[Community] How Valve Can Make Steam Direct (Closer To) Perfect


Steam Greenlight, the process through which developers pay $100 to gain access to submit their games for players to vote to sell on the platform, is going away. In its place is Steam Direct, a process through which developers will be able to pay a per-game fee to guarantee access to the store front.

The new system has been heavily criticized despite a lack of information at this point in time as to how much it will cost and how developers will be able to recuperate said money. Regardless, I’ve decided to put in my two cents on what Valve can do to implement Steam Direct in a manner that improves over Steam Greenlight.

1. Keep Those Fees Flowing

I don’t personally care if Valve is charging money for games to be submitted, and I don’t even particularly mind if they pocket the money from it either. I’d like to see that cash go toward improving the platform, and it likely will since Valve has funded continued updates like reviews, curation tools, better support for refund policies, even though Greenlight money went to charity. For the most part, however, I view the idea of a $100 per title barrier to be just what Steam needs: hurdles for developers to jump over that aren’t damning for the legitimate little guy. Don’t forget, the per-instance fee is what prevented Digital Homicide from using the justice system to harass 100 Steam users, and I have no doubt in my mind that the Romines wouldn’t have had half of their inventory on Steam if they had to pony up $100 for each submission.

Valve is talking somewhere between one hundred dollars and five grand for the submission fee, and in all honestly I think they’ll err toward the lower end. The highest I’d honestly go if we’re discussing a per-title submission fee is $250, and frankly that’s on the high end. This is also disregarding Valve’s statement that the cost will be recoupable, although they haven’t said how. I also assume that there will be different rules for mod submissions.

Let’s face it: $100 isn’t a lot of money if you’re selling a video game, if you can’t recoup that then maybe your game doesn’t belong on Steam. I know that’s not going to be a very popular opinion, but it needs to be said. We already have a place where budding developers can go and dump their experimental free games that won’t sell $100 worth or were just made as a hobby, it’s called Itch.io. Cobbled together a flash game and want to provide it for free? There’s Newgrounds. Steam Greenlight already costs $100, if Valve went with my idea of keeping the price, the only major difference is it would be more costly to dump a few dozen games on the service.

Ultimately, Steam isn’t a dumping ground for weekend projects, high school finals, and troll/meme games. That’s Itch.io. There are other distribution channels.

2. Use That Money To Fund Moderation

This is important, the fee for submission should be going toward improving the store front. By that, I mean it shouldn’t take months upon months of player reports and negative press for you to remove dead games that are unplayable due to offline servers, whose developers are out of business and never bothered to take their store front down. We shouldn’t have to deal with developers like Karabas who make bullcrap claims that they’ve won awards from shows that haven’t happened yet.

Ultimately, Valve’s increased dividends from developers putting down cash for their direct placements should go into improving the infrastructure that they use for said platform, like how the money you pay at toll booths (theoretically) goes toward keeping the roads maintained.

In fact, let’s go a step further and set up the Steam Direct Sponsorship fund, for developers who are doing great work but for one reason or another could never afford the placement on Steam. Let’s say they’re a developer from Venezuela where $100 USD translates to a fair grand. Let some of the money from submissions go into a kitty for these guys and gals, they can submit their game Shark Tank style and let Valve decide which are worthy of passing through.

3. Throw the Whole System In the Trash

Ultimately Steam Direct is the wrong solution implemented to fix a problem that only exists because Valve decided it should. The problem could be solved through curation of games that come in through Steam, as Valve did before Greenlight, but Valve doesn’t feel like curating. They have the money, but don’t want to spend it. They have the employees, but thanks to the flat structure anything related to customer service has been slowly automated over the past few years because nobody wants to do the work and there isn’t anyone in charge to force said work.

So the ultimate solution, the one most guaranteed to never happen, would be for Valve to take quality control into their own hands.

[Column] Valve’s Constantly Changing Position On DigiHom


download (1)

[Update: we have received notice from Digital Homicide that the issue below is due to an error in the Steam API, and not part of any deliberate decision by Valve. We apologize for the error.]

The game above is Daisy’s Sweet Time Cupcake Mania, one of numerous clone games up on Greenlight by esteemed developer Digital Homicide. This title, along with nearly a dozen others, were submitted on June 2nd to Greenlight only to be marked as incompatible on June 3rd.

Very quickly after, someone at Valve marked the game as compatible on June 6th. Evidently, the Valve employee who allowed the title is at odds with another, because the game was marked as incompatible again on the 9th, only to be marked compatible again the same day, to be marked and then unmarked again on the exact same day. The same thing happened on the 10th, the 15th, the 21st, the 27th, and again today on the 5th of July this cupcake game has been marked incompatible with Greenlight.

