Eldevin Patch 1.17 Introduces Mounts


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Hunted Cow Studios has released the latest patch for Eldevin, introducing player-ridden mounts. Patch 1.17 deployed today and includes twelve new mounts for players to collect through crafting, gold, Eldevin points, drops, and as achievement rewards.

Update 1.17 features 12 new mounts that can be obtained in a variety of ways. Players can start collecting mounts by visiting the Riding Trainer near the Eldevin Fountain. Other mounts can be obtained via crafting, purchased for Eldevin Points or Valor Points and found as drops from certain powerful monsters. One mount is obtainable only as an achievement reward.

Patch 1.17 also implements a number of other changes to Eldevin, which you can find in the game’s patch notes.

(Source: Hunted Cow Studios press release)

Eldevin Introduces Desktop Client


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Hunted Cow Studios has released the latest patch for Eldevin, bringing with it a multitude of updates including a downloadable desktop client. Dubbed Patch 1.16, Eldevin branches out of its browser-based roots and is now available in downloadable form. The client is compatible with Windows (32 and 64 bit), MacOSX, and Linux.

While the downloadable client does not currently support an announced hardware rendering engine, the goal is to have the feature implemented within the next few weeks. The hardware rendering engine will allow Eldevin to run with better graphics, at a higher framerate, and also more optimized. Check out Eldevin at the official website.

(Source: Eldevin press release)

MMOrning Shots: Eldevin Greenlit


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Today’s MMOrning Shot comes to us from Eldevin, currently celebrating its recent Greenlighting on Steam.

Greenlight MMOrning Shots every Monday, Wednesday, and Friday.

MMOrning Shots: Eldevin


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Today’s MMOrning Shot comes to us from Eldevin, where the first expansion is hitting nonexistent store shelves on April 3rd. Five new areas, two hundred new quests, two dungeons, ten item sets, and more than fifty new recipes await those willing to pay the price. A price of nothing, the expansion is free.

Check out MMOrning Shots every Monday, Wednesday, and Friday.

Eldevin Launching First Expansion


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Hunted Cow Studios has announced the first expansion for Eldevin, titled A Tale of Sands and Shards, is set for release on April 3rd. Sands and Shards increases the level cap and skill cap to 45, bringing with it new recipes, abilities, and more. The expansion will also see the launch of five new zones and forty five dungeons featuring seven new challenging bosses. Players will also be able to enjoy brand new class-specific weapon sets.

A Tale of Sands and Shards launches April 3rd and will be available for free.

(Source: Hunted Cow)

MMOrning Shots: Eldiving In


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Today’s MMOrning Shot was taken in Eldevin. I have no idea what being hated by the Crimson Macabre will do to my reputation, but it was well worth slaughtering several hundred of them to achieve. How big is that organization anyway?

Eldevin Launches Greenlight Campaign


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We love Eldevin here at MMO Fallout, so any chance to see the game reach a wider audience is just dandy. I think I talked about this back in our quick look, but the browser based MMO is hoping to expand its reach to the Steam platform with a downloadable microclient. If you haven’t had a chance to check out Eldevin, you can already play it through your browser here. If you like it, or even if you’d just like to support the community, throw a thumbs up at the Greenlight link below.

(Source: Steam)

Eldevin Impressions: A Touch of Nostalgia


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I suppose it’s a good thing that I murdered every single prisoner in the prison, considering the dead guards and smashed doors, this place probably isn’t suitable for holding any of them for the foreseeable future. The prison will also find itself lacking in a warden, seeing as how I killed the traitorous bastard on the roof of his own building. Since we’re on the topic, you might want to renovate the exterior, I don’t know how but there are a few escaped prisoners hiding out in the house across the street. Maybe send someone to clean that up, or let me do it.

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Games like Eldevin and RuneScape have an odd ability to convince us to power our way through what is probably the same kind of grind that we would reject had it been foisted upon us in any other MMO. The lure of vast riches and a growing pile of resources to turn into finished products or dump at a nearby vendor in return for cash to spend on creating more stuff and stabbing more powerful beings in the face is exactly the carrot that hangs just a few inches out of reach on the grind treadmill, but close enough that we think we’ll get it if we just keep running. It is the charming world, beautiful soundtrack, living environment filled with other players all meandering about with their own tasks that make such a grind not just bearable, but actually enjoyable.

