Super Data Research: ARPU In Shooters


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Superdata Research has once again come around with new insight into the industry. This time, the marketing group has come up with a list showcasing the average revenue per user of the top free to play shooters on the market. The list notes that games like League of Legends have nine players for every person playing Dota2, but that the latter brings in higher revenue per user because of its more core audience. World of Tanks and Team Fortress 2 lead the list by a wide margin.

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You can check out more detail on the list and analysis on why it is important at the link below.

(Source: Superdata Research)

Top 5: Worst Advertising Pitches


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How many times have you read an interview or developer diary and thought “oh boy, not this again?” Given the recent list of games being announced, I am willing to bet several times. If the video game genre is one thing, it is cyclic, and if you pay attention long enough you can almost predict how an MMO will perform based on what was said during development or post-launch. Certain buzzwords pop up and the people in PR are apparently deaf to the groans that they generate, because they keep finding their way into advertising. So to celebrate the industry’s pension for plagiarism, let’s look at the top 5 worst advertising pitches.

5. World Of Warcraft Killer

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I considered not even adding this to the list because the days of designating your game a “WoW killer” are pretty much over. It took several years of MMOs claiming to be the next World of Warcraft and all of them failing spectacularly in the market before the public relations people realized that the phrase is just about cursed. When an MMO says that they expect to beat World of Warcraft, or match its success, you can bet that there is nowhere else this game can go but into the trash.

The WoW killer label is like an indicator of an early death, because there is no path for this game to head down where it will be declared anything other than a disappointment. Forget that the game is profitable on a couple hundred thousand subscribers, the developer has taken a stand of all or nothing in a contest that can not be won. These days you only see the Warcraft comparison in the community, as fewer games are willing to self-brand as the next champion.

4. Realistic

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What does realistic mean in a setting where you can never die? A world that throws out inconvenient aspects of daily living in favor of fun mechanics? Where you never have to eat or drink, sleep, go to the bathroom, hold a job, pay taxes, deal with physical and mental ailments, stub your foot, can’t climb up a wall or vault over a low fence? Where you can get stabbed a hundred times with a dagger or shot in the face twenty times and be fine because you were carrying a health potion? Where you can jump off of a cliff and survive because there is no fall damage.

In my view, realistic in media is always in the perspective of the universe that it represents, so a developer referring to their game as “realistic” is mostly meaningless unless you have an understanding of the world. More importantly, I can’t wrap my head around why you would want to make real-world comparisons in a universe where there are wizards, magic, and wizards selling magical male enhancement spells. I would even argue that the statement is counter-productive, because we purposely remove aspects of reality out of games for the fact that they’d make a game boring or because they don’t work in consequence free environment.

Just imagine an MMO where you break your leg and your character is permanently incapable of wearing heavy armor, running, carrying a backpack, walking without a limp. Or a game where you suddenly can not fight or run because your character had a genetic defect that only affects one in five hundred thousand and causes late onset asthma. Or a game where you quested in a swamp and found yourself out of the game for a week and a half because your character developed pneumonia and is bedridden.

Realistic isn’t fun.

3. Sandbox

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When I hear sandbox, I immediately think “featureless.” Many of you know, as a gamer, I love sandbox games. What I find with a majority of MMOs that apply the term sandbox is that often it turns out to be an excuse by the developer to say “do it yourself” with the hopes that nobody will take them to task. No friends/foe list? This is a sandbox game, write the names on a piece of paper. No quests? This is a sandbox, make them yourself. Don’t feel like building cities or programming merchant NPCs? Tell the community to build the house themselves and if they want to sell stuff, do it the old fashioned way: Spam on the streets. This is a sandbox MMO, not a carebear hand-holding themepark you casual twit.

Eve Online has shown that the sandbox genre can be insanely profitable, but far too many companies equate player freedom to the developers having no hand in the way the community operates. If you look at how immersed in player interaction and the movements of the world CCP is, you’ll understand why Eve Online succeeded where games like Mortal Online have failed. If you want to think of the term literally, Eve Online’s sandbox is filled with shovels and buckets, where so many other MMO games think they can throw their players in the empty box with barely any sand and assume that they’ll figure it out for themselves. Hell, CCP hires economists to keep track of market activity.

