Jagex Looking To Lap Up The Guildford Unemployed


Back in September, Codemasters announced that it would be shuttering its Guildford studio, following the poor performance of Bodycount, the developer’s new first person shooter. Just last week, Electronic Arts announced that their Guildford Studio would be facing redundancy layoffs, or possibly a complete studio closure. On the one hand, EA did state that employees laid off at the studio would be considered for other positions at EA.

Not missing an opportunity to pick up the local talent, Jagex will be holding an event in Guildford to recruit the recently unemployed. The event will take place at the White House Pub on October 25th from 4pm. Last year, Jagex followed a number of other developers in picking up the ex-employees of Realtime Worlds after the studio closed down and APB went offline.

Jagex Fighting Runescape Bots: Traps


I’d be remiss if I didn’t acknowledge creative efforts by Jagex to get rid of bots, given all the grief I’ve thrown at the company over the past year or so. In today’s update on Runescape, Jagex specifically targets gold farmers automating the killing of frost dragons, a lucrative money maker for high level players. A few changes to note:

  • There is a bone pile in the corner of the map, which cannot be reached. The idea is that a bot will keep trying to reach the bones.
  • Dragons now have a new attack, where the player must stop attacking or be damaged.
Jagex notes that this is just the first of many planned updates to beat bots. I have a feeling that this system will be beaten within a week, but it’s good to see that the company is making changes that do not involve either restricting players or trumpeting ineffective ban numbers.

Week In Review: Trust In The Community Edition


I told you I’d eventually hit the Sunday deadline for Week in Review. I’ve found through MMO Fallout the deadlines I set for myself often conflict with what I’ve heard referred to as a “lack of respect for authority and tendency toward inappropriate analogies.” Personally I equate the situation more to the first few seasons of House, where the producers made numerous attempts, and failed, to provide a running antagonist for the show. The issue at hand was that the viewer knew House would never be fired, taken to jail, die, or otherwise be removed from the show. After all, the show is named House.

For a while I considered handing the reigns to MMO Fallout to another person, as a clerical manner first and foremost with no real notable effect on the website itself (aside from increased productivity). You can hopefully understand my reasoning for not doing so. So instead, I’ve dedicated more time to working and producing articles and pieces, again working on video features at some point.

1. Jagex Rebuilding Trust In The Community

Originally I wanted this spot to talk about Jagex’s upcoming convention show: Runefest 2011. In Jagex’s advertising for the event, they mention a chat about bot busting, including offering a platform for people to inject their ideas for fighting gold farmers and cheaters, as well as laying out some of their plans for the future of the game. What really caught my eye was a tweet from Gregg Baker, which I retweeted today.

Lots of strategy meetings this morning. Today is the first day we rebuild trust in the community!

I am personally interested in seeing where this goes, as Jagex’s relationship with their community has always been up and down. With issues from rampant cheating and gold farming, to Jagex’s apparent lack of enthusiasm for Stellar Dawn and corruption and incompetence in the player moderator group. No one hopes more than me that this isn’t just another PR move with no motion behind it, as Jagex has been known to pull in the past.

2. Why Were People Unsure About The Old Republic’s Subscription Fee?

Now that Bioware has officially confirmed the price of The Old Republic’s subscription, the threads have died out. That being said, did anyone honestly believe that Bioware would charge anything other than the traditional cost ($15 USD) depending on your region? I can’t even begin to count how many threads I encountered on various boards proclaiming “I won’t buy this game until Bioware confirms a monthly cost.”

For EA to charge more than $15 would be suicide for the MMO. For them to charge less than $15 would be a delightful change from the norm. Given the enormous nature (and cost of development) for The Old Republic, it was safe to assume from the start that the game would carry a traditional monthly fee.

3. Hellgate Meets Tokyo

And now my promotions for Hellgate Global are out of date. T3fun has released the Tokyo expansion for Hellgate Global, so you can no longer play the entire game with a simple five dollars. The entire announcement can be found here, along with the reveal of the base defense mode, cow room, new events, and more.

The Tokyo ticket costs 2,000 tcoins, or $2 USD, but you’ll still have to add a minimum of $5 to your account, or $10 if you want to buy the Act 3 ticket and Tokyo ticket together. If you buy both, you will have four thousand tcoins remaining, which if you aren’t a fan of the cash shop items can be held until a following expansion is released.

Otherwise, you should be able to buy the Tokyo ticket in the cash shop. It is currently selling between 360,000 and 1 million palladium. I was able to secure mine for approximately 375,000.

4. Healers Healing Healers, My Only Weakness!

As a solo player, my worst fears come true whenever I see my arch-enemy: The double healer mob group. Continuing talks on Hellgate Global, I came across a moderately sized group of Riders, centaur-like creatures that have strong melee, strong defense, and strong ranged attacks. The group of five or six were accompanied by two Dragoons, the mob that heal other Riders. As I would attack one dragoon, the other would heal it. If I attacked the Riders, the dragoons would heal it.

