MMOments: Elder Scrolls Online Part 1


eso 2014-04-04 13-20-13-77

The Elder Scrolls Online is a game that, for all intent and purpose, should have launched and immediately crashed into the ground. Most of us will remember a couple of years back when pre-alpha footage leaked onto the net, showcasing a product that looked nothing like what we would expect out of an Elder Scrolls MMO. It looked like a shoddily built World of Warcraft clone, a cheap mockery that harkened back to the days where the MMO was a stick that companies used to beat their properties to death. With the impressions deep in everyone’s mind, and much of the media already declaring the game dead on arrival, Zenimax went back to the drawing board and reshaped the game to what it is today.

And frankly, we should be thanking every single person who overwhelmed Zenimax with feedback after that leak. We will likely never know for sure if that is how the game would have turned out had the leak never happened, but I’m willing to go ahead and say we should treat the scenario as Earth Prime and be thankful that Warhammer Online hasn’t been guaranteed a successor in post-launch exodus. The game as it is right now isn’t perfect, but it is indicative of a company that quickly pulled its head out and at some point since that pre-alpha footage was taken, started treating the game like more of an Elder Scrolls experience and less like a new World of Warcraft.

But what The Elder Scrolls Online fulfills is wholly based on your expectations. If you want Skyrim online, you’re out of luck. As with previous additions to the series, ESO is a new take on the Elder Scrolls formula that adds and removes features as it sees fit. There is certain to be a block of Elder Scrolls fans who want nothing to do with this title, as we saw with the releases of Morrowind, Oblivion, and Skyrim, and undoubtedly those who never played earlier games in the series who will give the game a try.

eso 2014-04-04 20-50-05-83

Elder Scrolls Online brings to MMOs what has so woefully been lacking over the years: Exploration, and more importantly the desire to explore the world around you and tinker with the things that you find. What Zenimax brings to the table isn’t just a scavenger hunt disguised as exploration, either. Whether you find yourself in a dark cave or some alchemist’s house, there is always something to grab your interest. Resources dot the land, herbs require a keen eye and maybe a helpful perk in order to spot in the tall grasses and flowers. Treasure chests can be found and picked for loot, and one of the grandest features of the Elder Scrolls series is back in full force: The books. Those of you who have played Elder Scrolls games will be fully aware of the series’ signature massive library of hundreds of books of varying length, and Online does not disappoint at all.

I have a love hate relationship with the combat in Elder Scrolls Online, and admittedly most of my problems will likely be smoothed out in the next couple of months. Combat is a pretty straightforward system of using your mouse keys to attack and block, and the number keys to use special attacks. Enemies choreograph what they are about to do to give you ample time to defend or interrupt and get in a quick counterblow. Some foes pull off cool abilities, like freezing you in place or hopping over your head to get in an attack from behind. You won’t get very far standing still and spamming buttons.

eso 2014-04-04 13-47-50-16

The problem with Elder Scrolls Online right now is that combat is very clunky and occasionally completely unresponsive and deceptive. I can count several instances where my character simply refused to attack or defend himself, as well as others where he did attack but the animation did not play. In a game where visual cues are everything and bugs can be expected, it becomes frustrating when you can’t tell if your inability to move is because of lag, or because the NPC you are fighting cast a freezing spell but a bug is causing the ice not to show up. ESO also has a terrible habit of not conveying why you can’t do certain actions. Some enemies have the ability to momentarily stun you, but there is no visual cue on the player when they do. Again, no way of knowing if your inability to attack is due to a bug or intended game feature, because it could be either.

When I originally began writing this MMOments piece, I meant to talk about how the interrupt ability was completely broken. Turns out, after reading through a Reddit thread, that isn’t the case. The game tells you to press the left and right mouse buttons to interrupt certain attacks, when what you actually need to do is block and then hit attack. If you press both at the same time like the tutorial tells you, odds are you may accidentally stumble into the right formula ten percent of the time. You can also bind interrupt to a single button, apparently, which is much more convenient.

eso 2014-04-04 21-07-23-38

Leveling in Elder Scrolls Online continues the ongoing evolution of the series, sticking to its roots while branching into new areas. As was the case with Skyrim, leveling up offers points to invest in health, magic, or stamina. Gaining levels and obtaining Skyshards also awards skill points to invest in combat or crafting related skill lines. As with Skyrim, you will need to raise your levels in individual skills by bashing the skulls in of mudcrabs or making mudcrab stew in order to unlock related perks and abilities using your skill points. Those of you familiar with the series will be happy to know that the system of gaining levels by finding specific books has made its way in as well.

