Final Fantasy XIV: No Microtransactions


PS3 Compromised.

When Realtime Worlds announced that All Points Bulletin would not feature a cash shop, of course they meant “unless the voices in our heads tell us that the community wants a $25 mount.” Whether or not you enjoy paying over an existing subscription fee, I think we can all agree that the cash shop system is sweeping its way through the MMO frontier, regardless of what you or I may think about it. There are real concerns in your favorite MMO swapping to a Turbine model, or the Cryptic/Sony double-dipping system.

Fans of Final Fantasy XIV take heart: Square Enix will not be putting a cash shop in (unless you ask for it). And even if you ask for it, Square will adamantly refuse to allow a person’s real money equate to how much power they have in-game, meaning that anything added to a FFXIV cash shop will be vanity only. Although there are those who oppose cash shops in subscription games in all forms, vanity or not, this news should bring a sigh of relief to those holding off their preorders out of fear of a Turbine-esque shift some six months to a year in the future post-launch.

More on Final Fantasy XIV as it appears.

All Points Bulletin: Massive Overhaul Coming


Chicken and biscuits

The last time I talked about All Points Bulletin, I believe I said something along the lines of…

“…if Realtime Worlds wants to bill itself as a competitive online shooter, then the shooting and driving mechanics need to be overhauled yesterday.”
-Omali, MMO Fallout, On All Points Bulletin

That’s it. Dave Jones of Realtime Worlds has already said he expected All Points Bulletin to receive bad reviews, and his prediction came true almost immediately after the game launched. The major points that the reviews and critics of the game focused on were the driving and shooting mechanics. For a game that bills itself around driving and shooting, driving a car was a test of patience, and shooting was a matter of who had the better gun or the best camping spot.

In a recent announcement on the website, Realtime Worlds put out an article titled “The Road Ahead.” In the article, Neil Castle announces plans to overhaul the driving system, allowing for the same old drifting while also increasing handling and giving the vehicles less of a sloppy feel. In addition, all aspects of the shooting and weapons systems are being looked at and balanced.

These are just two updates coming in a major overhaul to All Points Bulletin, that will change the way missions are structured, how cheaters are dealt with, players camping in certain areas, and more. Hopefully this will bring just the upgrade All Points Bulletin needs to become the driving, shooting game that people might actually want to play for the driving and shooting aspects (and not just the character creator).

Subsidies and Incentives And Government, What The Hell?


State Funded MMOs?

Today’s news gets stranger and stranger. Earlier today, it was reported that TERA, upcoming MMO by Bluehole Studios, has been subsidized by the Korean Government. As part of the Global Plan, the Korean Ministry of Culture, Sports, and Tourism has selected Bluehole to be part of their fund in an effort to expand Korea’s presence in the MMO realm (this is where you point out the hundred thousand Korean MMOs on the market). It is quite an exclusive program, and is one of nine projects selected.

Don’t worry, it gets stranger. Heading back over to the states, our news focuses on 38 Studios, which at this point in times is located in Massachusetts. As it seems, Rhode Island is very interested in having 38 Studios, with their upcoming MMO Copernicus, and they were willing to extend an olive branch. Granted, the olive branch already existed, but Rhode Island is offering 38 Studios a guaranteed $75 million loan in exchange for relocating the company. For a teeny tiny company like 38 Studios, the thought of a guaranteed $75 million must be a godsend (or a nightmare imagining paying that back).

Next time on MMO Fallout? I’m still waiting on the release of Kim Jong Ill’s MMO.

ESRB: Breaking Privacy, For The Sake Of Privacy…


If Funcom's money was gold-backed...
They did it for gold...

Those of you who have seen my Better Business Bureau articles may have wondered at one point: But Omali, what do you think about the ESRB? My answer, of course, is I hold the ESRB in the highest, most prestigious form…of contempt. The ESRB was formed in an attempt to rate games based off of their content, particularly because parents feared at the time that a company would put out a game titled “Mr. Friendly the Baker in Fairy Land” that would end up with Mr. Friendly taking an AK-47 and mowing down some of his less friendly customers. On the other hand, the ESRB has trenched itself into the American (with equivalents in most other countries) psyche so well that most retailers will not carry a game that has not been rated. Rather than offering parents a guide with which to purchase games for their kids (parents don’t look at the ratings, how do you think kids get on Halo?), it instead opened up an avenue through which kids would funnel money into an M rated game, simply because it was M-rated, and thus full of blood and guts. The ESRB does occasionally make the news for leaking unannounced games.

