Pantheon’s Forum Subscription


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If you’ve been following Pantheon’s Kickstarter, then you already know that the project has failed to meet its goal within the allotted time. Like many other companies, Visionary Realms has ventured into a self-hosted private funding system where people donate directly to the the company rather than through a third party. Those with money to burn can head on over to the Pantheon website and throw in anywhere up to ten thousand dollars for the highest tiers of rewards. The $100 tier is actually a great deal, when you consider that it includes two copies of the game, plus alpha and beta access and a bunch of exclusive items and titles that gamers tend to go nuts over.

The $100 tier and higher also give lifetime access to the supporter and apprentice developer benefits. What are those, you ask? You must not have looked at the picture at the top of this article. For $5 a month, you gain the privilege of posting in the public areas of the forums and wikis, and access to the supporter forums. For $15, you get all that plus the ability to chat with the developers during live streaming. Oh and you get a special color for your forum avatar for both.

Now I fully understand people wanting to help get a game out the door, which is why Kickstarter exists, but fifteen dollars a month? For the privilege of posting on a forum and being either ignored or drowned out by the sea of voices? For the special opportunity to communicate with the developers while they Live Stream, a feat that a growing number of early-access developers have managed to provide for absolutely free? A special color next to your name? The chance to fully understand how to sink money into a pit and receive nothing in return? Because aside from what is essentially a more expensive and recurring version of Something Awful’s forum fee, you are ultimately paying for the good feeling of saying at least you tried to help. Subscribing over the course of a full year would cost $180, and you get nothing. Not a free copy of the game, no items, no titles, no nothing.

At this point you’re probably thinking “why not just pick a higher tier?” Understandable, but fifteen dollars a month for a lot of people is more feasible than a straight up payment of $180, and easier to convince those who have the money but might simply not want to part with such a sum at once. This is why many stores adopt a layaway plan, and Visionary Realms obviously understands this concept because they are using it themselves. Plans that cost over one thousand dollars all have the option to pay off over the course of a year, plus what appears to be about 20% interest.

So because I’m a problem solver, and I believe that this is a factor of bad planning rather than malicious intent (dear internet trolls), I have devised a method that I believe would bring more interest to the Pantheon forum subscription. The idea is simple, take the subscription and tie it into the layaway plan. Take the standard reward tiers and boost them up, and allow accounts to automatically fall into those brackets once they hit a certain cumulative total.

Just as an example and a rough idea, I’ve listed a personal draft of the new tiers, compared to the one-off price, which I would submit had I worked at Visionary Realms.

  • $25 Seeker’s Pledge – $40 (3 months). Includes beta access, digital copy, and name reservation.
  • $35 Fallen’s Pledge – $55 (4 months). Seeker reward plus title of “Fallen.”
  • $45 Explorer’s Pledge – $70 (5 months). Seeker reward plus title and item.
  • $60 Risen’s Pledge – $90 (6 months). Seeker reward plus title, item, and character slot.
  • $75 Founder’s Pledge – $110 (8 months). Seeker reward plus title, item, character slot, backpack.
  • $85 Warder’s Pledge – $140 (10 months). Seeker reward plus title, item, character slot, backpack, tunic.

And so on and so forth.

If you figure that the Kickstarter estimated date for delivery was January 2017, someone who pays $5 a month starting now would have put in $175 by 2017, or enough to go over the inflated Warder’s pledge by a fair amount. A person who pays $15 a month during that same time period would generate $525. Now I am not a marketing expert, but I think it is safe to say that offering reward tiers, even at the greatly inflated prices I have set above, would bring in more revenue than what I can only assume is a hope that people will simply choose the $100 or higher options to avoid the forum subscription altogether.

Like I said, I’m not a marketing expert, but I do know that $140 for the top pledge over the course of ten months is a lot more money than no dollars over the same time period.

Any thoughts? Drop a comment below.

Archlord II Global Server Coming This Summer


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Webzen has revealed that Archlord II will launch its global service this summer. The service will launch under gPotato and while there is no date set, a teaser website is already up. Archlord II has struggled in its native home of Korea where the servers have already undergone mergers following a lack of population. Players have criticized the game for launching with a heavy cash shop and pay to win aspects.

Archlord II has received several updates since then to lighten the cash shop.

(Source: MMO Culture)

Star Vault Posts Lower Fourth Quarter


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Star Vault has posted their fourth quarter results for 2013, and the results are not looking so great. Net sales during the fourth quarter amounted to over eighty five thousand, a very small loss from the previous quarter. Net profit, on the other hand, dropped further into the red to one hundred fifty three thousand.

Despite this loss, Star Vault reported an increase in monthly payments during the fourth quarter compared to the third with CEO Henrik Nystrom claiming a positive increase in player activity over the year. In September, Mortal Online was approved for release on Steam through the Greenlight program, which will open the game to a wider audience.

Henrik Nystrom commented on the upcoming Steam launch:

Thanks to hard work and a faithful, active player community became Mortal Online, in competition with 15,000 other games around the world, approved to be listed on STEAM. STEAM is the world’s largest online distributor of PC games and we were voted by over 70,000 players. Mortal Online will then be posted on a global playlist daily visited by between 4-6 million players worldwide.

