There are a lot.
Continue reading “Early Access Fraudsters: I Compiled A List Of Abandoned EA MMOs”

The Vertigo might be the most pathetic thing I have ever seen pop up on Steam.
I saw The Vertigo in my Steam release list when it showed up with the January 30 launch date. It costs $2 and I wouldn’t buy it as a joke since it is a battle royale game with no bots (presumably) and not a single person playing it. It would be a bigger waste of my money than Cyber Watch. Judging by the screenshots, it looks like The Vertigo was compiled over the course of a day since it uses untextured flat models, the default placeholder character models, and what I assume is a combination of placeholder blocks and asset store items.
I’ve seen low-effort trash but this is truly the lowest of low. Even worse is that SteamDB shows that this game was once categorized with in-app purchases. The Vertigo doesn’t look like it’s worth $2, and you’re going to ask for more from the nobody stupid enough to give you money? How dare you. I decided to look up the developer, Chango Games, and I’m honestly not sure if I’m being punked.
Head over to the Chango Games website and the first thing you’ll see is a teaser page for a game called Slash. I have no idea what Slashed is, but Chango Games is proud enough of it to label themselves “Creators of Slashed and Vertigo” at every opportunity. I know it’s available for pre-order at a $10 discount and they’ll send you a Steam key. Slashed isn’t on Steam, it doesn’t even have a database entry.
Also the website uses Dark Souls III trailers to advertise Slashed.

I should note at this point that the website absolutely takes you to a Paypal link that will allow you to pay Chango Games $20. I’m not stupid enough to see what happens if I paypal them the money. The more I view this website the more confident I am that someone spiked my sugarless Virgil’s root beer with LSD and I’m just muttering nonsense into this WordPress editor while spamming photos of my cat.

Chango Games also sells $1,000 t-shirts that say “$1,000 t-shirt” on them. At this point I’m 99.99% certain this is all an elaborate trolling operation. There is a gallery page that appears to be nothing more than compiled sets using pre-bought asset packs. I think I managed to find one or two of the asset packs used in the screenshots.

It’s 2a.m. and I’ve been trying to make sense of this “developer” for the last three hours, which very likely makes me exactly the kind of sucker they hoped to rope in with this weirdness. So congratulations, Chango Games is either a ridiculous troll group or a deeply incompetent developer. I’m not sure which is worse.

Check out the .gif image above. What if I told you this game was being worked on by a team of three people? What if I then told you that this game is being funded for just $78 thousand? What if I then told you that the dev team hopes to have this out by December 2019?
You’d probably accuse me of propping up a scam, a point that is now moot since you can no longer back the project. RAW is a self-described “sandbox open world hardcore MMORPG with unique approach to social structure and high attention to gameplay details,” and its creators Killerwhale Games from Germany want you to know that just because the overwhelming amount of detail being put into the game’s systems versus team size and development time/cost make it sound like a massive scam, that couldn’t be further from the truth.
What sort of crazy, near ponzi-scheme promises is KWG making? Well just check out their description of car mechanics and house building.
“For example, if you buy a car, you need to monitor its technical condition, because it will break down over time during normal operation. If you want to build a house, you need to purchase materials and find a truck to deliver them to the construction site. To better understand our approach, read the following blocks, which reveal it more deeply.”
But the buck doesn’t stop here. RAW is promising a world where everything is player built and player supported on the island. Want fancy cars? Someone has to buy and import them to sell. Town needs gasoline? Someone has to build and start a gasoline store. But watch out, because other players can steal your stuff, so you’ll need good security systems and, you guessed it, that’ll be another player’s duty.
The pitch eventually gets so tedious that even the least logical person couldn’t possibly believe that this team has the funds or capabilities of putting all of this in an online game. Working shifts and dealing with city parking, including paying fees to park and possibly dealing with your car getting towed if you park it somewhere illegally. Every car having engine, suspension, battery, generator, brake system, fuel system, each with their own failure systems, each with separate maintenance intervals. Every car having a unique key, needing to register the vehicle with the DMV in order to legally drive it. Power lines to bring electricity to the city. An immune system so your character can encounter diseases or indigestion from too much Taco Bell.
