What Happened This Week: Three E’s Edition


One day I hope to go to E3, maybe when MMO Fallout becomes more popular than the single person reading this article (that would be you). As with every week, I open up with a question: If you wrote a blog like this, at what point do you throw up your hands and say “this isn’t a matter of a company making bad decisions, we’re getting into fraud territory here.” If you’re still wondering, I’m referring to the recent mishap of Star Vault double and triple billing some customers, which lead to me giving serious thought to removing Mortal Online from the list, and warning any potential buyers. My reason was that the whole event brought me back to Mourning, especially seeing Star Vault’s apparent arrogance in the response. Not even an “I’m sorry,” a functionally irrelevant message, but one that could ease an angry soon-to-be-ex-customer.

So I did not remove Mortal Online, although much like with Mythic Entertainment, I’m keeping the articles on the table.

1. I Love You, Hellgate!

I love Hellgate, I’ve given no doubt about that in the past. The game brings me back to the days of Diablo, yet manages to incorporate swords, magic, and guns into a game that is very fun to play. Since us in the west lost Hellgate, the game has also seen the release of Hellgate Tokyo, and a major trove of content updates and upgrades. Luckily, the closed beta wasn’t really closed. Players had the chance of clicking on a button on Hellgate’s website with a 50-50 chance, yet I did not see a single person who was denied access through that button.

The beta was short, too. Cut the first day out because of server outages, and the beta lasted only the weekend. I couldn’t go back to the single player (I own the game from when it was live, and I already had the game installed), not enough Russian players not speaking English just to annoy the players and community managers. The website has “open beta test coming soon” plastered on the top of the forums, so the only remaining factor is how soon is soon. I’ve got a fever, and the only cure is more Hellgate.

2. Defiance Invokes Thoughts Of Tabula Rasa and The Matrix Online

Trion and Syfy are teaming up to create the MMO third person shooter Defiance, that will run side by side with the television show. I am a little concerned that Defiance will wind up in the same hole as another MMO-television tie-in that went horribly. My worry is that the game will be delayed long enough that the whole connectivity is lost, and players will see about as much interaction between the two as Star Wars Galaxies has on the original trilogy.

Still, I do like the idea of a third person shooter MMO, as an estranged player of Tabula Rasa from launch to shutdown, and Trion has already shown their abilities with Rift, so the future looks bright for Defiance.

3. DUST 514 Just Keeps Getting More Interesting

CCP’s upcoming shooter has always fascinated me, and not just because it is the first game that promises to seamlessly connect a PC MMO and a console first person shooter. Not exactly cross-console gaming, but as close as it gets for such a genre crossover. What also intrigues me is how the communities will connect, the hope of fostering a console game where players are expected to be just like the PC counterparts, or as Dr. Cox on scrubs would describe them, “bastard coated bastards with bastard filling.” This is present even in a previous trailer where the ships above, locked in battle, decide to renege on a contract and instead obliterate the entire playfield from above. This will lead to console mercenaries having to decide between a possible huge sum, and the possibility that the Eve players will betray them (if that is indeed a possibility). Hopefully DUST will foster an environment where betrayal is present, but at the same time does not sweep over the game, otherwise the population will drop like a stone. Wolves need sheep to survive, and without sheep they will cannibalize one another until there is no one left.

I want to say I’m surprised by DUST being a Playstation 3 exclusive, but I’m not. Considering the environment DUST is set in (close connection with PC game outside of Microsoft’s control, regular updates to match the growing battlefield and changing territorial ownership, connection to third party servers, etc), I had no doubt from day one that DUST and Microsoft wouldn’t get along. So although I have no confirmation of my hunch, I find it likely that this is another incompatible game with Microsoft’s very strict policies over Live.

4. Let’s Talk About Our Final Fantasy

I know this annoys the Square Enix trolls, so I try to get in as much talk about Final Fantasy XIV as possible. Last time, I mentioned by admiration for Square Enix’s willingness to say “we’re not willing to let a failed launch set the stage for the game.” In the upcoming updates, Square Enix plans to make major changes to the combat system, starting with the introduction of auto-attack. With this update brings the removal of the stamina gauge, whereas effects dependent on the stamina gauge will be changed to reflect this update.

Among the other major changes is the removal of physical levels, altering of job names, and more introduction of notorious monsters, quests, and more. Then the game can work on smaller issues, like the holiday events being the same exact thing: (go to area once every 8 hours, collect items).

