[Column] The Death Of Out-Of-Genre Subscriptions


hellgate 2015-08-05 22-36-58-74

I casually refer to the 2009 – 2010 time span as the Suicidal Subscription Pact, where business logic in gaming decreed that subscription fees must be tacked on to genres that had previously been available for just the cost of the game. The time marks one of the last eras of businesses unsuccessfully copying functions from World of Warcraft without even the most basic understanding of why they worked, in this case taking the subscription fee with no idea on why World of Warcraft justified a continuing payment.

Now MMOs are no stranger to subscription fees, even if only a small minority manage to hold on without going free to play or shutting down, but the years I’m referring to point toward a number of developers who decided to branch out the concept of monthly tithes into other genres, and were rewarded with deep financial ruin and often bankruptcy as a result. And while any business must take risks in order to innovate, it doesn’t take a marketing genius to know that these games never had a prayer of succeeding, sadly with little relation to the actual game quality.

cities-xl-26

Monte Cristo is actually the first business I contacted as a junior MMO reporter, to voice my concerns that their plan to include a subscription fee in Cities XL would be a disastrous idea. The idea behind the subscription was to fund the servers, naturally, but the company also believed that the lack of competition would allow them the space to do as they please. With SimCity still four years away, the number of AAA city building games with online components could essentially be counted on a single, finger-less hand, with the only alternative being the wealth of Farmville-style free-to-play browser titles that gamers were increasingly growing sick of.

As I predicted, Cities XL released and consumers responded to the mandatory subscription for online play with a definitive “nah.” Even with the market cornered, Monte Cristo couldn’t get players on board and shut the service down less than a year later due to a lack of subscribers. Given the option of Cities XL or nothing, the market chose nothing, and Monte Cristo went bankrupt a couple of months later.

apb

All Points Bulletin, Global Agenda, and Hellgate: London mark three attempts to bring the subscription fee into the shooter realm, with all three failing miserably but only two of the three companies going under because of it.

With All Points Bulletin, Realtime Worlds had the idea to sell an online shooter at full price and then charge hourly for access (with the option of unlimited monthly subscriptions). While functionally different from its competition, APB essentially started the race at a disadvantage, having to convince gamers that an online shooter would be worth not just a subscription fee in a genre where it didn’t exist, but an hourly subscription fee.

It didn’t matter that Realtime Worlds was offering an unlimited play time option, it didn’t change the fact that they thought APB was deserving of an hourly fee, for a premium priced game in a genre that hadn’t yet been touched by cash shops in the west. Perception is a big deal, and in many minds the simple presence of an hourly subscription (that really only existed to make the unlimited version seem more enticing) showed a bravado that they weren’t willing to do business with.

And it didn’t help that APB was an underwhelming game, from the numerous bugs and gameplay issues to a lack of diverse content, the fact that it was a driving/shooting game that failed to deliver on either the driving or shooting, the kerfuffle over Realtime Worlds attempting to embargo reviews. Perhaps as a sign of how poorly managed the game was, players didn’t even get the luxury of knowing when the servers were turning off until the day of.

To add insult to insult and top complaints of unnecessary monetization, the company even introduced advertisements into its voice chat service that could be removed with, you guessed it, another subscription.

e3_globalagenda_domecity

For all of its gloating and taunting the competition, Global Agenda was not a success, in fact it’s a case study I’ve used when talking about market failures.

Like Cities XL and APB, Hi-Rez Studios offered gamers something that they couldn’t specifically get anywhere else, the ability to fight for territory control in a hub-based first person shooter. And like the other titles on this list, consumers opted out when presented with a subscription fee. While Global Agenda is still running on free to play, updates came to a halt years ago.

It’s important to note how crucial player perception was in the inevitable marketing failures that were the games on this list. Essentially the developers were pushing the game to two types of consumers, neither of whom really wanted anything to do with them. MMO gamers had the free to play revolution around that time offering them far more content heavy games for free, and for subscription, while shooter fans already had the entire genre to play without paying monthly.

hellgates

And finally we have Hellgate: London, the game that coined the phrase “flagshipped.” While billing itself as a first person shooter on a level with Diablo, Hellgate: London also demanded a $10 monthly subscription to access subscriber-only loot, hardcore mode, special pvp arenas, more storage space, the ability to create guilds, and access to customer service.

