Lord of the Rings Online went free to play in North America on September 10th, leaving the European fans with nothing more than speculation on when Codemasters would follow suit. Original claims of technical difficulties spiraled into Codemaster’s General Manager Dave Solari announcing that the issues were contractual rather than technical, earlier this month.
Well the wait is finally over, as an announcement on the Codemasters LOTRO website revealed November 2nd as the official launch day for Lord of the Rings Online free to play, bringing with it Volume III: Book 2, the LOTRO store, and more. Those of you not currently playing on the American Lord of the Rings servers will certainly be happy to hear it.
MMO Fallout wishes Codemasters luck. We’re all counting on you.
Gustav Rancero says: I haven't appeared in a while.
When Bill Roper left Cryptic Studios, I couldn’t help but feel that great change was to come to the world of Cryptic’s two MMOs: Champions Online and Star Trek Online. It isn’t that Roper is necessarily a bad person, just that he loved cash shops with the kind of passion that can only be found between a man and Scarlett Johansson. Since then we’ve received news that Cryptic is leaving the MMO scene on future titles, putting less of a focus on the cash shop in Star Trek Online, with more to come.
After a year of mandatory subscription, Cryptic announced that they are moving towards the free to play model, ala Turbine, the cash shop will start offering healing aids, buffs, reward multipliers, and more. The subscription will still be there, but players will have a free to play option with limitations.
Silver Members:
Have access to all zones.
Do not have access to custom archetypes.
Have 2 character slots (Gold = 8).
Have 1 inventory bag slot (Gold = 4).
Cannot utilize power tinting.
Can place 5 items at any time on the auction house (Gold = 10).
Cannot access veteran rewards.
Chat restricted for first 20 hours.
Forums restricted to posting in certain boards (can read all boards).
Self-help knowledge base (Gold access free live support)
Do not have priority login (Gold gain priority)
Purchasable for Silver:
Gold archetypes.
Adventure packs.
Gold costume parts (have access to 3,000+ parts initially).
Gold costumes.
Gold travel powers
Hopefully Cryptic Studios will enjoy the same success with this transition that Turbine and Sony have enjoyed with their respective free to play transitions. The model Cryptic presented sounds a lot less over-encroaching with the cash shop, and maybe MMO Fallout’s favorite Cryptic representative will stop by and give us a one on one? I’m already in the bathroom performing the ritual, just stand in front of the mirror and say: CapnLogan CapnLogan CapnLogan!
Of course, this transition brings up the age old question: Is Champions Online going free to play DDO-Style or LOTRO-style, meaning is it changing systems because a forced-subscription model is no longer viable and this is Cryptic’s Final Fantasy (Dungeons and Dragons Online) or because the previous model was fine but Cryptic sees this model doing even better (Lord of the Rings Online)? The answer, of course, can only be found in speculation, and hopefully my sentiments about Star Trek Online turn out to be true.
“I have my concerns about Champions Online passing the MMO Turing Test, but I have a lot more faith in Star Trek Online’s long term viability.”
More on Champions Online as it appears. There is currently no set date for the free to play transition, however the beta will begin
Starting next Monday, the 25th, Codemasters will open up the test realms for Lord of the Rings Online’s transition to free to play, which you can sign up for here. Codemasters is saying that the more people who sign up, the faster the testing can take place (meaning the testing is likely for stability and population capacity under high stress) and the faster that the service can transition on the live servers.
Here's your dice, Europe
It’s almost Friday, which means we’re about a day early on the weekly Lord of the Rings Online: Europegate update, but who cares about keeping up to nonexistent traditions? We have good news finally! Starting next Monday, the 25th, Codemasters will open up the test realms for Lord of the Rings Online’s transition to free to play, which you can sign up for here. Codemasters is saying that the more people who sign up, the faster the testing can take place (meaning the testing is likely for stability and population capacity under high stress) and the faster that the service can transition on the live servers.
Is anyone still reading this? Good. Those of you who sign up and participate in the trial will receive 500 Turbine points (or would they be Codemaster Points?) towards the store once the game goes live. The only information we have on timing is “shortly thereafter,” which can mean anything coming from the company that told us over a month ago that the European service would go free to play in “just a couple weeks,” granted their issues were contractual and thus irrelevant to this new update.
Will this be enough to bring back European players who are on the North American servers, likely some of whom have invested both cash and time into their new characters? Only time will tell.
MMO players are subjectively patient. As any player can tell you, delays happen for many reasons. An update that wasn’t tested properly, a wayward system that was unable to handle the server load, maintenance that had to be extended longer than expected. As players, however, we have our temporary ways around this system. Our server going offline may lead us to an alt we have on a more reliable server, or if the game is down universally we may go play another game. Often times, however, these events build up until our temporary fix becomes permanent. The guild might be relocating to this new server, or a player might quit the game out of frustration and go join another.
