Neverwinter Launches On Playstation 4


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Today, Perfect World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Cryptic Studios announced that Neverwinter – the Dungeons & Dragons-based, free-to-play MMORPG – is now available for PlayStation®4. Along the Sword Coast of the Forgotten Realms, Neverwinter players will experience a fully realized roleplaying-game based on Wizards of the Coast’s storied franchise with a living world and immersive fantasy storylines.

Neverwinter turns players into adventurers. Create a character with its own rich backstory from eight playable classes and several races. Begin questing through enchanting settings to save the city of Neverwinter and surrounding lands, engaging in fast-paced, action-packed against evil threats including dragons, cultists, demons, and more.

Adventurers will have access to the base game and nine expansions of content including the latest, The Maze Engine, allowing players to experience the latest Dungeons & Dragons adventures with their friends. PlayStation®4 adventurers can download all of this content for free starting today without a PlayStation®Plus subscription. More details and features can be found below.

  • D&D Experience – From tabletop to novels, Neverwinter is a fantastic digital recreation of the Dungeons & Dragons experience. Select from eight classes, fight alongside iconic heroes against classic monsters throughout the Forgotten Realms.
  • PlayStation®4 FeaturesNeverwinter will be free-to-play for all on PlayStation®4 owners (PlayStation®Plus not required) and feature controls optimized to incorporate the DualShock 4’s touchpad and Party Chat integration.
  • Solo & Co-op Content – Adventurers can experience a majority ofNeverwinter’s content solo or join up with their friends and large groups to conquer challenges from dungeons, the Demogorgon battle, Tiamat and more.
  • Endgame Content – Complete the main story content and reach the level cap of 70 to unlock campaigns centered on expansions, earning the best weapons and armor Neverwinter has to offer.

“Delivering the Neverwinter experience to the PlayStation 4 has been a major goal of ours for the last year, and we’re happy to be able to do so,” said Rob Overmeyer, Neverwinter’s executive producer. “Bringing full-fledged MMOs likeNeverwinter or Star Trek Online to consoles was a big challenge with many unknowns, but what we’ve found is simply: gamers like games. We can’t wait to see how the PlayStation Nation takes to the game and look forward to supporting it for years to come.”

Our Thoughts: You can check out MMO Fallout’s preview of Neverwinter here.

Beta Perspective: A Third Go On The Neverwinter Express


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How much do I like Neverwinter? Three systems in and I’m still playing it, that’s how much.

Neverwinter is an action-based MMORPG set in the Dungeons and Dragons Forgotten Realms campaign. It initially released on PC back in 2013, Xbox last year, and now the game has come to Playstation. Unlike its Microsoft counterpart, Neverwinter on Playstation 4 does not require a subscription to the system’s online service in order to play. There is an extensive cash shop and an optional VIP subscription system that I will get into further on.

If my time in Neverwinter in PS4 has taught me one thing, it is just how massive in scope the game has become since it launched just three years ago. I started Neverwinter on PC during its beta phase and haven’t taken much time off since. As such, I’ve experienced the content in small doses as it became available.

Beginning again on PS4, all I can say is…wow. Seventy levels, six massive campaigns, the daily quests, etc. It’s a bit like deciding you’re going to start getting into Game of Thrones after numerous books and six seasons. Despite this, Perfect World is constantly doing work to make the leveling process as smooth and clear as possible.

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Having already played the game for its Xbox release, Neverwinter’s ability to pull off a controller setup is pretty well cemented. Your analog sticks are used to move, the right triggers pull off your primary and secondary attacks, and other attacks are mapped to the face buttons. I expect a lot of people to have momentary trouble with jumping, which requires a pull of L1 + square. Unfortunately, I’ve committed this key combination to memory so well that I’ve started using it in other games.

Combat is a ballet of cooldowns and potions as you maneuver the field and dodge attacks. Each class has plenty of abilities to use as you level up, and you only have a few equipped at a time, making room for experimentation. Combat is satisfying, hitting enemies carries a heavy oomph to it and your character (regardless of class) is pretty capable of handing out some serious punishment.