This can be chalked up to bad balancing on T3fun’s part. The fight would have been over much sooner if it weren’t for the fact that there was no cooldown on the Dragoon’s heal ability. As long as I was shooting, the Dragoon was able to endlessly heal the damage I dished out at a faster speed than I could dish it. I did eventually kill the one Dragoon making the rest of the fight much easier, but only because it bugged out and stopped moving completely.

5. John Smedley: “We Always Wanted To Make DC Universe Free.”

I’m going to do what few have done before and say that John Smedley is a good businessman. He may not be friends to hardcore gamers, but he is a good businessman. He has a good eye where the market is trending and has done a great job with DC Universe and the other recent Sony MMOs. I’ll even go further and say that the cancellation of The Agency might have been a good thing, as I’ve said before Sony never appeared too enthused about the project to begin with.

But moving forward, I wanted to take a look at Smedley’s comment about free to play being their original vision for DC Universe, and it makes me wonder if DC Comics had something to do with the game being subscription at the start. To me, he is conveying that Sony wanted to make DC Universe a free to play title from the start, but some outside force stepped in and said “no, you must have a box price and subscription.”

Such is the game of politics and MMOs.

Bigpoint Gives Faith in UNITY, Jagex Should Use It


My first, and for a long time only, experience with MMOs on the UNITY engine was Cartoon Network’s Fusionfall, and for all the criticizing I throw at Bigpoint Games for their public comments, I’m very happy that they had more faith in the engine than I did. I say this because I was playing the open beta for KULTAN today, Bigpoint’s upcoming answer to the sea-faring MMOs, and the game looks great to the point where the screenshots (even the one I presented) really don’t do it justice. And the game ran great, apart from a few issues I had with the controls and some problems with targeting, but that can be ironed out in development.

Of course this isn’t the first Bigpoint MMO built on the UNITY engine. Battlestar Galactica Online also does the engine justice. It is a system that is mind-blowing more in the sense of what a browser-based engine can do, rather than expecting Crysis-level graphics. Even in the short period between Battlestar Galactica and KULTAN, the amount of progress tells me that in just a few years the UNITY engine has the potential to evolve the next base platform for MMOs, in a similar way that the Unreal engine became the base for most video games you play today.

Almost immediately I thought “I’d like to see Runescape transition to Runescape 3, released on the UNITY engine.” Java is a great tool, but it is falling behind on the times. For an MMO, especially one growing at the rate Runescape is, the technology has become so old and lacks optimization that Jagex will only be able to stack so much on top before they are forced to switch over. The Java engine doesn’t lend itself well to “real time” on a mass scale, which you can see in Runescape’s mini-games and FunOrb’s mini-games that have some sort of fast-paced measure to them.

Moving to the UNITY engine would allow for keyboard movement rather than relying on point and click pathfinding, fighting would become far more engrossing than standing next to someone taking turns swiping a whip, and while Jagex could get the engine for free, porting the game over to mobile devices would be far easier than on Java. I’m not an expert on the engine, but I get the feeling that removing the point and click aspect of Runescape would also see a heavy decrease in botters, not to mention better support for anti-cheat utilities. Also, UI improvements! I’d no longer have to go through the game seeing every button for every interface I might ever need to use!

And for the people who can’t play Runescape 3, keep Runescape 2 open for five more years (blocking new accounts) and allow people to transition their characters to the new game. No, not everyone has a powerhouse computer, but UNITY engine doesn’t require one and holding back upgrades to accommodate little Timmy on the library’s computer just allows for Chris in Florida to run that many more clients on his gold farming…farm.

How did this article turn into Runescape? Anyway, I think I’ve made my point. The UNITY engine is the base platform for browser MMOs, and something about Jagex not stopping cheaters.

Jagex Subjects Fan Site Operator To Lynch Mob


Every time I think Jagex can’t be more out of touch with community relations, they pull another move and surprise me. As you can read above, Jagex revoked the “gold” status of a fansite after one of its operators was “discovered” to be registered on the sex-offenders list in Tennessee. So instead of discussing the matter privately with the fan site operators, Mod SteveW (pictured above) decided the best choice was to head over to the Runescape official forums and publicly oust the person in question to tens of thousands of people who had never even heard of the fan site, let alone visited and knew this person. The result was that RuneVillage was forced to shut down its registration due to the virtual lynch mob that had formed on Jagex’s behest.

I’ll be the first in the blogosphere to call out Jagex (or at least the Community Management Team) as bullies. The way that this information was disseminated, with warnings and safety tips making up half of the statement, throws the whole situation completely out of context, making it appear as though the website was being used as a front for some sick predator looking for another victim, which according to outside documents has absolutely nothing to do with the actual charges.