And if you read all of these awesome features and thought “this game sounds like a scam,” you’re not alone. While Killerwhale Games might have been rubbing its hands in glee after thrashing their funding goal (raising $193 grand of the original $78k goal), Kickstarter has stepped and put the kibosh on the whole campaign. The developer, naturally, has responded in a manner you’d expect from a professional game developer and not as a fraudster called out on his fake game:
Guys, expect our message about the current situation in discord. Shitstarter closed the project without even trying to figure out what was going on. The gameplay video was almost finished. We will continue the project anyway, because a huge amount of effort has been invested in it. Please don’t listen to a bunch of offended by life idiots and their bullshit. Thank you for your support and faith in us.
Best regards, Alex Tretiakov, Killerwhale games.
MMO Fallout looks forward to continuing coverage of the completely legitimate RAW MMORPG.
Let’s get one thing straight: The Spectrum Vega Plus does not exist and Retro Computers Ltd. has lied every step of the way. On to the story.
It seems as though the long saga of Retro Computers Ltd. is finally reaching its tired, stretched far too long, conclusion. This month, RCL was given a simple set of instructions by Indiegogo following numerous, increasingly ridiculous excuses for delays and minimal contact with their base of backers: In return for an extension to June 15, Indiegogo wanted contact information for Sky representatives, that RCL needed to refund any backer who asked for a refund, and provide RCL with a review console.
These demands should theoretically be easy, especially the review console since as we all know, RCL allegedly had the whole stock set to ship between March 8 and 12 until the Cobra Commander of retro games, also known as former directors Paul Andrews and Chris Smith, dastardly reached out and encouraged developers to pull licenses over unpaid licensing that RCL claims it totally paid.
Keeping with tradition, Retro Computers Ltd treated deadlines like guidelines and completely ignored them, and now Indiegogo is sending in the A-Team. According to an update sent out to backers just tonight, Indiegogo announced that it is working with a collections agency to recoup funds in an effort to refund backers. They note that the effort will take considerable time, and that the campaign is still open to the Vega+ team should they decide to update us on their big shipment of Vega Plus units that may or may not exist.
All demands by backers to see photographic evidence of the release-version Vega Plus have been ignored by Retro Computers Ltd.
Dear Vega+ Backers,
As you are aware, we recently provided the Vega+ team a provisional extension (June 15th) to fulfill, based on some requirements from us. These included sending us contact information of Sky representatives, and refunding backers immediately upon request, as well as providing Indiegogo with a review console.
Unfortunately, these asks have not been met and we are unable to further provide the Vega+ team an extension. This has been a challenging situation for all involved, and one we thought would be resolved with the backers receiving their game consoles.
This week, we will be working with a collections agency to attempt to recoup funds disbursed, in an effort to be able to refund backers. Please note that, while we are pursuing collections, this process can take considerable time and the Vega+ team still has the opportunity to fulfill on their obligation of shipping the consoles to backers. We refer you to the Vega+ team for any updates on shipping. The campaign is still open to the Vega+ team, and they continue to have the ability to update you all via our platform.
We hope that the Vega+ team follows through on their promise, and that any remedial efforts on our part will be rendered obsolete.
Thank you for your understanding, and patience.
Trust & Safety, Indiegogo
(Source; Indiegogo)
The ZX Spectrum Vega is now available for pre-order for those of you who didn’t get in on the original Indiegogo campaign two years ago for the product that is now more than a year and a half past its expected shipping date. For the low cost of £139.99, you too can secure yourself a recreation of the ZX Spectrum in handheld form with 1,000 licensed games, or at least pay for a product that shows no indication that it will ever actually release.
What games? Nobody knows, the website says to check back in on May 4 around 5-6 p.m. but that date has long come and gone and Retro Computers Ltd refuses to release the list because developers are still pulling their titles over allegedly unpaid royalties. They also refuse to update that page with its past due dateline. Due to a dispute over license holding, RCL has apparently had to reach out to the owners of all 1,000 games to make sure that they are still cleared to publish, a cross-check that I will remind you is happening twenty months after the device was originally supposed to ship. Evidently nobody bothered to check in that time whether or not RCL actually held the rights to the games they were hoping to publish.
