Vogster: Already Laying Off?


One Vogster Developer Post Termination
One Vogster Developer Post Termination

Crimecraft launched on August 25th, and today being September 17th, that would make it not even a month after the title’s release. So it comes as a bit of a surprise to learn that Vogster Entertainment, the creative minds behind the lobby based, third person shooter title, has made some cutbacks to the development team. After some cooking today, the story originally appearing as a rumor that Vogster had shut down completely, the story was clarified to reveal that only the Chicago studio closed, with significant cuts elsewhere.

We regret the necessary staffing changes and the talented employees that this impacts, but it is an unavoidable step in moving to the operational stage of CrimeCraft and optimizing for the development of yet to be announced titles.”

Now is a good time to point out that, although layoffs are never a good sign for a company, such a move for a small company isn’t exactly uncommon. If history is any sign of the future, the layoffs involve primarily a group who were hired temporarily, for the purpose of being the development team, rather than part of the launch team who will go on to maintain the game post-launch.

That being said, players of Crimecraft wouldn’t have much to worry about, even in a worst case scenario. MMOs succeed, and MMOs barely scrape by, but they rarely shut down until they are no longer profitable. Crimecraft, with its instance format, is on the lower end of the spectrum of upkeep, aside from content development, when compared to the upkeep that, for example, Eve Online’s one shard requires to keep running. As many cutbacks that Vogster might do in the future, it is likely that Crimecraft will be profitable for a long time to come.

Aion: Still Gaining Momentum


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A couple days ago I talked about retention rate being more important than simply the number of people who preorder an MMO. The fact that Aion has brought over three hundred thousand preorders means nothing if you can’t keep those people playing after their initial month of free game time is up. Aion’s success will not be decided by the number of people who buy the boxed copies, but in the long run, where subscriber numbers mean everything.

I will admit I’ve taken a look at Aion with a little more skepticism than the title deserves, even though everything I have said is true. Success in the Eastern market means nothing when referring to how the West will respond to the game, and attempting to gauge the success of the game based off of forum hype will produce equally inaccurate results.

So here I notice that, in the past few days since Aion announced that three hundred thousand copies were preordered, today comes another announcement: The number has hit four hundred thousand, bringing the title to be the most preordered MMO of 2009. This news comes in conjunction with news that will directly please the company: Aion will not ship with Game Guard, the controversial anti-cheat software. While Game Guard may be used in the future, NCsoft has promised that should the software return, it will be tweaked in response to criticism.

In finding discussion-worthy topics for MMO Fallout, I do a lot of traversing over various forums, and I can say without a doubt that the lack of Game Guard will be well received within the community. If NCSoft can prove, using methods such as this, that they are indeed listening to the community, they will have a major edge over critics in the long run. For those who are unfamiliar, Game Guard is widely panned for inefficiency, and false positives.

Nothing but good news for Aion this week. Aion goes live on September 22nd, with preorders gaining early access.

Dungeon Runners to Shut Down


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If Dungeon Runners could be compared to any game on the market, you could probably stick it as World of Warcraft with a mix of Diablo, where players actively click to make their characters attack. Players do their trading and grouping in public hubs, and then go off to raid various dungeons of varying level, with varying groups of varying mobs. Where Dungeon Runners truly shined was in the slapstick humor and parody nature of the title. New characters are greeted by the Noobosaur, PvP is done in a town called Pwnston, and weapons and armor have exaggerated and outlandish titles (If I remember, there are mentions of seal clubbing in several weapons). The game runs on a freemium model, where players can pay a membership for benefits such as better drops.

So in a move that surprises no one, the announcement came yesterday that the title will be shutting down on New Years Eve this year, at midnight. Dungeon Runners fell to the same hurdle that brought down The Matrix Online, Tabula Rasa, and more; The game was simply not profitable anymore. The team that currently runs Dungeon Runners numbers at three, and isn’t up to the task of taking on the ridiculously expensive and risky steps that may, or may not, have saved the title.

But, those of you who are familiar with NCsoft’s method of shutting down titles will know that subscribers will not be going away without some compensation packages. Current subscribers will receive free copies of City of Heroes and Guild Wars Prophecies, as well as 30 day time cards for each. It isn’t Dungeon Runners, but in the words of Producer Steve Nichols; “it’s still frigging nice!”

Dungeon Runners marks the second title NCsoft will be closing down as 2009 progresses. If you’d like to enjoy Dungeon Runners while it lasts, you have about three months, during which the exp has been raised, drops are heightened, and there will undoubtedly be players giving their last goodbyes.

Bringing Back The Classics: Runescape


banner_runescapeMany of you might not be aware of this gem, but the current incarnation of Runescape is technically Runescape 2, the original now dubbed Runescape Classic. Runescape Classic has not been updated since 2004, when its prettier, more functional little brother stepped off the cart, took its name, and shoved it into the closet.  Going further along the timeline, in January 2006 Runescape Classic was shut off from the public due to the game’s ancient engine, lack of real anti-cheat methods, and such. Jagex decided that it would be better to stop new accounts from being created for the game, and anyone who was not a paying member, and active on the classic servers, was given a permanent ban from the two remaining classic servers. No new accounts.

