This Week In Launches: Dual Wielding Shotguns


Happy days are here! November 20th has come and gone, and left us with a little early Christmas present. Over on the browser side, Jagex has finally unleashed the Evolution of Combat. After five months of strenuous beta testing, the update went live on servers Tuesday to some mixed but mostly positive reactions by the community. Along with the new ability bar (and abilities), Evolution of Combat overhauls the combat formula, changing the way everything from weapons, armor, and NPCs work. Players are now able to dual wield weapons as well.

Over on the Sony Online front, Planetside 2 is live and running. Players are fighting on three factions over three continents in an endless tug of war over territory control. You can download Planetside 2 on Steam for easier access, the game is free to play with a cash shop and optional subscription. Planetside 2 brings three factions and thousands of players together to fight in massive, multi-hour battles over large portions of land and resources. The game does require a decent computer to play, so make sure you check out the requirements if your rig is dated.

Finally, RaiderZ has launched today (the 21st). I have a review coming soon, but to sum it up: RaiderZ is a lot like a free to play version of TERA, with a few alterations to flavor thrown in the mix. A free to play game with a cash shop, RaiderZ emphasizes on action-based combat, where you’ll have to be active in dodging your opponent’s attacks and coming back with your own. The game is supported by a cash shop and published by Perfect World Entertainment.

Combat Evolves In RuneScape On November 20th


RuneScape’s Evolution of Combat has been in beta for five months, and is about to turn the eleven year old MMO on its head. While Jagex has made some small tweaks over the years to their combat system, the company announced earlier this year that they would be going back and completely overhauling how players fight monsters and each other. The new system trades in weapon-specific special attacks for a more familiar approach, gaining adrenaline during combat and using level-specific abilities. Just about every aspect of RuneScape’s combat system is being changed in this update.

When the update does go live, players will see immediately see a number of changes, from alterations to the game’s combat-level system to a dramatic shift in how the game calculates maximum HP. Instead of clicking and waiting, combat is being made more entertaining with the addition of hotbars, allowing for quick access to combat abilities, potions, and food via simple presses of the keyboard. Off-hand versions of weapons will allow for another brand new feature: dual wielding. Finally, every single NPC in the game has been altered to follow the new combat rules, including specific strengths and weaknesses, balancing the monster’s level to its power, and more.

(Source: RuneScape)

RuneScape's Infrastructure Needs Work, Jagex Admits


Consider this a serendipitous moment. Jagex’s latest bonus experience weekend has come and gone, and it was certainly an eye opening event for the developer. While previous weekends ran as members only events with the experience bonus degrading over time, this weekend the event was open to everyone, at a flat rate all weekend. In fact, as Jagex points out in the weekend wrap-up, over 4.4 million hours were played collectively. Unfortunately for the players, the weekend of fighting, looting, farming, fishing, and cooking was held back by an uninvited guest. Players experienced great difficulty logging in over the weekend, and those who were able to log in were hindered by severe lag which lasted the entire weekend.

This level of activity was unprecedented, and at peak times some worlds experienced notable lag. The log-in servers also felt the strain, meaning that some users had difficulty logging in or switching worlds. While we kept everything running over the course of the 48 hours, we’re aware that this was frustrating to those of you who were affected.

Luckily, Jagex is treating this as a learning experience. As a result, the team is working hard to upgrade the game’s infrastructure and optimize the engine. And hopefully the next event will not face the same issues.

(Source: RuneScape website)

RuneScape’s Infrastructure Needs Work, Jagex Admits


Consider this a serendipitous moment. Jagex’s latest bonus experience weekend has come and gone, and it was certainly an eye opening event for the developer. While previous weekends ran as members only events with the experience bonus degrading over time, this weekend the event was open to everyone, at a flat rate all weekend. In fact, as Jagex points out in the weekend wrap-up, over 4.4 million hours were played collectively. Unfortunately for the players, the weekend of fighting, looting, farming, fishing, and cooking was held back by an uninvited guest. Players experienced great difficulty logging in over the weekend, and those who were able to log in were hindered by severe lag which lasted the entire weekend.

This level of activity was unprecedented, and at peak times some worlds experienced notable lag. The log-in servers also felt the strain, meaning that some users had difficulty logging in or switching worlds. While we kept everything running over the course of the 48 hours, we’re aware that this was frustrating to those of you who were affected.

Luckily, Jagex is treating this as a learning experience. As a result, the team is working hard to upgrade the game’s infrastructure and optimize the engine. And hopefully the next event will not face the same issues.

(Source: RuneScape website)

Jagex: Just Kidding, Double Experience Is Fine With Us


Back in July, Jagex announced that they were through with double experience weekends. According to Mod Mark, the bonus experience weekends carried a negative effect on the game’s overall economy by encouraging players to hoard large quantities of raw materials, and the subsequent dump of finished goods on the market that followed. Since then, Jagex has supplemented double experience with items from Squeal of Fortune and quest rewards that grant double experience. Still, holding Jagex’s long term corporate policy to the post of a staff member may not be the most trustworthy source, since Jagex has a long habit of moving in the opposite direction of their statements.

Beginning the 27th until the 29th, members in RuneScape will enjoy a double experience weekend, with some heavy alterations to the formula. Unlike previous weekends, where the multiplier began at 2.7x and would slowly tick down over ten hours to 1.1x, the bonus experience starts at 2x and does not tick down over time. Additionally, non-members will also be able to get into the action, but will only receive a 20% bonus to their experience gain.

Additional double experience weekends are likely to come in the future.