One thing I have to point out about Neverwinter is that the game seriously panders to pack rats (of which I am one). Every zone has its trinket to collect and turn in for random gear packs, you collect seals of the lion, the unicorn, the drake, manticore, pegasus, adventurer, elements, and protector by completing tasks and dungeons. There are ardent coins, zen, astral diamonds, celestial coins, black ice, guild marks, and more.

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The big currency in Neverwinter are Astral Diamonds and Zen. Players will recognize Zen as the real money currency that is common among Perfect World titles, with Astral Diamonds being the complementary currency obtainable in-game. You can trade Astral Diamonds for Zen in-game, allowing players to buy AD with real money and vice versa. This makes it technically possible to buy all of the cash shop items without paying any real money.

Astral Diamonds are obtained via multiple daily blessings, as well as daily skirmishes, dungeons, and pvp. They are required to buy items on the auction house, also making it possible to buy cash shop items if you manage to find expensive drops in late-game dungeons. Foundry creators can receive tips from players who complete their levels.

The community that has been built up so far is awesome. Since players can use keyboards, there tends to be quite a few people in chat. Since Neverwinter has open world bosses for the dragon campaign, there are always people in chat looking for groups, willing to invite to full zones, and calling out respawn timers. As far as console MMOs go (that are not cross-platform with PC), this is the first I’ve seen with an active chat community.

The Playstation version definitely has less technical issues than on Xbox One, particularly in FPS loss at the main hub Protector’s Enclave. Barring the influx of new players on launch day, there isn’t much to note in the bug department outside of some issues with players not being able to redeem their extra character awarded in the head start package.

More to come on Neverwinter PS4.

Neverwinter Hits Head Start On PS4


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Neverwinter hits Playstation 4 on July 19th, with head start beginning in just about an hour (10am PST) for those who have purchased the head start pack. Available on the Playstation Store for $19.99, the Onyx Head Start pack includes a week of early access as well as the items below:

  • Fragile Onyx Weapon pack
  • 20 Enchanted Keys
  • Adventurer’s Helper Pack
  • Graycloak’s Legacy weapon
  • Onyx Horse mount (Green)
  • “The Onyx Adorned” title

When Neverwinter goes live on July 19th, it will be free to play with no Playstation Plus requirement. Coverage from MMO Fallout will be coming this week.

Neverwinter Hits Playstation 4 On July 19th


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Perfect World Entertainment has announced that Neverwinter will be releasing on Playstation 4 on July 19th. The game will be available to early access users on July 12th with the purchase of a $20 Onyx Head Start Pack, with everyone else gaining access a week later.

The Playstation 4 edition will work all content from the main game, including eight classes and nine expansions.

The Onyx Head Start Pack will include the following items and will be available on July 12 for $19.99:

  • Head Start access to Neverwinter a week before the game launches
  • Fragile Onyx Weapon Pack
  • Onyx Keyring with 20 enchanted keys
  • Adventurer’s Helper Pack
  • Graycloak’s Legacy weapon
  • Onyx Horse mount
  • “The Onyx Adorned” title

Neverwinter is currently available on Xbox One and PC.

(Source: Neverwinter)

Neverwinter: Guild Alliances Launches On PC


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Guilds in Neverwinter will finally be able to form alliances this week, as Perfect World Entertainment has launched The Maze Engine: Guild Alliances on PC. With this update, guilds of all sizes will be able to form up into alliances, allowing smaller guilds to level up faster and providing rewards for everyone involved. Members from different guilds are able to travel to each other’s strongholds, make purchases from their stores, and even make deposits in their coffers.

The Guild Alliance update comes alongside the Sword Coast Chronicle, an attempt to make the leveling process more straightforward, with campaigns and missions arranged by difficulty. Players who have already seen much of what Neverwinter has to offer should check their Chronicle, as they likely have many rewards to claim.

