Global Agenda Is Back On Steam


How Steamy.

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IPE: I Got Obsessed With Trademarks


And here’s what I found.

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Hi-Rez Still Fighting For Global Agenda


It might be coming back next year.

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[Column] The Death Of Out-Of-Genre Subscriptions


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I casually refer to the 2009 – 2010 time span as the Suicidal Subscription Pact, where business logic in gaming decreed that subscription fees must be tacked on to genres that had previously been available for just the cost of the game. The time marks one of the last eras of businesses unsuccessfully copying functions from World of Warcraft without even the most basic understanding of why they worked, in this case taking the subscription fee with no idea on why World of Warcraft justified a continuing payment.

Now MMOs are no stranger to subscription fees, even if only a small minority manage to hold on without going free to play or shutting down, but the years I’m referring to point toward a number of developers who decided to branch out the concept of monthly tithes into other genres, and were rewarded with deep financial ruin and often bankruptcy as a result. And while any business must take risks in order to innovate, it doesn’t take a marketing genius to know that these games never had a prayer of succeeding, sadly with little relation to the actual game quality.

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Monte Cristo is actually the first business I contacted as a junior MMO reporter, to voice my concerns that their plan to include a subscription fee in Cities XL would be a disastrous idea. The idea behind the subscription was to fund the servers, naturally, but the company also believed that the lack of competition would allow them the space to do as they please. With SimCity still four years away, the number of AAA city building games with online components could essentially be counted on a single, finger-less hand, with the only alternative being the wealth of Farmville-style free-to-play browser titles that gamers were increasingly growing sick of.

As I predicted, Cities XL released and consumers responded to the mandatory subscription for online play with a definitive “nah.” Even with the market cornered, Monte Cristo couldn’t get players on board and shut the service down less than a year later due to a lack of subscribers. Given the option of Cities XL or nothing, the market chose nothing, and Monte Cristo went bankrupt a couple of months later.

apb

All Points Bulletin, Global Agenda, and Hellgate: London mark three attempts to bring the subscription fee into the shooter realm, with all three failing miserably but only two of the three companies going under because of it.

With All Points Bulletin, Realtime Worlds had the idea to sell an online shooter at full price and then charge hourly for access (with the option of unlimited monthly subscriptions). While functionally different from its competition, APB essentially started the race at a disadvantage, having to convince gamers that an online shooter would be worth not just a subscription fee in a genre where it didn’t exist, but an hourly subscription fee.

It didn’t matter that Realtime Worlds was offering an unlimited play time option, it didn’t change the fact that they thought APB was deserving of an hourly fee, for a premium priced game in a genre that hadn’t yet been touched by cash shops in the west. Perception is a big deal, and in many minds the simple presence of an hourly subscription (that really only existed to make the unlimited version seem more enticing) showed a bravado that they weren’t willing to do business with.

And it didn’t help that APB was an underwhelming game, from the numerous bugs and gameplay issues to a lack of diverse content, the fact that it was a driving/shooting game that failed to deliver on either the driving or shooting, the kerfuffle over Realtime Worlds attempting to embargo reviews. Perhaps as a sign of how poorly managed the game was, players didn’t even get the luxury of knowing when the servers were turning off until the day of.

To add insult to insult and top complaints of unnecessary monetization, the company even introduced advertisements into its voice chat service that could be removed with, you guessed it, another subscription.

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For all of its gloating and taunting the competition, Global Agenda was not a success, in fact it’s a case study I’ve used when talking about market failures.

Like Cities XL and APB, Hi-Rez Studios offered gamers something that they couldn’t specifically get anywhere else, the ability to fight for territory control in a hub-based first person shooter. And like the other titles on this list, consumers opted out when presented with a subscription fee. While Global Agenda is still running on free to play, updates came to a halt years ago.

It’s important to note how crucial player perception was in the inevitable marketing failures that were the games on this list. Essentially the developers were pushing the game to two types of consumers, neither of whom really wanted anything to do with them. MMO gamers had the free to play revolution around that time offering them far more content heavy games for free, and for subscription, while shooter fans already had the entire genre to play without paying monthly.

hellgates

And finally we have Hellgate: London, the game that coined the phrase “flagshipped.” While billing itself as a first person shooter on a level with Diablo, Hellgate: London also demanded a $10 monthly subscription to access subscriber-only loot, hardcore mode, special pvp arenas, more storage space, the ability to create guilds, and access to customer service.

