Icarus/Gamersfirst Chatting on Ustream


A lot of people turned out to MMO Fallout today looking to see what the big announcement for Fallen Earth was, and now that I’m out of work I can tell you. In a ustream transmission today, Icarus Studios announced that Gamersfirst will be taking over Fallen Earth. I’ll wait for you to wipe the soda off of your computer screen.

Fallen Earth is set to come back at 11pm.

8:00 Transmission has begun.
8:06 “This is not a change we’re going to be making immediately. We are transitioning our servers and working on our hardware and solidifying that aspect.”
8:10 “Fallen Earth dev team will continue developing Fallen Earth. Business as usual.”
8:12 Multiple passenger vehicles coming out, you can quote as “really fucking big.”
8:13 Servers will be located on the east coast.
8:14 Factions are going to matter.
8:20 More sandbox oriented features.
8:30 All discussions on free to play are hypothetical, but Icarus has said that the cash shop would be as far removed from essential gameplay as possible, citing pay to win as a “dick move.”
8:41 The official corporate response to “will we be able to lease weapons (ala APB)” is “fuck that.”
8:44 There will not be destructible terrain, however player buildings can be destroyed.
8:57 I don’t think there are any more questions relating to the transition that can be answered so I’ll leave it here.

What Happened This Week: 4/15-4/21 Edition


This weeks question is for those of you who have quit an MMO (so virtually all of you). What level of interaction do you keep with your estranged title? Do you forget all about it and move on to your next title of choice, or are you one of those people who turns on jihad mode and begins a crusade to bring the game and company down because they did something that caused you to quit? Do you keep watch to see if they improve upon what made you quit to begin with, or is it a matter of once they lose your interest, it’s gone forever?

I can’t explain my interest in Hellgate Global. When I played the game at launch, I wasn’t too interested in it. In a way, I had the same reaction to Hellgate as I did with All Points Bulletin, in that it was a shooter/sword/RPG that tried to combine the best of both worlds, but ended up not doing either in a unique way. Essentially, it was Diablo, but played from a different perspective, and I lost interest in the same fashion I lost interest in Diablo: Going through similar looking dungeons (often the same dungeon several times for different missions) over and over again. And yet, I’m signed up for the beta. I could not give a single valid explanation why, other than that I paid the money for the boxed copy.

1. Yoshi’s Cookie: I Admire the Final Fantasy XIV Team

Say what you want about Final Fantasy XIV and odds are your complaints are very valid. What you can’t say is that the current development team, lead by Naoki “Yoshi” Yoshida, lacks motivation. Reading the producer’s letters, I can’t help but admire the devotion and passion that Yoshi and his team have put into Final Fantasy XIV in the past few months. Development has been steaming forward, with a ton of needed updates to turn Final Fantasy XIV into a viable product. FFXIV is functionally a great game, but it needs content and direction so players are doing something other than grinding exp and taking up the same leves over and over again.

What Yoshi has proven is that the team is not above slashing content that doesn’t work, or making drastic changes to other content. Among the updates in the works are the complete removal of physical levels, reworking the battle system, changing the job titles to be more recognizable, introducing grand companies and an achievement system. You can read the list of planned and currently in-the-works updates here.

2. Omali, Why Do You Hate Gamersfirst So Much?

I don’t have a personal grudge against Gamersfirst, I just have very low confidence in the company’s ability to police their own games, mainly because the company has absolutely failed to police their own games. The titles they do maintain are filled to the brim, as I’ve said before, with cheaters and gold farmers. So although I’d like to believe Gamersfirst when they say they have the cheaters all figured out, that’s exactly what Jagex said about gold farmers in Runescape, and I have the feeling Jagex has better resources for catching cheaters than G1.

Those of you who frequent MMO Fallout are well aware that I refuse to join in on the “I hope ___ game fails because I hate ___ company” trash that populates video game forums, and that it’s rather rare that a game comes out that can be labeled purely garbage. Just to name a few examples, DC Universe is a game I harp on, and my issues are not in the gameplay, but its longevity. The original All Points Bulletin had a lot of promise, but needed a real identity as either a shooter or an MMO, but not both. Earth Eternal had less bugs than any other game I’ve ever played but had almost no content outside of kill quests.

I want All Points Bulletin to become Gamersfirst’s big title that will come out and virtually lobotomize all of the cheaters that Realtime Worlds never dealt with, that will inspire the company to run the gold farmers out of their other games. If they are unable to, hopefully Gamersfirst will be able to survive the disappointing reception. Realtime Worlds didn’t.

3. Let’s See Some More Games Revived.

Let’s go over some titles, shall we? Earth Eternal is being revived by a Japanese company, APB by G1, Star Trek Online was revived by Cryptic, Gods & Heroes is entering closed beta under Heatwave Interactive, T3fun is bringing back Hellgate London, and there are probably a few more I can’t think of right now. If The Mummy can get an MMO deal, I want to see some of these other defunct MMOs come back.

I want to see Tabula Rasa brought back, because with all the changes that the developers made in the two months before the game shut down, a lot of the community’s problems were fixed, albeit too late. Shadowbane should be brought back now that the existing version wouldn’t suffer the same problems of the original run (remember the Shadowbane reboot?), and would be run by a single, stable company. I want Dungeon Runners brought back as a free to play title with a cash shop, so the game can financially support more than three people. But above all, I want Tabula Rasa brought back, so I can shoot Richard Garriot in the face with a level 40 shotgun for allowing his team to screw the game two ways to Sunday.