2. Mature

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If any of the list of games like Scarlet Blade were intended for the  “mature” audiences that the advertisements suggest, I wouldn’t see an army of alleged adults swarming and throwing tantrums like children every time someone brings up how creepy it is to pay real money in a video game for the option to take the clothing off of your MMO character, or the fact that these titles are mediocre-at-best and are really just waifu simulators with a fantasy game attached.

You don’t make a game more mature by adding big boobs, buttcheeks, and sexual innuendo. In fact, if communities like those based around Scarlet Blade are anything to go by, you’d find more maturity in a group of teenage boys ogling a Playboy than you would in these game’s chat channels. Filling the comments section calling everyone prude, a loser, questioning their sexuality, for the simple act of pointing out that the advertising gimmick is tasteless, doesn’t help your case, by the way. To make matters worse, many of these games don’t even have boobs in them! Those Evony clones are the worst offenders, with banner ads that are 90% cleavage yet not a trace of CG boobs to be found in the game. That’s false advertising and I won’t stand for it.

Here’s how you make a mature game: You make a game. Trust me, look into any video game and you will find a pocket of mature gamers who just want to hang out and have a good time, and yes I am including Scarlet Blade in that reference. You don’t make a mature community by writing “mature” on your advertising, much like how my Kia doesn’t become a Porsche just because I wrote “Porsche” on it in sharpie. Make the game and the players will come to you.

1. Free to Play Sucks

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I will admit, I revel in this far more than I should, and odds are so do you. How many times have we seen a developer slam free to play as incompatible with their game design, an inferior monetization model, with inferior communities and low prospects for success? Isn’t it all the more satisfying when the game goes free to play and those same people now have to pull a one eighty, with egg on face, and explain why they weren’t really serious and free to play isn’t the death stroke that they said it would be just a year prior?

I wouldn’t even call it taking joy in other’s failure, it is an appreciation for the fine art of tragic comedy, of seeing something with such bravado get struck with ten tons of reality. It is because you know that the more time that a company spends trashing their competition, the higher the likelihood that they simply have nothing good to say about their own product. Not only do they elevate themselves up and make their inevitable fall all the worse, they also stand to crush the community that rallied around their elitism who are the first to head for the door and toward the next up and coming product.

The gaming industry is all about big risks and big payoffs, but it is also one that tends to never forget mistakes, so why anyone would deliberately set themselves up for humiliation is beyond me. The old saying rings true in this case, if you have nothing nice to say, it’s better to just say nothing at all.

"MMO For Girls" Teeters On Offensive


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Today I received one of the most awkward press releases to grace my inbox, and if the title of this article left you a bit worried than we are both on the same page. AggroStudios, who apparently played a major role in support services for City of Steam, has announced that they are working on an MMO developed specifically with girls in mind. For the sake of argument, we assume that they do not mean the pre-teen My Little Pony demographic, but the older, teenage to adult, female audience.

Let’s look at the description sent to us, shall we?

AggroStudios’s innovative MMO for girls is being designed to encourage the type of game play girls enjoy. It features characters with strong personalities, girl-geared graphics, rich visual customization, cooperative play, and an addictive and dynamic storyline.

For the sake of clarity, I reached into MMO Fallout’s pool of girl gamers to gauge a reaction to this headline. With the exception of one, the response was almost unanimously negative. Our test pool found the ad offensive, condescending, and desired clarity on what constituted “girl-geared graphics” and “strong personalities.” Most responded that they would still be willing to give the game a try, but that the company’s description did not leave a positive first impression.

MMO Fallout will follow up when more details about the game are released.

(Source: AggroStudios press release)

Harry Potter MMO Already Dead


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Well this is a bit awkward. Not even a week after the announcement that a Harry Potter MMO was in development, we learned that said MMO has been put on hold indefinitely. As it turns out, the folks at Bio-Hazard Entertainment may have exaggerated their claim that Warner Bros had allowed to them to create a Harry Potter MMO up to beta, which is to say that they didn’t. At all. Presumably one of WB’s lawyer’s got in touch because the Online World of Harry Potter’s website has disappeared following a notice that the team will work on creating an MMO not based on the IP.

The team is discussing using what they have made and making their own MMO based off of what you guys have suggested, except not HP related. But lets all unite together and show WB that this is needed! WIZARDS UNITE!

