[Video] Nano-Boosted Bastion Is Nearly Indestructible


Who says using the test server can’t be fun? Blizzard’s latest test patch for Overwatch is up for players to enjoy, take advantage of, and suss out potential game breaking issues not unlike the one you see in the video above. Among the various changes to heroes are a variety of tweaks meant to make Bastion more viable. While Bastion’s deployment time has been reduced by a third and his magazine size buffed from 200 to 300, bullet spread has increased and both critical hits and head shot multipliers have been removed. Bastion can now heal while moving, however this is tied to a limited resource that refreshes while not being used. Oh and he also gains a passive defensive buff reducing damage by 35% while in sentry mode.

That last bit is important, because as players are finding out on the server, that buff stacks with Ana’s Nano Boost ultimate, which reduces damage by 50%. Nano boosted Bastion may be one of the best things to come out of the Overwatch test realm, but if you want to check it out for yourself you’ll need to do so before Blizzard patches it out.

Disaster Report: Umbrella Corp Is Essentially Buried


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If there is any sympathy for Capcom over Umbrella Corps, you’d have to look long and hard in order to find it. Umbrella Corps, the game that was met with severe skepticism and ultimately negative reviews, appears to be dead in the waters just a few weeks after launch.

According to Steam Charts, the game averages less concurrent players than your average Battlefield server. Just 20 as of this writing and an overall peak of 45 over the last day or so. Steam Spy’s figures paint an even more dismal picture. The tracking service estimates that the PC version has only sold around eight thousand copies, with only about 35% of those playing over the past two weeks.

Perhaps Umbrella Corps should take a page out of Evolve’s playbook and make a sharp turn toward free to play territory. There is no guarantee of success, but at this point there isn’t much left to risk.

WoW: Motivating The Least Used Roles.


Those of you who play World of Warcraft and use the dungeon finder tool will undoubtedly have come across a major brick wall: You have all the roles filled out, except for a tank or healer, and not a single soul appears to be willing to take the role. Or even worse, your healer rage quits mid-dungeon, after you’d just spent twenty minutes waiting in queue for him to show up.

In the patch notes for update 4.1, Blizzard hopes to motivate players into taking these roles, by offering extra rewards for the least used classes. Dubbed Call To Arms, the new system will automatically detect which class is the least represented, and offer additional rewards for entering the Dungeon Finder and completing random level 85 heroic dungeons.

Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss.

Rewards include extra cash, rare items, elixers, pets, and very rarely mounts. Also from the announcement:

We don’t feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little.

Bribery can be a good thing, when used properly.