Perfect World Q3 2014 Finances


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Perfect World International has released their third quarter finances for 2014, and the results are bound to be interesting. For the quarter, the developer/publisher reported a 5% increase in revenue to $158.7 million USD, although gross profit decreased slightly from the same time last quarter, and the company posted an operating loss of $3.8 million. Mr. Robert Xiao, Perfect World CEO, attributed revenue growth to the strong performance of DOTA2 which the company publishes in China, as well as Forsaken World and CrossGate Mobile. The blame for the quarterly losses, however, is being pointed at the U.S subsidiary.

In view of U.S. subsidiary’s recent performance and near-term business outlook that are below our expectations, we recognized acquisition-related impairments in this quarter. However, we are still confident in the long-term prospects of our U.S. subsidiary given its strong R&D and operational capabilities as well as promising pipeline.

Xiao expressed hope in the US subsidiary’s long term prospects, noting its “promising pipeline” as well as strong R&D and operational capabilities.

(Source: Perfect World Entertainment)

 

Community: MMO Fallout Ethics Q&A


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I’ll be honest with you folks, I am poorly prepared this week. Those of you who follow me on Twitter will know that I’ve been snowed into my house with no internet since last Monday, I haven’t had the capability of doing anything other than a few news pieces on my barely passable Chromebook. So instead of trying to catch up on current happenings for this week’s Community article, I’d like to instead talk about the recently posted ethics policy here at MMO Fallout. I’d like to talk about why this website exists and why I got into this field, as well as answer a few questions that I seem to get pretty often.

So about myself. The concept for MMO Fallout was started out of my fascination with the idea of games shutting down. I found it amazing, the idea that the games that cost the most (box plus subscription) also had the caveat that they would eventually become unplayable should the developer whim it. While focusing on MMOs, I started MMO Fallout as something of my learning tool, a creative outlet to track how I’d progressed as a writer while going through college. In all honesty, I never expected this website to get off of the ground, coming from a website that had less than 10% of the current traffic.

The trust of my readers is what made MMO Fallout what it is today, and continues to be the driving force behind its expansion. I could never see myself throwing that trust away with shameless click bait, pandering, sensationalism, and outright lying.

So here are a few questions on ethics I’ve received over the past few weeks:

1. Have you ever accepted gifts from developers?

Yes, and I have immediately given them away through this website. To date, the only ones I can think of are the Line of Defense/Alganon comics and the SMITE god pack/gems. Anything I win through random giveaways on other websites, I enter as just a normal person using an email that (hopefully) can’t be traced back to MMO Fallout.

2. When you talk about products on Twitter, are they sponsored?

No. MMO Fallout doesn’t have any sponsors presently and never has. Whenever I talk about a product on Twitter, that’s just me sharing something that I enjoy as a consumer. If we ever are sponsored, it would be clearly disclosed, and only for something that I personally believe in.

3. Do you have a personal Twitter?

No, and if it wasn’t for MMO Fallout I wouldn’t have a Twitter account at all.

4. Are there any conflicts of interest that we should know about?

I used to be a GM for the MMO Xsyon. This does not affect my coverage of the game.

5. Do you receive advance copies of games?

I haven’t to date.

6. Has MMO Fallout ever run a sponsored article?

No, but I have had a lot of inquiries from online casinos.

7. How much does MMO Fallout make from advertising?

I don’t make enough in a week to buy a 25 cent gumball.

 

If you have any other questions or feedback, feel free to leave a comment below.

[Editorial] A Moratorium On Pantheon Articles


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Those of you who read this website know that I hate to kick a guy when he’s down, so let me just preface this by saying that I believe Brad McQuaid is a good person, that Pantheon is being developed with good intentions, and that the man behind it is overall a nice guy.

So without further ado, I won’t be writing any more news pieces on Pantheon crowd funding attempts, and hopefully you will all understand why.

Back when Pantheon first launched its post-Kickstarter private funding campaign, I just had to write up a piece on how unappealing the campaign looked to potential backers, not to mention how poor the rewards were. Visionary Realms wants $5 a month just to post on their forums and $15 a month to chat with the developers during live streams. Feedback, something most developers (especially those desperately seeking an audience) would accept for free. I also noted that these plans give you absolutely nothing when the game actually comes out, presuming it ever does, and suggested my own plan to get people involved in a way that gives them more reason to subscribe, fund the game, and hand out rewards that will make people want to pledge.

