The Old Republic Grandfathers In Character Locks


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Bioware has launched patch 1.6.2, bringing with it all sorts of bug fixes, balance changes, and miscellaneous changes. Chief amongst the updates in the patch notes is the revelation that Bioware will now be enforcing character slot restrictions. Why now, after all this time? That’s not important. What is important is that free players are restricted to two characters per server, with preferred status players capped at six and subscribers capped at twelve. In a completely unrelated move to the newly enforced cap on character slots, players are now able to purchase character slots from the cartel market for 600 coins.

Here is where the situation becomes confusing. For subscribers and preferred status players who already had more than the default amount, you still have access to your characters, but you still have to buy that character slot if you want to extend your limit on that server. Still doesn’t make sense? Let me explain: Say you are a preferred status player with seven characters on a server prior to today’s update. Your seventh character isn’t locked, but if you want to create an eighth character you are going to have to purchase two character slots, the first to cover your seventh and the second to cover the eighth.

(Source: The Old Republic)

SWTOR State of the Game Confirms New Content, Same Sex Relationships


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Executive Producer Jeff Hickman has posted a State of the Game on the Old Republic official website, outlining how Bioware plans on implementing some much-requested features in the coming few months. Spring 2013 sees the launch of The Old Republic’s first expansion, Rise of the Hutt Cartel, and the community is still seeing a rise in population from the recent conversion to free to play. So to start off the year, Hickman posted four main points of interest for the coming year.

Over the coming year, Bioware plans on introducing more content at the end-game section (level 50). For fans of the game’s player vs player combat, Hickman notes that changes are coming to Ilum, describing the update as “a departure from what was there before.” Unfortunately those of you hoping for a re-implementation of the game’s open world PvP are out of luck. Hickman notes that while Bioware will be experimenting with a new approach to open world PvP, do not look for massive open world PvP this year (2013), as Bioware is focused on PvP seasons and warzones.

We’ve got new Operations, new Flashpoints, new difficulty modes, new PvP areas, and of course, the entire Digital Expansion: Rise of the Hutt Cartel (which is targeted at our high level players). We have a plan mapped out for the upcoming year that will keep the elder game fresh and interesting for players of all types.

Hickman takes on the subject of same sex relationships, a topic that has come up in the past and proven controversial for the developer. Same sex relationships are coming to The Old Republic, starting with NPCs on Makeb (the planet coming with the Rise of the Hutt Cartel expansion), and were originally delayed due to work being focused on the game’s free to play transition.

As we have said in the past, allowing same gender romance is something we are very supportive of.

Finally, players will be relieved to see that they will (eventually) be able to transfer characters over to the public test realm.

(Source: The Old Republic)

The Old Republic First Expansion: Rise of the Hutt Cartel


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Players are able to take on the first fifty levels of The Old Republic’s story line completely free, but what happens when that is all of the story line? The answer: Expansions. The Old Republic’s first expansion, Rise of the Hutt Cartel, is coming in Spring 2013 and brings with it several changes to the Old Republic game we all know and some of us might even love. The maximum level has been expanded by five to 55, and players are sent to the planet of Makeb, where they must put an end to the plot of the Hutt Cartel to become the new galactic superpower.

Free players will have to shell out $20 for the expansion, although subscribers can get it at 50% off for a mere $9.99. Preordering the expansion as a free player does upgrade an account to “preferred” status, and if either group orders the game before January 7th, they will have five days of early access to the new content. Otherwise, not a whole lot of information revealed at this stage. We can assume that the new planet will bring higher tier gear, raids, dungeons, and more space missions, and possibly more crafting options.

(Source: The Old Republic)

Warhammer Online Adds Items Doubling/Nullifying Exp


Believe it or not, Warhammer Online is still running and still has one or two people manning the ship, even if the steering wheel is rotting from neglect, the hatches have not been battened in a long time, and the poop deck could use a good swabbing, and there’s the little matter of that ice berg that the ship hit in 2008, and the crew going AWOL to work on the S.S. Wrath of Legends. Still, you can rest assured that somewhere, someone at Mythic occasionally looks into Warhammer Online long enough to ask the question “how can we continue improving the experience?” Put your hands down, a Vanguard-style revamp is still not the answer.

Warhammer Online’s upcoming 1.4.8 patch aims to unify the various Realm Vs Realm currencies under one roof: War Crests. But the new feature that sets itself apart from the rest of the update is the new vendor that will be available in the capital city. The vendor sells items in exchange for War Crests that alter the way in which players gain experience and renown. There are books that, when equipped, double either experience gained, double renown gained, or double influence gained. A fourth book completely stops any experience gain from monsters or players.

So if you want to stay in Tier 1 forever, and who wouldn’t, now you have the option to. Patch 1.4.8 goes live on December 3rd.