One of my peeves with Elder Scrolls Online has fermented in the form of provisioning recipes. Barring finding other players willing to sell them to you, your provisioning ability is tied one hundred percent to recipes that you find randomly in stashes or in mob loot. In the last beta period, I managed to finish the tutorial with four extra copies of all of the starting recipes. Once the game went live, I didn’t find a single recipe until several hours into the game when I managed to stumble upon a recipe for pork soup.

The Elder Scrolls Online looks great and sounds amazing. The world changes rather dramatically as you go through and complete multi-quest storylines which often revolve around liberating some village from a curse or group of bandits. It is a very sharp turnaround from the standard MMO fare where you are asked to kill twenty five wolves to cull overpopulation only for it to have no visible effect on the game. It also diverts away from The Old Republic, where phasing was mostly done in isolated chambers that only you could access.

Oh and did I mention that you get to talk to Sheogorath?

eso 2014-04-04 20-49-09-00

I expect to have a part 2 for MMOments as I go along, likely within the next week or so.

MMOrning Shots: Birds of a Feather


Omalti

Today’s MMOrning Shot comes to us from The Elder Scrolls Online where I may have found my doppelganger, or at the very least a clone made entirely out of grains.

Check out MMOrning Shots every Monday, Wednesday, and Friday.

A Beta Perspective: Elder Scrolls Online


eso 2014-03-01 16-20-26-44

Since the dawn of time, many have asked why the Beta Perspective has not yet covered the Elder Scrolls Online, and the answer is as old as time itself: Zenimax doesn’t regard us as a press outfit. I hold no grudges against them, I am merely pointing this out for the purpose of transparency. Factored in with unrelated events, I haven’t spend much time playing Elder Scrolls Online prior to the NDA being lifted because, frankly, I don’t have the time to beta test a game for the sake of bug hunting.

The absolute first thought that I had upon starting The Elder Scrolls Online was “this is certainly The Elder Scrolls.” One constant that has appeared in almost every game in the main series is that the player starts off in a prison, but ESO’s take on the series trope is quite possibly one of the most interesting. At the start of the game, you are dead. Not just dead, you were sacrificed in a ritual and are now stuck in a jail cell somewhere in the insane depths of Molag Bal’s district of Oblivion. With a conga line of NPCs running around me towards the exit, I had to soak in that just minutes into the game, I was taking part in a jail break out of hell. Even if the rest of the game turns out to be forgettable, you have to admit that it’s one hell of an opening.

The world of Elder Scrolls Online looks great, from the atmosphere to the lighting to the voice acting and the soundtrack. Upon returning to the world of the living, the player comes to a tutorial island of sorts, specific to their faction, to complete a series of quests and get a lay of the land before heading off to their faction’s territory.

eso 2014-03-02 09-37-40-96

From a mechanical point of view, I can understand why some Elder Scrolls purists will not enjoy this game. While certain facets of the series are still present, like much of the combat system, reading books and a multitude of boxes strewn about containing mostly crafting ingredients, certain sacrifices had to be made in the transition to an online shared-world experience. Gone are the days of pickpocketing or even killing random NPCs in the streets, friendly NPCs cannot be touched at all. No more breaking into stores in the middle of the night to steal their wares or loot an armorer. Enemies you kill no longer drop all of their belongings, a well equipped bandit might reward a couple of gold and a potion or cooking ingredient.

Going directly from earlier games to Online may result in the feeling that the game is openly mocking you with some of its restrictions, like throwing you into a bandit’s den strewn with large quantities of food, weapons, armor, and potions, and not allowing you to pick up any of it. I get it, Zenimax has a budding interior decorator on staff, but does everything have to be welded to the floor? I am also not a fan of the game’s restriction on sneaking, where you are physically prevented from crouching in certain areas because it “makes you look suspicious,” according to the in-game message. Jumping around like a madman is fine, so is unsheathing my weapon and trying to stab everyone, but I can’t sneak because it would seem suspicious. Right.

I’ve found combat to be mostly enjoyable in Elder Scrolls Online, with a slight exception to the fact that NPCs telegraph their special attacks with those red indicators on the floor. Since I played through most of my time in the beta in first person, however, the floor markings were rarely within my line of sight anyway. Minus a bit of intermittent server lag, combat feels well paced and fluid, and unlike Final Fantasy XIV’s three second lag, I never felt cheated if I missed a block or failed to disrupt a foe’s attack. As you level up you gain special attacks that add more variety to combat, like the ability to leap on your enemy or knock them to the ground.

eso 2014-03-02 10-26-40-03

And that is nothing to say about the PvP which I was unable to get into this weekend due to lag issues making the area unplayable. What I can say from previous experience is that PvP is insane. The map is huge, combat is frantic, and success on the battlefield feels less reliant on the roving bands of zerg squads found in Guild Wars 2.