In fact, the Vega Plus got so close to shipping that RCL was ready to give out a tentative date: May 8 through 12, which they missed and subsequently ignored until the 14, announcing then that the device was held up due at the eleventh hour to the aforementioned licensing dispute. Surely if RCL had the devices presumably ready to ship out within days, they would be available to show a photograph of even one finished, finalized piece of hardware, yes?
They haven’t, and any requests for such have been wholly ignored. No game list, no photos of the device, no photos of the box of the device, a company so incompetent that they are still figuring out licensing rights twenty months after the original shipping date. One thing that RCL haven’t forgotten to comment on are the numerous claims that longtime boogeymen and former directors Paul Andrews and Chris Smith are wreaking havoc on the company, eating their steak and ruining their lives.
If you are considering pre-ordering the Vega Plus on the RCL website in spite of this, I have a bridge that needs investors.
Fraudster:
2a: a person who is not what he or she pretends to be :impostor;
Despite all evidence to the contrary, I actually get a lot of criticism when it comes to Crowdfunding Fraudsters for apparently being too lenient on the subjects. I take a lot of time to carefully parse my statements so that we’re not making any assumptions on motivation or things that can’t be proven outright, and quite a few people take that as me trying to play devil’s advocate for what they see as an obviously shady campaign. I understand where they’re coming form, and on behalf of protecting my own legal liabilities, I humbly disagree.
Now this campaign, on the other hand, nobody’s getting sunburn with all of the shadiness present.
I introduce you to the Marvel Heroes Rebirth, an Indiegogo campaign seeking $450,000 on a promise that it can’t keep for the sale of a property that they haven’t secured the rights for. It may look like your run of the mill predatory “jump on the nostalgia” sort of campaign that we’ve seen to revive old games or port them onto new systems either without the intention of or without the attempt to secure the rights from those who hold them, but if you shovel away the first layer we come upon a whole world of oddities. But more on that later.
I’ll start with the opening statement which reads like it was written by a timeshare salesman.
A sinister villain has shut down an iconic game. Fans are outraged. There is no relief in sight. Where is the hero destined to save the day and ease their suffering??? Oh, it’s you! We have an opportunity to save a great game that would otherwise be destined for the great void. There will be challenges and risks, but a great reward for those brave enough to help save the Marvel Heroes game platform. Help us save this game making it something better, stronger and faster than before.
The developer forming up to save Marvel Heroes is called Eldermage Studios, and if you head to their website it looks pretty independent gamey, very much focused around the proposition to rebirth Marvel Heroes anew. Do they have any credentials? No, but they’re hiring or they would be I suppose if the “Join Us” led to a working link. A company like this has to have some sort of founder, big industry guy, some sort of Richard Garriot-type philanthropist who really likes Marvel. I’ll even take a nerd with no programming skills but a lot of love for nostalgia who really liked Everquest back in the day.
Now $450 grand may seem like peanuts compared to the kind of money you would expect to need to license and host Marvel Heroes, and this campaign has heard your concerns and wants you to know that there is nothing to worry about since this pitch will very likely fail miserably.
There’s the insurance statement. But it’s not all gloom and doom because the Copyright Office is reviewing a proposal that may exempt abandoned MMOs from the DMCA protection, which would allow Eldermage to legally operate the game even without Disney’s approval.
In which case the pledges would be useless as you either wouldn’t be legally allowed to make those alterations into the game code or it would still be illegal for you to profit off of operating Marvel Heroes. Alternately, they might strip out all of the Marvel characters and replace them with public domain heroes which wouldn’t actually be that bad of an idea. Frankly I’d love to see a Diablo-style game using mostly golden-age heroes and it’d be a great way to bring them back to the public eye. You might have something going here.
