Steam Greenlight’s List Hard To Figure Out


Xsyon Sandbox MMORPG 20130809 1

I received a press release from Xsyon today mentioning that the sandbox MMO had reached the top 100 titles on Steam Greenlight, and while there is a special place in my heart for the folks at Notorious Games, the placement doesn’t make me want to jump to the “expect Xsyon on Steam soon” headline. You see, if there’s one thing that indie MMOs like to send me, it is the reveal that their title hit the top 100, top 50, and more to promote the idea that their game will be coming to Steam sooner or later. Over several months, and virtually none of them have seen approval. The reality is that Valve’s process of approving Greenlight games has almost nothing to do with their standing on the Greenlight Top X, according to my correspondence with Star Vault, Mortal Online spent the past three or four lists of approved games near the top, and its greenlighting was very often passed over for games further down on the list.

Which isn’t to say that Xsyon won’t be releasing on Steam, if anything it is a good sign that it will be. It is important not to jump to the conclusion that Xsyon is front of the line for approval, because if Steam Greenlight can be imagined as anything, it would be a game of musical chairs, with the winners being the ones who get a seat when the music stops. There’s no guarantee that being in the front of the line will get you a seat.

Still, congratulations to the Notorious Games crew for getting as much attention as they have through Steam, and best of luck with Greenlight.

Steam Greenlight's List Hard To Figure Out


Xsyon Sandbox MMORPG 20130809 1

I received a press release from Xsyon today mentioning that the sandbox MMO had reached the top 100 titles on Steam Greenlight, and while there is a special place in my heart for the folks at Notorious Games, the placement doesn’t make me want to jump to the “expect Xsyon on Steam soon” headline. You see, if there’s one thing that indie MMOs like to send me, it is the reveal that their title hit the top 100, top 50, and more to promote the idea that their game will be coming to Steam sooner or later. Over several months, and virtually none of them have seen approval. The reality is that Valve’s process of approving Greenlight games has almost nothing to do with their standing on the Greenlight Top X, according to my correspondence with Star Vault, Mortal Online spent the past three or four lists of approved games near the top, and its greenlighting was very often passed over for games further down on the list.

Which isn’t to say that Xsyon won’t be releasing on Steam, if anything it is a good sign that it will be. It is important not to jump to the conclusion that Xsyon is front of the line for approval, because if Steam Greenlight can be imagined as anything, it would be a game of musical chairs, with the winners being the ones who get a seat when the music stops. There’s no guarantee that being in the front of the line will get you a seat.

Still, congratulations to the Notorious Games crew for getting as much attention as they have through Steam, and best of luck with Greenlight.

The Phoenix Project Teases Us


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Missing Worlds Media loves to tease us. If you don’t know, The Phoenix Project is one of several spiritual upcoming super hero MMOs inspired by the shuttering of City of Heroes. This month (September), the team at MWM will be launching a Kickstarter to provide their MMO with some real funding. Until then, enjoy a teaser trailer released this past January.

dfd

FFXIV Will Have Some Functionality on the Vita


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When Sony announced that every game on the PlayStation 4 would support some form of remote play via the PS Vita, it was only a matter of time before we heard something about Final Fantasy XIV. According to Naoki Yoshida, it looks like players won’t be able to access the entirety of Final Fantasy XIV, with any content requiring a party locked off to the home console. Gathering and crafting are expected to work fine, and there is the possibility that minor questing could be accomplished through the handheld. End-game and party content, on the other hand, will remain inaccessible.

On the other hand, if you play FFXIV on the PC you can already access the fully featured version via remote play. All you need is a smartphone, tablet, or laptop capable of running a remote desktop app, as well as a decent connection to wifi or (if you love paying bandwidth fees) 3G/4G wireless. Yes it involves leaving your computer on when you leave the house and yes it depends on your modem’s capabilities. On the other hand, it will give you full access to the game.

Now to wait until Sony Online Entertainment talks about Planetside 2, DC Universe Online, and Everquest Next remote play. Goodbye productivity at work.