When Blizzard was still intending on putting in the RealID system, requiring players to post with their real names, the ESRB fielded a lot of complaints. Once the scare was over, however, a reply email was sent to all of those who had emailed in. The problem? Whoever sent out the email from the ESRB replied to all, meaning anyone who received the email could easily look and find over a thousand email addresses of those who had sent complaints.

The email was this, for those of you who didn’t complain:

Thank you for contacting the Entertainment Software Rating Board (ESRB) regarding the policy recently announced by Blizzard Entertainment which would have required participants in its official forums to post comments using their real first and last names, and for expressing your concerns regarding potential privacy implications.

It is our understanding that Blizzard has provided an update announcing that it will not be implementing the above-referenced policy with respect to its forums, and users will not be required to post using their real names. You can read Blizzard’s announcement regarding this most recent development athttp://forums.worldofwarcraft.com/thread.html?topicId=25968987278&sid=1&pageNo=1.

Separately, if you have questions regarding Blizzard’s implementation of its Real ID option — which by our understanding is unrelated to Blizzard’s plans for its forums — and/or the new capabilities this option offers, they will likely be answered by reviewing the information posted at http://www.battle.net/realid/.

ESRB, through its Privacy Online program, helps companies develop practices to safeguard users’ personal information online while still providing a safe and enjoyable video game experience for all. We appreciate your taking the time to contact us with your concerns, and please feel free to direct any future inquiries you may have regarding online privacy to our attention.

Regards,

Entertainment Software Rating Board

Would that be irony? Or just a depressing turn of events?

Star Trek Online: Could Be Going F2P?


Set phasers to freemium!

Since Star Trek Online’s launch, the game has been doing pretty well for itself. Granted, it probably hasn’t jumped into the top-10, but if the quantity of updates is anything to go on, Cryptic must be happy as it is with their current population. Of course, no company would say no to more customers. With the recent swapping of Dungeons and Dragons, Global Agenda, among others, and the upcoming model change to Lord of the Rings Online, we can only sit back and wonder how many other MMOs will change to the freemium model, and if Cryptic’s Producer Daniel Stahl has anything to say about it, Star Trek Online may as well. In a forum posting, Stahl said:

“I could easily see STO going into a hybrid model similar to what Lotro is doing. In that model, subscriptions stay as is – but you allow people to play for free but heavily limit what they can do – which in essence creates a robust way to demo the game and then if you want to keep playing, you either pay for every little thing you are interested in, or you subscribe and don’t have to worry about it.

Turbine seems to have some interesting plans and looking at how DDO has turned around, its worth taking note.”

Pardon my correction, but from my experience with Dungeons and Dragons Online, the system isn’t about “heavily limiting” what free players can do. Stahl is correct on all fronts, however, with Dungeons and Dragons making a massive turnaround for Turbine when the title changed models.

Could a model change be exactly what the doctor had in store for Cryptic? More on this as it appears.

Aion: Server Merger Plans? How Do Those Work?


Assuming the GM's don't murder you first.

You would think that, given NCsoft’s history with MMOs, that they would offer their wisdom to the Aion Development Team in regards to the upcoming server mergers. On that thought, Aion could go to virtually any MMO that has run a server merger in the past and see how they accomplished what must feel like an amazing, never-before-performed feat to the Aion team. As much as I hate to say it, the old method works fine, as follows:

  1. Character creation for existing accounts is shut off temporarily until the server merge.
  2. Characters without conflicting names are transferred as-is.
  3. Characters with conflicting names are given based on seniority (age of the character), presuming the senior character is active.
  4. Characters forced to change their name are offered free name change tokens.

Instead, Aion is opting to require everyone to change their names, with the inevitable result being that the more famous players will lose their names, players who preordered the higher priced editions just for the early name reservation will be out of luck, and the ensuing clusterload to the servers will end up with thousands of people all trying to get their names back at the same time.

The story gets better. Aion wants you to know that they recognize what a name means to a person. It is not just an identifying set of symbols for you meat sacks, but it gives personality and depth to your toon. So instead of making the process more efficient, Aion is adding another layer of bureaucracy to the mix:

“If you’re unable to regain your name after the server merges, and feel that another player took it to consciously harm you or your reputation, we’ll have a way for you to submit an appeal for manual review (‘manual’ equating to ‘live human being’).”

I don’t know about you, but I can’t wait to waste hours trying to access the name change service after the server mergers, only to lose my name and then spend a month or two on the line with customer service trying to negotiate and explain exactly why I think I deserve the name more than the other guy. This is of course before NCsoft tells me that the other person did not constitute name theft.