I’ve been entertaining the idea that Turbine must be loving the fact that Codemasters has fully bugged up the Lord of the Rings Online relaunch in Europe, because my research into both the European and American LOTRO forums turns up a lot of disgruntled European players packing bags and downloading the American client, foregoing their current characters and achievements in return for a system that should have been in place a month ago. Of course, one might expect that players coming over to the American servers will be less inclined to stay when Codemasters makes their move, over server location and lag issues.
But, what if Turbine made an offer that would entice European players to keep their American accounts, and even fork over some cash? As I write this, the Turbine sale is going to end in one minute. Today, Turbine placed three major quest packs on sale for 75% off each, offering 300 quests combined, a few new factions, and new instances.
Granted, this wouldn’t be the first time a developer sucker-punched one of its publishers right in the teeth, but for some reason I never saw such an event coming from Turbine. Yes, Turbine has a masters degree in “hey let’s give this a shot,” but (assuming my theory is correct) I don’t think we could have seen such an event coming where Turbine would be actively drawing subscribers from Codemasters.
Hopefully this works out for Turbine, and LOTRO worldwide. More on Lord of the Rings Online as it appears.
It’s time for another weekly “When Is F2P Coming To Europe?” update. Unfortunately, not only is there still not estimated time, Codemasters announced last week that they would be unable to sustain the Welcome Back promotion that LotRO Europe had been enjoying up until this point, although the 5% bonus promotions will still pop up from time to time. The following was posted today on the European forums.
Dear players,
Whilst we don’t have any dates or concrete information to share with you as yet, the good news is that it looks like the major challenges we were facing are nearly resolved and we will be moving forward with the next step of Free to Play implementation for the European service shortly.
At this stage we are optimistically looking to have plans finalised sometime next week at which stage we will be able to give you more solid dates of when we hope to proceed with the launch.
As always we thank you for your patience and do apologise for the continued delay of this launch.
You can sticky up that link for direct updates, and hopefully Codemasters will remain on track for next week’s burst of information. MMO Fallout will continue your weekly updates on Codemaster’s transition to free to play. In the meantime, European players have been playing on the North American servers. There are, as of yet, no IP restrictions on creating an account and signing in, although you will need the North American client.
October here on MMO Fallout is all about free to play (a topic I intend to touch upon this month) vs pay to play, but I wanted to start this month off by giving an analogy between the two systems. By this point, I don’t think anyone takes free to play verbatim, as in not having to pay to play the game. Nowadays, free to play generally means supported by some form of VIP subscription (freemium), cash shop, or combination of the two. There is something to be said about the real meaning behind free to play, but that is a discussion for another day. Today, I want to make the food comparison between free to play and pay to play, to give a better understanding as to why both systems can coexist in a game like Lord of the Rings Online or Everquest II.
When thinking of free to play, the first thing that comes to mind is likely cash shops. A free to play game is more akin to entering a restaurant with a free entrée coupon. You are enticed because you’ve always wanted to try that chicken souvlaki, and this is your perfect opportunity. Now, unless you go the cheap route and ask for a glass of water, odds are you’ll be getting a drink. I hear nothing washes down souvlaki like a good glass of red wine, but some of you might go for a soda, or perhaps a glass of milk (who drinks milk with dinner?). Either way, you’re up to a couple bucks on the table. The cute waitress asks you if you’d like an appetizer, and you are rather hungry thanks to your breakfast/lunch of the leftover lasagna someone left in the fridge, so you opt for the endless soup and salad bar. Finally the waitress gets your souvlaki order, and asks you if you would like to add any side dishes. Before you know it, your free Souvlaki entrée is now a meal consisting of soup, salad, red wine, roasted potatoes, grilled asparagus, that free cup of water, and a nice strawberry mousse for dessert. You walked into the restaurant preparing to be a cheap-ass, and now you’re looking at a $20+ bill. But the souvlaki was free.
That is essentially free to play in a nutshell. If you find a game you truly enjoy, odds are you’ll find yourself spending cash on it faster than you can even keep track. A few dollars here, a few dollars there, and suddenly you’re paying more than subscribers are paying on their pay to play games, only they don’t have the core game to go back to once they stop payment, and you’re having fun while you do it.
Subscription games, on the other hand, are like an all you can eat buffet. You throw the guy at the counter your ten bucks and sit down to four long tables of ever-replenishing food. Sure you would never pay money to eat those tiny octopus that are on the table, but why pass up the chance now? In the mood for chicken? You can have your choice of chicken, honey chicken, sweet and sour chicken, chicken wings, chicken fingers, barbecue chicken, roasted chicken, and that’s just one section of the table. Grab a slice of pizza, then a bowl of soup if you feel like it. Fill up your plate with barbecue ribs and crab legs, then head back for roast beef and potatoes. Just don’t leave anything on your plate, or you’re in for a long talking to about starving children in China. All in all, the buffet may not have your souvlaki and a drink like red wine will cost more than the included soda, but overall you can fill up whether you are among the sampler (try a little of everything) or the “the world is going to end tomorrow, I’d better store some body fat,” kind of person. The only difference is that here the tray of crab legs isn’t bum-rushed and cleared out in two seconds.