On the plus side, you were just saved a few years of waiting for nothing. On the other hand, many of us also got excited for nothing.

(Source: Massively)

Harry Potter MMO Is Go…Until Beta, At Least


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How many times have you found yourself wondering why no one stepped up to create a Harry Potter MMO? If you’re anything like us, the answer is a lot. Even though it has been nearly six years since the release of Harry Potter and the Deathly Hollows, the franchise is still going strong with loyal followers based all over the world and in just about every language. With much of the world still left to discover, Harry Potter seems a perfect candidate for an MMO.

Ask and you shall receive, well sort of. The website for Harry Potter Online has launched and, while the game is technically announced, there is a bit of an important “but” to the equation. You see, the Harry Potter MMO is not yet fully approved for full development, and Warner Bros. wants to see a working beta before they decide to fully fund the project. Once the game reaches beta, Warner Bros will decide if the game is worth completing.

Check out the website at the link below.

(Source: Harry Potter Online)

Another Strong IP Bites The Dust


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If we have learned anything here at MMO Fallout over the past five years, it is that a strong property means absolutely nothing when it comes to the success of an MMO, or any video game for that matter. In case you didn’t notice this idea in place with the launch of Warhammer Online or the plan that The Old Republic would sustain itself on subscriptions alone, you can take a look at the latest casualty: Doctor Who.

Doctor Who: Worlds in Time is an MMO-lite launched in March 2012, that will have already shut down by the time you read this. Worlds in Time was a decent puzzle game, but ultimately became repetitive and unsustainable over a prolonged service. The developer, Three Rings, is responsible for a few titles you may be familiar with: Spiral Knights and Puzzle Pirates.

The moral of the story is that not every IP needs an MMO. I’m looking at you, Fifty Shades of Grey Online.

Whatever Happened: The Missing Ink


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Here at MMO Fallout, we occasionally like to ask and answer a straightforward question: Whatever happened to that one game we heard about a while back? While looking through the game list, I realized that we haven’t heard from The Missing Ink in nearly a year. Experimental MMOs and indie games built by small studios tend to go for long periods of time with no press coverage and then, out of the blue, we find out that they had already shut down well over a month ago. Sorry Fusionfall!

The Missing Ink is the latest project by RedBedlam, the UK developer responsible for the now defunct MMO Roma Victor. What set The Missing Ink apart from the rest was its unique art style, with characters all crafted out of two dimensional drawings on paper. It didn’t break any new ground, but the presentation was charming enough to warrant some off-again on-again gaming. Part of the fun was simply logging in every now and then to see how the early alpha client was progressing.

As you may have figured, The Missing Ink has shut down without any kind of mention by the game media. The servers went down at the end of January alongside an announcement that the game will receive a full overhaul and release later this year.

 

“As a result of the feedback from this community and our internal test team, we’re started work on a brand new game design for The Missing Ink. We’ll obviously be keeping our lovable 2D characters whilst expanding the explorable 3D worlds and much, much more.”

The good news is that The Missing Ink will hopefully find its way back into our hearts later this year. The bad news is that it will have to share that space with Sonic drive-ins that will be opened up in my neighborhood soon. Until then, follow The Missing Ink on Twitter.

EverEmber Beta V2 Releases Today


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Here at MMO Fallout, we love games like EverEmber Online, so we were excited to see that the latest beta version will be releasing Monday, January 27th. The server is scheduled to come up at 5pm eastern, but you can download the client now and preload up to the latest release version. If you have never heard of the title, EverEmber Online aims to recreate the experience of 90’s MMOs driven more by experience than by holding you through a story. If you also hadn’t noticed, the game looks like retro 16-bit titles.

Check it out at the link below.

(Source: EverEmber Online)

Photo of the Now: Brad McQuaid's Throne


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Brad McQuaid is working on an MMO, the secret kind of MMO. The Kickstarter for McQuaid Online is on its way, but for now the man himself has posted a teaser picture on Twitter.

(Source: Brad McQuaid)

Steam Holiday Sales


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[Insert December holiday here] is upon us, and that means the Steam holiday sale is invading our wallets and making us choose between dinner and a pile of cheap games. As always, prices are in USD and may vary slightly based on your location and may not be available in all areas. Most of these sales last until January 2nd.