While a novel idea, Hellgate once again found itself competing in an arena where similar games (dungeon crawlers) were already offering their games for no additional charge. None of them were first person shooters, mind you, but as we’ve learned from this list, you can’t slap on a few changes to the base and demand more money.

Flagship Studios later went bankrupt, providing up to fifteen months of “lifetime membership” to the people who ponied up the $150, also cementing the eternal grudge that some gamers will bear against Bill Roper.

As far as trends go, the implementation of subscription fees into pseudo-MMOs was one that the gaming community soundly rejected and a major pitfall that, in my personal opinion, should have been obvious from the start. The games I mentioned above aren’t the only ones to fall into this trap, but they are the most notable.

What’s interesting is that every game on this list, with the exception of Global Agenda, was eventually picked up and run under a different studio with Cities XL seeing successful sequels rather than a straight free to play spinoff, in a way proving that the issue lay heavily with the monetization strategy and the subsequent perception of the company as greedy and selling a not-so-premium product for premium prices.

Global Agenda 2 Closed Beta This Year, Possibly


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It’s been quite a while since we last heard about Global Agenda 2, to the point where here at MMO Fallout we weren’t quite sure if the game was still in production (see: Titan, World of Darkness). Surprisingly, or unsurprisingly depending on who you ask, the game is not only still in development, it is on track for beta release sooner than you think (or I think). Over at the Global Agenda Reddit subforum, Hi-Rez CEO Erez Goren posted a few snippets of information about the much awaited sequel.

Global Agenda 2 is a spiritual successor, with a classless system, a focus on pvp, and another attempt at an e-sports shooter. Furthermore, the goal is to have the game ready to beta test by the end of the year, if all goes well. Meanwhile you can still play the original Global Agenda. It hasn’t had any updates in quite some time, but the servers are still up and running.

(Source: Reddit)

Tribes Ascend "Break Even At Best," Mod Tools Unlikely


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Erez Goren has posted a letter to the community on the Smite Subreddit/official forum to clear up the “misinformed conclusions” that customers might come to if they look at Hi-Rez’s development history. In case you haven’t been following Hi-Rez Studios, their first game Global Agenda was a major financial loss and Tribes: Ascend, as Hi-Rez’s CEO puts it in the letter, “ended up being break-even at best.” Earlier this year, Hi-Rez Studios announced that development on Tribes: Ascend had come to a close, but revealed that tools were in the works to allow players to create their own maps. Due to the costs of development, however, it is “unlikely” that these tools will ever see release.

Goren goes on to reveal that Hi-Rez had attempted to shop the game to publishers, none of whom were interested due to the game’s niche demographics. Goren goes on to reveal that out of the $30 million in funding, Global Agenda and Tribes have generated $10 million in revenue.

How much did it cost to do the above? At that point I personally funded all the game development with over $30 million of funding (losses) and generated about $10 million in revenue (split fairly evenly between GA and Tribes) so overall we spend about $40 million running the company vs $10 million in revenue.

Smite, on the other hand, has had the pleasure of not just being Hi-Rez’s most popular title, but has grown in revenue and traffic since its launch and continues to grow every month. The team working on Smite has grown from an initial 15 to 80 members, and Hi-Rez has seen interest from outside publishers including Tencent to release the game in China.

(Source: Smite Subforum)

Tribes Ascend “Break Even At Best,” Mod Tools Unlikely


e3_globalagenda_domecity

Erez Goren has posted a letter to the community on the Smite Subreddit/official forum to clear up the “misinformed conclusions” that customers might come to if they look at Hi-Rez’s development history. In case you haven’t been following Hi-Rez Studios, their first game Global Agenda was a major financial loss and Tribes: Ascend, as Hi-Rez’s CEO puts it in the letter, “ended up being break-even at best.” Earlier this year, Hi-Rez Studios announced that development on Tribes: Ascend had come to a close, but revealed that tools were in the works to allow players to create their own maps. Due to the costs of development, however, it is “unlikely” that these tools will ever see release.

