
Crimecraft launched on August 25th, and today being September 17th, that would make it not even a month after the title’s release. So it comes as a bit of a surprise to learn that Vogster Entertainment, the creative minds behind the lobby based, third person shooter title, has made some cutbacks to the development team. After some cooking today, the story originally appearing as a rumor that Vogster had shut down completely, the story was clarified to reveal that only the Chicago studio closed, with significant cuts elsewhere.
“We regret the necessary staffing changes and the talented employees that this impacts, but it is an unavoidable step in moving to the operational stage of CrimeCraft and optimizing for the development of yet to be announced titles.”
Now is a good time to point out that, although layoffs are never a good sign for a company, such a move for a small company isn’t exactly uncommon. If history is any sign of the future, the layoffs involve primarily a group who were hired temporarily, for the purpose of being the development team, rather than part of the launch team who will go on to maintain the game post-launch.
That being said, players of Crimecraft wouldn’t have much to worry about, even in a worst case scenario. MMOs succeed, and MMOs barely scrape by, but they rarely shut down until they are no longer profitable. Crimecraft, with its instance format, is on the lower end of the spectrum of upkeep, aside from content development, when compared to the upkeep that, for example, Eve Online’s one shard requires to keep running. As many cutbacks that Vogster might do in the future, it is likely that Crimecraft will be profitable for a long time to come.


Many of you might not be aware of this gem, but the current incarnation of Runescape is technically Runescape 2, the original now dubbed Runescape Classic. Runescape Classic has not been updated since 2004, when its prettier, more functional little brother stepped off the cart, took its name, and shoved it into the closet. Going further along the timeline, in January 2006 Runescape Classic was shut off from the public due to the game’s ancient engine, lack of real anti-cheat methods, and such. Jagex decided that it would be better to stop new accounts from being created for the game, and anyone who was not a paying member, and active on the classic servers, was given a permanent ban from the two remaining classic servers. No new accounts.
I’ve been criticized a few times for being somewhat harsh on Star Wars Galaxies, going as far as calling it a comatose title that Sony Online Entertainment continues to hold on life support, giving it regular changes of clothing and painting pupils on its eyelids so people think it still has some life in it. For several years now, players have reported that all but the most populated of servers are faced with legions of empty player owned villages, desolate cities, and much of the world virtually abandoned. Sony still supports the title with frequent updates, such as the upcoming deathtroopers, and were it not for Sony’s attempts to keep their titles profitable to the point where the only cost is the electricity to keep the servers running, the plug would have been pulled a long, long time ago.
Aion launches alongside the delayed Fallen Earth come September 22nd, and those of you who have watched sales figures over the past few months will have seen Aion topping the charts for the PC market, both retail and digital through Steam and Direct 2 Drive. Aion preorders have gone so well, that NCSoft has proudly boasted the latest mark of over 300,000 preorders for the upcoming MMORPG. NCsoft is looking to make Aion not just localized, but going forward and culturalising the title for Western markets, changing various mechanics in the game to suit a different play style and expectation.