Well that idea wasn’t taken, and apparently the website funding isn’t going too well because the company has turned to yet another source of income: Patreon. Patreon, for those of you who have never heard of it, is a bit like Kickstarter except your pledge is recurring. Patreon has become a good source of income for people who want to cut the advertising and give their audience the chance to fund directly. For Pantheon, it is yet another sign that the audience might be there, but they aren’t exactly chomping at the bit.

I actually held off on this piece for a couple of days to see how the Patreon would go, and so far only three people have signed up to the tune of $17. This time the proposed rewards are even worse than the forum subscriptions. $20 a month minimum gets a message sent to you in chat, on a screenshot of Pantheon. For $100 you can have a screenshot sent of an NPC you name. For $200, well, you get your name at the end of the credits.

Furthermore, Visionary Realms wants one thousand dollars minimum just to release a monthly progress video, and judging by the reward tiers they fully expected that some people would throw in hundreds of dollars for the most menial of rewards, as opposed to simply heading over to the main website and donating there for game-related goodies.

There are a lot of problems with Pantheon: Rise of the Fallen, but the primary one that I see is that Visionary Realms needs to stop treating it like it is already a hot commodity. This kind of attitude requires leverage, and at this point Visionary Realms doesn’t have any. The fact that even with its community, only three patrons have contributed ($17 total) should say everything about community enthusiasm.

MMOs need money, and money requires an active and loyal community. If you want money just to play ball, most people are going to go elsewhere, diminishing your active community and making your proposal look even worse to potential investors. When Pantheon does fade quietly into the dust, those same people who had been interested at one point will look back and say “boy I’m glad I didn’t pay anything into that.” Maybe by then Brad Mcquaid will look back and wonder how things would have changed if he had figured out how to bring in people rather than try to monetize them right at the door.

But then again, this is just my opinion.

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Beta Perspective: RPG MO


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The best thing about old school gaming is that no matter how old I get, it stays just the same. RPG MO, which sounds like the gaming equivalent of the twenty pound bag of generic cereal you can buy for $1 at the grocery store, is an in-development MMO heavily reminiscent of RuneScape Classic that has taken up a lot of my time this past week.

If Andrew Gower had begun developing RuneScape classic a couple of years ago, what he created would look a lot like RPG MO. Graphically, the game is as basic as it gets without being fully text. Characters have no animations and slide across the tile board which is presented at a maximum of 16 by 16 squares. Performing actions is displayed with a simple thought bubble above the character’s head, and the most complicated graphical design on the menu is a health bar with a light gradient.

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Functionally, RPG MO is just as basic as its graphics. As with RuneScape Classic, combat is a one on one back and forth of watching your fighters smash each other with swords until somebody dies. Mobs do not roam currently and won’t chase you if you decide to run from combat. They will initiate attack if you walk by them, however, and can only be run from after three rounds of combat, during which you also cannot eat. Death means losing all but your two most expensive items.

As a stat-based game, leveling is a matter of grinding various skills to improve your character, from making him more powerful in combat to equipping more powerful gear and gathering/crafting better stuff. It’s pretty impressive just how faithful RPG MO is to older games, with little details like needing to equip raw fish in your hand in order to cook them, or equipping tin and copper in both hands to smelt bronze. More intricate crafting is done using a Minecraft-esque tiled box, placing specific reagents in patterns.

There is also the built in mod system, allowing you to activate one of any number of officially sanctioned mobs to make your experience all the more user friendly. The mods vary from simple UI enhancements to an in-game wiki menu and more informative menus.

Ultimately, there is a lot to do in RPG MO, like raise pets, build a house, fish, cook, make weapons and armor, punch cows, and more, which makes it even better that this game runs on just about anything down to a toaster. I even got the game working flawlessly on my Chromebook on a wifi connection that can barely run Youtube in low definition.

