Akaneiro Developer Shows Up: Fixes Game


Akaneiro is alive, and appears to have someone back at the helm. Way back in September, I wrote about how Spicy Horse Games had shut down, that its customer support had closed, and that American McGee had left his game to rot. The servers had slowly become unstable to the point where they were no longer functioning, with no response from the person/people allegedly in charge of keeping the service running.

Well it looks like the server is not just back up and running, there is still someone left at Spicy Horse. Literally the last employee left at Spicy Horse has begun posting on the forums, noting that the servers were reverted back to their previous state and that more bug fixes are coming.

I’ve been able to restore server to it’s original state (before migration to new hosting). Everything related to steam is up and running. I also have full sources for game client so eventually I’ll release update to fix some annoying client bugs.

The employee is inviting players to report bugs and any questions at the link below.

(Source: Steam)

MMOments: Akaneiro Demon Hunters


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Around eight months have passed since I last took a look at Akaneiro: Demon Hunters, and quite a bit has changed since we last ventured as Little Red Riding Hood in Feudal Japan. For the sake of not repeating myself, here is a basic rundown of the game itself. Akaneiro is a top-down hack and slash that should be familiar to fans of Diablo or Torchlight. You have a quest hub with associated vendors, and travel out into instanced dungeons to kill large quantities of mobs, in return for loot and experience, to find or buy better equipment to kill bigger things. Got it? Good.

In my early look at Akaneiro, I criticized the game for a lack of potions and how the game mechanics took the game down a path of “pay to live.” The combination of no potions and attacks that frequently stunned your character for far too long meant that death often came quickly and without any sort of grace or fairness. Death in Akaneiro also means forfeiting any experience you gained in said dungeon, however players were offered the convenience of resurrecting on the spot…for cash shop currency. The good news is that you may now find potions both in the hub store and in enemy drops. Resurrection is now paid for with in-game currency, allowing the player to resurrect on the spot using some of the gems they have collected.

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A bunch of improvements have been made to the overall game since the last time we looked at it. Crafting currently allows you to upgrade weapons and armor using materials found while completing dungeons. The ability bar has been expanded to allow for six abilities as well as three consumable slots. The map has been improved from its previous iteration to better show off progression, and the whole thing overall just feels more responsive and less laggy. While the game hasn’t fundamentally changed, it is rather spectacular to see how much better a game can become by fixing a lot of little things.

If you haven’t had a chance to check out Akaneiro: Demon Hunters, I highly suggest you do so through Kongregate.

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Akaneiro's Team Down To Two People


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Akaneiro has fallen on troubled times. In a post on the Kickstarter page, American McGee commented that the game’s two hundred grand pledge goal was set on the grounds that revenue from the game would be enough to sustain further development. It wasn’t. A number of unexpected costs coupled with feedback that the game simply wasn’t fun led to a massive financial hole for Spicy Horse.

In total, around 360 man-months have gone towards development, bringing our investment in dollars to nearly $2 million USD. In that same period, we’ve generated roughly 300kUSD in revenue – this includes funds collected via the Kickstarter campaign, F2P purchases in-game, and one-time purchases via Steam. In simple math: We’ve spent $2 million, we’ve made $300k, we’re “in the hole” $1.7 million.

So what does this mean? The development team for Akaneiro has been reduced to two people, slowing progress for the foreseeable future. Depending on the performance of The Gate, Spicy Horse may divert more resources to Akaneiro in the future. For now, the future doesn’t seem so bright.

(Source: Kickstarter)

MMOments: Akaneiro Demon Hunting


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(Editor’s Note: This is not a review of Akaneiro)American McGee is the patron saint of MMO Fallout, an interesting turn of events when you consider that the man has never been involved in an MMO. What I love about American McGee is that his companies have remained one of the few developers willing to take real risks, knowing full well that not everything they do is going to be a winner. For every brilliant title like Alice there is a Bad Day LA, but it is not without the mistakes made in the latter that the former could be fully realized. Akaneiro: Demon Hunters certainly doesn’t disappoint in the category of unexpected mashups: A Diablo-esque hack and slash set to a an adaptation of Little Red Riding Hood which takes place in Feudal Japan and features Okami-style calligraphy graphics.

