Cryptic: Yea, It's Dungeons And Dragons Online


Set battle axe to decapitate...

It didn’t take long to figure out that Cryptic was working on a third MMO, what with both Cryptic and Atari dancing around giggling like little girls and shouting “I know something you don’t know” in a sing song voice, all the while Turbine shouting in the litigation background, “THEY’RE WORKING ON A NEVERWINTER NIGHTS MMO!” At Gencon, Atari boosted rumors by claiming that they were working on a D&D game, and began buying up Neverwinter Nights domains like they were going out of style (they did, several years ago).

So Gamespot announced today an exclusive interview revealing that Cryptic is indeed working on a Dungeons and Dragons title set in the Forgotten Realms campaign setting, but it is not an MMO. Instead, Cryptic are creating a cooperative online game (Ala Guild Wars?) that focuses on group play and works by players connecting and playing sessions, much like the role playing version. Players will be able to solo, not to mention create their own content and storylines.

You can read the entire interview and information page on the link, but it appears Cryptic wants to stress that this is an OMG (Online Multiplayer Game) rather than a full fledged MMO. Surely, more details to come.

Cryptic: Yea, It’s Dungeons And Dragons Online


Set battle axe to decapitate...

It didn’t take long to figure out that Cryptic was working on a third MMO, what with both Cryptic and Atari dancing around giggling like little girls and shouting “I know something you don’t know” in a sing song voice, all the while Turbine shouting in the litigation background, “THEY’RE WORKING ON A NEVERWINTER NIGHTS MMO!” At Gencon, Atari boosted rumors by claiming that they were working on a D&D game, and began buying up Neverwinter Nights domains like they were going out of style (they did, several years ago).

So Gamespot announced today an exclusive interview revealing that Cryptic is indeed working on a Dungeons and Dragons title set in the Forgotten Realms campaign setting, but it is not an MMO. Instead, Cryptic are creating a cooperative online game (Ala Guild Wars?) that focuses on group play and works by players connecting and playing sessions, much like the role playing version. Players will be able to solo, not to mention create their own content and storylines.

You can read the entire interview and information page on the link, but it appears Cryptic wants to stress that this is an OMG (Online Multiplayer Game) rather than a full fledged MMO. Surely, more details to come.

Cryptic Studios: Now With 100% Less Bill Roper!


At least until the moon rises.

Anyone who has played Champions Online or Star Trek Online knows Bill Roper, who took over for Jack Emmert after the latter left developer Cryptic Studios. And if you know him, chance states that you probably have some strong feelings about him, whether they be in the “Bill Roper is the devil,” “Bill Roper is the greatest developer ever,” or just “meh.” Knowing that, the gaming public will be either sad, jumping for joy, or casually nonchalant in their reaction to the news that Bill Roper has left Cryptic Studios.

In the following post on Champions Online’s website, Roper posted:

For the past two years I’ve had the extreme privilege of working with an amazing array of talented developers and just plain great people here at Cryptic Studios. Over the past few months my entrepreneurial spirit has become restless, and I’ve made the difficult decision to move on and look for new opportunities.

You can read the whole thing at the link above.

Hopefully Bill Roper will find success in whatever venture he chooses to move on to.

More on Cryptic Studios as it appears.

I Thought We Already Knew About Cryptic's NeverWinter Nights MMO?


I'm sure it will have a cash shop

Ever since MMO Fallout was in its infancy, I’ve been talking about the ongoing lawsuit between Turbine and Atari over the Dungeons and Dragons IP. One interesting note I had about the lawsuit was Turbine’s allegation that Atari was working on a Neverwinter Nights MMO behind their backs, and was intending on shutting down DDO to ensure that there would only be one MMO based on the IP on the market. Of course, this litigation is still going on, not to mention Hasbro’s attempt to grab back the D&D IP from Atari for allowing competing companies to use the D&D name.

At GenCon, Atari gave a cryptic (ha!) hint that they were working on a new D&D game which, coupled with the fact that Atari has been buying up Neverwinter Nights domains like they’re going out of style, and Cryptic has their new MMO being announced at the end of this summer, it all seems to time up just right to announce the essentially-announced Neverwinter Nights MMO.

At this point in the saga, we’re like the fans following the release of the sixth Harry Potter book: We knew the seventh was coming out, all we were waiting for was a name and a date. And J.K Rowling would fool no one going on stage and waving around a piece of paper while exclaiming this great new book she has coming out, all the while buying up Harry Potter related domains.

So…There’s no need to pull back the veil, Atari: The fabric you’re using is already see-through.

I Thought We Already Knew About Cryptic’s NeverWinter Nights MMO?


I'm sure it will have a cash shop

Ever since MMO Fallout was in its infancy, I’ve been talking about the ongoing lawsuit between Turbine and Atari over the Dungeons and Dragons IP. One interesting note I had about the lawsuit was Turbine’s allegation that Atari was working on a Neverwinter Nights MMO behind their backs, and was intending on shutting down DDO to ensure that there would only be one MMO based on the IP on the market. Of course, this litigation is still going on, not to mention Hasbro’s attempt to grab back the D&D IP from Atari for allowing competing companies to use the D&D name.