(Source: Kotaku)

Allods Online’s Subscription Server Is Here


allods_online_pathtovictory_docklands2

Allods Online is one of the few games to break tradition and transition from a free to play game to an optional subscription. As we reported month’s ago, the free to play title originally launched a separate subscription server in its native Russian host to test the waters. Apparently the service was successful, because gPotato has replicated technology over here in the states. Launching alongside the Everlasting Battle update, the optional subscription server does not allow characters to be transferred from other servers, nor does it include a cash shop of any sort.

For the paltry sum of $15 per month, players will be able to enjoy a server with zero microtransactions. This means no runes, no elixers, no cursed items, no incense, etc. Items including mounts, bags, and pets are available for acquisition from stores and quests, and not only has mob difficulty been toned down to deal with the absence of runes, but player leveling speed has increased 30%. Players who prefer the game’s free to play cash shop portion will find their gameplay unaffected by this new server.

(Source: Allods Online)

Allods Online's Subscription Server Is Here


allods_online_pathtovictory_docklands2

Allods Online is one of the few games to break tradition and transition from a free to play game to an optional subscription. As we reported month’s ago, the free to play title originally launched a separate subscription server in its native Russian host to test the waters. Apparently the service was successful, because gPotato has replicated technology over here in the states. Launching alongside the Everlasting Battle update, the optional subscription server does not allow characters to be transferred from other servers, nor does it include a cash shop of any sort.

For the paltry sum of $15 per month, players will be able to enjoy a server with zero microtransactions. This means no runes, no elixers, no cursed items, no incense, etc. Items including mounts, bags, and pets are available for acquisition from stores and quests, and not only has mob difficulty been toned down to deal with the absence of runes, but player leveling speed has increased 30%. Players who prefer the game’s free to play cash shop portion will find their gameplay unaffected by this new server.

(Source: Allods Online)

I Don’t Think Divergence Is A Serious Game


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Divergence Online is the next up and coming hardcore indie sandbox, and you can go ahead and stop reading there if you are as tired of that sentence as I am. Maybe it is the four years of writing MMO Fallout that has made me jaded, but when I hear about an indie hardcore sandbox MMO, I no longer have the reaction of a child on Christmas morning. I have the reaction of his friend down the street who knows exactly what his day is going to involve: hand-me-down socks wrapped in a hand-me-down shirt, and Uncle Rob will get drunk and pass out on my bed so I’ll be sleeping on the floor again. I’ve learned a lot from throwing money at projects like Mortal Online, and the lesson is never invest in the guy who advertises his project as being great because it’s kind of like that Ultima Online game back before EA watered it down for the stupid masses.

So Divergence Online came to my attention in the way that games in this genre usually do: The fans start being obnoxious, I get emails accusing me of being a corporate sellout and asking why I opt to cover “crappy themepark games” designed for “children” by “scam artists,” and how the game they sunk three figures into at an Indiegogo or Kickstarter campaign is going to rock because the developer is an old school guy who played Ultima Online and that the hardcore sandbox is really what the majority of players crave, but are just too stupid/apathetic to see the truth. The same players who months after the game’s launch will be emailing me asking why I bothered to support said game, noting that the more hardcore sandbox genre is viable but that the developer was not the person to bring it into the new era. And they would be correct. The hardcore sandbox is viable, you could look at early Ultima Online and current Eve Online to see that, and yes the problem is that the torch continues to be carried by those not strong enough to lift it over their heads and those strong enough are not willing to throw into the fight.

That said, I don’t believe Divergence Online is a serious game. Not in the sense that I’m implying that the whole thing is on the level of a Stargate Worlds ponzi scheme, or that the guys working on it have any goal other than to make a great game and obviously some money in the process, but that the project is likely to follow in the same line as its predecessor: A series of unfulfilled promises held back by a lack of funding built by people who are better suited for smaller projects. In previous editorials, I’ve pointed out that an MMO is probably the worst genre to pick for your startup game, they take the kind of time, planning, personnel, and most importantly funding that indie studios just don’t have access to. I also don’t have much faith in MMOs that change direction and engine multiple times before launch. Once again it shows a lack of planning and concrete direction, one that often kills even big budget titles like Tabula Rasa.