And Eldermage does explain what the money is going towards:
To achieve our plan, we are currently seeking a minimum of $450k – $900k to acquire the intellectual property, cover due diligence and legal fees, procure necessary third-party support to host the rebranded game, and restore the game to use. Yes, this is a large expense but much less than the original tens of millions of dollars used to develop and operate the platform.
A smart business decision that worked out great for Gamersfirst with All Points Bulletin, a $100 million engine that was sold for pennies on the dollar when Realtime Worlds went bankrupt and became profitable under the new company.
Now I could talk all day about the empty promises and nostalgia baiting that accompany these campaigns all day, but I wanna know: Who is the face behind Elder Mage? Unfortunately there is no staff page and the Elder Mage domain was registered by a name hiding company in Scottsdale Arizona. Sorry, I guess that’s the end of our trip! All we really have to go on is this bit about a 501c(3) organization called Paragon Institute.
Paragon Institute is a 501(c)(3) educational, non-profit; our goal is to establish ElderMage Studios as a learning lab to partner experienced professionals with aspiring game developers to help them gain the skills and hands-on experience necessary to work in the field. This may include time spent supporting or enhancing existing titles to create entirely new ones. A secondary mission is to preserve games that are no longer supported so that those who have licensed them may continue using them and so others may learn from them.
When you go to Paragon Institute’s website, you get a landing page for Paragon Academy which appears to be ticking down to something in 386 days, it looks like the academy is relaunching or something. What really interested me was that this Institute has a physical location in Cary, North Carolina and frankly physical location is basically like filling your legitimacy pitcher halfway from the get go. So I decided to just give the address a perusal in Google Maps to see the grandeur of this institute.
It’s a cul-de-sac, and I’m 99% certain that Google didn’t mess up the address, and I’m not all that worried about privacy because it is literally on the contact page for the Institute’s website.
So I continued to check out the website to see its legitimacy because if the Institute is indeed hosted out of some dude’s house, then the rolling photos on the website depicting smiling young people in classroom settings are total nonsense. In fact, I’m not in the greatest of moods and there are only three images rotating on the website, so let’s check those out: I did a quick backtracing on the Googles and it looks like this, this, and this, were creatively lifted and slightly modified from here, here, and here.
So maybe I’m being unnecessarily paranoid. Maybe it’s the fact that I can’t find anything, despite being a seasoned master of Google-fu, and this institute looks like a diploma mill. There isn’t enough information, let’s keep searching. There are three links on the “Students, Faculty, and Staff” page. The student/staff portal leads to the Office homepage, the Portal registration leads to an Office account creation page, and the page for former Chadwick students leads to a non-existent website.
And what is Chadwick University? It’s a diploma mill founded by one Lloyd Clayton Jr., whose credentials need no further introduction than his degree in holistic massage (this is a joke, he doesn’t actually claim to have such a degree). Chadwick University was not accredited and is considered an illegal supplier of degrees in the state of Texas (among others), it offered degrees based on “life experience” and basically just shut down in 2007 with Clayton no longer answering the phone. Chadwick U was accredited by the non-recognized World Association of Universities and Colleges, whose founder Maxine Asher genuinely believed to have discovered the lost city of Atlantis thanks in part to her psychic abilities, however her research was allegedly suppressed by the “Jews and Catholics.” Asher ran her own diploma mill fraud racket and sadly passed away in 2016.
But here you have Paragon Institute, a magical academy run from a cul-de-sac somehow linked to a defunct diploma mill accredited by a defunct diploma mill founded by a psychic who discovered Atlantis, and this is the company that wants to revive Marvel Heroes if only the public will give them lots and lots of money.
Buzzfile lists Paragon’s website as virtucorp, a website that no longer exists but through the power of Web Archive appears to have been filled with lorem ipsum gibberish.