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I also just want to point this out, you can throw ten pieces of ham onto an anvil for a 1% chance at turning it back into a live pig to keep as a pet. There is a lot more to talk about with this game, and hopefully I’ll be able to dedicate more Beta Perspective articles to it and perhaps grab a chat with the developer, but for now I really recommend you check it out at http://mo.ee/

MMO Rant: Vote of No Confidence In Trion Worlds


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I’ve been sitting at my computer trying to come up with a word to describe Trion Worlds, and so far the best that I’ve come up with is “impressed.” Not impressed in a good way, if you’ve noticed that this is a rant, but more impressed in the sense that you’ve walked into your home to find a man with a flashlight and your finest jewelry, and he impressively tries to convince you that he’s actually a jewelry cleaner who does house calls. Actually, the word would probably be audacity. As in, I can’t believe the audacity that Trion Worlds would, once again, lie and assume that nobody would notice or care.

So what am I sitting here fuming about, you’re probably asking. This week saw the release of ArcheAge’s new continent Auroria, and the launch went about as well as you’d expect. Hackers, gold farmers, and big guilds scooped up most of the new land, server problems meant that many players couldn’t even log in until after the land was already taken, and the response from both the developer and publisher on land hoarding has been nothing. Really, there’s too much to talk about with the expansion, dealing with things I don’t fully understand like item consolidation and the usual Trion tactic of nerfing drops and expanding the cash shop, so I will forward you instead to Massively’s “It’s Getting Harder To Like ArcheAge” article to better explain those aspects.

Instead, I am going to focus on the bold faced lie that has been the ever-delayed 10% discount on marketplace purchases for founders and patrons. During its alpha/beta stage, Trion Worlds listed a 10% marketplace (cash shop) discount as a bonus to purchasing patron status. When it was obvious that the feature wouldn’t be ready for launch, due to relying on XL Games to code it in, Trion Worlds quietly slipped an “after launch” into the advertising and, in the first wrong move of this ballad, played it off as the post-launch implementation having been the plan all along. I didn’t cover this discrepancy because, while questionable, the discount was still on its way and we were assured that it would be applied retroactively.

At this point, Trion starting talking about an “equitable” alternative, one that was never mentioned in the game’s advertising. With this week’s update, the company revealed that the 10% discount has been replaced with a 10% bonus to credits purchased in credit packs. And oh, it gets better. Just read the forum post by Scapes:

A few months ago when we first discussed the ArcheAge Patron Program, a 10% discount on Marketplace purchases was mentioned as a perk of being a Patron. While an “after launch” caveat was included in this perk, both XLGAMES and Trion Worlds have determined that the time to develop this perk would be significant, delaying the benefit to our Patrons longer than we’re comfortable with. Instead, we will be implementing an equitable solution that Trion Worlds can execute on its own.

Today, all Patrons who purchased Credit Packs after Head Start began (September 12) will get a 10% bonus of those sums granted to their accounts. This bonus will only apply to accounts that purchased Credit Packs after their Patron Time was purchased, are in good standing (not banned, no chargebacks), and have not had their Patron Time or Credit Pack purchase refunded. It does not apply to the Credits from the Founder’s Pack and Starter Pack packages. The 10% bonus Credits will apply on future Credit Pack purchases by Patrons.

Just so we are crystal clear, let’s go over just who has been stranded out in the wilderness. The 10% bonus applies retroactively to credit packs made after patron time was purchased, after the head start. Those of you who purchased founders to use the 10% discount in conjunction with your credit stipend get nothing. If you spent money on credit packs during alpha and beta, you also get nothing. APEX buyers also receive absolutely nothing. The only way to receive the altered terms of the deal is to have purchased credits, after head start began (September 12th), with active patron.

It’s also hard not to laugh at how this is being spun as pro-consumer, when the new deal just so happens to benefit Trion Worlds most of all while giving founders and those who bought their credits early the middle finger. It also doesn’t acknowledge the fact that if you buy credits from Trion Worlds, you already get at least a 10% bonus regardless of your patron status.

I’ll wrap up by saying this: In one of my previous jobs, a co worker was fired after their cash register came up $150 short for the second time. In his infinite wisdom, the manager declared that this worker was either stealing or dangerously incompetent, but either way he couldn’t be trusted with money and had to be let go. I feel the same can be said about Trion. Whether they meticulously lie and justify it with the idea that by the time customers figure out that they’ve been duped, Trion already has their money, or whether the team is honestly this out of touch that they don’t see the problems with their decisions, it is evident that Trion Worlds cannot be trusted to stick to their word.