4. I Don’t Have Autism.

The reason I set up MMO Fallout is because of my fascination with the business side of the genre. This is one of the few sections of the gaming industry where a company can’t just throw a game into the open, occasionally lower its price, and then get to work on the sequel. Currently, I feature over 70 MMOs on the category list, including news for games I don’t list (Guild Wars among them).

I noticed a surge in this after Minecraft really gathered steam, and that’s the amount of people who are equating what they see as hard work to autism, and I’ve had a few people asking me if I have autism. First of all that’s an incredibly offensive thing to ask someone, and as a random person on the internet it’s none of your damn business.

Next, I want to make something clear about MMO Fallout. I have a job, I work around generally between 25-30 hours a week at my retail job that I’m using to pay for my car and insurance. I subscribe to, at most, two MMOs, by virtue of my own wallet and time. Writing articles for MMO Fallout takes up a couple of hours of the day at most, spread out throughout my free time. So I wouldn’t call MMO Fallout my “second job.” More like a hobby I’m using to get myself trained for my ultimate end-game (as you’d see in my about page, talk radio).

5. Taking MMO Fallout To The Next Level

I’m going to start trying to get some interviews with different developers. When I call MMO Fallout a hobby, that doesn’t change how serious I am with expanding this website into something bigger. I have a lot of ideas on what I want to do with this blog, and simple text based articles aren’t going to cut it.

APB Reloaded: Thank You, Cheaters!


Reading K2 Networks (GamersFirst) talk about cheaters reminds me of the black knight scene from Monty Python and the Holy Grail. Even though King Arthur continues to hack the black knight apart, limb from limb, he continues his volley of verbal assaults at Arthur’s ability with a sword, to the point where, in defeat, the knight offers a draw.

In an alternate reality, I might be complacent with Gamersfirst’s handling of cheaters, but given their work in titles like Knight Online (which is full to the brim with cheaters, bots, and gold farmers), my hope for APB’s future is on uneven grounds. Of course, if you go by Gamersfirst’s words, back when Realtime Worlds was still running All Points Bulletin, the company had the information to ban the high number of cheaters, but simply chose not to enforce the rules. The implication being that the new host will be enforcing the rules.

With the latest K2 Networks blog, the APB team has offered a thank you to the cheaters for providing them with useful information.

For the past 3 weeks we have been watching and observing user behavior in Closed Beta. We’d like to extend a “thanks” to the 60 odd players that have been toying around with various hack tools (about 0.4% of the players). Thanks to your hard cheating work, we are now much better equipped to deal with you going forward. How? I guess you will find out.

I wish GamersFirst the best of luck with APB, and I will be there when the game comes out. Unlike their other titles, however, APB isn’t going to survive if it is filled with cheaters. The first failed launch should have been enough of an indicator.

GamersFirst In Scotland, Cryptic Deja Vu.


Who wants All Points Bulletin: Reloaded? Scotland wants APB: Reloaded. So much so, that Scottish Development International offered a cash incentive for K2 Networks to open up an office in Scotland, as well as a two hundred thousand in “regional selective assistance” from the Scottish Enterprise development agency, in order to set up shop. Well, K2 has bitten the line, and opened up a new office with the intent to hire 22 people, with future expansion.

This is where the story gets weird. Gamasutra notes that the General Manager of the new office is Michael Bonafice, previous IT Director at Realtime Worlds. In addition, the location itself isn’t too far from the old Realtime Worlds offices. The CEO of Reloaded Productions, the subsidiary of K2 Networks, and the team that are working on the APB: Reloaded relaunch, said:

“After visiting Scotland, meeting some extraordinary game development professionals and also seeing the Scottish Government’s enthusiastic support for creative and technical ventures, we decided to invest in a Scottish team focused on the core game engineering and key creative design tasks.”

APB: Reloaded is already showing major interest, especially in the ongoing beta test. If K2 are wary about the relaunch’s potential, they aren’t showing it. Then again, Realtime Worlds opened a new office right before their launch, too.

GamersFirst Show: Episode 1


There is something to be said about this video from GamersFirst. If I had a nickel for every time I didn’t laugh during this show, I’d put those nickels in a sock, give that sock to Hal Sparks, and sit idly as he uses it to beat Jonenee Merriex for yet another spin-off of Talk Soup, minus the funny.

APB Closed Beta Incoming, Still No Earth Eternal


 

Adorable.

All Points Bulletin and Earth Eternal shut down around the same time last year, give or take about a month, and since then only one of the two has been getting much of any news coverage, and that tile is not Earth Eternal.

Over on the APB front, K2 Networks has been putting out regular blog updates on how the company is planning on dealing with free players, cheaters, private servers, and more. The latest blog post details hopes for a late-February launch of the APB closed beta, although any difficulties may extend that date into March. Closed beta details will be listed next week, but those of you tech-inclined folk may find some interest in the rest of the blog, detailing what K2 is currently doing to get the game back up and running.

Meanwhile, we’ve heard nothing new out of Earth Eternal. Neither the game’s Facebook or Twitter have been updated since around September, although off-site reports indicate that the game has been sold to Time Warner and will be rebooted sometime early this year. I am somewhat disappointed to see the lack of news out of Earth Eternal, especially since the buyer has never officially come out and announced themselves.

With All Points Bulletin, Earth Eternal, and hopefully Hellgate: London being brought back this year, who knows? Perhaps 2011 will be the year of MMO necromancy!