Paragon Inc’s founder and only known employee Willis Adkins is currently running for a Congress seat in North Carolina’s 2nd District. According to its 501c(3) filings, Paragon Institute Inc used to go under the name “American Southern University Inc” and for years did business under names like “SGUS Academy,” “American Institute of Independent Studies,” “ASU Press,” “Miskatonic Institute,” and “American Center for Professional Studies.” MMO Fallout could not procure any web presence, addresses, or information for any of these names. Paragon Institute has filed a 990-N each year, a card for organizations whose claimed gross receipts are less than $50 thousand. As such, we were unable to procure standard public tax records which might include more information about the organization.
But the Marvel Heroes revival has a flexible goal of $450,000 meaning that even if nobody else contributes, they’ll still be able to keep that $305 in dosh that six backers put in.

The saga of Retro Computers LTD and the ZX Spectrum Vega Plus continues. If you haven’t read our previous coverage, you can do so here. While RCL has consistently responded to angry backers in an unprofessional manner, mostly by sending out social media admins to agitate the masses, the company finally began responding on Indiegogo today.
To announce that an announcement would be coming.
We will be making an announcement very soon. We are also very sorry that a hardcore group of people who have been refunded Ratcliffe and Co are still posting abusive comments.
Rather than utilize some free time to update backers, RCL then chose to spam its own wall, posting the following message no less than 40 times in the span of an hour or two.
Chatter on side channels suggests that RCL breaking their multi month silence may be due to the impending release of their bank records by shareholder Paul Andrews.
Regardless this appears to be just another case of RCL being tone deaf in their dealing with angry backers. Despite claiming that no refunds are denied, a quick inspection of the Indiegogo Page still shows numerous fresh claims of ignored refund requests.


(Editor’s Note: You may notice that this article makes no use of screenshots from the game Voxelized and only utilizes third party Youtube videos. This is rare, but we do it to mitigate any potential frivolous take down requests being sent to our host over use of copyrighted material. Enjoy.)
Steam Developer Lord Kres is a con artist who by all means should already be barred from ever selling a video game on Steam again. When it comes to writing an Early Access or Crowfunding Fraudster column, I do so with a level of grace and caution. As I regularly reinforce, many of the subjects are people who are merely in over their heads, independent developers with a vision and neither the experience nor the finances to see it through to completion, enthusiastic gamers who think that they can crowdfund money to bribe a developer into creating a sequel, or seasoned veterans who start campaigns knowing that the funds are not enough to see the project through to completion.
In the case of Lord Kres, we are dealing with a shady name that has already been punished once by Valve for blatantly defrauding customers. Let’s talk about that.
The subject of our backstory is Journey of the Light, a title released in 2015 under the promise that the game would be incredibly difficult. The Dark Souls of puzzle games, if you will, but cranked up to a thousand because the puzzles turned out to be so difficult that nobody was able to finish the first level. Not a single person, aside from the developer himself. Now that’s hardcore gaming! Suspecting that something was up, a few intrepid sleuths took a look at the game’s code and came up with a fantastic reason why not a single person had been able to pass the first trial: The game was designed to be unbeatable.
Oh and the last six levels of this seven level game didn’t actually exist. At all. It was a real life Xantar from Wayne’s World.
In his defense, Lord Kres claimed that the levels did exist and were accidentally removed from the game due to a bug added in a then-recent patch, an excuse that sits just above blaming the two armed man in terms of believability, or Kres’ subsequent claims of being sick to avoid answering questions. In case you’re wondering whether Kres then turned around and immediately patched those levels back into the game, like he would if he had been telling the truth, he didn’t. Instead, Valve opened Journey of the Light up for refunds regardless of time played and removed the game from the Steam store. Incidentally, the soundtrack is still shown on the store, but you can’t buy it.
One thing that can be said about Lord Kres is that the guy is crafty. According to numerous forum posts, users were told that hints to completing the first level were hidden within the game’s trading cards. Those cards are useless in completing the puzzles, and (according to user reports) conveniently don’t drop until after two hours of gameplay, the general limit for Steam’s refund policy. Clever girl.
What is still on sale on Steam from Lord Kres is Voxelized, a prototype with virtually zero content. Voxelized started out as a low quality Minecraft clone, as seen in the video below:
It later evolved into a not-as-low but still low quality Minecraft clone with a lot of bloom and using Unreal assets.
