Game Software/Hardware To Hit $165 Billion In 2018


It’s no surprise that the gaming industry brings in quite a bit of moolah each year, a number that has been increasing for years and doesn’t show much of a sign of slowing down. Analyst Digi-Capital today released a prediction that video game hardware/software could reach $165+ billion in sales and go as high as $235 billion by 2022 if it stays on course. By comparison, according to the firm, this kind of revenue will make the gaming industry bigger in the next five years than the GDP of 150 countries.

You can read the whole report at the link below. The gaming industry has also been fueled by record investment, over $2 billion in 2017 and growing.

(Source: Digi-Capital)

Lego Universe Was Hindered By Dong Detection Software


legouniverse

Lego Universe was an MMO that allowed players a free space to build anything their heart desired, and since the internet is well known as a mature and well behaved medium, it may surprise you to learn that some players were using the creator to build brick representations of male genitals. Former Lego Universe developer Megan Fox took to Twitter to discuss how Lego wanted a free build game with absolutely no dongs.

The moderation costs of Lego Universe were a big issue in general. They wanted a creative building MMO with a promise of zero penises seen. They actually had a huge moderation team that got a bunch of screenshots of every model, every property. Entirely whitelist-based building.

Obviously Lego Universe’s problems extend far beyond simple dong filtering, but a moderation team can get expensive very quickly, and most assuredly was a large factor.

(Source: Eurogamer)