Giving my impressions on a game like Eldevin is difficult as breaking the game down into its individual mechanics would provide an inaccurate detailing the overall experience. Eldevin’s saving grace is in the sense that while the game does require a great deal of grind, it perhaps doesn’t feel as pointless as other games where the reward is often just seeing your experience bar tick up. Nearly every action in Eldevin has a purpose, from killing creatures to level up your skinning for resources to use for cooking and making armor, to finding equipment useful for vendoring to afford the catalyst items needed in the second stage of crafting.

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The world of Eldevin is one that is brimming with life. Granted, once you give the world a deeper look, you see a bunch of NPCs following pre-scripted paths and animations. Still, it’s a nice touch to walk through town and see people hauling boxes around, city guards going down their paths, guards coming off duty and changing after their shift, etc. It is pretty basic at its core, but a sad reminder as to how little effort other games put into making their world feel more alive rather than a gallery for lifeless quest vendors and merchants.

Crafting is centered primarily around harvesting nodes and turning said products into goods at a station. If crafting is supposed to be a gold sink, Eldevin does it well. Most, if not all, recipes require an item that can only be purchased from vendors at a cost of anywhere from ten copper to five silver (five hundred copper). The slow process of gaining crafting experience can be alleviated slightly through a number of daily quests available for each profession. Players are able to level any skill to its maximum level (40), but you might want to focus on just one or two.

Combat, on the other hand, is where Eldevin meets standard MMO fare. The player has access to melee, range, and magic no matter what class you choose at the start, and combat is dealt through auto attack and specials. Health and mana can be replenished in combat with potions or out of combat with the various food items you can cook or buy. Combat is rather smooth and responsive, although the camera is restrictive and can get in the way, and special attacks have a habit of cancelling out your auto-attack.

Eldevin’s cash shop may be an issue, and not in the sense of pay to win. For a game focused on collecting mass amounts of resources, the fact that Eldevin sells extra inventory slots and bags will be a cause for concern for some. Alternatively, you could criticize the cash shop for selling certain items like health potions for in-game gold because the game delivers them directly to your inventory. There are multiple currencies on the cash shop, not all of which I fully understand at the time of writing and all but one are obtainable in-game.

Alternatively you can subscribe to Eldevin for $7 a month and receive experience boosts as well as a stipend of cash shop currency. I used mine on buying sacks that can be filled with gathered items, and filled them with wheat, meat, hides, and basil. Still, I find Eldevin oddly charming in the same way that RuneScape caught my attention years ago, and considering that I’m still playing the latter a decade later, I have a feeling that I’ll be sticking around in Eldevin for a long time to come.

Major Updates Coming To Eldevin


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Eldevin only just launched a few days ago, but the folks at Hunted Cow are already looking toward the future. In a post on the forums, lead programmer Glenn Murphy discussed a few pieces of content that the team is working on. Foremost, Hunted Cow hopes to address the very restrictive camera, a byproduct of the game’s rendering. Eventually players will have better control of the camera, offering a wider range of movement and better visibility of their surroundings. Additionally, since Eldevin is running on an engine built in Java around ten years ago, the game is rendered on a software level. By performing some upgrades, the team hopes to bring the tech forward and allow for hardware rendering.

Also on the bucket list are guilds, an auction house, mail system, housing, pets, and WASD movement.

(Source: Eldevin Forums)

MMOrning Shots: Eight More Years


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Eldevin is a browser MMO launching in just under three days, after what I am told is eight painstaking years in development. Judging by the game’s trailer, Eldevin is a browser MMO with point and click controls that invokes feelings of City of Steam 1.0. You can get in on the action now by pre-ordering one of the game’s many founders packs, or you can wait until the official launch on December 1st to dive headfirst for free. Is it just me, or does anyone else get a RuneScape 3 vibe from the screenshot above?