Through private placements and player donations, we have added the capital required for achieving progress and deliver new features, but especially to hone in on the launch so that it is just as good as global players require today. We are also working to expand the so-called “physical game faces” in Mortal Online, which means that we can handle more players.

We have seen a cautious positive trend of increased player activity during the year and now look forward to the upcoming launch of exciting opportunities.

The upcoming Annual General Meeting will decide on a replacement for the position of deputy director following the passing of Ulfric Nystrom.

(Source: AktieTorget)

MMOrning Shots: Shroud of the Avatars


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Today’s MMOrning Shot comes to us from Portalarium, showcasing the latest update to the Shroud of the Avatar playable build. Release phase three introduces multiplayer and its associated functions (chat, friends, ignore, etc) as well as a number of improvements to crafting, housing, performance, and more. Servers for release phase 3 are up from February 20th through the 22nd.

Check out MMOrning Shots every Monday, Wednesday, and Friday.

Eve Online Graphic Novel Released


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CCP Games has announced that the first issue of Eve: True Stories is now available for download. The graphic novel series follows the real events of players in the game Eve Online, with the first issue in the series devoted to the fall of the Band of Brothers alliance. The novel is published by Dark Horse Digital, written by Daniel Way (Deadpool) and features the artwork of Tomm Coker (Daredevil Noir) and David Palumbo (Aliens).

Interested readers can nab the issue for free using the Dark Horse app. Three more issues are set to release over the course of March and into early April, with a hardcover edition coming in June. More information can be found at the link below.

(More Info: Eve Online)

Salem Resetting Characters and Merging Servers


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Hang on to your britches, pilgrims. We haven’t heard from Salem in quite a while, so today’s news probably isn’t all that surprising. In order to consolidate players and implement a new map generation system, the folks at Seatribe have announced the game will be wiped and restarted under a new server.

  • The current server architecture is overestablished compared to our actual needs. Long term it is not feasible for us to keep running multiple servers dropping to as low as single digit populations during off-hours. A reset allows us to concentrate population to one, cardinal server, which appears more in line with the game’s actual needs.

Several players have welcomed the upcoming wipe, noting that a power disparity has allowed a select few to essentially take over servers and kill anyone who might present a threat or progress in any meaningful way. Earlier last year, Paradox Interactive cut involvement with Salem, returning full development back to Seatribe.

(Source: Salem)

MMOrning Shots: A City Fallen


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Today’s MMOrning Shot comes from Guild Wars 2, where players are currently doing their best to fight back in the battle for Lion’s Arch. Players are tasked with rescuing citizens and animals and fighting back Scarlet’s minions. I would have stayed longer, but the miasma made the area too lethal to remain in any longer.

Check out MMOrning Shots every Monday, Wednesday, and Friday. To submit your own screenshot, send an email to contact@mmofallout.com.

Webzen Posts 67% Drop In Annual Profits


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Webzen has released their 2013 earnings release, and the results are a mixture of bad and probably salvageable. Despite a 26% rise in revenue over last year, operating profits dropped by 67%. To put the loss into better perspective, Webzen’s 2012 revenue amounted to $53.6 million USD (approximately), with $45.6 million of that going toward operating expenses, leaving around $8 million left as operating profit and that doesn’t even factor in taxes. In 2013, while revenue gained 26% to $67.47 million, operating costs surged even higher by 42% to $64.87 million. So while revenues grew during the year, operating costs resulted in the final operating profit plummeting.

With a number of titles still in development, Webzen’s portfolio is looking rather slim at the moment. The last year saw the shuttering of Archlord, SUN, and Arctic Combat, with only two of the four games currently listed on Webzen’s global website actually being playable. Games like R2 and Mu Rebirth are still “upcoming,” with development continuing on other titles including Archlord 2. Also worth noting is that revenue from domestic sales fell slightly while overseas grew by a wide margin to 73% of Webzen’s total revenue.

Another factor of operating cost could be related to Webzen’s 100% acquisition of gPotato.com back in February.

(Source: Webzen Earnings)

Less Than Massive: Irrational Games Closure


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Ken Levine announced today that he plans to shut down the Irrational Games studio following the release of Bioshock Infinite’s next DLC, Burial at Sea Part 2. Levine and a select group of other developers from the studio will form anew under Take-Two Interactive in order to work on smaller games that provide a closer relationship with the customer.

The Bioshock franchise will remain with Take-Two Interactive.

(Source: Gamasutra)

Final Fantasy XIV Available On Steam and 50% Off


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Final Fantasy is now available on Steam, and deal seekers can log in now to nab the title for 50% off for the time being. Until February 25th, you can nab the standard edition for $14.99 and the Collector’s edition for $24.99, with the latter including several exclusive digital items. Each purchase comes with 30 days of free game time, providing the Square Enix account you register it to does not already have a copy of FFXIV registered to it. If you already own the standard edition, it is still cheaper to upgrade to the digital collector’s edition through the Square Enix website ($19.99) rather than by buying the edition on Steam even with the 50% off.

Offer ends February 25th.

(Source: Steam)