And most recently, the game has transformed into an Unreal engine asset flip with no gameplay.
Eagle eyed viewers might be under the impression that Lord Kres has no vision for this prototype game that he is selling on Steam in Early Access, and if you hold this opinion then you’re probably right. As laid out in the mission plan, Kres wants a fully fleshed out world with some animals maybe? I don’t know, some guns, whatever. Let him know what you want and he’ll probably put it in.
It’s important to note that Voxelized has been on the Steam store for two years, since March 19, 2015 to be precise, before being changed to the content-void Minecraft prototype into the content-void Unreal asset flip. Naturally this has left some of the buyers pretty annoyed, to which an alleged moderator showed up on one critic’s Steam page to tell him to kill himself. Unsurprisingly there have been numerous reports of people being banned off of the Steam forums for writing negative reviews or critiquing the title.
So here’s where we stand: Lord Kres is an established fraudster who had previously attempted to pull a con job by selling a game as finished while secretly making it unbeatable and then making up excuses as to why the levels weren’t in the game. Despite this, Valve is still allowing him to sell a prototype that has radically shifted in a different direction, two years after entering Early Access, and despite having no content describing itself as “fully playable.”
The game in it´s current state is fully playable and the features still in development do not affect to the gameplay. Main reason for adding Voxelized on Steam in Early Access:
Just as a side note, you have to appreciate that the game is still called Voxelized when there doesn’t seem to be anything voxel-related in the game.
With luck, either Valve will put this game to bed where it belongs (sleeping in a coffin six feet under) or the constant negative reviews will contribute to Steam’s algorithms burying this title into the nether regions where nobody will find it. Or hey, maybe MMO Fallout should open up a publishing wing, buy the assets, and make a game that isn’t completely muck. It’s always worth considering.

Fraudster:
2a: a person who is not what he or she pretends to be :impostor;
Dentola Studios is a shady indie developer peddling premade Unity store projects and trying to sell them via Steam Greenlight. How do I know this for a fact? Because the photo above and the photo below are both the exact same thing, however they come from two sources: The first, said shady developer’s Steam Greenlight page. The second, the Unity asset store it was purchased from for $20 USD. We have officially hit a low point.
But let’s continue, because Dentola Studios, whose titles are now under the name Jaffstook, a guy so trustworthy that he actually has a VAC ban on his account, has been religiously deleting any comments showing where you can buy said asset packs for a mere $20. First is Escape From The Tribe, better known as Archer Hero Must Die. There is Castle Defense, or Monster Defense. There’s Endorforce, I could honestly go on all day, or more accurately however long it would take to list all six games.
In response to criticism from Youtubers like SidAlpha, Dentola Studios has begun filing bogus copyright claims. This studio is claiming copyright on a game that they didn’t make, just purchased a license for, compiled, and threw on Greenlight to hopefully sell. Dentola has no more rightful ownership of their games than a Craigslist seller claiming copyright on the Tonka Truck name.
One statement that I will say for the record is that while they may be blatantly shady folks with no discernable programming talent and an evidently bankrupt moral code, there is no evidence of Dentola doing anything illegal. Like it or not, the premade packs on the Unity Store are perfectly fine with someone buying the product and selling it as is.
Now filing a bogus DMCA takedown is potentially illegal, because you do so under the penalty of perjury which can result in fines and even jail time should action be taken against the aggressor (pro tip: In cases like this it usually never is). For Dentola Studios, no doubt oblivious to the can of worms that they have just opened, this assuredly means nothing less than a reputation tattered and burning, their actions stamped into the internet’s history forever, and a gaggle of Greenlight watchdogs ready to follow them and document their deeds for the rest of their lives.
I’ll leave you with these words: If you want to know what happens when you act like this, take a look at James Romine’s desperate attempts to rebuild his shattered reputation after the Digital Homicide saga. Go to a man whose name is now synonymous with internet villains and ask him if it was all worth it. Also all editorial complaints are to be directed to contact[at]mmofallout[dot]com.
