APB Details Upcoming Spawn System Changes


apb

Ever since Reloaded Productions took over All Points Bulletin and relaunched it as APB: Reloaded, the team has been hard at work addressing reverences from the community, whether related to driving, threat systems, lag, and now the spawn system apparently. In a recent blog posting, the APB team discusses the current manner in which players respawn after death, and the troubles associated with the current formula. As the blog lays out, the current system often leaves the player far out of the way, the same spawn point, or right on top of your enemy.

In an upcoming update, players will be able to enjoy Elective Spawning, effectively the same system but instead of automatically spawning at the “best” point generated by the system, players will have a number of spawn points available to choose from. You will also be able to view where other dead teammates have opted to respawn, in order to better coordinate during public matches. Players will also be able to modify vehicles to allow their teamates to spawn inside of them, given certain conditions are met.

You can read all of it at the blog post below:

(Source: APB Reloaded Blog)

Reloaded Productions Overhauls APB Threat System


apb

You have to stand in awe at how much Reloaded Productions has done with All Points Bulletin since they took over the property just a few short years ago. With the release of version 1.11.0 today, players in APB will find that the manner in which they gain or lose threat will be much different than it was before. The previous system works pretty simply: If you win a match, your threat level goes up. If you lose a match, your threat level goes down. The system makes sense in theory, but once you put it into practice it tends to fall apart at the seams. What if a player performs exceptionally but loses at the last second because of one reason or another? What if a player dominates the match but loses anyway because his team is terrible? What if a player AFK’s through the match and his team wins without his help?

With 1.11.0, APB: Reloaded’s threat system is moving toward a more participation focused scoring system. Everything you do in a mission counts toward your score, which in turn counts toward your threat. Kill enemies, complete objectives, provide cover for your teammates, everything is counted. At the end of the mission, the system tallies the scores and counts players against each other as if it were a free to play match (ie: you don’t get the #1 player’s bonus because you were on his team). Players below a certain participation threshold (AFK) will have their rewards nullified.

You can read the blog post at the link below.

(Source: APB Reloaded)