2010: A Retrospective, Answered Questions


This new decade shall bring great MMO improvements.
The baby Mortal Online was born...

2010, to me, was a bit like entering a shaved watermelon contest. I love watermelon, and I enjoy contests, and there isn’t much I won’t do for the promise of a trophy and perhaps a gift certificate to Denny’s. On the other hand, a trophy for “best shaved watermelon” isn’t exactly something I would use to start a conversation, and I would have my reserves of putting said trophy up on the mantelpiece, allowing it to share room with my many shuttered MMO boxes.

Last year, I wrote up my MMO Turing Test, which is supposed to be a dividing line between successful and unsuccessful MMOs. I have a better article coming up, but after I wrote up that article I started adding in the birthdays of MMOs to the calendar, that are over five years old. It is inspiring to see the amount of pink that covers the calendar page, titles turning eight, nine, ten years old, we tend to forget the older titles and focus on the younger games that die far too early into their lifespan. Rather than look at the Asheron’s Calls of the genre, we see the Asheron’s Call 2, the title that didn’t quite make it to pasture.

I am the first to admit my mistakes, and generally the first to gloat when I am right, so here are my predictions from last year’s article: 2010: The Blue Moon Year, and what went right and wrong.

  1. Is Ultima Online 2 coming out? Not likely, at least not for now. There hasn’t been much since 2009 when Calvin Crowner gave a passing hint at Ultima Online 2 being in development, and we haven’t heard much since then. Therefore, this question is still open.
  2. Is Sony working on a Star Wars MMO? Yes, and it launched. There were rumors back in 2009 that Sony was working on a casual Star Wars MMO, and it turns out that not only was the title in development, but it also launched. Star Wars: The Clone Wars Adventures launched in 2010 to the fanfaire of children everywhere.
  3. Will Stargate Worlds ever release? This is an easy no. Cheyenne Mountain Entertainment has lost the licensing to the Stargate property, meaning that any chance of the company coming back from its Chapter 11 bankruptcy is pretty much moot, as they have nothing to work with. Stargate Resistance is also shutting down early 2011.
  4. Who Will Win the Superhero Clash? Quick answer? Nobody. I guess you could claim that Champions Online going free to play while City of Heroes remains subscription based is a point of victory to NCsoft, however neither title has truly knocked the other out of the market. I guess when DC Universe Online launches next year, we may see something more interesting come out of this fight.
  5. Sony remains an MMO Behemoth: No questions there. Next year, Sony plans on launching The Agency, DC Universe Online, Planetside Next, with Everquest Next in development for some unknown time. With our confirmed titles, Sony will have eleven MMOs operating side-by-side by the end of 2011.
  6. Will we ever see a new 360 MMO? No. With how much blocking Microsoft does, it’s probably best to not pick up an Xbox360 if you’re doing so to buy Final Fantasy XIV, virtually the only title that still has optimism for a release on the console.
  7. Who is making the Fallout MMO? I am. I kid, Interplay made a huge advancement against Bethesda and is currently working on the Fallout MMO.
  8. Jagex’s New MMO: It isn’t coming out, at least not yet. Last year, Jagex said 2010 for Stellar Dawn, now the aim is 2011.

Trends in 2010?

  1. Achievements: Call them what you want: tasks, achievements, deeds, goals, etc, if you’re killing 500 of a certain mob, you are grinding achievements. The achievement system as a whole is an evolving concept, and 2011 will no doubt bring more improvements to the old grind.
  2. Cross-Server: This one disappointed me most about 2010. I assumed that more companies would be looking into battleground style systems that worked across realms/servers, and no one returned my call.
  3. Returning the Classics: Not a major trend, but certainly an improvement. Everquest sees the return of a time-locked progression server, where players start out in classic Everquest 1999-edition, and move onward as each expansion unlocks after a set period of time. Over on the EA front, Ultima Online has shown quite a bit of interest in opening up a classic shard, to emulate the pre-Trammel (possibly) version of Ultima with all of its non-consensual PVP glory.
  4. Going Free To Play: You may offer your tribute to Turbine at the local wishing well. Now that Dungeons and Dragons Online has completely revolutionized the reaction to going free to play, I don’t think anyone was surprised by the following that the movement has attained, especially given that said movement was not initiated by something Blizzard did. This year we’ve seen the transitions of Alganon, Everquest II, Pirates of the Burning Sea, with more titles past and future hitting the bricks and taking a nosedive for the sake of boosting their community. Next year, Champions Online goes free to play, with the possibility of Star Trek Online following. Oddly enough, two of the MMOs everyone expected to go free to play (Age of Conan and Warhammer Online) were the two that felt the need, over the course of this year, to remind us that they are not going free to play.
  5. Price Drops: Well color me wrong on this. There have been a large number of editorials on how developers shouldn’t release a non-AAA item and expect AAA subscription costs, but overall the reaction to such ideas has been nil, or at least not responsive enough to garner any attraction. We do understand why, however. For a company to  lower its subscription to $10 under $15, they have to pull in a 33% increase just to stay even with what they had before, and most companies are not willing to make such a risky move.
  6. Unlimited Trials: I’m marking this one down as a success because the free to play systems above are really not much more than a heartily expanded unlimited trial. Much like New Coke, the trend appears to go toward launching a game with a subscription, then offering a trial, before cutting the subscription down to a system of perks and exclusive content, and launching the rest of the game as free.
  7. Bill Roper Will Still Be Hated: He is also gone, for now. Earlier this year, back in August, Bill Roper left Cryptic Studios to pursue plans that have not yet been announced to the public. There has no doubt been a shift in Cryptic’s mission statement, such as a promise of no longer using the Cryptic store as a crutch in Star Trek Online, and placing both of Cryptic’s MMOs into the free to play arena (next year). Either way, wherever Bill Roper goes, no doubt he will have his frothing mouthed haters there to call him a fraud.
  8. MMOs Not Named World of Warcraft: They came, they saw, they went free to play, and they crashed. 2010 saw the deaths of seven major MMOs, with even more smaller titles that couldn’t stand the heat.

