The laziest shell of a publisher.
Continue reading “Rant: HanbitSoft Again Boasts Its Incompetence”
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The laziest shell of a publisher.
Continue reading “Rant: HanbitSoft Again Boasts Its Incompetence”
Servers to shut down on September 15.
You don’t need a headset to have passed this over.
Continue reading “That Hellgate VR Game Released, Nobody Noticed”
What else can I say? A whole lot.
Incompetence is a word that has dogged Hellgate: London from the day when Electronic Arts and Flagship thought that a subscription on a Diablo clone would be a guaranteed money maker. Following the completely timely demise of Flagship Studios and the departure of Bill Roper, Hellgate traded hands over to the less incompetent grasp of T3Fun and publisher Hanbitsoft, continuing support in Korea and even releasing expansion content. Hanbitsoft relaunched Hellgate in the west in 2014 and almost immediately put the game on life support until 2016 when the servers finally shut down. It wasn’t ideal, but for those looking to play online at the time, it was their only choice.
With 2019 just around the riverbend, Hanbitsoft has finally brought back Hellgate: Global for what is now the third attempt at resurrecting this dead horse. In spite of the general public attitude, I don’t actually blame Hanbitsoft for not bringing the game back online with functioning multiplayer. This game has failed about three times already as an online service and while launching as a single player only title might burn some bridges, it overall reduces costs on what is guaranteed to ultimately be a failed project and means Hanbitsoft won’t have to go through the process of shutting down servers again when this game inevitably becomes a ghost town in two months.
I know Hellgate fans don’t want to hear this, but the game has as much widespread appeal as a Milli Vanilli reunion, and probably not as much as that. There isn’t any notable commercial success to be had with this IP, and I say that as someone who owns all three novels.
While it is no secret that T3Fun took the Korean Hellgate: Global (see the character’s haircuts) and basically lobotomized its online play to re-release as a standalone single player game, they didn’t so much add a new coat of paint as they did cross out the “multiplayer” in Sharpie and write “singelpleyur”. The online play may be gone, but the intrusive chat screen is still there and boy does it like popping up every time you change levels even though you keep hiding it. Also present are the achievements tasking you with killing and being killed by other players of specific classes and that 30% experience boost that never seems to go away. The ability to fail in your equipment forging is still there, I don’t know why and I hope someone hacks the game and releases a patch to fix it. This feature only exists so shady publishers like Hanbitsoft can push cash shop items, and it doesn’t make sense in a single player game that doesn’t have a cash shop.
One positive of this is that all of the microtransactions (what few there were) from Hellgate: Global have been removed. Many of the cash shop items that were in Global are now available for purchase from in-game vendors. You’ll definitely want to keep a large number of auto-dismantlers on you as they are cheap (20ea) and stack by the thousands, and there is that guy in the Greenwich town hub that hands out daily one-hour auto-dismantlers.
But let’s talk about the big issue:
Hellgate: London also suffers from a massive, game breaking bug right now where the game drops to 1-2 frames per second and will stay there for extended periods of time. I’m talking minutes at length. I played this on a desktop computer loaded with an Nvidia 1080 FTW, an i5-4460 3.2ghz, and 32gb of installed ram. I’ve also played through every iteration of Hellgate: London and have never seen this before, although I have seen people claiming that this issue was also present in the prior iteration of Hellgate: Global specifically on Windows 8 and 10 computers.
I kept an eye on the game as it stuttered and found that it never went outside of the general 1.1-1.3 gigs of ram usage, so it’s not an issue with my hardware. I did find a post on the forums mentioning that running the process in compatibility mode for Windows 7 should help. It didn’t.
The problem seems to stem from specific enemies that are causing the game to chug to a halt, because it isn’t remedied by looking at the ground as is a popular fix for games where certain textures being rendered on screen can slow everything down. I have also come across a few other game breaking bugs, including one where certain equipment slots will blank out and keep the item equipped, but you can’t see or use it and the game won’t let you equip anything in that slot until it just randomly fixes itself, which can’t be done by rebooting the game.
If you’re a fan of Hellgate and don’t mind missing out on the expansion content, take this suggestion: Get yourself a copy of the original retail edition and install London 2038, which reenables online play and is currently in open alpha.