And, as always happens to be the case, the story gets stranger. This back and forth marking/demarking is present on virtually every single one of Digital Homicide’s current Greenlight games. In fact, in the time it has taken me to write this, someone at Valve has already re-marked the games as compatible.

Who are these two employees, locked in an endless struggle over the fate of Digital Homicide’s Greenlight titles? Are there people arguing over the Valve office coffee machine about the artistic merits of Not In My Crapper?

Just take a gander at the history of Daisy’s Sweet Time: Cupcake Mania and recognize that this is pretty standard for DigiHom’s games. I looked through a massive amount of other, random titles on Greenlight and the only other games with this history of back and forth have been removed.

cakemania

Taco Tuesday: Five More Steam Greenlight MMOs


I’m writing on scenic on-campus, and that can only mean one thing: It is Taco Tuesday, inarguably the greatest day of the week in cafeterias all around America and hopefully much of the world. Taco Tuesday is also the day where I get to put some focus on games that I think you should be watching out for, even if I don’t normally have an opportunity to fit them into everyday MMO Fallout life.

Continuing on with the past few weeks, I’d like to expand upon my list of Steam Greenlight and Kickstarter games. The best part about Steam Greenlight is that, generally, a lot of the games I get to talk about are already available to play either as live titles (Perpetuum, Battleground Europe, etc) or in beta (see this list). So even if the games wind up in limbo on Greenlight for the next two years, you can still download them from their respective sources and play now.

1. Dino Storm

Just take a minute to soak in the above image. A cowboy riding a dinosaur wielding a laser gun. With that sort of introduction, Dino Storm has a lot to live up to. From the looks of things, Dino Storm features questing, loot collection, and player vs player combat with territory control and resource collection. Gain recognition and even compete with other players for offices and become the town sheriff.

It may not be sharks with laser beams attached to their heads, but surely this unholy trinity is worthy of some sort of attention. Even better, you can play Dino Storm’s open beta right now.

Official website: http://dinostorm.com
Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=94544410&searchtext=

2. NEStalgia

So I’m a sucker for 8-bit graphics and old school RPGs. Sue me. NEStalgia merges old school RPG mechanics with the trappings of the MMO genre, merging turn based combat with online play, auction housing, and guilds. NEStalgia is free to play without microtransactions, but with an optional subscription which unlocks new classes and ways to customize your character’s appearance.

NEStalgia can be played currently at its website.

Website: http://silkgames.com/nestalgia
Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=92588954&searchtext=

3. Dark Blood

I normally wouldn’t consider myself to be easy to please, but show me a game where I can play as an ass-kicking polar bear, and I’m a happy guy. Dark Blood is a beat-em-up arcade brawler along the lines of Dungeon Fighter Online, and the game looks pretty good to boot. Dark Blood is free to play with microtransactions (as you’d expect), and there isn’t really much more to add. You’ll fight through dungeons, massacre all sorts of creatures in large quantities, and fight other players in arena combat.

So if you enjoy games like Dungeon Fighter, why not play the best looking game in the bunch? Dark Blood can already be played at its website below.

Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=94463555&searchtext=
Website: http://darkblood.outspark.com/

4. Heroes & Generals

I love World War II, and there is a particular place in my heart for massively multiplayer games that are set in World War II, even better if the game is a first person shooter. The core of Heroes & Generals is a team-based first person shooter, players taking to the trenches and fighting it out on foot, in planes, or in vehicles. Strategically, both sides must manage resources and territory, sending troops where they are needed and taking command. If this is sounding like a 2012-Battleground Europe, stop me now.

Heroes & Generals is being developed by the founding fathers and core developers of IO Interactive, our dear friends who brought us Hitman and Freedom Fighters. You can sign up for the beta at the website below.

Website: www.HeroesAndGenerals.com
Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=93051095&searchtext=

5. Island Forge

Yes, I’ve talked about Island Forge before, but it wasn’t from this particular computer. Island Forge presents two games in one: One half of the game is a hex-based world creator. Design and publish islands for other players to quest through, creating your own stories and adventures only limited by your creativity. The other half involves, of course, exploring other player’s creations, besting their quests and knocking a few heads together.

Island Forge is quite impressive, seeing as how it was developed by a single person. You can even play the game in its current iteration on the main website below, free for 30 days with a subscription going forward. And since I’m already on track to “this is a sales pitch” comments, you can support Island Forge’s Kickstarter below as well.

Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=93854071&searchtext=
Website: http://islandforge.com/
Kickstarter: http://www.kickstarter.com/projects/1391235405/island-forge-establishing-a-creative-player-commun