Project Gorgon Adds VIP Membership


Membership in a VIP sense of the word.

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Early Access Checkup: Two Years Of Project Gorgon


By Elder Game, LLC.

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Project Gorgon Imitates Star Citizen: $500 Mostly Unusable Game Package


Project Gorgon is bringing home the news today with the grand opening of its real money shop. At the top of the shop is a $500 USD “Horse Lord Package” that includes a free horse mount with basic riding skill, saddlebags for storage, a second free horse for breeding through the game’s husbandry skill, five years VIP, a player house, the ability to create 20 snack cakes per week, a custom in-game title, and a staff of leadership.

Now $500 may seem worth it just for the 20 snack cakes, but the intrepid players might be thinking; “but Omali, there isn’t a riding skill or husbandry in the game! You’re insane!” I am, but you haven’t misread anything. Neither riding or animal husbandry are currently in the game.

Notice:  Some features, including Riding and Animal Husbandry, are not yet implemented at this time. Your account will receive these benefits when the features become available. In addition, your VIP membership will not start until VIP benefits are available.  Stay tuned to ProjectGorgon.com for specific announcements.

If you’re too cheap to go for the $500 package, there are cheaper $50 and $75 packages that include the horse mount and VIP membership.

Source: Project Gorgon Shop

Project Gorgon Going Again For Kickstarter Gold


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It’s been a while since we last heard from Project Gorgon, coming up short of its $100k Kickstarter goal. Later on last year, the game was successfully approved by Steam Greenlight voters, securing it a spot on the digital platform. Since then it’s been pretty quiet as far as updates go.

Project creator Eric Heimburg announced this week that Project Gorgon will be making another stab at Kickstarter, marking the game’s third go at the crowdfunding website. If you’re interested at all in Project Gorgon, you can actually play the game in its most current version, free, off of the official website. Project Gorgon is still in alpha and has a small but rather loyal following.

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Project Gorgon Successfully Greenlit


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Following its unsuccessful Kickstarter campaign, Project Gorgon has been successfully greenlit for release on Steam.

There’s a lot of work to get the game Steam-ready, and I don’t know the exact timeline yet, but the hard part was getting Greenlit.

You can currently play an early build of Project Gorgon at the official website.

(Source: Steam)

Alpha Matter: Project Gorgon


 

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“In this particular dungeon, there is a boss that can turn you into a cow.” All I need to hear, game of the year every year! My first moment of experience with booting up the Project Gorgon early alpha was reading a note warning me that bosses in the game can inflict curses upon death, curses which are incredibly difficult to remove especially for new players. The boss in the tutorial dungeon has the ability to turn players into cows, and not in the sense of casting a spell that temporarily disables your attacks and serves as a boss mechanic. Judging by the comment that, as a cow, you will have your own cow adventures with cow abilities and find cow equipment, you’re going to be in this for a long haul. Tough break, right?

The warning screen for your intuition is hilarious, by the way, and made me chuckle like an idiot in my computer seat. In my romp through the relatively safe tutorial cave, I couldn’t help but notice quite a few features that you just don’t see anymore in MMOs. As I fought off skeletons and collected random mushrooms and items off of the ground, my character would add to his list of skills, and there seems to be skills for everything. Not only does everything from picking mushrooms and eating food to even dying add experience to its appropriate skill, each skill has a tangible effect on your character. The “death” skill, as it is called, raises your maximum health every ten levels, while gourmand (an appreciation of food) increases the benefits of eating further food. Not only is there an expansive list of skills to acquire, you have to actually acquire them before they show up on your skills tab. Exploration, how quaint.

Upon entering the first town I saw outside of the tutorial dungeon, I traveled around talking to merchants to sell the trash I’d found and buy some new equipment. I couldn’t afford anything. Then I came across the tavern and found that there is a place where players can dump their armor and weapons for others to buy for a small chunk of change and use. You know, I’m starting to feel at home in this old-school world. My newly revived adventurer gets into town dirt poor and inexperienced, and now I’m getting my clothing at Ye Olde Goodewill.