For the record, I’m not against Jagex removing the fan site in question, they can do whatever they like. That being said, if Jagex had gone about this in a professional manner, most of you visiting this website tonight would still not know what Rune Village was, let alone the criminal background of one of its operators. Instead Jagex used the “we need to protect the children” route to portray a fan site as some kind of breeding ground for predators, accomplishing nothing more than harassing the members of the community and actually putting more people at risk due to the inherent risk of vigilante justice.

But for the guy at Rune Village, nothing says loving like being publicly shamed on a multi-million dollar company’s forums for a mistake you made two decades ago.

Jagex Could Do Runescape on Consoles, But Microsoft…


Jagex’s CEO Mark Gerhard would like to see Runescape on consoles, but refuses to segregate the community by platform. In a comment to Develop Online, Gerhard has stated that Jagex is well-positioned to ship a console version of Runescape, but has been stopped at all corners by the big three: Nintendo, Microsoft, and Sony. The subject of free to play is one that Nintendo’s Satoru Iwata hates with a passion, Microsoft opposes (Gerhard comments that “one console” wanted them to charge five euros mandatory for use) and Sony is the only of the three that would like to add Runescape to its free to play initiative.

Where the three giants agree, however, is not allowing the community to interact with those on rival platforms.

“We’re not going to frame [as in, segregate] our community into boxes just for a few million more customers. Of course I’d love a few million more customers, but I just wouldn’t do it. Not at the expense of fracturing it, because you almost become the disease you’re trying to solve.”

And yes, Final Fantasy XI is an MMO on the 360 with cross-console play to Playstation 2 users. This is a title we consider grandfathered in, because it was developed long before Microsoft or Sony had the volatile stance that they do now. Don’t fret, however, as Gerhard is not giving up the goal, and expresses trust that the big three will open up their doors eventually.

“But we’re well placed to be on all devices soon,” he added, “so we can have a global community”.

Video of the ___: Runescape, Cheater’s Paradise


I care little for the inner-drama in MMOs, so the fact that the person who posted this was a player moderator, and had his status revoked afterward, plays no part in this video being posted here. With the overwhelming quantity of gold farmers that have infested Runescape since its reinstatement of free trade, Jagex has taken to issuing the usual “don’t look over there, look over here,” developer blog, promising that they’re doing something to stop the bots.

And more importantly: What is Jagex doing to keep the game from being swamped with bots and gold farmers like it was pre-trade? They seem to be very sure of themselves that their secret weapon can combat this.

I’m still waiting to see this secret weapon.

Video of the ___: Runescape, Cheater's Paradise


I care little for the inner-drama in MMOs, so the fact that the person who posted this was a player moderator, and had his status revoked afterward, plays no part in this video being posted here. With the overwhelming quantity of gold farmers that have infested Runescape since its reinstatement of free trade, Jagex has taken to issuing the usual “don’t look over there, look over here,” developer blog, promising that they’re doing something to stop the bots.

And more importantly: What is Jagex doing to keep the game from being swamped with bots and gold farmers like it was pre-trade? They seem to be very sure of themselves that their secret weapon can combat this.

I’m still waiting to see this secret weapon.

It Must Be Saturday, Jagex Promises To Fight Bots


Daniel Clough is the Vice President of Runescape, probably having just recently been promoted to the position because it is once again time for a public announcement by Jagex that they will be doing everything in their power to trounce the issue of bots and gold farmers that have not only come back in full effect since free trade was returned earlier this year, but have managed to infiltrate and saturate all manner of training spots.

We are constantly looking into ways of making the game experience the very best possible for all of our players and as part of our on-going programme to rid the game of bots, Jagex is actively pursuing companies that support the macroing market as well as those who bot. As such we are currently pursuing various bot developers through multiple legal channels, although sadly we cannot yet disclose the full details of our actions for legal reasons. Separately, as part of normal legal process and procedure, we have also taken steps to acquire the details of all players who have purchased bots.
Once we have the information regarding the players involved we will take action specifically to ensure that these players are not compromising the game’s integrity through the use of a third party programs. We are committed to undertaking various initiatives to identify players and companies who are using and distributing bots within RuneScape and will endeavour to inform you all of these efforts as we can.
In the meantime, be safe, don’t fall to the dark side and we look forward to the positive outcomes of our actions ultimately making the game experience a better one for everyone.

If Jagex wants to give the impression that they are fighting bots, the first step is probably to put a damper to the legion currently inhabiting Runescape. Jagex should be improving their detection software, make it much more difficult to create throwaway accounts, the kind of inhibitory processes that stop a vast amount of accounts being created.

As I’ve stated before, Jagex’s main cause of concern with bots is and always has been the payment of membership via stolen credit cards, which cause Jagex a large sum in reversals and fees and harm the company directly. While bots are paying with legitimate forms of payment, you will not see the bot population drop significantly.