(Source: XP FAQ)

The Future of RuneScape: Jagex Talks RuneScape 3


In a recently released live Q&A, Jagex talks about RuneScape 3, the next iteration in the RuneScape development line. Noting that the Evolution of Combat update coming later this year is not the same as RuneScape 3. Instead, Jagex views a set of benchmarks as what would constitute RuneScape 3, being an overhaul in the overall experience. Over the next couple of years, the aim is to improve the experience in audio, graphics, the interface and world map, among other features. With the introduction of HTML5 support, coming soon, is that the game will look and sound better, as well as run smoother than the current Java platform.

Unlike when Jagex introduced RuneScape 2, and allowed players to continue playing RuneScape Classic, RuneScape 3 will not leave behind RuneScape 2 servers. The reason is that RuneScape Classic to RuneScape 2 was such a massive update to the game that Jagex could not seamlessly bring players over, where as RuneScape 3 is seen as a natural progression of the game. There are no plans to release classic versions of RuneScape 2 servers. Additionally, Jagex is actively working on getting RuneScape working on additional devices, aiming at possibly next year.

A lot of what Jagex talks about is still rather cryptic. Among the features teased are the ability to gather items during normal game play to offer up to a player’s chosen god. The details are scarce but it seems to imply that some form of factional system is coming to RuneScape, allowing players to choose which gods they want to support. Another goal is to make player vs player combat more enticing, especially to players who normally would not bother with the activity. Additionally, there are two skills as well as player owned shipping ports coming next year.

There is plenty more to find out in the video, which is well over an hour long.

(Source: RuneScape Q&A)

RuneScape Reverses, Apologizes For Bans


Here on the internet, we go by a policy of stuff happens. Unless you are licensing your engine in which case the blame can be placed on the engine creator. And when it comes to big updates like Jagex’s latest bot buster, you could also go by the Texas rule of you can’t make an omelette without accidentally shooting a customer or two. So when Jagex implemented a recent update, the result was a number of players being falsely banned.

Unfortunately, whilst updating our systems, a human error occurred which resulted in the accidental banning of a selection of online accounts. These bans have now been reverted and we will be rebooting the servers shortly to ensure that all accounts can log in as normal.

Some players are still reporting that their accounts have yet to be unbanned due to this mistake.

(Source: Facebook)

Bots Are Choking To Death In RuneScape


It must be Christmas. No, my calendar says September. This week (hopefully) marks the reveal of Botany Bay, and on Sunday Jagex announced that they would begin silently banning bots starting Monday. Well the bans aren’t exactly silent, as players are spotting (and video taping) bots spamming gold farming websites in key areas. The bots have been recorded spamming for several minutes, before inexplicably choking and dying, presumably being banned thereafter.

This month, Jagex announced a new method of detecting and banning bots, both collection and advertising, as well as a way for players to take part in the process and sentence bots to death in a Salem-esque trial. Why the flashy, and rather unnecessary, showmanship? When you spend most of your time banning bots, sometimes you want to have fun doing it, according to a recent Q&A. The alternative goal is to give the players instant feedback that the developer is indeed taking action against bots and gold farmers.

Jagex Announces Upcoming Bot Ban, New Account Security, HTML, and More


Suffice to say, there has been some animosity among the RuneScape community lately with Jagex’s increased focus on their cash shops (Squeal of Fortune and Solomon’s Store). Mark Gerhard has taken to the RuneScape front page to pen a letter to the community addressing concerns over Solomon’s store and the future of RuneScape. In the letter, he states that great care is taken to ensure that anything offered on the store does not affect the integrity of RuneScape or Jagex. Over the past year and a half, the RuneScape team has doubled in size.

We place immense value in our – and your – game’s integrity, feedback from our community, and continually improving the game experience for all, and we have a strong track record of making decisions in this area that we know may be sub-optimal, commercially speaking, but represent our values. For example, we know that directly selling gold, XP or even accounts would generate between 10 to 15 times more revenue than Squeal or Solomon’s Store generates combined. However, we simply won’t do it, because we don’t believe it’s the right thing for the long-term health of the game.

Gerhard goes on to address bots, spam, and account security:

This week, you should notice a significant reduction in gold farmer spam. Over the course of the next few weeks, we will not only be launching our most comprehensive and formidable anti-bot update but players will also see a significant upgrade to their accounts’ security to protect against phishing and hijacking. This is called Jagex Account Guardian, and we’re introducing it within the next two weeks.

Finally, the letter offers a screenshot toward a future RuneScape update, running the client via HTML rather than through Java (pictured above), and notes that there are already plans to bring RuneScape to additional platforms.

We will have more coverage of the anti-bot updates as they appear, which will be “over the next few weeks.”

(Source: RuneScape)

Jagex Begins Selling Extra Bank Spaces In Cash Shop


File this one under undermining your own values. A good long time ago I reported that Jagex was considering adding an authenticator-style security dongle to RuneScape, an idea that was scrapped after community backlash over a very simple perk. In order to encourage people to buy the dongle, Jagex wanted to offer a small expansion in bank space. Ultimately, of course, the reason Jagex gave for the withdrawal was that the company considered selling bank space as an unfair advantage, and that doing so would violate the company’s policy of not selling in-game advantages for cash.

Welcome to 2012, Jagex. In today’s update, players are now able to buy bank space. Not just a small amount of bank space, up to 250 extra spaces. Nonmembers will be able to expand their bank up to 4.2 (over the current 78) times its current limit, and allow members to increase their bank space by around 50% (over the current 468). Each expansion costs approximately $8 and offers 50 extra bank spaces, the whole group will cost around $40.

So did Jagex lie about the Bank of RuneScape image being fake, or was the appearance of the image last week just a really well timed coincidence?

(Source: RuneScape)

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