TERA Will Remain Subscription Based In US/EU


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Update: Gee that was fast. TERA’s European community manager has posted on the forums to confirm that more details will be released of the EU free to play transition in January.

Please understand that it is too early right now to talk about this but we will have more information for you about the EU version in January.

(Source: TERA Europe)

Original Story: Hold your horses, people. If you’ve been paying attention to TERA’s operations in Korea, you already know that NHN successfully launched a free to play server. Initially just a separate server and originally implemented as a temporary experiment, KTERA has announced that beginning in January, all servers will be converted to free to play:

Starting 2013 Jan 10th, TERA will go free-to-play, and with this start, new contents and changes will occur in political system, raid system, and massive pvp, with alliance and alliance training center?, 10man raid sorcerer’s fortress, and 20man raid kelsaik’s holyplace? and battleground of fire?.

What does this mean for the west, where En Masse Entertainment merged down to three servers? Nothing. TERA’s Community Manager, Minea, posted on the forums to state that TERA will remain subscription based in North America and Europe.

Regardless of the news from Korea, the good news is that TERA will continue to grow and improve with new game contents in North America, and all contents will be available for us should we decide to evaluate their use.

Korea isn’t the only country to be taking TERA free to play. TERA in Japan will also be heading free to play. The details of Japan’s transition are a little unclear, due to some poor translation, but the move appears to begin today (December 26th) with a single server and eventually open up the entire game in February 2013. There is little doubt that TERA will eventually go free to play in North America and Europe, despite EME’s insistence to the contrary.

(Source: TERA)

Mortal Online Is Free To Play


Count this one under “who could have seen that coming?” Star Vault has announced on Facebook that Mortal Online will be heading free to play. Free accounts will have a restriction of 60, out of a possible 100 skill points, with some other restrictions. Premium subscribers will have access to thievery, and are able to loot and trade expensive items.

“Our new subscription model is a perfect fit for Mortal Online. This means Mortal Online will be free to play forever, without sacrificing the quality of gameplay that makes Mortal Online great. New accounts will have access to the entire game. FTP accounts may upgrade to a Premium Account for a monthly fee and earn exclusive and powerful benefits!”

Mortal Online has suffered financial and subscriber problems since its launch. With any luck, this should bring new players who were afraid to leap into the hardcore MMO previously.

(Source: Mortal Online)

The Old Republic: Free To Play Requires A Subscription


Once The Old Republic launched its free to play program, I figured I’d set up a new account to see just how tight the restrictions on free players are. However, as you can see above, I’ve hit a snag: My free to play account doesn’t have an active subscription. Either an overlooked bug or some deeper metaphor giving an insight into the meaning of life.

Either way, it seems like subscribing might contradict the point in seeing what a purely free player experiences.

Bioware Isn’t Afraid To Re-Restrict You Freeloaders


Good news, free players! In a recent forum post by Lead Designer Damion Schubert, based on feedback via the public test realm (where free to play is currently undergoing trial), Bioware has decided to ease up on some of the restrictions on free players. You will now be able to enjoy a second quick bar, as well as five warzones instead of three per week. Additionally, Cartel Coin item locks will be reduced to three days for free players and two for subscribers. But don’t think that these changes are permanent. If Bioware gets even the slightest hint that you are cheapening the experience for their subscribers, all cards are on the cutting board:

That being said, one of our golden rules is that the Free-to-Play experience should not cheapen the experience for paying subscribers. If it turns out that the Free-to-Play conversion results in a degraded Warzone experience once we go live for subscribers, you can rest assured that we will quickly make adjustments to the system to ensure that subscribers have an optimal experience.

With the competition of so many free to play MMOs, The Old Republic still lands somewhere on the more restrictive side towards free players, like limiting the player to two hotbars. The Old Republic will feature a “preferred” player status for previous subscribers and those who purchase something from the cash shop, that removes more of the limitations.

(Source: The Old Republic)

Bioware Isn't Afraid To Re-Restrict You Freeloaders


Good news, free players! In a recent forum post by Lead Designer Damion Schubert, based on feedback via the public test realm (where free to play is currently undergoing trial), Bioware has decided to ease up on some of the restrictions on free players. You will now be able to enjoy a second quick bar, as well as five warzones instead of three per week. Additionally, Cartel Coin item locks will be reduced to three days for free players and two for subscribers. But don’t think that these changes are permanent. If Bioware gets even the slightest hint that you are cheapening the experience for their subscribers, all cards are on the cutting board:

That being said, one of our golden rules is that the Free-to-Play experience should not cheapen the experience for paying subscribers. If it turns out that the Free-to-Play conversion results in a degraded Warzone experience once we go live for subscribers, you can rest assured that we will quickly make adjustments to the system to ensure that subscribers have an optimal experience.

