
This is one of those times I must issue an apology: Saturday, May 8th, I issued an article (partly in sarcasm) that Alganon’s press releases may be clones of The Old Republic, owing to the following similarities in notation:
But, there is just slight similarity between the following press release on the Alganon website from April:
“Traditionally, massively multiplier online games have been about three basic gameplay pillars – combat, exploration and character progression,” Derek Smart continued. “In Alganon, in addition to these we’ve added the fourth pillar to the equation; a story. We delivered a fun, immersive adventure that gamers expect in a top quality massively multiplayer online game. To top it all off, we’re not done yet. A whole new adventure with new updates will follow soon, starting with a consignment house, new classes, PvP and much more.”
And the following from Bioware on The Old Republic from 2008:
“Traditionally, massively multiplayer online games have been about three basic gameplay pillars – combat, exploration and character progression,” said Dr. Ray Muzyka, Co-Founder and General Manager/CEO of BioWare and General Manager/Vice President of Electronic Arts Inc., “In Star Wars: The Old Republic, we’re fusing BioWare’s heritage of critically-acclaimed storytelling with the amazing pedigree of Lucasfilm and LucasArts, and adding a brand-new fourth pillar to the equation – story. At the same time, we will still deliver all the fun features and activities that fans have come to expect in a AAA massively multiplayer online game. To top it all off, Star Wars: The Old Republic is set in a very exciting, dynamic period in the Star Wars universe.”
Due to unconfirmed reports, I was unable to fully verify that the message did indeed originate from Bioware, and for that I must issue a correction. As Derek Smart dutifully noted, the press release did not copy Bioware from 2008, but John Smedley from 2004.
“Traditionally, massively multiplier online games have been about three basic gameplay elements – combat, exploration and character progression. In Everquest 2, we’ve added a fourth element to the equation; a story“
So again, please accept my apologies for noting that the speech was two years old, when I should have noted it as six years old.
On the next episode of Feeding the Alganon Trolls, we answer all of your ambiguous, inflammatory questions: I don my miners hat and hazard suit and descend into the furthest depths of hell to locate Derek Smart’s home town.