New content awaits players of all stripes in the Guild Alliance update. You can check out all of the details on the official website below. Guild Alliance is live on PC with Xbox and Playstation coming later this year.

(Source: Neverwinter)

Neverwinter Announces Tenth Expansion


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Perfect World Entertainment has announced that the tenth expansion to Neverwinter, Storm King’s Thunder, will be hitting PC in August with Xbox and Playstation releases coming at a later date.

Adventurers will travel north to Bryn Shander – capital of Icewind Dale – to investigate the sudden presence of frost giants in the region. No visit to Icewind Dale would be complete without the help of Catti-brie and Wulfgar – characters from R.A. Salvatore’s novels – who will aid adventurers in their quest to stop the invading giants.

The new campaign will take adventurers across three zones with story content and, of course, a new dragon to battle. Information at this stage is sparse, so keep tuned for more details in the coming future.

(Source: Neverwinter)

Neverwinter Hitting PS4 This Summer


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Perfect World Entertainment has announced the impending launch of Neverwinter on the Playstation 4, following up the title’s launch on Xbox One last year. When the game hits, players will be able to enjoy the base experience plus nine expansions, all for free.

Neverwinter on PlayStation®4 features controls optimized to incorporate the DualShock 4’s touchpad, Party Chat integration and will be free-to-play for all console owners. PlayStation®4 adventurers will not need PlayStation Plus to experience Neverwinter.

As with the launch on Xbox, PS4 players will presumably be segregated to their own servers.

(Source: Neverwinter)

Neverwinter Coming To The Windows Store


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Perfect World Entertainment has announced that Dungeons & Dragons MMO Neverwinter will be heading to the Windows Store for Windows 10 users. When the game does launch, you’ll be able to boot it as an app from the store, introducing the game to a new audience of gamers. For everyone else, nothing will change. Neverwinter will still be available via Arc.

For more information on Neverwinter, check out MMO Fallout’s coverage and on the official website.

(Source: Perfect World press release)

Neverwinter Still Addressing Level Grind


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Despite its advances over the past months, Perfect World Entertainment is still working on balancing the level 60-70 experience in Neverwinter to be less of a grind. Today’s update on the official blog focuses on the Elemental Evil campaign quests:

We’ve been analyzing the current state of content from 60-70 and we agreed with the sentiment that it felt too grindy compared to the 1-60 experience. We knew we had to do something to improve the experience, but the big question was, how? We had to be very careful how we changed the experience, because it’s a massive task and affects existing players.

The plan of action goes as such: Elemental Evil was introduced as a retroactive quest, one that players could start at level 60 and use as an alternate form of leveling. Rather than having the campaign use repeatable quests, players will run through the campaign once. In fact, vigilance quests are leaving entirely with the only repeatable quests in their respective areas unlocking once the player has completed all four zones.

Neverwinter will have a double experience weekend beginning April 7th and running through the 11th.

(Source: Neverwinter)

Neverwinter: The Maze Engine Hits March 15th


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Mark your calendars and prepare to call in sick, because March 15th marks the official launch date of Neverwinter’s next module, The Maze Engine. The update brings a plethora of new content and changes to existing features, including the return of dungeons and major tweaks to the mount system. Players who are interested in checking out the update before it goes live can sign on to the public test realm and copy their characters over.

The Maze Engine brings back numerous familiar faces from Drizzt, Minsc, Makos, and more.

Following the events of Neverwinter: Underdark, a new threat has waltzed its way into Neverwinter in the form of Baphomet, the Prince of Beasts. Baphomet seeks the ancient Maze Engine artifact in a quest to alter reality in his favor and bring about the destruction of Neverwinter. Thankfully, familiar faces such as Drizzt, Minsc, Linu, Makos and many more return to aid adventurers in their plight to take down the demon lord.

The Maze Engine also marks the return of Castle Never, where players will need to take on its new inhabitants.

(Source: Neverwinter)