By The Way, Activision QA Is Still Striking


Pens letter to leadership as strike reaches week three.

Continue reading “By The Way, Activision QA Is Still Striking”

EA Employees Gear Up For Class Action Lawsuit


Electronic Arts has had its fair share of bad news just here at MMO Fallout. Warhammer Online and All Points Bulletin launched and subsequently took a jackhammer to the publisher’s relationship with its investors and partners, and the recent release of The Old Republic was met with major initial sales and just as much controversy over broken content, bannings, and more.

To top things off, Electronic Arts’ employees may be setting up for a class action lawsuit. According to an employee spouse on Gamespot, Electronic Arts currently mandates shifts of 9am to 10pm, seven days a week with occasional Saturdays off. In return, employees are given no overtime or vacation days for this work.

Unlike EAlouse, this isn’t just the ranting of some alleged employee. Gamespot contacted Schubert & Reed, a San Francisco law firm, who confirmed that preparations are in place for a class action suit.

“We are seeking unpaid overtime for a good number of EA employees who weren’t [properly] paid, EA contends they were exempt,” and Schubert added that “we contend otherwise.”‘

No doubt more to come.

(Source: Gather Your Party)

Star Vault Has 5 Employees, Says Henrik At Web Hearing


Sweden’s Aktie Torget Exchange has posted a web hearing with Star Vault CEO Henrik Nystrom, of which you can find the full translated version below. For the sake of brevity, I have compiled some of the more important points.

If you didn’t catch Star Vault’s Q3 2011 finances, the company reported that they had reduced staff without offering an exact figure. In the first question of the hearing, Henrik directly addresses this topic:

5 people are employed by Star Vault, then we have a team that works in the form of project employment/freelance when there is a need for it.

As he has done before, Henrik discusses why the game has faced its population issues, particularly with regard to the experience new players have upon joining, that the existing community must be helpful to new players who seek assistance, otherwise they may not return.

When asked about how long he expects Mortal Online to survive, Henrik likened the game to MMOs that have survived for over a decade. He also notes that Star Vault expects Mortal Online to break even and start profiting in mid 2012. Publishing with LeKool to bring Mortal Online to China should result in some results this summer.

Star Vault’s long term goal is 50,000 subscribers, a goal Henrik sees as reasonable. The average demographic for Mortal Online is the 18-20 male crowd.

(Source: Aktie Torget Exchange)

Thanks to Slapshot1188 for the tip.