Just remember that the next time Trion Worlds is advertising a new game, anything mentioned in the perks is subject to unannounced caveats. Otherwise I have no opinion on the matter.

 

MMOrning Shots: Phoebe Rising


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Today’s MMOrning Shots comes to us from Eve Online, showing off the Phoebe expansion. With the introduction of jump fatigue, players and corporations alike will now have to think strategically when they set up supply lines, get into battles far away from home, and jump in on battles. As part of the update, players will now find that their 24-hour start time limitation has been removed for skills, allowing pilots to map out and train skills for months and years ahead.

You can find more information on Phoebe at the official patch notes, and more MMOrning Shots every Monday, Wednesday, and Friday.

MMOrning Shots: It Is Your Destiny


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Today’s MMOrning Shot comes to us from Bungie, advertising the upcoming expansion for Destiny. The Dark Below is set to hit consoles on December 9th, and costs absolutely nothing if you purchased either of the special editions and redeemed your season pass. Otherwise it costs $20 standalone or $35 for the season pass.

The Dark Below increases the level cap to 32 and adds in new story missions involving The Hive. With their newfound levels, players will also be able to acquire new weapons, equipment, and indulge in one new strike, three new competitive arenas, and a new six player raid. Playstation users will have exclusive access to a new raid, The Undying Mind.

Gear up for the MMOrning Shots raid every Monday, Wednesday, and Friday.

Community: Another Indie Dev Meltdown


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(Editor’s note: minor language)

When it comes to indie development, I consider myself to be a big fan of the genre. After all, gaming would look monumentally different if the small, poorly funded developers of the early days, and even those of the modern days, didn’t throw caution into the wind and give ideas a shot that the AAA developers had tossed aside, like sandbox and horror games. Still, being a section of the gaming industry that literally anyone can get into, indie gaming today has become something of a Big Brother household. A few people with talent fighting for attention with a whole lot of egotistical nuts who either don’t have the abilities to find a job in game development, or are unhirable due to their unprofessional conduct.

Recently, Jim Sterling over at The Escapist posted a let’s play video of The Slaughtering Grounds, and his impressions of the game were not good. In response, a Youtube account called “Review the Reviewers” popped up with a copy of Jim Sterling’s video with a text overlay going point by point and making childish remarks about the video (it starts with “I’m Jim Sterling and I’m a fucking idiot). The video appears to have been created by the developer since it was posted as an announcement on the game’s Steam page, and the developer now uses the Steam username “JimFnSterlingSon” in the game’s community hub.

The video response posted by the developer is one of the most childish meltdowns I have ever seen here at MMO Fallout, and fits in easily next to Mike Maulbeck’s rant on Twitter and Phil Fish’s regular diatribes leading up to his eventual self-termination from the industry, in the realm of witnessing occupational suicide in action. How did the game get on Steam? Simple, the developer promised free keys to anyone who voted for the game through Greenlight. It’s amazing how many people you can rope in by offering free stuff, even if what you’re giving away isn’t worth what little effort you had to do to get it. Evidently this didn’t translate into much traffic, because Steam Charts shows an all-time peak of 3 players.

The internet, in its infinite capacity for a Sherlock Holmes level of investigatory prowess, quickly discovered that Slaughtering Grounds isn’t just a bad game by a developer who censors the forums and likely creates fake reviews, but a game filled with stock blood splatter images sourced from Google, stock assets from the UNITY store,  and stolen art used in advertising, which the developer has since blamed on a third party and removed from the store page after at least one poster claimed to contact the original artist.

The developer has decided to try and embrace the hate, so to speak, by changing his username to JimFnSterlingSon and posting a contest thread asking people to leave a comment on why they hate the game and then promote that comment elsewhere on the internet, in return for a free copy of said game.

Just remember, Valve wants to decrease curation by phasing out Greenlight altogether and allow anyone to put their games on Steam. When that happens, you can expect many more stories like this to pop up.

MMOrning Shots: Stand And Look Fancy


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Today’s MMOrning Shot comes to us from Final Fantasy XIV, showcasing some fancy looking armor. FFXIV’s first expansion, Heavensward, is set to introduce a ton of new content including flying mounts, new beasts, the new Dark Knight job, with further information coming down the line. Producer Naoki Yoshida has promised more information about further classes are coming soon.

Gear up for MMOrning Shots every Monday, Wednesday, and Friday.