Happy September!


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Happy September everyone! This is the month many of us will be starting our fall semesters of school, college, or university (or in my case, Lincoln Logs 101). In that respect, let’s talk about what’s taking the top of our priority list: Massively Multiplayer Games!

Launching…

September is a month of birth, and what a month it is. September sees the launch of:

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Unrestricted: A Dead Feature


Imagine, if you will, that you live in Medellin, Columbia. Not only that, but imagine Medellin is the only city, and you have no other choice but to live there. You are forced to deal with the daily life of terrorists, drug lords, bombings, kidnappings, and random muggings and shootings. The government does nothing about these murders, because they don’t have the resources, and may be in the pockets of some of these drug lords. The leaders may be manipulating data to make the records sounds better than they are. Now imagine a new city forms, where there is still a little crime here and there, but it’s more along the lines of littering, with violence much, much lower and a government that cares. Would you (We’re disregarding financial issues here) move to this new city? Of course you would!

The reason for this analogy is to focus on the point that anything looks more popular when people have no choice. In this analogy, Ultima Online was Medellin, Columbia. I’ve always referred to Ultima Online as the Wise Granddaddy of MMOs, that other titles should take wisdom from and learn from both the good times and the bad. Ultima Online was the first mainstream MMO, and the release version was also insanely unapologetic and unforgiving; but there was no competition. When Everquest was released two years later, players began flocking out of Ultima Online, and resulted in Origin pulling what I’ve dubbed the Trammel Effect, bringing major changes to the game’s pvp aspects.

Full PvP is a dead feature, and I intent to explain exactly why.

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