With the competition of so many free to play MMOs, The Old Republic still lands somewhere on the more restrictive side towards free players, like limiting the player to two hotbars. The Old Republic will feature a “preferred” player status for previous subscribers and those who purchase something from the cash shop, that removes more of the limitations.

(Source: The Old Republic)

Gamigo’s New Owner Should Focus On Advertising


Pop quiz: Why would a newspaper publisher have interest in an MMO developer? That is rhetorical, I can’t give an honest answer either. Regardless, back in 2008, for some reason newspaper publisher Axelrod Springer AG purchased the majority stake in Gamigo. Since then Gamigo has published some very high quality games, from Jagged Alliance Online to Black Prophecy, and a number of other games. Unfortunately as the communities of many of Gamigo’s games will tell you, few of the titles in their library have had an opportunity to shine, and some have even been shut down, due to a simple lack of exposure to the marketplace. Ask around and odds are not a whole lot of people will know that there exists a Jagged Alliance MMO, or Dungeon Empires, or that Black Prophecy was one of the best looking free to play MMOs on the market.

So I can only hope that someone from Samarion, who recently took over Gamigo, reads this and understands a simple fact: You have to make people aware that your games and company exist. Throw some money into advertising, get your name out there, and show everyone what you’ve got.

(Source: Gamasutra)

Gamigo's New Owner Should Focus On Advertising


Pop quiz: Why would a newspaper publisher have interest in an MMO developer? That is rhetorical, I can’t give an honest answer either. Regardless, back in 2008, for some reason newspaper publisher Axelrod Springer AG purchased the majority stake in Gamigo. Since then Gamigo has published some very high quality games, from Jagged Alliance Online to Black Prophecy, and a number of other games. Unfortunately as the communities of many of Gamigo’s games will tell you, few of the titles in their library have had an opportunity to shine, and some have even been shut down, due to a simple lack of exposure to the marketplace. Ask around and odds are not a whole lot of people will know that there exists a Jagged Alliance MMO, or Dungeon Empires, or that Black Prophecy was one of the best looking free to play MMOs on the market.

So I can only hope that someone from Samarion, who recently took over Gamigo, reads this and understands a simple fact: You have to make people aware that your games and company exist. Throw some money into advertising, get your name out there, and show everyone what you’ve got.

(Source: Gamasutra)

Marvel Heroes is Free: Completely Free


Ever since Marvel Heroes was announced as fully underway and with a realistic release date, Gazillion’s fans have been asking a very simple question: Will the business model follow Super Hero Squad Online? Gazillion’s child-oriented MMO starts the player out with a few characters unlocked, and requires gold (cash shop currency) to unlock further heroes as well as a membership subscription to unlock additional exclusive heroes. So will players be paying for heroes? Short answer: No. Long answer: Absolutely not. Gazillion President David Brevik wants everyone to know.

“We’re completely free. All the content is free and there are others things that you can buy to enhance your experience but they are completely optional. This isn’t a nickel and dime experience we’re creating.”

Marvel Heroes goes into closed beta soon. You can sign up at the website below.

(Source: Marvel Heroes)

Warhammer Online: Costs Haven’t Synced For Free To Play


Warhammer Online’s fourth birthday has come and gone, and Massively.com has quite an interesting interview with Producer James Casey about the life of Warhammer, past, present, and future. Casey also talks about Warhammer’s MOBA brother, Wrath of Heroes, and how the development teams for both games have been kept complimentary, but separate. Finally, Casey answers the question many of us have been asking for a good while: Why hasn’t Warhammer Online gone free? My guess has always come down to cost, and from Casey’s reply, I wasn’t wrong:

We’ve investigated this option in the past, but the costs and changes needed to make it happen in a satisfactorily way haven’t synced up yet.

Transitioning a game to free to play is incredibly expensive and, in the case of games like Earthrise and Gods & Heroes (and now Warhammer), is simply out of the question.

(Source: Massively.com)

Warhammer Online: Costs Haven't Synced For Free To Play


Warhammer Online’s fourth birthday has come and gone, and Massively.com has quite an interesting interview with Producer James Casey about the life of Warhammer, past, present, and future. Casey also talks about Warhammer’s MOBA brother, Wrath of Heroes, and how the development teams for both games have been kept complimentary, but separate. Finally, Casey answers the question many of us have been asking for a good while: Why hasn’t Warhammer Online gone free? My guess has always come down to cost, and from Casey’s reply, I wasn’t wrong:

We’ve investigated this option in the past, but the costs and changes needed to make it happen in a satisfactorily way haven’t synced up yet.

Transitioning a game to free to play is incredibly expensive and, in the case of games like Earthrise and Gods & Heroes (and now Warhammer), is simply out of the question.

(Source: Massively.com)