While a novel idea, Hellgate once again found itself competing in an arena where similar games (dungeon crawlers) were already offering their games for no additional charge. None of them were first person shooters, mind you, but as we’ve learned from this list, you can’t slap on a few changes to the base and demand more money.

Flagship Studios later went bankrupt, providing up to fifteen months of “lifetime membership” to the people who ponied up the $150, also cementing the eternal grudge that some gamers will bear against Bill Roper.

As far as trends go, the implementation of subscription fees into pseudo-MMOs was one that the gaming community soundly rejected and a major pitfall that, in my personal opinion, should have been obvious from the start. The games I mentioned above aren’t the only ones to fall into this trap, but they are the most notable.

What’s interesting is that every game on this list, with the exception of Global Agenda, was eventually picked up and run under a different studio with Cities XL seeing successful sequels rather than a straight free to play spinoff, in a way proving that the issue lay heavily with the monetization strategy and the subsequent perception of the company as greedy and selling a not-so-premium product for premium prices.

Hellgate Global: Are You Chosen?


If you’re like me, you already have a T3fun account thanks to Aika Online going global this past February and not wanting to deal with Gala-Net. If you do not have a T3fun account, now is a good time to get one. Registering your account (or logging in) and heading over to Hellgate Global’s website will net you a relatively easy access to the Hellgate closed beta. Clicking on the “Do you have what it takes button” and then applying for the beta nets you about a 50-5o chance of getting in instantly, otherwise T3 notes a list of websites that will be offering keys in the coming weeks.

There is no download link yet, the beta doesn’t start for another two weeks (June 3rd). Just enough time to forget you’ve been accepted into the beta.

Hellgate Global 12 Minute Trailer


Hellgate: London. It’s easy to forget that this game is still running in the east, and that T3Fun has been working to bring the title back at some point between now and the point where hell actually does take over earth. Over the past couple days, T3fun has been posting a ton of photos in preparation for what will be a June 3rd release date for the closed beta.

Hellgate: Global falls into the growing list of MMOs have that are being revived by new developers.

You can check out Hellgate Global’s Facebook page, or follow them on Twitter.

Hellgate Isn't Coming Back, Is It…


It's coming back...

You’ll remember that Hellgate: London, after the game’s launch and subsequent crash back to earth, was picked up in full by its Korean publisher Hanbitsoft. You may also remember that the game still runs to this day in Asia, under the aforementioned Hanbitsoft. In case this isn’t bringing up one single question, you may also remember that at one point Hanbitsoft announced that Hellgate: London would be returning to North America and Europe. Oh and that “plans are set to go in motion later this year…”

It was over one year ago that Hanbitsoft announced Hellgate: London was returning to the west, as a free to play title. One year of virtually no information or announcements from Hanbitsoft as to the status of this resurrection. Sure, people who purchased Hellgate can still play the single player, but who wants to play solo, a game that would be much more fun with someone to actually chat to?

Maybe I’m just being too optimistic when I say I’m still holding out for Hellgate Online to return, and I’m sure there are those with me who are inactively waiting it out. That being said, I can’t get this feeling out of my mind that Hanbitsoft has either forgotten about the game or has quietly shelved their resurrection idea in the west. I’d ask, but I need a Hanbitsoft account, and that requires a Korean SSID.

Hellgate Isn’t Coming Back, Is It…


It's coming back...

You’ll remember that Hellgate: London, after the game’s launch and subsequent crash back to earth, was picked up in full by its Korean publisher Hanbitsoft. You may also remember that the game still runs to this day in Asia, under the aforementioned Hanbitsoft. In case this isn’t bringing up one single question, you may also remember that at one point Hanbitsoft announced that Hellgate: London would be returning to North America and Europe. Oh and that “plans are set to go in motion later this year…”

It was over one year ago that Hanbitsoft announced Hellgate: London was returning to the west, as a free to play title. One year of virtually no information or announcements from Hanbitsoft as to the status of this resurrection. Sure, people who purchased Hellgate can still play the single player, but who wants to play solo, a game that would be much more fun with someone to actually chat to?

