Shroud of the Avatar Partners With Travian Games


Richard Garriot and Portalarium have announced a partnership with German developer/publisher Travian Games to bring Shroud of the Avatar worldwide. The partnership, announced today via press release, will bring the title to Europe, South America, Central America, the Middle East, and North Africa.

“We were looking to for the best upcoming MMORPGs in our industry as well as a strong cultural fit, so we are truly excited about the opportunity to work with Richard and the Shroud of the Avatar team on bringing another great game to our community,” notes Lars Janssen, CEO of Travian Games. “Portalarium’s vision is very similar to ours and we believe this is the start of a long-term relationship between our two teams.”

This month (August), prospective buyers can look forward to another free trial running from August 9 to 30, allowing you to fully breath in the “selectively multiplayer” game of the years. The month concludes with the release of the 45th major update. Travian Games is handling the publishing of Crowfall in Europe.

(Source: Portalarium press release)

Beta Perspective: Criticism of the Avatar


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Shroud of the Avatar starts you out as the corporeal form of the Avatar, an individual who has been summoned to Brittania time and time again to save the world from impending destruction. You meet with Lady British, who tells you that even her husband has returned to deal with evil forces threatening the land.

Lord British is here too? Great, I can’t wait to see how the guy completely ignores me and leaves me with absolutely none of his nation’s wealth to tackle the problem that he’s let fester for the last however many years. The dude’s been a total waste of space for most of the Ultima series, and didn’t even bother showing up for the embarrassing display that was Ultima Forever, although Garriott was long gone by the time that embarrassment of a game was released.

After building your character and answering the Oracle’s questions, you go through the Moon Gate and immediately find yourself in a village that was just ravaged by elves. You come across a dying knight who asks you to take an amulet to Brigid in Resolute. Along the way, you pick up items and figure out how to wield a sword and strike a test dummy.

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If there’s one thing I constantly hope that the gaming industry would take away from Richard Garriot’s games, it is to show even a modicum of the respect that Garriot has for role playing and building worlds. I’m talking about putting in more effort than just designing an enemy and plonking him down on a field and calling it a day.

There are numerous areas just in the tutorial zone that you are likely to completely miss out on if you try to power your way through it. For instance, did you know that it is possible to find a healer who tries to cure the wounded soldier? It is, but unless you bypass the gate and head down another path, then talk to the guy and get on the subject of the dead and dying, you’d never know. He can’t save the soldier, but the game appreciates you taking the effort and rewards you as such.

It’s the little things that make the game that much more real feeling. You don’t know anyone’s name until you ask them or they tell you, and generally they won’t right away. Sure, you can weasel your way around the system by clicking on buzzwords or grunting your comments like a caveman, but if you want to dive into the world and type “what is your name?” you can. You won’t learn everything by following the underlined words, so you eventually have to play along if you want things like quests.

Now let’s talk about difficulty.

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Are you kidding me? I’m not even out of the tutorial zone and already I’m getting my ass handed to me because the game decided it was high time to throw me into a three on one cluster f-you know, I’m not going to let this discourage me. This wouldn’t be an Ultima game if it didn’t start you out completely ill-equipped for the most basic task at hand. I need to get back into the mentality of RPGs where you need to git gud or get out, and having the game eat your lunch and then stab you in the face with your own fork is exactly the message the game needs to send to players that they aren’t screwing around.

Is it frustrating? Absolutely, but it makes the reward all the sweeter when you’re forced to put in work towards it. That said, nothing will make you smash your keyboard quite like that feeling when you see your attack miss, then miss, then miss, miss again, miss a fifth time, miss, miss, miss, and finally hit two damage only to miss, miss, miss, miss, you get the picture.

But push come to shove, Shroud of the Avatar overshoots Difficult Lane and lands right in the middle of BS Valley. In short: enemies are too densely packed and take too long to kill in respect to how fast they respawn. And to top it off, enemies just seem to waltz in from random areas of the map. You’ll be fighting two archers only to have a wolf and two random other bandits just rush in and start attacking you. So you start taking them out but by the time you finish the guys you killed earlier have respawned and joined the fight again. It’s a never ending cycle in some spots!

Experience in Shroud of the Avatar comes from a pool system. By killing enemies and completing quests you add to the experience pool that then goes toward leveling up skills as you use them. So yes, you do have to quest in Shroud of the Avatar in order to level up. The higher level the skill, the more it will draw from the pool in order to level up. In order to level up efficiently, you’re going to have to put locks on skills and decide where your priorities lie.

So it might come as a bit of surprise when I sum this up by saying that I love this game and my enjoyment is getting higher as I play. The more you fight, the better you get, the higher your stats, and the more punishment you can take out and withstand. Considering how much time I’ve invested into just the first area, I feel like this is going to be a very, very long game.

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Shroud of the Avatar Begins Anew: Final Wipe Today


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Shroud of the Avatar is officially in the phase of launch where the game isn’t officially released but the cash shop has been open for a while and characters are no longer being wiped, or sufficient enough to review as we like to think of it. Following yesterday’s telethon, the Portalarium crew managed to rake in over $130,000 in pledges. Richard Garriott referred to the funding drive as the “best single day ever.

Now that the servers are finally open, Portalarium’s royalty (those who pledged thousands of dollars) will be able to pick their housing spots first. Those of you whose pledges include deeds will be able to see your time slot for claiming land on your account page.