After playing the last couple of beta weekends, I decided to go ahead and buy the standard edition on Green Man Gaming with a 20% off coupon. I fully suggest checking out the final beta weekend if you get the chance, when it rolls around.

Elder Scrolls Online Pre-Order Bonuses


Elder-Scrolls-Online-Argonians

Yesterday the details for the Elder Scrolls Online collector’s edition leaked on the Amazon page for Dishonored, and today the details have been confirmed with Zenimax opening the game up for preorder. There are two bundles to choose from, standard and collector’s edition, and both have already sparked some controversy among fans. Preordering either edition automatically grants players the Explorer’s Pack, which includes the obligatory 5-day early access, vanity pet, and bonus treasure maps. The Explorer’s Pack allows players to roll on any faction, regardless of their race. Currently this is only listed as a preorder exclusive.

The Imperial Edition includes a metric ton of loot, including a 224 page illustrated book, a 12 inch Molag Bal statue, and a map of Tamriel. In-game, players receive a white horse mount, mudcrab pet, tradeable rings that grant bonus experience when grouped, and the ability to play as the Imperial race. To play devil’s advocate for a moment, anyone who purchases the standard edition has the option to later upgrade to the digital collector’s. The art of selling exclusive races seems to be getting more common, with last year’s Neverwinter offering an exclusive Drow race only with the purchase of a $200 package.

For now, check out the Arrival trailer.

Elder Scrolls Online Ignores PSN Subscription


Elder-Scrolls-Online-Argonians

The Elder Scrolls Online launches in just a few months on current gen consoles and PC, and playing on the Playstation 4 just became a little cheaper. In a blog post on the Playstation website, Zenimax Game Director Matt Firor revealed that The Elder Scrolls Online will not require an active Playstation Plus subscription in order to play.

Conversely, Elder Scrolls Online on the Xbox One does require an Xbox Live subscription in order to play, which owners of the console will already have if they play anything else online.

(Source: Playstation Blog)

Pathfinder’s Backing Of Elder Scrolls Online


2013-12-17_00007

Goblinworks CEO Ryan Dancey found himself in the news this week by penning an editorial defending The Elder Scrolls Online and the game’s planned subscription system. In the op-ed, Dancey states his belief that not only are subscriptions responsible for more than $100 million a year in the west, but that it is hard to imagine that the revenue from microtransactions even approaches 50% of that figure. Now Dancey’s figures are hardly scientific, but the overall point that he seems to be making is that the optimal route for MMOs (particularly Elder Scrolls Online) to take is to launch with a box price and subscription to recuperate development costs and then switch over to a system based in microtransactions with an optional subscription intact once it makes sense.

I remain convinced that the market is going to continue to support subscriptions for these games regardless of budget so long as the subscriptions are intelligently linked to a microtransaction model as well.  The evidence of ongoing success with that model seems incontrovertible and the implication that there are millions of people happily paying for game subscriptions shouldn’t be controversial to anyone who digs into the numbers.

Whether or not you agree with Dancey’s conclusion, the editorial is still a great read. Check it out at the link below.

(Source: MMORPG.com)

Pathfinder's Backing Of Elder Scrolls Online


2013-12-17_00007

Goblinworks CEO Ryan Dancey found himself in the news this week by penning an editorial defending The Elder Scrolls Online and the game’s planned subscription system. In the op-ed, Dancey states his belief that not only are subscriptions responsible for more than $100 million a year in the west, but that it is hard to imagine that the revenue from microtransactions even approaches 50% of that figure. Now Dancey’s figures are hardly scientific, but the overall point that he seems to be making is that the optimal route for MMOs (particularly Elder Scrolls Online) to take is to launch with a box price and subscription to recuperate development costs and then switch over to a system based in microtransactions with an optional subscription intact once it makes sense.

I remain convinced that the market is going to continue to support subscriptions for these games regardless of budget so long as the subscriptions are intelligently linked to a microtransaction model as well.  The evidence of ongoing success with that model seems incontrovertible and the implication that there are millions of people happily paying for game subscriptions shouldn’t be controversial to anyone who digs into the numbers.

Whether or not you agree with Dancey’s conclusion, the editorial is still a great read. Check it out at the link below.