Maybe I’m just being too optimistic when I say I’m still holding out for Hellgate Online to return, and I’m sure there are those with me who are inactively waiting it out. That being said, I can’t get this feeling out of my mind that Hanbitsoft has either forgotten about the game or has quietly shelved their resurrection idea in the west. I’d ask, but I need a Hanbitsoft account, and that requires a Korean SSID.

Hellgate London: It's Coming Back


People often ask me, Omali, why haven’t you done a “what happened” for Hellgate: London? The answer is simple: The game never died. Despite shutting down in Western areas, Hellgate London has continued to thrive in the Asian markets. Although the new publisher Hanbitsoft has given distinct interest in opening the game back up in Western markets, they have been impeded by Namco-Bandai, who still owned the rights to publish the software on this side of the hemisphere.

“We are pleased to participate in the revitalization of Hellgate through this agreement and are deeply gratified to allow HanbitSoft to take the lead on this franchise and bring this game to the people who seek it”
-Namco-Bandai

Sure it translates to “we had no plans to do anything with this franchise so we got some money off of it,” on Namco’s part, but who cares? Hellgate: London is coming back! Technically the first true resurrection in MMO history, in the same sense of having your arm reattached years after it was lopped off for financial reasons, plans are set to go in motion later this year to bring Hellgate back to the North American and European markets.

Looks like we will be seeing Hellgate: Tokyo and any other planned expansions after all. And that means, Hellgate: London? Back in the list of games you go! Hopefully Hanbitsoft will be willing to run the title somewhere other than directly into the ground (I’m looking at you, Flagship Studios)

Hellgate London: It’s Coming Back


People often ask me, Omali, why haven’t you done a “what happened” for Hellgate: London? The answer is simple: The game never died. Despite shutting down in Western areas, Hellgate London has continued to thrive in the Asian markets. Although the new publisher Hanbitsoft has given distinct interest in opening the game back up in Western markets, they have been impeded by Namco-Bandai, who still owned the rights to publish the software on this side of the hemisphere.

“We are pleased to participate in the revitalization of Hellgate through this agreement and are deeply gratified to allow HanbitSoft to take the lead on this franchise and bring this game to the people who seek it”
-Namco-Bandai

Sure it translates to “we had no plans to do anything with this franchise so we got some money off of it,” on Namco’s part, but who cares? Hellgate: London is coming back! Technically the first true resurrection in MMO history, in the same sense of having your arm reattached years after it was lopped off for financial reasons, plans are set to go in motion later this year to bring Hellgate back to the North American and European markets.

Looks like we will be seeing Hellgate: Tokyo and any other planned expansions after all. And that means, Hellgate: London? Back in the list of games you go! Hopefully Hanbitsoft will be willing to run the title somewhere other than directly into the ground (I’m looking at you, Flagship Studios)

Hellgate: Tokyo Coming Nowhere Near You!


It's alive!!!

On Halloween 2007, Hellgate: London launched in the United States and, much like Tabula Rasa that launched not too far away, both were launched at the same brick wall. Publisher Namco-Bandai shut down the MMO in February 2009. Back when Hellgate: London still had interest in the West, we wondered how they could introduce expansions in the form of Hellgate: Mumbai, Hellgate: San Francisco, and my personal favorite: Hellgate: Hello Kitty Island.

Well, Hellgate: London still isn’t coming back. Although Flagship Studios pulled a Flagship Studios♦ and dissolved in August 2008, Korean company HanbitSoft has obtained the rights and currently operates Hellgate: London in Asia. Although the company would like to reintroduce the game to the Western market, they have been blocked by Namco-Bandai;

“HanbitSoft does own the intellectual property of Hellgate: London and is interested in providing the game in the US and Europe, but is unable to do so at this time because Namco Bandai has the publishing rights for those regions.”
-HanbitSoft on reopening Hellgate: London in the West

Hellgate: Tokyo hits Asian markets in 2010.

Continue reading “Hellgate: Tokyo Coming Nowhere Near You!”