Subscription games allow you to try it all without having to pay extra. For the most casual of the bunch, you might be paying more than you are getting out of it, but the choice and availability of options makes paying the extra bit worth it. The hardcore will feel like they are eating like kings for the cost of eating like a peasant, and will clean their plates sucking down each and every bit of content that can fit into their gaping maws.
Neither system is intrinsically better than the other. With the free to play option, you are able to get your core gameplay, and still spend a few bucks on extras tailored to what you want, and can even save money over the monthly costs of a subscription game. On the other hand, subscription games offer you extras you might not have considered on the free to play game, and can open your eyes to features you may have missed out on or brushed off as unnecessary because they cost a few dollars.
Now: Does anyone know a good souvlaki restaurant in New York? This article is making me hungry.
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Earlier this month, Lord of the Rings Online went hybrid-cash-shop in North America, with Codemasters’ European venture trailing behind due to perceived issues regarding preparation for this enormous event that would undoubtedly bring a major influx in population to the lands of Middle Earth. Earlier this month, Codemasters issued a release stating that they were aiming for the end of the month (September), but not to quote them on that estimation. Until that time, however, Codemasters has opened up all old accounts, granted a 5% experience boost, and have opened up free travel.
Well the end of the month is here, and if a notice from Codemasters is anything to go off of, the free to play launch is not coming today. Earlier last week, Codemasters updated their thread once again with a statement that the transition will not be coming for another couple of weeks. Until then, of course, European players can still enjoy either their own servers, or playing on North American servers.
I’m starting to think Europeans got the better deal with this delay. Assuming you’ve been following LOTRO’s transition to free to play cash shop, you are well aware that Codemasters has delayed the transition since Turbine moved the North American servers over ten days ago (the 10th). What you may not be aware of is that Codemasters has set up a free play period for the duration of this transition, opening up old accounts and inviting new players to this period with the “trial” account system.
To be quite frank, this sounds like a better deal than the American players are getting on the US server. Sure, the cash shop might be down, but doesn’t this mean that players (for the moment) have access to the whole game for free? Obviously not the expansions they don’t own, but the other restrictions that free accounts under the new system have. If anything, being a European player of LOTRO makes now the best time to get into the game, and experience as much of the whole initial game for free before your account turns into a basic, and you’ll know which features are worth paying for when the full free to play experience rolls out.
I might be missing something, but to me it sounds like “Sorry the official cake, which you’ll have to pay for the icing and more than once slice, has been delayed. Have this unofficial cake while you wait, we couldn’t make it official because the period at the end of the lettering is actually a comma, but otherwise it’s the same cake. You can eat the whole thing while you wait.”
Is it too late for Turbine to delay the free to play?
Cheapskates will not enjoy F2P hybrid games. The point is not to make a quality product that costs millions to make and then allow everyone to run through it for free like charity. It is designed to make money.
You can either sub and avoid all the hassles. Or you can pay here and there to get past certain hassles. Or you can grind points in game to not pay a cent and get past hassles. The choice is up to you. But people expecting to have a game that they could just run around in and level all the way up etc. without having to either pay or grind are insane.
From the MMORPG.com forums, this one has been passing around for a couple weeks now, but I’m going to attribute it to user Snarlingwolf. Why? Just because.
Following our announcement on Wednesday regarding the delay of Free-to-Play in Europe, we can now provide you with a further update as to its status. It’s not good news I’m afraid. We are currently anticipating a delay of more than a week, potentially launching around the end of the month, and are still not in a position where we are able to confirm an exact date.
As you know, we were tracking a launch date of 10th September and up until recently thought this was still achievable; however, due to some major obstacles this date is simply not possible. Many of you have asked for a detailed explanation as to why this has come to be and why there wasn’t very much notice of the delay. Regarding the implementation challenges we talked about, the good news is that our Store and new servers are just about ready to roll, barring some final, live stress testing that needs to be performed.
We understand this is disappointing for you, more so because of our lack of communication in the earlier part of the week coupled with the last minute bad news. As the situation was changing literally from hour to hour, we weren’t in a position to tell you anything with any stability to it.
As we work to bring Free-to-Play to launch here, all eligible players will still continue to accrue loyalty rewards as per the rewards table on the website. We’re also laying on a bunch of your favourite live events on all servers starting next week and we’re introducing a community competition to allow you to take out your frustration on us and win some great prizes in doing so. We know this won’t substitute for the new Store and Enedwaith, but maybe it will make things a little more fun for you as you wait. Look out for announcements on all of these things within the next few days.
As always, thanks for your support and patience and a particular thank you to all of you who took the time to send us personal messages, those were awesome and really appreciated!”
So no free Lord of the Rings until possibly later this month. Isn’t it about time Turbine took Lord of the Rings back under their watch?