Every NPC has a favor level toward the player, raised by performing quests and giving gifts. You have to give items that the person likes, which you can figure out with a little small talk. Oh they’ll still accept an item that they don’t particularly like, as I found out the hard way, you just won’t gain any favor with them. You can also really piss off NPCs by killing their livestock, which may make buying seeds from Farmer John a little tougher when he wants to murder you for killing his chickens.

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Oh, and I have lice, I probably should have sanitized the hat I donated. In fact, I probably got the lice from the helmet I bought second hand. According to the game, this disease is permanent until I get it fixed, and in my years of Dungeons & Dragons I have yet to come across anyone selling that special shampoo and comb. Not as bad as being turned into a cow or spider, I suppose, but now I can’t get the guards to take selfies.

My favorite part of Project Gorgon so far is the fact that the game continues to surprise me, constantly. At first I thought all there was to combat was killing and looting creatures, but finding a skinning knife introduced me to the art of gutting corpses for meat. And that’s not all, later on I found an NPC who sold shovels which I could use to bury the corpses of the dead, not only ensuring that they would spawn faster but also granting compassion experience which raises my other stats. Just looking at the stat requirements for items I’ve come across shows a whole world of features I’ve yet to discover: Animal handling, necromancy, psychology, notoriety, cow, spider, dye making, battle alchemy, and even more that I haven’t come across.

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What I’m trying to say is that I am enjoying Project Gorgon immensely, and you should too. Head on over to the Project Gorgon page and download the very early access client, and maybe donate to the game’s Kickstarter once you’re done being blown away. Seriously, this game needs all of the publicity it can get.

Project Gorgon Makes Another Kickstarter Run


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Project Gorgon is a fantasy MMO set to launch on PC, Mac, and eventually Linux. You may remember the game from its previous attempt at Kickstarter, at which developer Eric Heimburg (who worked on both Asheron’s Calls and the never-surfaced Star Trek Online by Perpetual Entertainment) missed a goal of $55 thousand. Heimburg’s wife, Sandra Powers, may be a little more identifiable as the producer of Everquest II and Asheron’s Call.

Project Gorgon is available to download a very early access version. The goal is to charge a $5 subscription, however free to play is not off the table.

(Source: Project Gorgon)

Kickstarter Updates: Old And New


1. SideQuest: Unfunded

If SideQuest does end up being funded successfully, I will gladly tip my hat and sell MMO Fallout to the highest bidder (minimum bid starts at $400,000), but with fifty hours left to go as of this publishing and only sixteen hundred collected of the ten thousand required, the prospects are looking bleak. If you haven’t been paying attention to previous Kickstarter articles here at MMO Fallout, SideQuest is an indie title in development by Fractal Entertainment as a free to play MMO. The game touts a fully immersive single player story as well as party based combat, player vs player, and a full collectible card game.

So why will SideQuest come away from Kickstarter with a low 15-20% of its goal? Perhaps it was the note that Fractal Entertainment doesn’t really need your money in order to make SideQuest a reality, the game is going to be completed no matter what the outcome of the Kickstarter funding. So rather than donate to ensure that the game sees the light of day, players are more likely to withhold their cash, regardless of the rewards offered, and wait and see if SideQuest is worth paying into in the first place.

2. Project: Gorgon

Finally an MMO for people who don’t want their hand held. Project: Gorgon aims for the old school MMO crowd, for players who desire a game that rewards exploration, an MMO that requires you to think before you act, and more importantly: An MMO with a crafting system. So Project: Gorgon aims to bring back the best of the old school (including being able to drop items on the ground and have them actually appear, apparently) with the new fangled contraptions like questing and guild mechanics. Players will have to deal with permanent, game altering changes, including being bitten by a werewolf and having to choose between rushing to find a cure or allowing their new found powers to consume them.

Oh and you can change into a cow, and provide your milk to other players. No, I’m not joking.