Activision Blizzard. The report came from anonymous sources, noting that the meeting is secret and the details of what is discussed may or may not be shared with the public.

With Activision’s sales of $4.6 billion, and the launches of Diablo III and World of Warcraft: Mists of Pandaria this year, I can see why Vivendi may not be interested in the company anymore. After all, there are only so many places to store the massive amounts of dough that Blizzard alone brings in on a yearly basis, let alone including Activision with the Call of Duty franchise.

Of course, I jest. Bloomberg notes that this would be another move to distance Vivendi from the spend-happy disaster that was CEO Jean-Marie Messier, who was booted out of the company in 2002 after a $77 billion spending spree that left the company nearly bankrupt. As for what Vivendi would do with the $13 billion that their share of Activision is worth, well I believe this picture provides one alternative:

(Source: Bloomberg)

Bobby Kotick Blasts The Old Republic: LucasArts Business Tactics


It isn’t often I get to pull out the young Bobby Kotick picture. There are a whole host of reasons Bobby Kotick would want to pick up The Old Republic and throw it directly into the garbage, so I will step back for a few seconds and allow you to come to your own conclusions. Because World of Warcraft is hemorrhaging subscribers? Because Activision Blizzard recently had its stock downgraded due to World of Warcraft? Because The Old Republic is the largest MMO release of the year? Or because of the bitter rivalry between EA and Activision? Maybe it’s because analysts predict that not only will The Old Republic steal users from World of Warcraft, the number figures somewhere around 3-4 million departing Azeroth for Tatooine. Don’t rush, I’ll wait.

Bobby Kotick threw a few jabs at Electronic Arts, by pointing out the LucasArts will be taking some of the MMO’s income home as royalty payments:

“Lucas is going to be the principal beneficiary of the success of Star Wars,” Kotick said. “We’ve been in business with Lucas for a long time and the economics will always accrue to the benefit of Lucas, so I don’t really understand how the economics work for Electronic Arts.”

Thank you, Bobby Kotick. I think. Considering that Electronic Arts has had dealings with LucasArts in the past, they know what they’re getting into. Also remember that Bioware has dealt with LucasArts in creating the original Knights of the Old Republic (the second handled by Obsidian Entertainment).

Premium Services Coming To World of Warcraft


Here’s an interesting story out of Blizzard. According to this post on the Blizzard forums, World of Warcraft will see the introduction of cross-realm dungeon finder, for players who have friends on different realms, but still want to go through dungeons and heroics together. A new system in development will allow players with RealID friendships to dungeon together, regardless of what realm they are on, as long as they’re on the same faction.

Of course for Blizzard this spells l-o-d-s of e-m-o-n-e, and what does that spell? Loadsa money! Probly…

 It’s important to note that as with some of the other convenience- and connectivity-oriented features we offer, certain elements of the cross-realm Real ID party system will be premium-based, though only the player sending the invitations will need to have access to the premium service.

The above is causing quite a bit of discussion on the thread about whether this violates Blizzard’s promise to not charge for services that offer an advantage, as well as questioning the necessity in charging for a service that is hardly a technological feat at this point in World of Warcraft’s lifespan (The game already supports cross-realm dungeons and realid invites).

So much for Bobby Kotick not having his greedy little fingers in Blizzard’s pie. Big thanks to Verterdegete on the MMORPG.com forums for pointing this out. I’m guessing the service will be just as successful as the $25 pet, although I know plenty of people who are hoping this is thrown out with the mandatory real-name forum update.

Call of Duty MMO, Cataclysm, To Asia We Go!


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I know what you’re thinking: “Omali, this sounds like yet another free to play lobby based substandard shooter with a cash shop attached where players can pay to win,” to which I must ask that you set aside your stereotypes for five minutes and realize that you are likely 100% correct on that prediction. In Activision/Blizzard’s latest quarterly report, the company reveals plans for yet another Call of Duty developer, Beachhead Studios, to work on a Call of Duty game for the Asian markets. While the traditional Call of Duty never sold too well in Asia, thanks to the abundance of piracy, having mandatory multiplayer and self-hosted servers (not to mention the game being free) will give Activision a tighter control on those who want to play their game.

The financial report doesn’t give any information as to when we can expect the Call of Duty MMO, or if there are any plans to expand the title to the Western hemisphere. In the same financial report, Blizzard highlighted their plans for 2011, including:

Grow World of Warcraft with new content; work towards StarCraft II and Cataclysm launch in China

It is worth noting that Wrath of the Lich King was delayed two years before release in China, due to the restrictions placed on games and Blizzard’s well publicized publisher fiasco, so a 2011 launch for Cataclysm may be on the less realistic side. Still, it would be nice for the Chinese players to remain somewhere close to their Western counterparts.