Beta Perspective: Destiny on PS4


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Aren’t pre-order betas great? You throw $5 (refundable) down at Gamestop and, in return, you get what can nearly be called a preview copy of your game to play and figure out if it’s going to be worth buying. Where else can you get that kind of preview, apart from perhaps every other form of media? Given my status as fiscally conservative, which is code word here for “cheap bastard,” I generally come to the conclusion that a game is worth playing so long as the price drops from the initial $60. Red Dead Redemption was worth the $60 I paid for it new, but Timeshift was more than worth the $1.69 I got it for used. It’s all about perspective.

So I can say that, after playing the Destiny alpha, I went into Gamestop and not only secured my pre-order, I upgraded to the $99 collector’s edition. I won’t go as far as the $150 edition with the figurine, I like the game but not enough to buy an overpriced and mass produced chunk of plastic. Now, for the record I played the Destiny beta on the Playstation 4 (obviously). The beta on the Xbox consoles doesn’t come out until the 23rd, at which time I will not be previewing them because I do not own either system. Your mileage may vary.

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I was already hooked on Destiny as of the first alpha test, so the beta was merely returning for another sip. Right now the beta caps out at level 8 with only the first handful of missions available to play and a number of features either inaccessible or unobtainable. There are three classes available with accompanying subclasses (at level 15, unreachable in beta), the Titan, the Hunter, and the Warlock. Each class is fully capable in combat, distinguished by the set of abilities afforded to them. My favorite ability is that of the Hunter, a special where he summons a three-shot pistol that can shred through most enemies like butter.

Weapons and equipment are picked up during battle and carry their own set of stats and special abilities. You can only have three weapons equipped at any time and each fall into their own categories that can’t be changed. The primary weapons include rifles and pistols, with snipers in secondary and machine guns and rocket launchers in heavy. Finding ammunition for the special and heavy weapons was a slow and painful process, with the natural expectation being that those weapons should be saved for more difficult battles. Equipment also carries special abilities, like a sniper rifle that can pick up ammo by shooting it, or a rifle that does more damage on the last half of a clip.

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Destiny feels an awful lot like a smoother, far more serious Borderlands with persistent online interactivity. All of the action takes place on overworlds, sprawling areas of above and below ground zones filled with foes of varying level. The story missions act as a guide through this world, showing you a basic idea on what it has to offer without actually holding you by the hand and showing you its secrets. If you look around hard enough, you’ll find all that Destiny has to offer from its high peaks to low, hidden dungeons. In the beta, I even managed to come across several dungeons that went so deep that enemies eventually became “??” level. Frightening.

But Destiny is all about killing things in order to find better equipment with which to kill bigger things and so on and so forth. You pick from three classes with distinct abilities and eventually level them into their own subclasses, none of which were available thanks to a level cap of eight and a required level of fifteen. Choosing your class is a matter of taste, with the Titan focusing on brute force and tanking while the Hunter shoots from afar and the Warlock is more mid-range.

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There is a wealth of content to explore simply in this small beta, with secret corridors around every corner. In addition to the dungeons available to explore, the overworld also plays host to numerous mini-quests, missions that are picked up on the fly and are often simple objectives like “kill these creatures for their data,” and “explore this dungeon.” Occasionally your exploration will be interrupted with a public event, generally involving a boss creature, where players absolutely must work together in order to succeed.

Death is very light in Destiny, there are no penalties for dying and resurrecting in the overworld. In dungeons, however, certain areas as well as boss fights are designated “restricted respawn,” where you must either be revived by a teammate or face having to start the area over again if the entire team wipes. According to other posts I’ve seen on the forums, there are hints in-game that armor will degrade upon death requiring repairs. Otherwise it is possible to die thirty-odd times fighting a giant mech walker boss on the overworld only to keep coming back and whittling its health down little by little.

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Destiny’s PvP mode is the Crucible, where players can compete on deathmatch and territory control maps. If you have no interest in the rest of Destiny and simply want to battle it out with your fellow gamers, it is completely possible to level up in Crucible.

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There isn’t enough content to fill up more than a day or two of playtime in this beta, but I consider my thirst quenched until launch, or at least the next beta phase.

MMOrning Shots: Scourge of the Warlock


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Today’s MMOrning Shot comes to us from Perfect World Entertainment, showing off the latest class to hit Neverwinter: The Scourge Warlock. Module 4 releases on August 14th.

Check out MMOrning Shots every Monday, Wednesday, and Friday.