So my lack of faith in Divergence Online has nothing to do with the alleged antics of the creator, the “jerkness” level of a programmer doesn’t matter to me, otherwise you wouldn’t see the multiple interviews with Derek Smart here. I’ll even go further and say that it has nothing to do with some of the more questionable decisions presented in the Kickstarter campaign, like the inclusion of a $20 emote package that offers a “@#$% Yo’ Couch” emote, a scene from The Chapelle Show whose level of being overly quoted is only beaten by “I’m Rick James, bitch,” and it also gives the “slow jerk” emote, with the reminder to avoid eye contact. The other emote pack for $20 promises to recreate the exotic dance from Star Wars Galaxies, a reminder that you can prove your worth as a sandbox mmo by paying reference to previous popular sandbox games. Divergence Online goes further with its borderline crazy promises by offering a never-ending world that continues to procedurally generate as you walk towards its borders, a promise that will no doubt either be nowhere near as exciting as it sounds or will be scrapped or delayed indefinitely.

In the end, Divergence Online is a story we’ve heard of a thousand times before. Some guy wants to create a hardcore sandbox with full loot, free for all pvp, permanent death, and skill-based progression, and in order to sell his project he will jump on the bandwagon of hatred against anything that could be considered mainstream, because achievements, loot, particle effects, and more aren’t real features and they wouldn’t dare add anything in to insult you as a consumer. It’s a level of anti-mainstream thinking that has, perhaps ironically, become mainstream in the indie sphere, and will be defended endlessly until talk turns to walk, and the same people heralding the game as the next coming of Ultima Christ drop their support with that simple message “this just wasn’t the game to do it.”

On the other hand, I can always hope that Divergence Online breaks any expectations and becomes the next big sandbox title, in which case Ethan Casner may come over to my house and hit me with a folding chair WWE-style. The big sandbox games from Ultima Online and Eve Online all started out as small projects with low prospects and tiny budgets, and while the former became the largest subscription MMO of its time, the latter now holds its place as one of the most popular subscription MMOs ever. So it obviously can work.

But as far as Kickstarter/Indiegogo goes, I’m spent.

I Don't Think Divergence Is A Serious Game


86924825_640

Divergence Online is the next up and coming hardcore indie sandbox, and you can go ahead and stop reading there if you are as tired of that sentence as I am. Maybe it is the four years of writing MMO Fallout that has made me jaded, but when I hear about an indie hardcore sandbox MMO, I no longer have the reaction of a child on Christmas morning. I have the reaction of his friend down the street who knows exactly what his day is going to involve: hand-me-down socks wrapped in a hand-me-down shirt, and Uncle Rob will get drunk and pass out on my bed so I’ll be sleeping on the floor again. I’ve learned a lot from throwing money at projects like Mortal Online, and the lesson is never invest in the guy who advertises his project as being great because it’s kind of like that Ultima Online game back before EA watered it down for the stupid masses.

So Divergence Online came to my attention in the way that games in this genre usually do: The fans start being obnoxious, I get emails accusing me of being a corporate sellout and asking why I opt to cover “crappy themepark games” designed for “children” by “scam artists,” and how the game they sunk three figures into at an Indiegogo or Kickstarter campaign is going to rock because the developer is an old school guy who played Ultima Online and that the hardcore sandbox is really what the majority of players crave, but are just too stupid/apathetic to see the truth. The same players who months after the game’s launch will be emailing me asking why I bothered to support said game, noting that the more hardcore sandbox genre is viable but that the developer was not the person to bring it into the new era. And they would be correct. The hardcore sandbox is viable, you could look at early Ultima Online and current Eve Online to see that, and yes the problem is that the torch continues to be carried by those not strong enough to lift it over their heads and those strong enough are not willing to throw into the fight.