At GenCon, Atari gave a cryptic (ha!) hint that they were working on a new D&D game which, coupled with the fact that Atari has been buying up Neverwinter Nights domains like they’re going out of style, and Cryptic has their new MMO being announced at the end of this summer, it all seems to time up just right to announce the essentially-announced Neverwinter Nights MMO.

At this point in the saga, we’re like the fans following the release of the sixth Harry Potter book: We knew the seventh was coming out, all we were waiting for was a name and a date. And J.K Rowling would fool no one going on stage and waving around a piece of paper while exclaiming this great new book she has coming out, all the while buying up Harry Potter related domains.

So…There’s no need to pull back the veil, Atari: The fabric you’re using is already see-through.

CapnLogan Responds To CapnLogal Comment


Set Phasers To Response!

When I said I’d continue looking for information on the “Star Trek Online team is shrinking” article, I never imagined that the information would come to me. CapnLogan has commented on the article (and yes, it is him) on the forum post this month, clarifying the Star Trek Online team shrinking.

Howdy! I googled myself and found this blog.

Cryptic is actually in good shape and isn’t doing anything like layoffs and stuff. We DO, however, have a lot of new projects springing up and a few of the STO guys have been pulled off and moved. Our CORE team is still very robust and working very hard.

The team, overall, is a bit smaller though. There’s a very good reason for this. Initially setting up and producing a game simply requires a larger team, and now that the core infrastructure of STO is in place, it requires a few less people to keep the game going at full force.

Have a look at season 2. You’ll likely be impressed with the amount of improvements and content that we’ve put forth.

Cheers!
Capn.

First I’d like to thank CapnLogan for coming on to MMO Fallout during his self-Googling to comment on the matter, more importantly to give a precise response. Now if only I could convince John Smedley to answer my emails. On that thought, I would be fine with anyone answering my emails (although Cryptic has been quite responsive in the past).

It’s good to see Cryptic is working on new projects, and hopefully the project is related to Cryptic’s upcoming MMO announcement. Hopefully this will quiet the trolls on MMORPG.com forums claiming Cryptic is going under (it won’t.).

More on Cryptic, Star Trek Online, and their upcoming project as soon as it appears.

CapnLogan: The Star Trek Online Team Is Shrinking.


Set Phasers To Reduction!

Getting a Cryptic member to post on the official forums is not exactly an impossible task, many of them do it on a daily basis. On the Star Trek Online forums, CapnLogan (of the Cryptic Logans) went on to explain his work on saucer separation, among other updates he had planned and others which could be planned (if the users complained enough, wink wink). When a user asked if certain updates were being delayed due to polygon restrictions or time allotment, he responded:

“So it’s not so much polygon budgets, or data budgets, but I’d say that it’s mostly because our team is shrinking, and we still have to continue to put out a lot of other content for the future, that it will be really hard for me to get the political pull to get a couple programmers, an FX guy, and myself a couple weeks to make new models for this cause.”

The extent to Cryptic shrinking the Star Trek Online team is yet to be seen, or in what areas, and how this is affecting development (because as CapnLogan has point out, it is clearly affecting development). MMO Fallout will be looking for some specific information to add on to this article.

More on Star Trek Online, and Cryptic’s other MMOs, as it appears.

Star Trek Online: Could Be Going F2P?


Set phasers to freemium!

Since Star Trek Online’s launch, the game has been doing pretty well for itself. Granted, it probably hasn’t jumped into the top-10, but if the quantity of updates is anything to go on, Cryptic must be happy as it is with their current population. Of course, no company would say no to more customers. With the recent swapping of Dungeons and Dragons, Global Agenda, among others, and the upcoming model change to Lord of the Rings Online, we can only sit back and wonder how many other MMOs will change to the freemium model, and if Cryptic’s Producer Daniel Stahl has anything to say about it, Star Trek Online may as well. In a forum posting, Stahl said:

“I could easily see STO going into a hybrid model similar to what Lotro is doing. In that model, subscriptions stay as is – but you allow people to play for free but heavily limit what they can do – which in essence creates a robust way to demo the game and then if you want to keep playing, you either pay for every little thing you are interested in, or you subscribe and don’t have to worry about it.

Turbine seems to have some interesting plans and looking at how DDO has turned around, its worth taking note.”

Pardon my correction, but from my experience with Dungeons and Dragons Online, the system isn’t about “heavily limiting” what free players can do. Stahl is correct on all fronts, however, with Dungeons and Dragons making a massive turnaround for Turbine when the title changed models.

Could a model change be exactly what the doctor had in store for Cryptic? More on this as it appears.

Why You Shouldn’t Preorder For The Bonus Items


What do you mean, almost free?

I’ve been quite critical of Cryptic in the past, mentioning that they have the most convincing cardboard cutouts pretending to be community relations, and going as far as advocating that people never buy straight from Atari.com, ever… Whatever the case may be, writing articles on Cryptic has become something of a repetitive task, as generally the news that I would put on here comes in the same package: Cryptic did something, annoyed a lot of their customers.