If you really want to play Hellgate with Global’s added content, sit this one out until T3Entertainment fixes it, which there is no guarantee they ever will. Until then, give this a pass.
Hellgate: London is back, again, again, and this time it is hitting Steam as a single player only game with the Tokyo expansion that Hanbitsoft added on after Flagship Studios went bankrupt. There are no microtransactions or cash shop items, and the game is available for a single purchase of $12.99 with a launch sale of 25% down to $9.74.
There is one caveat, and that is that the Tokyo content will not be available right now. The team is working on stability in the main quest and will release it as a free update.
As it was mentioned before, HELLGATE: London Steam Version has the latest update client of the Tokyo Version, which has all improved UI / UX / Content. However, due to internal circumstances, Tokyo content is temporarily unavailable in order to provide you with a smooth gameplay. Once stability of the Tokyo Main Quest is settled, you will receive a notice for FREE UPDATE. Until then you can still enjoy playing London, Stonehenge, Second Attack and Abyss maps.
MMO Fallout will have an impressions piece up in the next couple of days.
I know what you’re thinking: There was a Hellgate 2? Technically no, which is why we are here in the first place. I had absolutely no idea that a Hellgate 2 was in development, partly because it was announced way back in 2011 and we haven’t heard anything about it since. Set to appear on the Unreal 3 engine, Hanbitsoft announced that the sequel has been canned for a myriad of reasons, not least of which being an inability to work with the Unreal 3 engine. The game was originally supposed to launch in Winter 2013, which again flew right over our heads here at MMO Fallout, and naturally missed said deadline.
Hanbitsoft took over global development of Hellgate: London following the demise of developer Flagship Studios, and even managed to put out an expansion pack called Hellgate: Tokyo. There hasn’t been any further development in the last couple of years.
(Source: MMO Culture)
Mythos is the second game from ex-developer Flagship Studios, the one that they weren’t able to release before the company went bankrupt. Korean publisher Hanbitsoft took on the development of both of Flagship’s games, eventually releasing Mythos in Europe in mid 2011 through publisher Frogster. The servers didn’t last long, launching in April with Frogster announcing that the game would shut down in October. Refusing to give up, Hanbitsoft announced that Mythos would return as a global service, aptly titled Mythos Global, which went into open beta in early 2012.
Sadly, Mythos Global will be shutting down on January 22nd. The news isn’t all that surprising, considering the games with the rockiest development tend not to last long after launch. A compensation pack will be detailed soon for current players.
Editor’s Note: Please note that the information is based off of a translated Japanese announcement. Some details may have been lost in translation.
I know what you’re thinking, “Omali, didn’t Hellgate Global shut down like three years ago?” No. Hellgate Global doesn’t make much news nowadays since Hanbitsoft hasn’t done much following the launch of Hellgate: Tokyo way back in September 2011. In a post on the official forums, player Lustar noted an email sent out to players of Hellgate: Global’s Japanese servers. The email discusses Hellgate’s history, from its creation at Flagship to the eventual move over to Hanbitsoft. The notice points out that they did not have full control of data from Flagship Studios, and were unable to upgrade the game to a proper level, and are thus shuttering service.
The game will officially end in Japan on February 27, 2013. You can find more details at the link below, but beware of very poorly translated Japanese.
(Source: Hellgate Forums)
Hellgate Global is free to play, but as users have pointed out lately, you’re going to have to do a lot of grinding to get the money to buy content off of the auction house.
Back in July, I talked about how players can get access to Hellgate Global’s Act 3 ticket and Tokyo expansion without paying a dime by paying for the tickets on the in-game auction house. At the time, the tickets only cost a few hundred thousand palladium. In September, I updated the post with another update: The prices for act 3 tickets amounted to around 450,000 palladium, with the Tokyo ticket around half of that.
I checked in on the ticket prices, and not only have prices skyrocketed, the amount of available tickets has gone down to just a few choices. I checked the auction house at 7:30pm on February 1st and found only one Act 3 ticket on sale and a handful of Tokyo expansion tickets on sale. At these prices, it might be easier to just throw down the seven dollars in real cash to buy the tickets from the cash shop.