Looking Back, Moving Forward: November 2010


It's funny because it bashes WoW...

Small change in the LBMF structure. Now that November is done, companies are going to have to ramp up work if they’re going to get their game out and hit that 2010 release date. According to the MMORPG.com game list, there are more MMOs apparently slated for release this month than I can care to count.

My biggest disappointment with November was probably that there won’t be a 2011 MMO calendar. The 2010 MMO calendar on my wall, many of the months having various autographs, came out last year to benefit St. Jude Childre’s Research Center, and apparently is not coming back for 2011. I may just buy a Guild Wars 2 calendar, or perhaps just use my Nintendo 2011 calendar I received as part of the Nintendo Club.

The Good:

  • Star Trek Online Free To Play: Sure, Cryptic may be bribing us by saying “play Champions Online free to play and perhaps spend some cash, and maybe we’ll consider throwing you a bone in Star Trek Online,” but who cares? Star Trek Online may be going free to play! Although it will be limited, a free to play transition for Star Trek Online should be just what the game needs to get some big traffic, especially with the changes in response to player gripes, and the introduction of user generated content.
  • K2 Networks Picks Up APB: K2Networks, also known as GamersFirst, picked up the rights to All Points Bulletin and plans on reviving the game early next year, after an extensive patching to make the game suitable for its new free to play environment.
  • PvP In Alganon: Well, technically to have player vs player combat you need more than one player, but we can work on that at a later date. In the November patch, Quest Online added a system for flagging for PvP, as well as dueling. In future patches, Alganon players will see a keep/siege system similar to Warhammer Online, as well as a renown system that players will level up for gear.
  • Pirates of the Burning Sea now Free: Flying Lab Software released the free to play transition to Pirates of the Burning Sea this month.

The Bad:

  • No City? I’m On Break: A company royally breaking their game in a patch is not all too uncommon, in fact I can name at least one game (rhymes with ShroomTape) where such an event occurs every other week. When Mortal Online released a patch that inadvertently removed a city, killing its occupants and creating a gigantic void for players who came anywhere near it, much of the angry response came not because of the glitch itself, but because of the response. The players were told that the missing city could not be replaced for a few days, because the developers were off for the weekend.
  • Final Fantasy XIV: Not Satisfactory: It isn’t often a company comes right out and says “our game isn’t satisfactory,” but Square Enix did with Final Fantasy XIV, and after bad news on the financial grounds, they are committed to keeping their current subscribers (who haven’t paid a dime in subscription fees three months after release) and bringing in new players. To top off this need for players, I found that stores in the US, and possibly other countries, are pulling Final Fantasy XIV from shelves. Target and WalMart are now only selling the title online.
  • Star Gate: No More Resistance: Square Enix isn’t the only group getting a double whammy this month, as Cheyenne Mountain Entertainment announced that they had won the lawsuit against Fresh Start Studios, gaining their assets back for Stargate Worlds. Unfortunately, MGM terminated the agreement with Cheyenne over the Stargate license, meaning for right now the MMO is dead. Later on in November, Fresh Start announced that Stargate Resistance would be shutting down early next year.
  • Aion Million Man March: Later on in November, mmosite reported on a protest in Aion China against the rampant botting in the game. An estimated thirty thousand players appeared to congest cities in a number of servers in protest, shutting down four servers in the process.

The “What’s Happening in December?”:

  • Earth…Something or Other: Earth Eternal shut down back in August after the developers stopped paying the bills, and I think it’s safe to assume that Sparkplay Media’s CEO is now unemployed. We still don’t know who purchased the game, although all signs point to Time Warner, and there is no indication when the game will be brought back online. Guess we’re in for another month of waiting.
  • Anarchy In The Cash Shop: Anarchy Online last month launched the game’s brand new cash shop, offering everything from level packs, stims, and more for a nominal fee. I’ll be watching to see if there are any financial reports gloating on the success of the cash shop, or if its existence is merely pushed to the back as something of an embarrassment.
  • Cataclysm Shakes WoW: Oh look, a mention of World of Warcraft on MMO Fallout! Although the damage to the World of Warcraft has already been done, for the most part, in the Shattering event, Cataclysm launches in just a few days bringing new races, new areas, and generally a whole lot of new to the World of Warcraft.
  • And More!

Stargate Worlds: I Don’t Want To Go On The Cart…


 

I don't want to go on the cart

Stargate Worlds is akin to the Duke Nukem Forever of the MMO world. Under approximately eight lawsuits currently, ranging from not paying employees to angry investors, to allegations of a ponzi scheme, the development of the oft-delayed Stargate Worlds can regularly be seen trudging along in a direct path towards nowhere.

Looking through my own archives, all of the news on MMO Fallout related to Stargate Worlds follows a similar point: A frantic, arm waving “We’re not dead yet!” directly removed from one of the early scenes in Monty Python’s Holy Grail movie. Cheyenne Mountain Entertainment had this to say recently:

Continue reading “Stargate Worlds: I Don’t Want To Go On The Cart…”