Belgium Criminalizes Certain Lootboxes, Sends Threat To Developers


The first answer to any question of “is this legal” is “where?” Belgium has joined the growing list of countries to declare that lootboxes, in some fashion, constitute an illegal form of gambling. The Belgium Gaming Commission determined this week that FIFA 18, Overwatch, and Counter Strike: Global Offensive violate its gambling laws and has demanded that developers remove them with the threat of large fines and remarkably even prison sentences if their demands are not met.

Belgium’s Gaming Commission in its notice specifically directed at the following types of monetization. Please note that the below has been translated into English.

  • Emotional profit forecast: uncertainty loot box is linked to profit forecast;
  • A player may think that the purchase of a loot box gives an advantage, which is not always the case
  • Confusion of fiction and reality: well-known real people promote the most expensive loot boxes;
  • Use your own coin system: for a real amount, players can buy in-game coins;
  • Apparently infinite methods to deposit money on player accounts;
  • Hide from the random generator or at least its opacity.

It does not appear that any explicit timetable has been set for removal of said loot boxes.

(Source: Belgium Gaming Commission)

Stellaris Director Blames Sexism For Poorly Received Voice Actress


Stellaris is attracting controversy over a recent trailer showcasing voice overs coming in a future update. While the video itself (above) is pretty uncontroversial, the response is. Response to the militarist voice has been rather negative, with members of the community remarking that the gravely, snarling voice sounds out of line with what players expected from a militarist, with some speculating on the single line simply being a bad script or poor directing.

Rather than take the criticism at face value, Stellaris Game Director Martin Anward instead ignored the negative response as anticipated sexism toward the “aggressive-sounding woman,” stating the following:

Let’s just say that having some men on the internet being upset about an aggressive-sounding woman was not an unexpected development.

For the record, here are a handful of responses to the Youtube video. MMO Fallout went through eight pages of responses before Wiz replied and couldn’t find one instance of complaints toward the Militarist voice being a woman.

Not a fan of the militarist one, but that’s just me.

for instance the militarist one, she sounds like she’s about to scream “blood for the blood god!”, which very well might be what player has in mind when designing his empire,
but fanatic militarist empire might be much more about war, tactics and discipline than about bloody combat.

Kinda wished the militarist actress sounded more stoic, deliberate, and overall “commanding”. She sounds more like the leader of space orcs than the admiral of a death fleet.

The militarist voice is not just annoying, it is stupid and a bit offensive. Who thinks that militarists should sound like insane Marvel Comics supervillains instead of, you know, actual professional military persons?

Honestly, I’m probably going to offend someone, but as soon as I heard the militarist one, I wanted to puke. It’s just too much. If we’re going to hear this repeating over and over again during gameplay, it’s going to be way too distracting and out-of-place.

Anward’s claim of sexism doesn’t meld with, say, the Utopia trailer which features an “aggressive-sounding woman,” yet did not receive similar complaints.

To be clear, what I am saying is not that the Militarist VO is perfect and beyond all critique, what I am saying is that we had a script for the Militarist VO that called for a more ‘crazy’ approach, and we picked the actor (after auditioning both male and female voices) that did the role best, knowing that picking a male voice would have been a safer bet no matter the quality of the actor. So it’s a bit amusing, like I said, to see the backlash and the absence of self-distance and self-reflection coming with it, because we *knew* this would happen and chose to pay that price.

So Anward admits that they purposely wrote the character to be ‘crazy,’ but the negative response over the character being crazy is apparently due to sexism. Anward also completely ignores that the strategy genre has had a long list of “aggressive-sounding women” playing the role of military advisers, from Civilization to Alpha Centauri and Command & Conquer who are well received by the gaming community.

2017 Predictions for 2017: 2017 Edition, Part 2: Let’s Throw Everything at the Wall


Since I’ve managed to once again push the new year predictions until it’s actually the new year, it’s time to throw everything I have in the old portfolio onto the table and get it all out of the way at once.