NCsoft should be paying special attention to players who paid for the ability to reserver their names, and those who paid for the ability to change their names. Those players should either be given priority access (characters who reserved their names should be entered into the new database a day or two early), or at the very least compensated for the money they spent specifically for their names.

According to Community Manager Ayase on the AionSource forums, consideration is being given to name change ticket buyers and preorders (collector’s edition), but nothing is set in stone as of yet.

I can only imagine that NCsoft might have something to do with NCWest’s inadequate tools. More on Aion’s Server merger as it appears.

But wouldn’t it be ironic if enough people left over this that another server merger was needed?

PLEX To Become A Normal Item In Eve Online


I bought a PLEX once.

When PLEX, the cash-to-subscription-time item, was introduced to Eve Online, it was created special from the rest. You couldn’t undock with PLEX in your ship, meaning the item was bound to the station and its marketplace. CCP was so worried about the volatility of PLEX being introduced into the game that these restrictions were put into place, if temporary, to allow the item an introductory period of sorts until the kinks could be worked out and the game could become used to it. Luckily, with the upcoming changes to PLEX, many of these restrictions will be removed.

So what does this mean? You will be able to undock with PLEX, as well as placing PLEX in courier contracts. The restriction on redeeming (and reverse-redeeming) items only at NPC stations is being removed, as well as allowing players to convert ETC into PLEX when not necessarily at an NPC station.

This does, however, mean that you can lose PLEX if your ship is destroyed. A player who destroys you may find your PLEX as part of your loot, or it may be destroyed in your ship’s explosion. As with Eve’s other items, refunds are out of the question. CCP’s reasoning behind these updates is that they do not want items to have a special status, and would prefer to have item prices be determined by the players, rather than some system set up.

The updates go live next week (13th). More on Eve Online as it appears.

Wizard 101: So Popular, Server Can’t Handle Popularity


Alright Meow, who broke the server?

Wizard101 launched two years ago to the wide open arms of children and some adults alike. Since then, the game has seen numerous major updates, including player housing (something many MMOs still can’t attest to), a fairly intuitive and advanced pet system, among other updates. For the kid’s MMO, one that oddly enough has a “death magic” class, Wizard 101 has been skyrocketing to popularity while running off of a freemium payment model (Players can play for free, pay a subscription, or purchase perks individually using a cash shop).

Kingsisle Entertainment’s game has become so popular, in fact, that the servers are being bogged down with the sheer number of people trying to log in, resulting in this week’s announcement that a temporary limit to players will be instated until server issues can be fixed.

Given the titles that are closing up shop, or consolidating a large portion of their servers, it’s good to see at least one title that is doing well enough to have troubles accommodating all of their players. More on Wizard 101 as it appears.

Wizard 101: So Popular, Server Can't Handle Popularity


Alright Meow, who broke the server?

Wizard101 launched two years ago to the wide open arms of children and some adults alike. Since then, the game has seen numerous major updates, including player housing (something many MMOs still can’t attest to), a fairly intuitive and advanced pet system, among other updates. For the kid’s MMO, one that oddly enough has a “death magic” class, Wizard 101 has been skyrocketing to popularity while running off of a freemium payment model (Players can play for free, pay a subscription, or purchase perks individually using a cash shop).

Kingsisle Entertainment’s game has become so popular, in fact, that the servers are being bogged down with the sheer number of people trying to log in, resulting in this week’s announcement that a temporary limit to players will be instated until server issues can be fixed.

Given the titles that are closing up shop, or consolidating a large portion of their servers, it’s good to see at least one title that is doing well enough to have troubles accommodating all of their players. More on Wizard 101 as it appears.

Blizzard: Yea, Sorry About That Whole Privacy Thing…


More trolling!

“We’ve been constantly monitoring the feedback you’ve given us, as well as internally discussing your concerns about the use of real names on our forums. As a result of those discussions, we’ve decided at this time that real names will not be required for posting on official Blizzard forums.”
Nethaera, Blizzard Forums

I imagine by “discussion,” Blizzard is referring to the thought of an impending mass exodus of players. Good news, WoW’ers! As you may have guessed from the above quote, Blizzard has retracted their planned update that would place real names in plain view on the Blizzard forums. The other parts of the update, including rating posts and comment threading, are still scheduled to debut on the Starcraft II forums, but you will no longer have to worry about your name being available for all to see.

The real question in all of this is: Who at Blizzard was thick enough to think this would tide over well with players, or that this would somehow stop trolling?