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Star Wars Galaxies: Server Shutdowns


header_defaultI’ve been criticized a few times for being somewhat harsh on Star Wars Galaxies, going as far as calling it a comatose title that Sony Online Entertainment continues to hold on life support, giving it regular changes of clothing and painting pupils on its eyelids so people think it still has some life in it. For several years now, players have reported that all but the most populated of servers are faced with legions of empty player owned villages, desolate cities, and much of the world virtually abandoned. Sony still supports the title with frequent updates, such as the upcoming deathtroopers, and were it not for Sony’s attempts to keep their titles profitable to the point where the only cost is the electricity to keep the servers running, the plug would have been pulled a long, long time ago.

So it comes as no surprise when Kotaku reported today that Sony is shutting down 12 Star Wars Galaxies servers on October 15th. The following servers will be shut down:

o Corbantis
o Europe-Infinity
o Intrepid
o Kauri
o Kettemoor
o Lowca
o Naritus
o Scylla
o Tarquinas
o Tempest
o Valcyn
o Wanderhome

Players have until 5:00pm PT on October 15th to vacate the servers before they are shut down for good. After the change, there will be 13 servers remaining, offering plenty of space for players to fight the zombie hoards in the upcoming content update. That’s right, I said zombies. In Star Wars. Zombie Wookie.

More on Star Wars Galaxies’ downward spiral as it turns up.

It's All About Retention Rate


ncsoftAion launches alongside the delayed Fallen Earth come September 22nd, and those of you who have watched sales figures over the past few months will have seen Aion topping the charts for the PC market, both retail and digital through Steam and Direct 2 Drive. Aion preorders have gone so well, that NCSoft has proudly boasted the latest mark of over 300,000 preorders for the upcoming MMORPG. NCsoft is looking to make Aion not just localized, but going forward and culturalising the title for Western markets, changing various mechanics in the game to suit a different play style and expectation.

Continue reading “It's All About Retention Rate”

It’s All About Retention Rate


ncsoftAion launches alongside the delayed Fallen Earth come September 22nd, and those of you who have watched sales figures over the past few months will have seen Aion topping the charts for the PC market, both retail and digital through Steam and Direct 2 Drive. Aion preorders have gone so well, that NCSoft has proudly boasted the latest mark of over 300,000 preorders for the upcoming MMORPG. NCsoft is looking to make Aion not just localized, but going forward and culturalising the title for Western markets, changing various mechanics in the game to suit a different play style and expectation.

Continue reading “It’s All About Retention Rate”

Eve Online: The Exception To The Rule


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Some time ago I wrote an article discussing how games that have full, unrestricted PvP are doomed to fail. The games create a griefer’s paradise, where Player Vs Player combat is no longer about finding the most powerful person to take down, but rather how many people you can gank out of their starting area before you are removed for a few hours. Developers create the games with the knowledge that the title will be niche, but fail to realize just how many players will not make it past their first free month of gameplay.

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Bethesda Vs Interplay: In Plain English


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I know there are some avid Fallout Wiki readers who already know about this, but the rest of you might want to listen up. While the MMO community has had a good laugh over the past few months calling Fallen Earth the “Fallout MMO,” what many of them are not aware of is that there is indeed an MMO in development based on the Fallout Universe. When Bethesda bought out the Fallout franchise in 2007, they sub-licensed the rights to a Fallout MMO back to Interplay, on the agreement that Interplay would be in full development by April 2009.

April 2008: Interplay announces that Fallout Project V13 has entered production.
April 2009: Interplay announces that it will be working with Masthead Studios, who are currently working on Earthrise.
June 2009: Rumors surface that, due to the lack of productivity on Project V13, Interplay may have lost the Fallout MMO License.
September 2009: Bethesda is now suing Interplay for breach of agreement.

In plain English: Interplay sold the entire Fallout franchise to Bethesda with the agreement that Interplay would have the rights to develop a Fallout MMO. The terms of the contract stated that they had to gain funding and begin full development by April 2009, otherwise Interplay would lose the license and Bethesda would be free to make their own Fallout MMO. Despite some news over two years, Interplay was unable to procure either funding or proof of development, and as April has come and gone, Bethesda is playing the part of angry apartment owner, with Interplay being several years late on rent.

Interplay has had a rough time, going almost 60 million dollars in debt before doing massive restructuring and selling off much of their IP to get that money back. It would appear that a Fallout MMO will only happen under one of two circumstances. Either Interplay will hit be in full production, and the court will decide that they have fulfilled their side of the agreement, or Bethesda will win, gain the final puzzle piece of the Fallout IP and start work on their own MMO.

Which would you rather see? A Bethesda or an Interplay version of Fallout: The MMO?

Champions Online Q&A Feed


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Champions Online Live Q&A Transcript. More after the break.

Continue reading “Champions Online Q&A Feed”

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