Goren goes on to reveal that Hi-Rez had attempted to shop the game to publishers, none of whom were interested due to the game’s niche demographics. Goren goes on to reveal that out of the $30 million in funding, Global Agenda and Tribes have generated $10 million in revenue.

How much did it cost to do the above? At that point I personally funded all the game development with over $30 million of funding (losses) and generated about $10 million in revenue (split fairly evenly between GA and Tribes) so overall we spend about $40 million running the company vs $10 million in revenue.

Smite, on the other hand, has had the pleasure of not just being Hi-Rez’s most popular title, but has grown in revenue and traffic since its launch and continues to grow every month. The team working on Smite has grown from an initial 15 to 80 members, and Hi-Rez has seen interest from outside publishers including Tencent to release the game in China.

(Source: Smite Subforum)

Who Needs Proper Forums? Hi-Rez Has Reddit


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I know what you’re thinking: “Omali, forums are for casuals. Hardcore developers prefer to use social networking sites who risk suddenly becoming irrelevant and unpopular.” I know this because that message is tied to a rock and thrown through my bedroom window once or twice a week (email is for casuals). Luckily, Hi-Rez has a close connection to the needs of their community, and not just because their software apparently watches everything you do. Giving twenty four hours notice, Hi-Rez deleted its official forums, directing players toward Hi-Rez’s multiple Twitter, Facebook, and Reddit pages in order to discuss everything from suggestions, show their videos, ask for tech support, shoot the breeze, and more.

And why? I don’t know, Hi-Rez is claiming that this will allow them to better connect with the community and listen to feedback on a level that is impossible with traditional forums. In one post, HiRezDuke states that there is more freedom on Reddit than the T-Rated official forums, begging the question as to why Hi-Rez didn’t simply alter their rules instead of burning the house down. You can check out the Reddit pages for Tribes, SMITE, and Global Agenda. Unless you are reporting bugs in which case you head here. Unless you need tech support in which case you need to contact Hi-Rez directly. Unless you’re reporting hackers on Tribes in which case you have to do it here. And you can find patch notes now hosted on Google Docs.

See? Neat and orderly. Who is to say that this will make Hi-Rez look unprofessional and disorganized, or that it makes the company unappealing to new players, or that it isn’t conducive to maintaining a long term community?

Global Agenda Was Not Financially Successful, GA2 In The Works


It looks like Darkfall won’t be the only MMO getting a revamp in the next year or so. In a post on the Hi-Rez forums, Shadow Control discussed the current iteration of Global Agenda, as well as the future of the brand. In the post, he reveals that while Global Agenda was not a financial success, the team learned a lot about the game, lessons that eventually made their way into Tribes: Ascend. But as he points out, Tribes is more of a niche-oriented brand, geared towards a far more hardcore audience than Global Agenda.

The majority of the responses was to release a new version of GA ‘GA2’ with a PvP focus and make that as good as possible. So we are currently in the process of making that game. We will use a lot of the GA assets, some of the maps, and some of the game modes. We plan to add new maps, game modes, class weapons, and build it all on our newest platform.

Hi-Rez hopes to have Global Agenda 2 in beta sometime mid-2013. Whether or not Global Agenda will remain operational after the launch of its sequel will have to be seen. Hi-Rez is also working on its MOBA title, SMITE, as well as continued support for its first person shooter, Tribes: Ascend.

(Source: Global Agenda)

Steam Now Supports Certain Free To Play MMOs


Steam has made quite an interesting announcement today with the release of fourfree to play MMOs on the service. Why is it strange, you may ask? The clients cost nothing in themselves, and you play through Steam what you could simply download from the company’s own website for free. But aside from new publicity, what does this bring for our beloved free to play MMOs?

The games on…download are Global Agenda, Champions Online, Forsaken World, and Spiral Knights, presumably with more on the way if this works out. But I ask again, why should I choose Steam?

  • Champions Online on Steam offers 712 achievements.
  • Spiral Knights offers 57 steam achievements.
  • Spiral Knights is set to receive steam exclusive cash shop items.
  • Other games will no doubt follow with exclusive items.
So if you have Steam and you play or want to play any of these games, why not boot up the system and give them a whirl? If you’re not a fan of Steam or don’t want to download the client, well you’ve probably stopped reading this article already.
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