  1. The World of Warcraft Nostalrius successor will become a huge item among its community, bringing in thousands upon thousands of concurrent players. Blizzard will send a cease and desist order which the operators will ignore until they receive notice that they are being sued. Around that time, Blizzard will announce the Pristine Servers for WoW.
  2. Laura K Dale will continue leaking Nintendo information leading up to and beyond the release of the Switch. Behind the scenes, Nintendo will conduct major internal investigations to figure out who is giving her this information. It will turn out to be a friend of the fired employee Allison Rapp.
  3. Steam will officially hit the level of a premium television package: Hundreds of channels but only a fraction of it worth watching.
  4. Firefall will first announce that the console version is cancelled before revealing that the PC version is shutting down either simultaneously or a week or two later. Nobody will be surprised, however the last few hours will draw in a lot of people to watch the world burn.
  5. Pathfinder Online will shut down, the press won’t notice for a month and by that point most won’t bother covering it.
  6. The SAG gaming strike will come to an end with both sides making concessions. Gamers who previously took a side will go back to not pretending that they are concerned about people in the industry.
  7. Trion Worlds will launch a new game, expansion, or major update to one of their games, resulting in the servers being unusable for close to a month. People will continue to be surprised that Trion Worlds can’t handle launching anything. This will happen multiple times.
  8. Phantasy Star Online 2 still won’t come to the west.
  9. For that matter, other MMOs that the west wants will launch in Korea/China, flop because the local audience isn’t interested, then never come anywhere.
  10. More games will be re-released as HD remakes, but a lot will include extras like concept art, arcade modes, and bonus content. People will be annoyed at the idea of buying the game again, but will admit that the $20 isn’t a high price and the concept art is pretty cool.
  11. Developers will take a cue from Call of Duty and release an HD remake only to add microtransactions weeks after launch. Unlike Call of Duty, they don’t have as many bridges to burn.
  12. Resident Evil 7 will release and become the first major VR title to really “pull it off.” A streamer will admit live on camera that he just literally crapped his pants, he might even show the camera only to be banned by Twitch. (Source: https://www.youtube.com/watch?v=5pZNC7wQekk)
  13. South Park will release and be pretty good, but some gaming journalists and TV media will use it as a club and beat gamers over the head over a prolonged poop joke scene.
  14. Activision will announce that they are considering pulling an Ubisoft and holding off on future Call of Duty releases until they can figure out what is going on. They will deny that it has to do with the series plummeting in sales.
  15. No Man’s Sky will continue to update and add in features that should have been available on launch. The game won’t see much of a bump in users.
  16. Bulletstorm will release and sell a negligible amount of copies thanks to its high price. It will go on clearance at Gamestop within a couple of months and Randy Pitchford will call gamers entitled and cite the Duke Nukem cameo as a reason that the game is worth $50. Gearbox may or may not reveal one of the few games anyone actually wants from them: Borderlands 3.
  17. More video game movies will come out, they will under-perform and most people probably won’t be aware that they ever hit theaters.
  18. Daybreak Game Company will become the new foster home for wayward developers, picking up publisher rights for independent companies. New tiers will hopefully be added to the all access pass allowing you to play their games for a higher, but still cheaper, price.
  19. Valve will continue to get sued, and lose, over its refund policy in countries that are not America. Expect the policy to get incrementally better worldwide.
  20. More governments will start to pay attention to gambling in games, forcing rules like revealing lockbox odds and restricting who can participate. Gamers will fully realize that lockboxes are worthless investments.
  21. Troll games will become even more prevalent. Steam Greenlight will be marred in yet another controversy as a Ukranian developer uses the platform as a method of laundering money.
  22. Yooka-Laylee will launch and while it won’t recreate the nostalgia of Banjo Kazooie perfectly, it’ll still be a great game. The most ardent of purists will find some reason to complain.
  23. Another game will launch following a blatantly misleading advertising campaign. The press will call gamers entitled after nobody buys it and the advertising standards will find the developer not guilty because old men working in a bureaucratic office don’t believe that dozens of interviews and demo reels constitute advertising.
  24. Another few survival games from ex-developers who claim to have worked on STALKER: Shadows of Chernobyl will head into early access.
  25. Star Citizen will miss its release dates. All of them.
  26. Camelot Unchained will launch and rather quickly drop its mandatory subscription because that system only works for a small number of titles. They will initially deny that the new system is free to play.
  27. Conan Exiles will launch and be pretty cool. The general consensus at Funcom will be that wasting money on another giant MMO isn’t worth it.
  28. Darkfall: New Dawn and Darkfall: Rise of Agon will launch. One will cannibalize the other and possibly die itself because the original Darkfall was a commercial failure.
  29. Paladins will change its name to WatchOver, Hi-Rez will continue to deny any inspiration from Overwatch.
  30. H1Z1 will bring on new lead developers, multiple times, with Daybreak announcing each time how committed they are to developing both versions.
  31. I will write a negative article about an indie developer who will email me with a not very subtle threat of lawsuit. He will immediately back down when I CC my attorney.
  32. John Smedley will announce that he has joined a new startup. Their first game will be a sandbox MMO. (Source: http://www.gamesindustry.biz/articles/2017-02-15-amazon-hires-john-smedley-to-lead-new-san-diego-studio)
  33. An indie developer will release a game that he genuinely thought was good. It won’t be, he will have a mental breakdown and pretend to have been a troll all along.