For all of you Diablo/Torchlight fans out there, you already know how this works: You have a central hub where the trading and leveling takes place, and the game mostly revolves around repeating dungeons where the objective is to beat the crap out of vast armies of enemies in order to obtain the randomly generated loot which can either be equipped or sold to a vendor. As you level up, you gain access to better loot with which to kill bigger and tougher bad guys to get even better loot. Each area contains multiple difficulties that must be completed in order and each level increases the power of mobs in the area as well as the types of mini-bosses, their placement, and difficulty. Shops sell equipment (which is typically overpriced and underwhelming in quality, as is the case in most ARPGs) as well as boosts which increase your base stats, exp gain, and quality of drops.2013-06-18_00013

Akaneiro is still in development, meaning features like crafting and cooperative play are still unavailable. With that in mind, let’s talk about the worst aspect of Akaneiro: The cash shop. Had there been no cash shop, Akaneiro might be considered something of a hardcore title: The game completely removes the potion system, meaning instead of relying on chugging vials you have to kill enemies for their delicious karma shards, as well as gaining health via abilities that sap foes. You don’t level up as you move through a dungeon, instead the experience all goes into a pool that is awarded once you complete your designated task and head back into town. If you have to abandon the mission for any reason (including death), you forfeit your xp pool.

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The system isn’t to make the game more hardcore, unfortunately, but to monetize death, and this is no more apparent than once you get further into the game and Akaneiro starts throwing not just larger swarms of tougher mobs, but creatures that can stun you for ridiculous lengths of time while their friends club you to death. As a mechanic, Akaneiro is a callback to the days of coin-gobbling arcade machines where life was cheap, death was often unfair, and the game was geared the nickel and dime the player, or I should say quarter and quarter. I probably wouldn’t even be as annoyed if the game forced you to forfeit the xp gain, but the fact that death is just seen as a funneling mechanic to the cash shop is both obnoxious and, in a way, sleazy on Spicy Horse’s part.

And I could be wrong on some of this, not that there is any way of finding out since any and all of Akaneiro’s help tools either don’t exist at all or are “coming soon.”

Overall, Akaneiro is shaping up to be a solid game that will probably be killed by its disappointing monetization scheme in the form of what they call “pay to revive,” which Spicy Horse finds to be agreeable on the grounds that “players are not forced to revive.” I agree with this statement one hundred percent as fact, and judging by the statistics supplied to us by Raptr where players have played an average of 24 minutes (3,623 players and 1,501 hours played as of this writing) it looks like they aren’t forced to play at all. It takes a whole five hours of tracked game time to reach the top 10% of players in Raptr.

Grab Akaneiro On Steam Eary Access


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We love Akaneiro, and not just because it was created by patron saint of MMO Fallout American McGee, but because the game has an honest charm about it. Now, Akaneiro can be played as a free to play title through your browser, and I fully suggest you take a look at it. As far as the Steam version goes, buying into the early access program will cost you $10, but will net $30 of in-game items. The aim at launching on Steam is to broaden the game’s audience, bringing in feedback in higher quantities and furthering the title’s funding to allow for crafting and other ideas.

Kickstarter backers, on the other hand, will get the title for free.

As a Kickstarter backer, you’ve already “paid” for the game once. We’re not going to ask you to pay a second time. If you wish to play Akaneiro on Steam now, e-mail Ophelea and she will provide you with the necessary key.

We recommend taking a look at the game, even if you opt to just look at the free to play version (linked above), and give some feedback to the Spicy Horse team. Otherwise, you can follow the link below to the Steam version.

(Source: Steam)

Akaneiro Coming To Steam


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We love Akaneiro here at MMO Fallout, and not just because the developer behind it is Spicy Horse Games, also known as that developer in Shanghai where American McGee works and creates his American McGee games. If you don’t know what Akaneiro: Demon Hunters is, it is a free to play hack and slash along the genre of Diablo and Torchlight and similar titles. Akaneiro is an adaptation of Little Red Riding Hood in feudal Japan. The game is currently available on browsers, with the goal of also releasing on tablets and Linux later on.

In an email to subscribers, Spicy Horse revealed that the game will be coming to Steam, making use of the early access program.

Keep your eyes peeled over the next few weeks as Akaneiro makes its way to Steam’s Early Access Program. If you want to get in on the action early and make Akaneiro the best it can be then this will be the time to do it. A newsletter will announce the day we go live.

No word on exactly when the game will hit Steam, however why not play it at the Akaneiro website while you’re there?

(Source: Akaneiro)