That said, I don’t believe Divergence Online is a serious game. Not in the sense that I’m implying that the whole thing is on the level of a Stargate Worlds ponzi scheme, or that the guys working on it have any goal other than to make a great game and obviously some money in the process, but that the project is likely to follow in the same line as its predecessor: A series of unfulfilled promises held back by a lack of funding built by people who are better suited for smaller projects. In previous editorials, I’ve pointed out that an MMO is probably the worst genre to pick for your startup game, they take the kind of time, planning, personnel, and most importantly funding that indie studios just don’t have access to. I also don’t have much faith in MMOs that change direction and engine multiple times before launch. Once again it shows a lack of planning and concrete direction, one that often kills even big budget titles like Tabula Rasa.

So my lack of faith in Divergence Online has nothing to do with the alleged antics of the creator, the “jerkness” level of a programmer doesn’t matter to me, otherwise you wouldn’t see the multiple interviews with Derek Smart here. I’ll even go further and say that it has nothing to do with some of the more questionable decisions presented in the Kickstarter campaign, like the inclusion of a $20 emote package that offers a “@#$% Yo’ Couch” emote, a scene from The Chapelle Show whose level of being overly quoted is only beaten by “I’m Rick James, bitch,” and it also gives the “slow jerk” emote, with the reminder to avoid eye contact. The other emote pack for $20 promises to recreate the exotic dance from Star Wars Galaxies, a reminder that you can prove your worth as a sandbox mmo by paying reference to previous popular sandbox games. Divergence Online goes further with its borderline crazy promises by offering a never-ending world that continues to procedurally generate as you walk towards its borders, a promise that will no doubt either be nowhere near as exciting as it sounds or will be scrapped or delayed indefinitely.

In the end, Divergence Online is a story we’ve heard of a thousand times before. Some guy wants to create a hardcore sandbox with full loot, free for all pvp, permanent death, and skill-based progression, and in order to sell his project he will jump on the bandwagon of hatred against anything that could be considered mainstream, because achievements, loot, particle effects, and more aren’t real features and they wouldn’t dare add anything in to insult you as a consumer. It’s a level of anti-mainstream thinking that has, perhaps ironically, become mainstream in the indie sphere, and will be defended endlessly until talk turns to walk, and the same people heralding the game as the next coming of Ultima Christ drop their support with that simple message “this just wasn’t the game to do it.”

On the other hand, I can always hope that Divergence Online breaks any expectations and becomes the next big sandbox title, in which case Ethan Casner may come over to my house and hit me with a folding chair WWE-style. The big sandbox games from Ultima Online and Eve Online all started out as small projects with low prospects and tiny budgets, and while the former became the largest subscription MMO of its time, the latter now holds its place as one of the most popular subscription MMOs ever. So it obviously can work.

But as far as Kickstarter/Indiegogo goes, I’m spent.

Age of Conan Reveals Great Hyborian Race


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Funcom has released the latest Age of Conan monthly Game Director Letter, noting that the planned server merger has been delayed due to the team moving offices. Also on the plate for this month is the Great Hyborian Race, which it turns out is not a new race of playable characters. Instead, The Great Hyborian Race involves the creation of a new Blood and Glory server, challenging players to race each other to the top, with prizes awarded for the first to reach level 80 in each class, as well as rewards for players who meet a certain PvP threshold.

During the Great Hyborian Race, we will be asking players to roll a new, fresh character on a Blood and Glory ruleset server (completely new server) and race to the top in PvE and PvP. For the duration of the event, you will be unable to use Offline Levels and we will place restrictions on the use of XP potions and instances.

Players are encouraged to work together with their guild, boosting each other while simultaneously murdering your potential competition.

(Source: Age of Conan)

MMOrning Shots: Sons of Trigon


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Today’s MMOrning Shot comes from Sony Online Entertainment with Sons of Trigon, the latest DLC for DC Universe Online. Sons of Trigon is available now for PC and PS3 and introduces a new power, new alerts, new gear, new toons, and more. Premium players have access to Sons of Trigon for free, while free players will be required to pay $9.99 for access.