As always, I will revisit this list at the end of the year to see what I managed to get right. Until then, may the force be with you…or something.

It Is Now Illegal To Make Game Cheats In Korea


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Making and distributing cheats for games is a great way to get sued, providing you poke big bears like Epic Games or Blizzard, but while developers have taken down cheat makers through injunctions and by playing the copyright laws to their advantage, there isn’t a law on the books that specifically states “thou shalt not make cheats,” and violating a company’s terms of service isn’t a criminal act. Until now, at least, but you knew that from the title of this article.

According to a report circulating from PvPLive, you can now be punished with a maximum of five years in jail or $43 thousand in fines if caught distributing cheats (aimbots, scripts, etc) for video games in violation of the company’s terms of service. Yes, making cheats is now a criminal offense.

The newly altered law raises a lot of interesting questions with regard to the burgeoning (and rather profitable) cheating scene, like how the courts will deal with cheat makers who live outside of the country, or how far reaching a developer can go in having conduct that they don’t approve of punishable by the court system.

[Rant] You Couldn’t Lie Like This In Other Industries


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Let’s start this piece by making a bold statement that I’ve repeated to no end on Twitter: The gaming industry is the only one where you can outright lie to customers and just blame the fact that you were really excited to talk about it. This isn’t the first time I’ve made such a claim and it certainly won’t be the last, as we are talking about an artistic medium and artists are nothing if not passionate about their work. They also tend to be horrible planners and businessmen.

But it stands to reason to say that the creative minds behind some of the biggest disappointments of the past decade need to do one simple thing: shut up. Either build a script before you go talk to the press or stop talking to the press, because while people like the fact that you talk off the cuff and don’t sound like a PR marketing person, they only like it at the time you’re talking. When the final product comes out and most of what you’ve said turns out to be at best exaggerated and at worst a blatant lie, you only go so far as to damage your personal reputation and that of the company you are representing. Acknowledge the problem and stop it.

It is terrible, because a lot of the games that get caught up with this are actually good. The Fable series is amazing, but a long series of false promises virtually guarantees that Peter Molyneux will go down as one of the industry’s most prolific liars above one of its most seasoned veterans. Bioshock Infinite was a fantastic game, but that doesn’t change the fact that early trailers were outright falsehoods, cutscenes featuring nonexistent content cleverly disguised as actual gameplay. As we found out much later on, the Duke Nukem Forever trailer we saw in 2001 was a total lie, the game didn’t really exist.

An even greater crime when the developer/publisher continues to push the lie past the point of launch. The most famous example of this discussed here at MMO Fallout is the 10% discount for ArcheAge patrons. This feature was promised only for Trion Worlds to move the goalposts, claim that it was never intended for inclusion at launch, lied about it being advertised at all, only to change the narrative again and drop the bonus after the game had already been out. As we later learned, nobody had bothered to figure out if such a discount mechanic was even compatible with the store, not that it stopped Trion Worlds from promising it in the time leading up to and following ArcheAge’s launch. Also no refunds.

Gabe Newell, a man whose closet isn’t free of its own skeletons, summed up perfectly why you should never try to lie to the internet:

‘Don’t ever, ever try to lie to the internet – because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.’

For gamers, nothing raises a red flag quite like the phrase “actual game footage.” In recent years this term has come to mean exactly the opposite. For Ubisoft, you can bet your money that the game will be nowhere near as graphically impressive as the “actual game footage” demo showed at the previous year’s E3. For Peter Molyneux’s titles, you can expect that the more outlandish features, aka the ones Molyneux brings up in interviews, won’t actually make an appearance in the final product. Aliens: Colonial Marines lied about everything from the graphics to the animations and gameplay, honestly the list goes on Forever.

And before somebody brings it up in the comments, I’d like to address the burger analogy:

the-stark-difference-between-advertised-fast-food-items-and-reality

We accept, although I don’t, the fact that a fast food burger doesn’t look like it does in the advertising for one simple reason: They are cheap, mass produced physical goods, and cobbled together by minimum wage teenagers, some of whom can barely comprehend that “no pickles” doesn’t actually mean “extra pickles.” Barring employee error in making said sandwich, however, you can also expect that if Burger King announces its A1 Whopper, that the Whopper will have A1 sauce on it. You don’t order your food only to find out that while the company kept the A1 name and the menu clearly shows the sauce, there is no sauce, and the manager tells you “oh sorry, that was actually a prototype build of the A1 Whopper and we removed the sauce since then. No refunds.”

