The Great Sidward Odyssey Continue reading “Videos: The Day of Dragons Dirty Dev Trilogy”
Tag: Day of Dragons
Early Access: Day of Dragons’ Latest Store-Bought Asset Looks Terrible
Couldn’t look more out of place it if was cel-shaded. Continue reading “Early Access: Day of Dragons’ Latest Store-Bought Asset Looks Terrible”
Early Access Title Day of Dragons Already Teasing Paid DLC

Day of Dragons is in Early Access and barely qualifies as a game, but that hasn’t stopped developer Beawesome Games from teasing additional income generators in the form of paid DLC dragons.
Beawesome Games is taking some flak from their community regarding recent teasers for the “Blitz Striker Amphithere,” a paid DLC dragon set to release in Q3/Q4 2020 for the low low cost of $5.99. Despite raising over half a million dollars and being on the top selling list in December on Steam, Day of Dragons currently stands with three dragons all of which are placeholders in the form of bought premade assets from the Unreal store.
Some of the angry sentiment comes from Kickstarter backers who are upset that Beawesome is advertising paid DLC dragons when the dragons that people had already paid money for as part of the game’s Kickstarter campaign are nowhere in sight. Additionally, others are taking umbrage with Beawesome teasing paid DLC dragons when they have yet to finish a single dragon that was not bought from the Unreal engine store. Beawesome has claimed that there are over a dozen dragons in development or scheduled for development. There are seven Kickstarter-exclusive dragons.
All of that of course is meaningless since if you look at the latest developer list on the Day of Dragons Discord, you’ll see that they do not have a character rigger/animator or a visual FX artist on staff. For now backers will have to make do with what they were given. A glorified tech demo. One run by a man of dubious ethics.

Day of Dragons Dev Accused Of Hardcoding Ban Of Critics

There’s malfeasance (allegedly) afoot in Steam early access. Today’s piece comes to us about the game Day of Dragons, currently in early access on Steam. Day of Dragons bills itself as “an online creature survival game set in a large, beautiful, sandbox open world with multiple biomes and distinct creatures. Rule the world as one of several dragon species, or play as an elemental.”
We here at MMO Fallout have dealt with plenty of dirty Steam devs, but the accusations being levied this week really take the cake. The developer of Day of Dragons, Jao, has been accused of hardcoding bans of two Youtuber critics into the game’s files that apparently cause the game to crash on startup if either try to play. The two Youtube creators are IGP_TV and IcyCaress, both of whom have been very vocal in criticizing Day of Dragons for being a cheaply made prototype using store bought assets. So another day in the indie neighborhood.
The video posted by IGP_TV creates a dump of the game’s memory and then checks the files in a hex editor. Among the code they find six Steam ID’s that have been hardcoded to prevent the game from running.
Hey again. People have uncovered some hard-hitting evidence to prove our ban is real in DoD. Fun. pic.twitter.com/w2mpfoaaGL
— IGP (@IGP_TV) December 15, 2019
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Youtuber SidAlpha confirmed through his own investigation that the dump contains the six hard coded Steam ID’s.
I have installed the game and created my own dump file for verification. I can confirm 100% that there are 6 Steam ID’s hard coded within the executable to prevent accessing the game. https://t.co/aNFDpp2dbo
— SidAlpha (@SidAlpha) December 16, 2019
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Several parties including MMO Fallout have reached out to Valve for comment. Current Steam Terms of Service for developers state that game bans cannot prevent a user from launching the game. It will have to be seen how Valve respond to these allegations, if they do.