(Source: Warhammer Online)

The Old Republic: Free To Play Requires A Subscription


Once The Old Republic launched its free to play program, I figured I’d set up a new account to see just how tight the restrictions on free players are. However, as you can see above, I’ve hit a snag: My free to play account doesn’t have an active subscription. Either an overlooked bug or some deeper metaphor giving an insight into the meaning of life.

Either way, it seems like subscribing might contradict the point in seeing what a purely free player experiences.

Bioware Mythic Is Just Mythic


Keeping track of how Electronic Arts names its studios is difficult, considering that subdivisions are shuffled around and renamed quite often. EA acquired Mythic Entertainment and renamed them Bioware Mythic. In a post on the Warhammer Online website, Mythic has announced that it is divorcing itself from the Bioware name. From now on, you can just call them “Mythic Entertainment.”

In the wake of a new focus our studio has recently changed its name from BioWare Mythic to Mythic. Everything else stays the same – our passionate teams will continue to support and develop our existing titles as well as working on some new and exciting projects.

It appears that Mythic will be taking on development of Ultima Forever, as it is listed as a Mythic game on their new website even though the official website still lists it as a Bioware title.

(Source: Bioware Mythic Website)

Bioware Isn't Afraid To Re-Restrict You Freeloaders


Good news, free players! In a recent forum post by Lead Designer Damion Schubert, based on feedback via the public test realm (where free to play is currently undergoing trial), Bioware has decided to ease up on some of the restrictions on free players. You will now be able to enjoy a second quick bar, as well as five warzones instead of three per week. Additionally, Cartel Coin item locks will be reduced to three days for free players and two for subscribers. But don’t think that these changes are permanent. If Bioware gets even the slightest hint that you are cheapening the experience for their subscribers, all cards are on the cutting board:

That being said, one of our golden rules is that the Free-to-Play experience should not cheapen the experience for paying subscribers. If it turns out that the Free-to-Play conversion results in a degraded Warzone experience once we go live for subscribers, you can rest assured that we will quickly make adjustments to the system to ensure that subscribers have an optimal experience.

With the competition of so many free to play MMOs, The Old Republic still lands somewhere on the more restrictive side towards free players, like limiting the player to two hotbars. The Old Republic will feature a “preferred” player status for previous subscribers and those who purchase something from the cash shop, that removes more of the limitations.

(Source: The Old Republic)

Bioware Isn’t Afraid To Re-Restrict You Freeloaders


Good news, free players! In a recent forum post by Lead Designer Damion Schubert, based on feedback via the public test realm (where free to play is currently undergoing trial), Bioware has decided to ease up on some of the restrictions on free players. You will now be able to enjoy a second quick bar, as well as five warzones instead of three per week. Additionally, Cartel Coin item locks will be reduced to three days for free players and two for subscribers. But don’t think that these changes are permanent. If Bioware gets even the slightest hint that you are cheapening the experience for their subscribers, all cards are on the cutting board:

That being said, one of our golden rules is that the Free-to-Play experience should not cheapen the experience for paying subscribers. If it turns out that the Free-to-Play conversion results in a degraded Warzone experience once we go live for subscribers, you can rest assured that we will quickly make adjustments to the system to ensure that subscribers have an optimal experience.

With the competition of so many free to play MMOs, The Old Republic still lands somewhere on the more restrictive side towards free players, like limiting the player to two hotbars. The Old Republic will feature a “preferred” player status for previous subscribers and those who purchase something from the cash shop, that removes more of the limitations.

(Source: The Old Republic)

Ultima Online Producer: Support Ultima For Ultima 2


It’s easy to forget sometimes that Ultima Online is still with us. After all, the game enjoys a healthy but quiet community, and the idea that Ultima Online 2 could be a reality was mostly given up on some time ago. Still, the reveal of Ultima Forever, the remake of Ultima 4 as a free to play game, has some fans worried about the future of the ancient MMO they love. In order to quell these thoughts, Jeff Skalski has posted a Letter From The Producer on the Ultima Herald. In the letter, he assures players that Ultima Online will remain stead in its tracks, and that neither Ultima Online or Ultima Forever have had an affect on the development of each other.

Finally, Skalski made a point of Ultima Online 2:

Lastly, for those interested in seeing a UO2.  No surprise announcements on that today, but what I will say by everyone continuing to support UO and Ultima Forever this is the kind of ammunition I need to convince the high level execs that the market is ready for more Ultima.

So fans of the much anticipated and oft-cancelled sequel can take solace in knowing that they aren’t they only ones who would like to see the franchise continue. If you want to see an Ultima Online 2, I suggest making your desires known to the executives at Electronic Arts.

(Source: Ultima Online)

Falling Out #12: An MMO Far, Far Away


Regardless of The Old Republic, do you think it’s about time Lucas Arts lets Sony bring back Galaxies?