And that is exactly the problem with the gaming industry, while minds like Peter Molyneux and Sean Murray spend years talking up their games with vague promises and hype, at no point do these men ever come out and make the disappointing announcement that no, No Man’s Sky actually won’t support landing on asteroids. Instead, these men make their rounds in the press and drop promises of all sorts of goodies, of which they are presumably aware on some level that they cannot guarantee will make it into the final product, and then leave it at that. No follow up, no ‘hey this didn’t work out,’ no nothing. If we are lucky, we might get an interview a few months down the line after launch explaining why so many promised features were cut. If we’re lucky.

Other times we receive the standard condescending remark. Situations change during development, this is your fault for presuming that my detailing all of the cool things we had in the game meant that those cool things would actually appear in the game. Did I not say that they were cancelled? My bad, no refunds.

So I have to chuckle whenever I see a developer on Twitter wondering why the games industry has such a hostile relationship with its customers, one that the industry has fostered along with the “do your research” culture that we currently live in, one that I absolutely despise. And who can blame consumers? You can’t trust the lead designers because they get really excited and thus can’t be trusted to give an honest or realistic description of the game. You can’t trust E3 demos because the game will either be dramatically downscaled graphically or show off prototype features, without explaining that they are such I might add, that won’t make it into the actual release. You can’t trust press previews because of day 1 patches, early builds, and the increasingly common process of pushing street dates as close to launch as possible. And you can’t trust the developer’s own videos in the year or even months leading up to launch because the demo was on an older build of the game and you’re a moron if you honestly thought that the final game wouldn’t remove some functionality or would look as good.

The only thing you can do is to stop pre-ordering altogether because, at this point, nothing said prior to a game’s launch can be taken at face value anymore. The indecisiveness and blatantly misleading nature of the gaming industry has made it impossible to trust even the most innocuous statements at this point like, will the game require PS Plus or will it go free to play or do I need to buy this starter pack to get access? Even after launch, you can’t trust developers to stick to their word, and MMO players would need a lot of hands to count the times a director or community manager has promised us that their game would never go free to play, that the cash shop would never sell non-cosmetic gear, that players would never be able to gain an advantage with real money.

What a wonderful way to interact with your community, on the common understanding that you have no obligation to realistically portray your game and that the consumer should from the start be under the impression that you’re either exaggerating or outright lying about features in order to sell a product. I have bad news for the industry, the ‘too bad so sad’ days of selling your games on the grounds that the customer has no avenue for compensation once they’ve opened/downloaded the game is over, it is over on PC and judging by how Sony has handled No Man’s Sky, it’s soon to be over on consoles as well. And if you don’t like that, just wait until the courts really get involved. Because they are. They definitely are. Oh boy are they.

Other than that I have no opinion on the matter.

Default Subreddits Going Dark, Protesting Administration


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Reddit users are revolting, again, in what seems to be a never ending string of controversy around the community-driven website. The latest smoking gun, the removal of a popular Reddit employee. Victoria Taylor is a name many of you have come into contact with, especially if you’ve attended any of Reddit’s celebrity Ask Me Anything events. Taylor was the Director of Talent at Reddit, managing celebrity AMA’s and ensuring the events ran smoothly.

At least she did, until the /r/IAmA subreddit was taken private with the notice that Taylor had been let go from her position with no notice. In response to the sudden change, numerous subreddits have gone dark, including those listed by default on the Reddit homepage. /r/gaming joins the ranks of other default subreddits going dark in protest, including /r/videos, /r/askreddit, /r/movies, /r/science, /r/books, /r/history, /r/art, /r/gadgets, and of course the first group, /r/IAMA.

The messages on each subreddit is virtually the same:

Due to an unexpected Reddit administrative personnel change /r/gaming joins a group of default subreddits going dark temporarily in an effort to resolve the situation. Our apologies for any disruption this may cause.

The list of subreddits continues to grow, with subscriber bases ranging from a few hundred to several million. How long they plan to stay offline is another topic for another day.

(Source: Reddit)

Korea Halts Facebook Microtransactions


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Way back in 2011, I talked about the Games Rating Board in South Korea, and how the government organization was investigating certain video games to determine whether or not the virtual lotteries were in violation of the country’s strict anti-gambling laws. Fast forward to 2014, and South Korean gamers woke up to find that many of their Facebook games are currently unplayable. The Games Rating and Administration Committee has placed a blanket ban on all Facebook game payments, pending individual approvals by the board. Developers will have to submit their games and pay a fee to have them approved by a panel. Games found in violation of South Korea’s anti-gambling laws will presumably be rejected and banned in the country.

(Source: Latis Global)