5. I Can’t Wait To Play For Free…I Mean Beta Test…

I was surprised when Bioware announced that there will be no open beta for The Old Republic. For a game looking to hit the public spotlight as much as Bioware is, not having a glorified broken free trial before launch seems almost suicidal. Hopefully this means Bioware has their servers figured out and don’t need a stress test for launch (please, contain your chortling). For what it’s worth, open betas are essentially demos of a not yet finished product. While a very small number of the population are there to test the game and give feedback, they are overshadowed by players looking to get a head start in finding bugs to exploit once the game goes live, and free loaders who just want a chance to play a AAA MMO without having to pay the subscription + box fee.

I have to laugh when people complain about betas being nothing more than glorified demos, as they’re generally the ones who will then get in-game and complain that certain features are broken.

I'm Taking Today Off For Birthday Activities


I normally don’t take weekends off, but I’m willing to make an exception today. Will have a Week in Review out tomorrow.

Happy gaming.

I’m Taking Today Off For Birthday Activities


I normally don’t take weekends off, but I’m willing to make an exception today. Will have a Week in Review out tomorrow.

Happy gaming.

Hellgate Global's Word Filter Is Amusing


Word filters are amusing, sometimes. In the olden days of Runescape, for example, the filter would turn bad words into cabbage, so someone might say “that’s cabbage’d up.” Just a history lesson, in case you Runescape players were wondering why Jagex has historically had such an odd fascination with cabbage and things cabbage related.

Hellgate’s filter, on the other hand, is just strange. You can find the full filter list on Google, but here are some of the…not so vulgar words that are filtered:

  • Ash
  • Audition
  • bloodyhell
  • bugs
  • goddam
  • irak
  • iraq
  • sadam
  • saddam
  • wigger
I also noticed that resbian is censored, along with about twenty misspellings of fcuk. You guys thought of everything.

Hellgate Global’s Word Filter Is Amusing


Word filters are amusing, sometimes. In the olden days of Runescape, for example, the filter would turn bad words into cabbage, so someone might say “that’s cabbage’d up.” Just a history lesson, in case you Runescape players were wondering why Jagex has historically had such an odd fascination with cabbage and things cabbage related.

Hellgate’s filter, on the other hand, is just strange. You can find the full filter list on Google, but here are some of the…not so vulgar words that are filtered:

  • Ash
  • Audition
  • bloodyhell
  • bugs
  • goddam
  • irak
  • iraq
  • sadam
  • saddam
  • wigger
I also noticed that resbian is censored, along with about twenty misspellings of fcuk. You guys thought of everything.

Mortal Online Close To Being Delisted From MMO Fallout


Here at MMO Fallout, I have a simple philosophy: You throw me a game, I’ll make sure that people have an avenue to get into it. As many of you have pointed out over the years, I will defend any game to the point of its death as at least worth trying and I can’t honestly think of the last time I ever advocated against dealing with a specific company on this website. Back in April last year, I had a serious talk after Mythic’s billing servers exploded. At that point, I applauded Mythic for quickly dealing with an issue that was not their fault (billing for most MMOs is handled by outside companies). You may remember that, by the time Mythic had an announcement ready the company was automatically refunding extra-payments. You may also remember the Mortal Online quote I had at the bottom:

“If it had been Star Vault making the account error, they would have simply replied with “Your carebear bank account just can’t handle our hardcore billing system. Go back to WoW, noob!”
-Hypothetical, satirical view on what Star Vault might have said.

Well, back on Sunday Mortal Online’s billing servers exploded, causing a number of players to be charged double, and even triple charged. I emailed Star Vault at the time to inquire whether reimbursement would be automatic, or if players would need to contact, and received this answer:

Players will need to check their accounts and bank statements and contact us if necessary.

It was getting this statement back from Star Vault that almost prompted me to completely remove Mortal Online from MMO Fallout, a difficult task indeed, however I draw the line when the line begins to rest on fraud. Foregoing the comment on the previous article about the lack of an apology, for a company to erroneously charge customers, and then turn around and require the customer to contact them in order to obtain a refund, well that sounds legally questionable. Essentially what Star Vault is saying here is “yes we double charged people. If they don’t contact us? Well we keep their money.”

For the record, I am not in the camp that believes this was intentionally done to gain money from people who might not check their accounts. Star Vault has said that they will refund any double/triple charges, and I have to take their word until proven otherwise. My concern stems from the fact that Star Vault is not actively seeking out accounts with extra charges, and crediting back the cards, a process that should be as simple as checking which cards appear twice or more in the same day, checking which accounts those cards are tied to (to ensure the person isn’t simply paying for multiple accounts) and refunding when you find an erroneous charge. If this occurred to a low number of subscribers as I’ve been told, such a process should be quick and easy.

Or maybe I’m just overreacting, and it’s just me.

