
Cross-faction chat is a rather controversial topic. On one hand, the supporters prefer it as it allows for smack-talk, for role playing purposes, and general immersion and social interaction. On the other hand, the opposition believes that removing cross-faction chat keeps the less mature crowd from having a larger audience to talk to, with hypothetical situations such as “it’s bad enough that a group of players will stand around ganking the same guy, now he has to read their racist, homophobic slurs.”
In World of Warcraft, Blizzard has always justified this by racial-barriers. Looking at it from a lore point of view, it doesn’t make sense that the Orc and Human factions could communicate without translators, as why would the Orc teach their children to speak Common, or vice versa? (Don’t mention the Forsaken suddenly forgetting Common and being fluent in Gutterspeak. It’s magic) Bioware talked to TenTonHammer that the plans have changed and cross-faction chat is gone from The Old Republic. Why? Because when Darth Vader announced that he was Luke’s father, the emotional scarring was far worse than having his hand cut off.
We had the big argument that this isn’t like Horde and Alliance, we all speak Galactic Standard so we should just allow it. So we actually did allow it for a little while. The argument against it was that, what happens is people start saying inappropriate things to the other side. That’s just the way it is when you’re on a different side and you gank each other, people tend to say inappropriate things.
I agree. While we’re at it, let’s cut in-faction chat for that same reason. When I was playing The Old Republic, the other players on the test server were unapologetically racist, homophobic, and vulgar. So are some of the people in trade chat in World of Warcraft, and in chat in general on Runescape. In fact, block cross-faction chat won’t stop my random LFG group from telling me I’m a shitty hunter, and that I should hang myself in my living room because I can’t build a proper DPS outfit.
Essentially, if you’re going to block chat: Come up with a real reason. There is a purpose for the ignore function, and that is removing unwanted players from your chat window. Your customer service team should also be inviting active reports for offensive language, and banning offenders. I hate to play the slippery slope card, but what else is Bioware going to remove because a few immature players might utilize it to say bad words?


The Death Trooper mission, what I did play of it, was a massive pain in the ass even from the Galaxies point of view. I found myself traveling back and forth every other mission between Tatooine and Dathomir, two planets that are not connected meaning I had to travel to Corellia, then travel to Dathomir so I could talk to one person, then travel to Corellia, then travel to Tatooine so I could talk to a scientist, who would send me back to Dathomir, and back and forth. I own the book that the mission is based off of, as seen to the left, and apparently the Death Trooper saga is canon.


The Hutts are just as seedy and disgusting as you could hope for in a Star Wars game, and my missions involved sabotaging competing pod racers, killing their champions, murdering opposing traders, and just generally enforcing Jabba’s will wherever it need be enforced. At the end, however, I was forced in a mission to bring information to either a Rebel or Imperial messenger (this sets up your allegiance). I chose the Rebels over the Imperial scum, no offense to any Imperial scum reading this.


I can see what Sony was talking about with the community being engaging and friendly. I’ve come across a few players in my travels who were very kind, talkative, and willing to do some quests with me. The first, pictured above, Neesli Ofe. The second, to the left, Ihaf Iypisen. In both instances, I had to log off before our questing party was finished, so I apologize to both. Generally I’m not the one to finish first.