DC Universe Online Comes To Southeast Asia


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Gamers in Southeast Asia have been waiting patiently to get their hands on the superhero MMO known only as DC Universe Online, and their wait is finally over. Sony Online Entertainment partnered with Asiasoft to bring the MMO brawler to Southeast Asia, where players were able to take part in a closed beta period from the 26th to the 30th of June this year. Following the closed beta, servers will open for the full launch today, in just a couple of hours from this writing.

Players participating in the closed beta were able to keep their characters for the full launch. To sweeten the deal, Asiasoft has revealed that players who level at least two characters to 30 during the launch period will be entered into a contest to win a pair of round trip tickets and accommodation to attend SOE Live in August.

(Source: Sony Online Entertainment press release)

MMOrning Shots: Menu Redux


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Today’s MMOrning Shots is a callback to a classic, which is what we writers use as code word for using old content to mask a lack of new content to show. Remember back when Final Fantasy XIV was under reconstruction and how one of the big reveals was that Square Enix had tested their new user interface to hit a goal of “tolerable?”

MMOrning Shots remembers every Monday, Wednesday, and Friday.

MMOrning Shots: Dino Day


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Today’s MMOrning Shot comes to us from The World II, showing off just about the coolest boss I have seen in an MMO. I present you with Mecha-Rex.

Mecha-Rex seems like your typical Tyrannosaurus-Rex that you probably have seen in other games. We however upped the ante by including a large sharp spiked tail on Mecha-Rex and a large photon gun in his mouth! He’s already ready for action and sure to make his enemies extinct.

The World II reminds me a bit of an MMO version of Monster Hunter, a game that ditches mini-monsters in favor of 80 giant creatures. You’ll be able to choose from 30 heroes at launch. Check out more at the group’s IndieDB page.

And blast your way through MMOrning Shots every Mecha-Monday, Wednesday, and Friday.

Destiny Beta July 17th


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With the launch of Destiny months away, Bungie has revealed more information regarding upcoming betas and content releases. Destiny’s next beta event will go live on July 17th for Playstation 4 and Playstation 3 owners, with the Xbox One and 360 following on July 23rd. Servers will go offline between the 21st and 22nd for maintenance, and then will resume service until the 28th. Three collector’s edition packages will be made available for Destiny, including the usual array of vanity items as well as a steelbook case and access to the first two expansions. The Ghost Edition includes a ghost replica, as well as a letter of introduction and golden age relics.

Pre-ordering receives early access to Vanguard gear. Destiny launches 9/9/2014.

(Source: Bungie press release)

MMOrning Shots: Gorilla Warfare


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Today’s MMOrning Shot comes to us from RuneScape, where Jagex has teamed up with the Unity for Wildlife charity and United for Rhino campaign to help raise awareness for illegal poaching. Over the course of the next two weeks, players will be able to answer daily rhino questions. Answer four of them correctly and adopt your very own white rhino. Get ten questions and you’ll have a black rhino to hug and squeeze and call George.

Save MMOrning Shots every Monday, Wednesday, and Friday.

MMOrning Shots: Cthulhu Slumbers Again


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Today’s MMOrning Shot comes to us from The Secret World, where I’ve managed to make my way past the core game content and into Issue #1 without ever finishing the first dungeon. Call me lazy, but I’ve always found The Secret World’s grouping system to be a major pain in the rear. Couple that with the fact that I don’t always play during peak hours and the admitted lack of players queueing for early game dungeons, and today was the first chance I had with qualified healer.

I’ll be heading back to Transylvania to deal with the king of all vampires, and by that I mean Luis Suarez. Get your blood drained by MMOrning Shots every Monday, Wednesday, and Friday.

MMOrning Shots: $600k Smite


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Today’s MMOrning Shot comes to us from Hi-Rez Studios, who want everyone to know about the upcoming world championship for Smite to be held in Atlanta, Georgia, home of the Atlanta Georgians. The prize pool currently stands at six hundred thousand and is expected to grow in time thanks to community contributions and content sales. The top two teams from North America, Europe, China, as well as the top teams from Brazil and Spanish-speaking South America will be present to face off.

Check out MMOrning Shots between 7am and 11am every Monday, Wednesday, and Friday.

MMOrning Shots: Skara’d Of The Dark


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Today’s MMOrning Shot comes to us from Skara: The Blade Remains. I had the opportunity to do a bit of sparring on a very early version of Skara, and while the game is still has a very long way to go, it already looks fantastic on the Unreal Engine 4. You can check out Skara’s Kickstarter page at the following link.

Check out MMOrning Shots every Monday, Wednesday, and Friday.