Crowdfunding Fraudsters: 8-Bit MMO


2d68e6af78207375155690aa23d85223_original

Fraudster:
2
a:  a person who is not what he or she pretends to be :impostor;

Good day everyone! I’m going to keep this short and sweet, since this is an obvious one. Today’s project of note is for an 8-bit MMO by Pixels of the Night. Is Pixels of the Night the name of the company or the name of the game? I can’t say for sure.

So what information can Pixels of the Night give us about their game?

This project has been in works for two years now. With help from my college teacher to really put the code behind the game in place. What this money will do is help with the cost of servers, and hire another programmer to help with the many errors that may arise when dealing with building an MMO.

Cool, understandable. It makes sense that you’d need money to run the servers, hire more programmers, and dealing with technical issues. Since the game has been in the works for two years, what other information can you give? Screenshots? Game mechanics? Anything? Bueller?

No, despite being in development for two years, PotN doesn’t deem it necessary to give us even the most minimal of details on their game. No screenshots, no concept art, no details on game mechanics, no nothing. Evidently the creator should have had their college teacher help with the Kickstarter campaign as well.

Unsurprisingly, people aren’t too enthused about funding this campaign, and it has yet break $0 in funding with 11 days to go. The creator is hoping to raise two grand. So since I have absolutely no idea what this game is about, the next logical question is: How much can I donate and what do I get for it?

People who donate 100 dollars will receive a limited addition of the game, featuring 1k gold, and a exclusive armor set keeping you ahead of the game.

Any lingering doubt that the creator doesn’t know what he’s doing should vanish when you note that the only reward tier is for $20, but the detail of the reward is only for donations of at least $100.

Greed Monger Officially Dead…Again


monger

Greed Monger has once again been cancelled, leaving everyone who pledged the over ninety grand out of luck, again. The MMO was Kickstarted to the tune of ninety grand, only to face development issues and eventual cancellation under Jason Appleton and Electric Crow Games. Appleton handed over the title to ex-employee Jason Proctor who has, in turn, announced that the game has been cancelled.

After careful consideration giving GM’s track record and the number of people we still have in the community we have decided it’s best to put Greed Monger to rest for good. There is no way that Greed Monger could support it’s self with as small of a user base as we would have.

We’ll have to see if this is the last time that Greed Monger is momentarily resuscitated. For now, it appears that the game is back where it was always headed, the defunct category.

(Source: Greed Monger)

Kickstarter Fraudsters: Free MMORPG By Vermeulen Peter


ks1

Kickstarter Fraudsters is a new column here at MMO Fallout where we look at the worst of crowdfunding, particularly in gaming, with people who expect public funding for projects that they have absolutely no qualifications to reasonably create. I use the term fraudster because it fits like a glove. Many of these creators have never worked in the industry and likely barely handle the budgeting of their own personal expenses let alone having the knowledge to plan a multi-year development cycle for a massive video game project.

You’ll find throughout this series that a lot of these projects fall into essentially the same pits in terms of making the project look good, and

darkage

The first campaign we are going to discuss is Free MMORPG by creator Vermeulen Peter. Now this guy wants over sixteen grand to fund an MMO that has no title, no screenshots, or artwork to speak of. It does have a low resolution screenshot from a Dark Age of Camelot video that he pulled off of Youtube. Just in case the campaign lacking in the most basic of details isn’t sketchy enough, we’re going to show you a screenshot from another game and say “ours is going to be like that.”

Hopefully Vermeulen isn’t one of those gamers that thinks creating video games is easy because he’s played a bunch of them and thinks he can do the same thing but with none of those filthy capitalist ideas.

So i love gaming, and i know a lot of people do. But i hate the pay to win concept that’s been going on more and more these days. But also the pay to play. Thats only good if u can play all the time u get.

This is a statement that tends to come out of the most deluded sections of the gaming community, those who not only demand their media completely free but who regard content creators as effectively indentured servants here for our enjoyment and perhaps a smidgen of ad revenue if we feel generous and shut off our ad blockers. Perhaps Vermeulen should look up the numerous indie developers who thought that they could release their game for free and rely on ad revenue only to find out that it doesn’t pay a living wage let alone enough to sustain the servers.

I want to create an MMORPG based on Dark age of camelot (hence the foto) that is 100% free to play. No advantages can be bought, not even looks ingame.

You have to wonder at what point Vermeulen looked at the Kickstarter draft and said to himself “this makes complete sense.” The idea here is that he is going to crowdfund a game that is completely free and has no in-game monetization system. Even if you back the Kickstarter campaign, you get absolutely nothing. Not even a poorly made T-Shirt or wristband. If you back at one hundred Euros, you get alpha access to a game that has no more details than “it’s like DAoC.” Can I pay by check?

So what is the incentive to pledge? You can spend money and get nothing, or not pay anything and wait for the game to release after which everything will be free anyway. This is the problem with Kickstarters that treat the system like it’s a charity: They think anyone will care about a project that wants something in return for nothing. If you’re going to give everything away for free, good luck convincing people to pay you. Either your project releases anyway or it fails and they lose nothing, there are certainly enough free games available that your absence will not be missed.

Generally you want to give people a reason to pledge to your campaign, like a discount or swag. Everyone loves swag, you’d be surprised how many college students you can convince to sign up for a credit card by offering them a free beer cozy.

The more I read this, the more convinced I am that this campaign is funding a Dark Age of Camelot private server, and I’m not just saying that because none of the money is going toward actual game development:

All money is to get the hardware, startup the internet connection, and get legal software. Afterwards i will get my income with selling add space on my website.

I also have bad news for you, Vermeulen: Funding your game server through website ads is a failed proposition, not least of which because your intended audience who want everything for free and refuse to actively fund your game in any fashion? Those people are also likely using ad blockers. You also have to give people an incentive to visit the website, because once they have the client there isn’t much reason other than to check patch notes every now and then. Compare to a game like RuneScape where, out of the eighty thousand concurrent users logged in right now, forty five of them are using the forums.

The plus side of campaigns like this is that they are overwhelmingly likely to fail with maybe one or two backers total. If you’d like to waste your money and receive nothing in return, you have until the 23rd to back this campaign.