Today’s news comes from the latest massive update to the Cryptic Store, making almost every preorder bonus (sans playable Borg) available to players for a fee. Needless to say, once again, the forums are in an uproar. I’m finding a lot of the issue comes from players not angry that the previously exclusive items are being sold on the cash shop, as this knowledge was known before the game launched, although a small number of items did not carry this. The manner in which Cryptic went about doing so is what is getting feathers ruffled.

Foremost, the phrase “too soon” comes to mind. Ignoring the several days of head start, the items remained exclusive for a whole four and a half months following launch. Many players believe that, even though Cryptic said that they would eventually make the items available on the cash shop, that they should have waited a longer period of time before doing so. A second major complaint I’ve seen is that only a certain group of the bonus items are available, while others remain exclusive.  A number of players are crying foul due to a feeling of favoritism of some preorder options over others.

I have to agree with the complaint relating to the item shop versions being much cheaper than the bundled package. As someone who purchased an enhanced version of Star Trek Online, the same perks I paid around $30 more for are now available on the Cryptic Store for pennies on the dollar. Time is one factor, and as I have already pointed out, that extra cost became virtually useless in the matter of four months. Not only this, but I distinctly remember Cryptic employees recommending that players purchase numerous copies of the game in order to get all of the bonus items.

Perhaps the most relevant complaint, and the reason I decided to write up this article, is based around trust: Essentially, exclusive and unique are made subjective, fit to change at Cryptic’s discretion (which in the terms of these items, comes down to when newer players ask for them to be on the cash shop). This will put a lot of distrust around various Cryptic promotions, as anything listed as “exclusive” will no longer be viewed as such by the community, simply an attempt to lull players into making a purchase, and then sticking the item on the cash shop some months later for a drastically reduced price.

I’m not calling on Cryptic’s destruction, as anyone who reads MMO Fallout would know I stray away from. What I am saying is that there will likely be noticeable drop in certain preorder packages for Cryptic’s third MMO, to be announced this summer. Cryptic looks to lose some cash from those people who preorder just for the exclusive items, and yes those people do exist despite some of us (me) wishing people wouldn’t prepurchase five different copies of the same game for digital items.

If your purchase relies on the presumption that only you and a select group of people will ever be able to use that item, and if anyone else gained access to said item you would quit the game, do yourself a favor: Cancel the order before it finishes. It’s a fairly easy way to save money, especially for someone in your position.

Why You Shouldn't Preorder For The Bonus Items


What do you mean, almost free?

I’ve been quite critical of Cryptic in the past, mentioning that they have the most convincing cardboard cutouts pretending to be community relations, and going as far as advocating that people never buy straight from Atari.com, ever… Whatever the case may be, writing articles on Cryptic has become something of a repetitive task, as generally the news that I would put on here comes in the same package: Cryptic did something, annoyed a lot of their customers.

Today’s news comes from the latest massive update to the Cryptic Store, making almost every preorder bonus (sans playable Borg) available to players for a fee. Needless to say, once again, the forums are in an uproar. I’m finding a lot of the issue comes from players not angry that the previously exclusive items are being sold on the cash shop, as this knowledge was known before the game launched, although a small number of items did not carry this. The manner in which Cryptic went about doing so is what is getting feathers ruffled.

Foremost, the phrase “too soon” comes to mind. Ignoring the several days of head start, the items remained exclusive for a whole four and a half months following launch. Many players believe that, even though Cryptic said that they would eventually make the items available on the cash shop, that they should have waited a longer period of time before doing so. A second major complaint I’ve seen is that only a certain group of the bonus items are available, while others remain exclusive.  A number of players are crying foul due to a feeling of favoritism of some preorder options over others.

I have to agree with the complaint relating to the item shop versions being much cheaper than the bundled package. As someone who purchased an enhanced version of Star Trek Online, the same perks I paid around $30 more for are now available on the Cryptic Store for pennies on the dollar. Time is one factor, and as I have already pointed out, that extra cost became virtually useless in the matter of four months. Not only this, but I distinctly remember Cryptic employees recommending that players purchase numerous copies of the game in order to get all of the bonus items.

Perhaps the most relevant complaint, and the reason I decided to write up this article, is based around trust: Essentially, exclusive and unique are made subjective, fit to change at Cryptic’s discretion (which in the terms of these items, comes down to when newer players ask for them to be on the cash shop). This will put a lot of distrust around various Cryptic promotions, as anything listed as “exclusive” will no longer be viewed as such by the community, simply an attempt to lull players into making a purchase, and then sticking the item on the cash shop some months later for a drastically reduced price.

I’m not calling on Cryptic’s destruction, as anyone who reads MMO Fallout would know I stray away from. What I am saying is that there will likely be noticeable drop in certain preorder packages for Cryptic’s third MMO, to be announced this summer. Cryptic looks to lose some cash from those people who preorder just for the exclusive items, and yes those people do exist despite some of us (me) wishing people wouldn’t prepurchase five different copies of the same game for digital items.

If your purchase relies on the presumption that only you and a select group of people will ever be able to use that item, and if anyone else gained access to said item you would quit the game, do yourself a favor: Cancel the order before it finishes. It’s a fairly easy way to save money, especially for someone in your position.