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Tag: Divination
RuneScape: Divination Skill Impressions

Divination is the latest skill to be released in RuneScape, and it is certainly interesting. The premise of the skill is that after the god Guthix is assassinated, the resulting fallout caused immense damage to the world in which the game takes place. Guthix’s life energy dispersed in the form of wisps, a combination of divine energy and memories. The divine energy is the force that once protected the world of Gielinor, but was shattered and sent raining down from the heavens upon Guthix’s death. By harvesting wisps for their divine energy and memories and return them to various craters located around the world, in the hope that this will heal the damaged planet.
It’s important to remember that Divination is a gathering skill, not unlike Fishing, Woodcutting, Mining, etc. With that knowledge, training Divination is a slow trudge through a seemingly endless bog of grind. You start out at level one with the basic wisps, and every ten levels you leave your current spot and make your way to the next tier of wisps. An oversimplification? Yes, but if you play RuneScape then you already know that this is generally how gathering skills work, except Divination doesn’t give you the piles of items to sell off at the end of the day.
As a gathering skill, Divination is meant to complement other skills. Fishing gives resources to cooking, mining to smithing, farming to herblore, etc. Divine energy can be weaved into portents and signs, powerful items that are carried in the inventory and activated automatically. These items offer benefits including automatic healing once your health drops below half, the ability to save more items upon death, increased gravestone timers, resurrection on the spot, automatic banking of items collected, and more.

Divine Locations are one of Divination’s odder creations. Locations are essentially skill hotspots that are weaved and placed down, allowing anyone around to harvest before it disappears (generally after 30 seconds). The lesson to take home is sharing is caring, and Divination rewards plopping down your divine location in a crowded area by just handing you resources as other players harvest them. The downside to divine locations is that only one can be put down per day, and you can only harvest a limited amount of those created by other players.
And finally, players have access as they level up to abilities that allow them to “upgrade” resources of lower level to those of higher level. While it sounds cool to convert three coal into a mithril ore, or two trout into a tuna, the RuneScape Wiki shows that you’d be better off just selling the resources and buying the higher material at a profit.
Ultimately, Divination is a means to an end. Divine energy can be traded to other players at the benefit/cost of experience gain. Many signs and portents can be traded, but odds are most of your divine energy is better spent boosting your experience gain towards the next tier of wisps.
IGN Reports Divination As RuneScape’s New Skill

Ever since Jagex released RuneScape 2 in 2004, the developer has looked at making its skills more varied in use than simple gathering from nodes and production using those items. Skills like farming require patience and timing, construction is directly related to player owned housing, summoning brought in familiars, and dungeoneering opened a whole new area of the game’s lore. While skills normally release around two to three years apart, Jagex unveiled two new skills coming in 2013, without giving a whole lot of information surrounding them.
IGN has unveiled that the first skill will apparently be Divination.
Two new skills will also be added to the game; while one hasn’t been revealed, the other, divination, will apparently play a key role in the latter stages of RuneScape 3’s story.
Jagex recently shook up the RuneScape world by ushering it into the Sixth Age of the timeline. The god Guthix has been killed and with his death the edicts preventing the other deities from meddling in the world are gone as well. In the months and years to come, players will decide which god prevails.
(Source: IGN)
IGN Reports Divination As RuneScape's New Skill

Ever since Jagex released RuneScape 2 in 2004, the developer has looked at making its skills more varied in use than simple gathering from nodes and production using those items. Skills like farming require patience and timing, construction is directly related to player owned housing, summoning brought in familiars, and dungeoneering opened a whole new area of the game’s lore. While skills normally release around two to three years apart, Jagex unveiled two new skills coming in 2013, without giving a whole lot of information surrounding them.
IGN has unveiled that the first skill will apparently be Divination.
Two new skills will also be added to the game; while one hasn’t been revealed, the other, divination, will apparently play a key role in the latter stages of RuneScape 3’s story.
Jagex recently shook up the RuneScape world by ushering it into the Sixth Age of the timeline. The god Guthix has been killed and with his death the edicts preventing the other deities from meddling in the world are gone as well. In the months and years to come, players will decide which god prevails.
(Source: IGN)