Station Price Dropping To Little Over 1 Subscription: $19.99/Month


Sony Station access is an excellent deal, and it’s about to get even greater. Normally priced at $29.99, or the cost of about two Station subscriptions, Sony announced at E3 that the price will drop to $19.99, or 1 and 1/3rd the cost of a subscription to one of Sony’s MMOs. The announcement was made at E3 today, with no specific date other than “soon.”

For those unfamiliar with Station Access, the service grants players access to:

  1. Access to all of SOE’s titles:
  1. DC Universe
  2. Everquest
  3. Everquest II
  4. Everquest Online Adventures (Playstation 2)
  5. Pirates of the Burning Sea (membership perks)
  6. Planetside
  7. Star Wars Galaxies
  8. Vanguard
  9. Free Realms (membership perks)
  • Additional character slots for Vanguard, Everquest, and Everquest II
  • Bonus adventure packs.
  • More features added as new content is released.
  • It’s important to note: You MUST own the game in order to receive a subscription to it. You don’t have to buy Pirates of the Burning Sea or Free Realms, but you have to buy Everquest, DC Universe, etc in order to gain access. The pass covers the subscription, not the purchase of the client if one is required.
    Good news? Bad news? Sign of more downgrading to come? Hopefully not.

    Star Vault Partners With Lekool: Mortal Online In Asia


    Mortal Online is heading to Asia. In a press announcement, developer Star Vault announced that the company is partnering with Lekool to publish Mortal Online in China and other Asian countries. You may be familiar with Lekool from their publishing ventures in the United States: Caesary, Business Tycoon Online, and more.

    “We are very happy to enter into this long term partnership with Star Vault. Star Vault has very unique products that are rarely seen in Asia, we have got several publishers interested in Mortal Online from Asia, especially from China. We think there is a huge market for Star Vault’s games and we would like to play a role to make it happen.”

    More on Mortal Online as it appears.

    Trying On Trion: Happiness And (Almost) A Million Sales


    So much for the forum users claiming Rift had sold over a million copies since launch. According to Trion in an interview with Gamasutra, Rift is nearing its 1 millionth sale. Interestingly enough, VP of publishing David Reid also revealed that the 1 millionth customer, and whoever they refer, will get something special from Trion.

    “We are on the verge of selling our 1 millionth unit of Rift,”

    For some members of the community, Rift’s health has been in question since Trion announced the introduction of weekly allowed server transfers for no fee. With this announcement, Trion hopes to alleviate those concerns, while planting the idea that the free transfers are simply intended to be a convenience for players.

     “The subscription market is not dying, we’re clearly seeing that. The MMORPG market is not declining. We believe a quality product is going to continue to be something that gamers are willing to pay for as long as we continue to run the service as we should,”

    In an interview with Gamefront, Scott Hartsman made a great point on the evolution of the community:

    Back in the day, WAY back in the day, in the Everquest, Ultima Online days, nobody had real life friends that played online games, so you made all your friends online. These days, you have friends all over the place, and you probably do have real life friends playing the game. The world has changed a little bit. For us, we want to make sure that when you suddenly discover that your buddy from college or from the old job is playing on another server, you can click a button and go play with him. Chances are, you’re going to be happy, you’re going to stick around longer, and then everybody wins.

    More on Rift as it appears.

    Alganon Expansion Coming


    Those of you on Alganon’s mailing list will be well aware by now of the announcement of Rise of the Ourobani. The expansion, releasing at some point between now and the next rapture, features a new race (the Ourobani) as well as a new class (The Warden), new quests, flying mounts, and player/guild housing. For those of you who don’t play Alganon, the races represent the factions you’d find in any other MMO, meaning the Ourobani are likely a third faction.

    Next on the list of updates comes the Realm v Realm style updates I talked about last year. Keeps will be introduced across the land, protected by three towers that must be taken in order to take down the keep. Players will use siege weapons to take down the keeps, and will be able to transfer control of the area over to their faction. Taking down all of the keeps in succession opens the ability to sack the enemy city, bringing with it pvp rewards.

    More importantly, however, comes the talks of servers. In June the Europeans will have a much easier time playing Alganon with the introduction of Aeon. Existing players will be able to transfer over to the new server. Speaking of servers…

    In order to concentrate our U.S. player base and provide our players the best playing experience we’re pleased to announce that on Wednesday, June 8th 2011 we’ll be merging the populations of the Adrios and Hokk servers into a brand new realm named Matma’el.

    HEY!

    Luckily, everything is being transferred with your characters, but Quest Online suggests that you log in to make sure you don’t have to change your name when the merge comes tomorrow.

    Check out Alganon here: http://www.myalganon.com/