(Source: MMORPG.com)

Emperor Status Isn’t For You


Elder-Scrolls-Online-Argonians

With Elder Scrolls Online just a few months away, Zenimax has been throwing information as fast as they can in the form of Q&A’s and interviews. If there is any feature that has been dramatically overhyped and probably deserves to be talked about as little as possible and probably ran its PR course the same day it was revealed, it would be the ability for players to ascend to Emperor. Official Xbox Magazine posted details on just what a player can expect to receive upon being crowned, chief among which is a permanent skill set unavailable to you dirty lower class peasants. You can read the article at the link above, I will continue treating the feature as low on the totem pole in terms of importance.

Why? Let’s face it, neither you nor I are ever going to be crowned Emperor. The way that the system will work is that the player with the most Alliance Points on the faction that wins over the other two will be crowned Emperor for a period. That means competing against your entire faction to rack up points. Ask yourself, can you compete against the guy who never leaves his house? What about the people who share a single character and are able to keep it playing twenty four hours a day? The guy who sets up multiple accounts on separate factions to farm points? The guilds who farm points? I suppose that if you can’t beat them, join them, but do you have the dedication? Or are you more likely to simply get frustrated in the effort and probably face early burnout from the game entirely.

Frankly I love the idea of games that include rewards that only a select portion of the community will ever see, giving the hardcore base something to strive for other than mindlessly grinding end-game raids for ever-increasing equipment with bigger numbers attached, and Zenimax is going a step further by giving the entire faction some nice buffs to enjoy while they have control of the empire. I would like to see some other method of crowning than simply picking the guy who has the privilege of never having to leave his computer, but I’ve gracefully acknowledged that this specific portion of the game is out of reach, and honestly was never intended for myself and 98% of the community to achieve in the first place.

And I am fine with that. There will inevitably be those who refuse to play on the principle of not having access to 100% of the content, no exceptions, but I think that the majority of the community will have an attitude similar to my own.

Emperor Status Isn't For You


Elder-Scrolls-Online-Argonians

With Elder Scrolls Online just a few months away, Zenimax has been throwing information as fast as they can in the form of Q&A’s and interviews. If there is any feature that has been dramatically overhyped and probably deserves to be talked about as little as possible and probably ran its PR course the same day it was revealed, it would be the ability for players to ascend to Emperor. Official Xbox Magazine posted details on just what a player can expect to receive upon being crowned, chief among which is a permanent skill set unavailable to you dirty lower class peasants. You can read the article at the link above, I will continue treating the feature as low on the totem pole in terms of importance.

Why? Let’s face it, neither you nor I are ever going to be crowned Emperor. The way that the system will work is that the player with the most Alliance Points on the faction that wins over the other two will be crowned Emperor for a period. That means competing against your entire faction to rack up points. Ask yourself, can you compete against the guy who never leaves his house? What about the people who share a single character and are able to keep it playing twenty four hours a day? The guy who sets up multiple accounts on separate factions to farm points? The guilds who farm points? I suppose that if you can’t beat them, join them, but do you have the dedication? Or are you more likely to simply get frustrated in the effort and probably face early burnout from the game entirely.

Frankly I love the idea of games that include rewards that only a select portion of the community will ever see, giving the hardcore base something to strive for other than mindlessly grinding end-game raids for ever-increasing equipment with bigger numbers attached, and Zenimax is going a step further by giving the entire faction some nice buffs to enjoy while they have control of the empire. I would like to see some other method of crowning than simply picking the guy who has the privilege of never having to leave his computer, but I’ve gracefully acknowledged that this specific portion of the game is out of reach, and honestly was never intended for myself and 98% of the community to achieve in the first place.

And I am fine with that. There will inevitably be those who refuse to play on the principle of not having access to 100% of the content, no exceptions, but I think that the majority of the community will have an attitude similar to my own.

Elder Scrolls Online Hits PC/Mac 4.4.14


Elder-Scrolls-Online-Argonians

In an announcement on the official website, Zenimax Studios has confirmed that Elder Scrolls Online will launch April 4th, 2014 on the PC and Mac platforms. Console gamers will have to wait an additional couple of months, however, as the PS4 and Xbox One releases are not scheduled until June of the same year. The announcement was accompanied by a letter to the community by Game Director Matt Firor.

Worldwide demand for The Elder Scrolls Online is extraordinarily high. This means we need to do a staggered rollout of the different versions of the game to spread out the initial service load and ensure an enjoyable, smooth gameplay experience.

Check out the link below for the full announcement and a brand new trailer.

(Source: Elder Scrolls Online)