Since Shroud of the Avatar is officially (soft) launched, stay tuned for more content coverage on MMO Fallout.

(Source: Shroud of the Avatar)

Shroud of the Avatar Community Wants Free Offline Access To Perks


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What do you do when your game sells items for real money but also includes a separate offline mode that can’t reasonably be regulated by the developer? For Shroud of the Avatar, the folks at Portalarium figures that no matter what their stance on the issue, there is little doubt that hackers will figure out a way to nab those cash shop items for free. So why not do everyone a favor, since the only impact the player can have is on their own world, and give everyone access to exclusive items in offline mode?

The idea was polled, and so far the response has been in overwhelming agreement. 96.5% of the voting community, approximately 860 votes as of this publishing, agree that it is OK for all add on and pledge rewards to be available in offline mode. This obviously comes with a caveat that items will need to be crafted, with the biggest and best stuff becoming end-game content, and that numerous items will have no real effect in offline mode like Fyndoro’s Tablet, an item that is used to find other players.

Community response to the idea has been overwhelmingly positive, especially from those who had invested serious money into the game:

I have 5k in and my greatest concern is someone will feel I bought a advantage over them. That’s not what I want. I like the nick nacks, their cool, but I don’t want anyone to feel its pay to play outside of the basic costs for the game.

And not all of the ‘no’ votes were against the idea entirely, with many citing the extra development time required to turn the items into craftables and figure out balancing.

I don’t really care either way, but voted NO because I do not want the developers wasting any time on making the items craftable. Just put them all on a special vendor and be done with it please.

If you add up all the hats, cloaks, costumes, weapons, armor, prosperity items etc. you would probably have at least 100 new items, each one requiring a unique recipe. How many unique recipes for hats alone are needed? Can it even be done without adding new ingredients?

How do you feel about pledge items, considering they can run a pretty penny, being available to players for free in offline mode? Let us know in the comments below.

(Source: Shroud of the Avatar)

Shroud of the Avatar Update 15 Upgrades UNITY Engine


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Shroud of the Avatar update 15 is here, and Portalarium has revealed that the Ultima-inspired MMO is now running on the latest UNITY engine. The update sets the stand for improving optimization and visual quality, however the patch notes that performance may drop on older machines until some of the new systems can be put into place.

As we have said before, our goal is to make sure Shroud is as visually compelling as we have time to make it. However, whenever we have to make a choice between simulation (turning lights on/off, picking up items from the world, NPC schedules, etc.) and visuals, we will ALWAYS choose the simulation.

The patch notes and announcements can be read at the link below.

(Source: Shroud of the Avatar)

MMOrning Shots: Shroud of the Avatars


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Today’s MMOrning Shot comes to us from Portalarium, showcasing the latest update to the Shroud of the Avatar playable build. Release phase three introduces multiplayer and its associated functions (chat, friends, ignore, etc) as well as a number of improvements to crafting, housing, performance, and more. Servers for release phase 3 are up from February 20th through the 22nd.

Check out MMOrning Shots every Monday, Wednesday, and Friday.

And the Reveal is…


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The day is here and the time has come! Richard Garriot’s newest game has been revealed: Shroud of the Avatar. Developed by Portalarium, Shroud of the Avatar is an upcoming RPG focusing not on level grinding but on role playing. Shroud of the Avatar looks to include many features that made Ultima Online great, including a classless progression system, player housing, a deep crafting system, meaningful pvp, and more.

Once players are introduced to the game, they will discover their own story woven into the immersive world and lore surrounding them. Players may choose to follow the life of the adventurer or, if they prefer, focus on exploration and discovery. Players may even choose the life of a homesteader; either nestled within the safety of the settled lands, or on the dangerous but potentially lucrative frontier. The world is full of opportunities and challenges!

You can check out Shroud of the Avatar’s Kickstarter page below. Portalarium is asking for one million dollars. Shroud of the Avatar will include both an online and offline mode, depending on your preference.

(Source: Kickstarter)
(Source: Official Website)

Portalarium Gearing Up To Release Ultimate Collector


Richard Garriot is a topic of which I tend to butt heads with the community here at MMO Fallout, generally due to the poor handling of Tabula Rasa and Garriot’s departure from Ultima Online. More recently, Garriot set his sights on social networking with the announcement of Portalarium, which Garriot himself described in 2010 as:

“The Portalarium mission is exactly what I want to be doing next in games. This really takes me back to my roots in the game business – small development teams, low barriers to entry, affordable budgets for quality projects, and unlimited new interactive frontiers to explore together with our customers.”

Currently in the works for release this summer is Ultimate Collector on Facebook, tasking players with running a garage sale and decorating their home with the proceeds. Garriot’s company Portalarium has received a $7 million investment from a number of firms, including M8 Capital, FF Angel, BHV Venture Capital, among others. The money from Ultimate Collector will be used to speed up development of Ultimate RPG, the spiritual successor to the Ultima series that may or may not actually be set in the Ultima world.

“We are grateful for the confidence m8 Capital and Founders Fund have placed in our team and we believe gamers will ultimately reap the benefits from this partnership when they get a chance to play Ultimate Collector and see the unique mobile and social games that we are creating at Portalarium.”
-Richard Garriot

Ultimate Collector is set for release later this summer, with Ultimate RPG on the horizon.

(Source: Games Industry)